Psyonico Posted April 22, 2020 Posted April 22, 2020 On live I had an Emp/Energy that was really tough to kill, even solo. I have a video somewhere of him killing Herecles (from Striga) on Invincible (those were the difficulty days). Alas, through multiple computer changes, I lost all of my builds and had to start from scratch. Here is what I'm thinking. I only have a handful of the IOs so far, everything I don't have will be attuned. a few caveats: this is a Repeat Offenders "Green Machine" build, meaning it needs to meet the following requirements: Heal Aura - required, 3 heal recommended, no recharge or endredux needed Heal Other - not required Clear Mind - required by level 20 Fortitude - required pick at level 12, slot with 2 defense at a minimum Recovery Aura - required pick at level 18, slot with three recharge as soon as possible Regeneration Aura- required pick at level 26, slot with three recharge as soon as possible, slot 3 heals in as well. Adrenalin Boost - required pick at level 32, slot with three recharge as soon as possible, strongly recommended to slot 2 heal, 1 endmod as well. Blast Powers Slotted Attacks are required, this is a project that is expected to kill things. Your blast nuke is a required pick at level 38. Don't worry, no end drop will bother you. Pool Powers Hasten - required by level 18, 3 slotted Assault - required by level 24 Tactics - required by level 24 (3 tohit buffs) note that these build requirements were made pre-IOs, so I am able to get away with a little bit of wiggle room on some of the slotting requirements. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Fruit Salad: Level 50 Magic DefenderPrimary Power Set: EmpathySecondary Power Set: Energy BlastPower Pool: LeadershipPower Pool: SpeedPower Pool: FlightPower Pool: FightingAncillary Pool: Mace Mastery Hero Profile:Level 1: Healing Aura -- Mrc-Heal/EndRdx(A), Mrc-Heal(5), Mrc-Heal/Rchg(7), Mrc-Heal/EndRdx/Rchg(48)Level 1: Power Bolt -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(15), Dvs-Acc/Dmg/EndRdx/Rchg(25), FrcFdb-Rechg%(34), SuddAcc--KB/+KD(43)Level 2: Power Blast -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Dmg/Rchg(9), Dvs-Acc/Dmg/EndRdx/Rchg(17), FrcFdb-Rechg%(37), SuddAcc--KB/+KD(46)Level 4: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(40), SuddAcc--KB/+KD(43)Level 6: Heal Other -- Heal(A), Heal(7), Heal(48)Level 8: Clear Mind -- RechRdx(A)Level 10: Power Burst -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(11), Dvs-Dmg/Rchg(11), Dvs-Acc/Dmg/EndRdx/Rchg(17), FrcFdb-Rechg%(37), SuddAcc--KB/+KD(46)Level 12: Fortitude -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(13), LucoftheG-Def/Rchg+(13)Level 14: Assault -- EndRdx(A)Level 16: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)Level 18: Recovery Aura -- RechRdx(A), RechRdx(19), RechRdx(19)Level 20: Fly -- BlsoftheZ-ResKB(A)Level 22: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--ToHit(25)Level 24: Hover -- LucoftheG-Def/Rchg+(A)Level 26: Regeneration Aura -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(27), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-Heal(29), DctWnd-Rchg(29), Heal(34)Level 28: Vengeance -- LucoftheG-Def/Rchg+(A)Level 30: Aim -- RechRdx(A), RechRdx(31), RechRdx(31)Level 32: Adrenalin Boost -- NmnCnv-Heal/Rchg(A), DctWnd-Heal/Rchg(33), Mrc-Heal/Rchg(33), HrmHln-Heal/Rchg(33), PrfShf-EndMod/Rchg(34)Level 35: Explosive Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Acc/Dmg/EndRdx(37), SuddAcc--KB/+KD(43)Level 38: Nova -- Dmg(A), Dmg(39), Dmg(39), SuddAcc--KB/+KD(39), RechRdx(40), RechRdx(40)Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), RedFrt-Def/EndRdx(42), RedFrt-Def(42)Level 44: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), Lck-Rchg/Hold(46), Lck-%Hold(48)Level 47: Boxing -- Empty(A)Level 49: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(50), GldArm-3defTpProc(50), StdPrt-ResDam/Def+(50)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Vigilance Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Flight(A)Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(9)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- EndMod(A)Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1464;668;1336;HEX;| |78DA8594CD53526114C6DF977B912F0551094D5111148344A9F64D2AD2879893DB1| |ABAC1159921A00BCEC4B2457F41FB166553AB3695D634F55734D5A25DEB3E76CDB4| |A1C37B1E9181457780DF7DCF3DCF39CF3DF7BD64EFAF0FBECC3CB828A477AD6CD4E| |BB97573D7AC144CCB9E358AA5BCA0C3B361ED971AB33B46D92838681D384EC9ADEE| |EFEE26D3776B4663AF39D589DE302A45B3904C574CABD8CCAD52D586F06D57ABE5E| |4A66950427DAF5473ABF54ECD340B1E75BA512E15F71A437CDE3E2D558A93E95A29| |9F5CAB5AD67EAD51B57259236FD24FBD615ACD7132B240DF9B3681A3A589B41422A| |60BFD0A7320C35CBECC3C3CC9B58BA784A82E6C074CEF33E6F87366F8A14D31FE5D| |573CA2A58456F6689DD00E431B857609DAB7B4D4A0D55E718EFE1A7DDF30A70F99B| |12371D237A58B5BA4B5B3D6667713744D0C80CBE06DCA71708E70F839F68E622EF4| |74C1AF1B7EDDFFF16BD0D2839E1E9D6737E8040352E58C50C321C93D871CDC738EE| |883CE9710CAFF580FEF506D3F72FCF03AD2430FD519C5FD8C7EB329DD28C502DC4F| |0B3C61BFA71E832F98E3074C17E506E12D08BF79BA3481794C6C72EC749618226EF| |17AEA3AB8CD0C63BE63546F127E2651EF3DD50BE13E42F03DDDC302E5CC708E3EB3| |C3BAD92C98012FA1D723F6FE8130079F73D82B11EC9508F64A047B25DABD57881F4| |93B0FEDBCC61E167A89DC183C1EB346D71731DFC561A9667E2600BA412FF31EE526| |D027F1C9A66678F60BF819FCCA5CFAC3CF6FF92F53D22C939865B24587D028B282C| |E2BD33C8D54183CA729552AC84F6A4AEFBCC1F469ABE37D9195BE48AA2F72BE2F72| |A12FB2D917D96A47D8696B5BEFFC1F08A9AEBA863B6F79EB07ED1C891D285D3CE15| |F273129AFF2FD39C39AE2CFEE7C55ED777764802B5C8B771CB5FE01BBF7DF16| |-------------------------------------------------------------------| What this team needs is more Defenders
Linea Posted April 22, 2020 Posted April 22, 2020 (edited) Harlequin Device is a translation of my (almost) GM Compliant build. Burke and Strauss are more traditional Empaths with more healing capability, and then varying armor vs attacks, and should be close enough to be easily modified to be GM compliant. None are Proc-Builds. /Energy is ripe for a Proc-Build. Incarnates are mostly place holders. There's so much in each build that would vary by taste. Note: these may or may not use the MRBU update. MRB: https://tinyurl.com/y6akcwre MRBU: https://tinyurl.com/vnhnjlo Mids Archives: https://tinyurl.com/wsn5v4j Emp Energy - Burke 6 - [i26].mxd Emp Energy - Harlequin Device 2 - [i26].mxd Emp Energy - Strauss 5 - [i26].mxd Edited April 22, 2020 by Linea AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates. Just search '801' in AE. 801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death. I may be AFK IRL, But CoH is my Forever Home.
Psyonico Posted April 22, 2020 Author Posted April 22, 2020 Ok, I think I moved everything around to get it GM compliant, here's the new look... now to get a s%$^ ton of inf Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Fruit Salad: Level 50 Magic DefenderPrimary Power Set: EmpathySecondary Power Set: Energy BlastPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedPower Pool: SorceryAncillary Pool: Mace Mastery Hero Profile:Level 1: Healing Aura -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(3), Pnc-Heal/EndRedux/Rchg(3)Level 1: Power Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(5), SprVglAss-Dmg/EndRdx/Rchg(7), SprVglAss-Acc/Dmg/EndRdx(7), SprVglAss-Rchg/+Absorb(9)Level 2: Power Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(9), Thn-Acc/Dmg/Rchg(11), SprVglAss-Acc/Dmg(11), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), SprVglAss-Dmg/Rchg(13)Level 4: Energy Torrent -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(19), Rgn-Dmg/EndRdx(21), Rgn-Knock%(21), SprDfnBst-Rchg/Heal%(23)Level 6: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Acc/Dmg(27)Level 8: Clear Mind -- EndRdx-I(A)Level 10: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(31)Level 12: Fortitude -- LucoftheG-Def/Rchg+(A), Rct-Def/Rchg(33), Rct-Def(33)Level 14: Assault -- EndRdx-I(A)Level 16: Hasten -- RechRdx-I(A), RechRdx-I(36)Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(36)Level 20: Tactics -- GssSynFr--ToHit/EndRdx(A), AdjTrg-ToHit(33), AdjTrg-ToHit/EndRdx(36)Level 22: Aim -- RechRdx-I(A), RechRdx-I(37), GssSynFr--Build%(37)Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39), TtnCtn-ResDam/EndRdx(39)Level 26: Regeneration Aura -- Pnc-Heal/EndRedux(A), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal/Rchg(40), RechRdx-I(40)Level 28: Weave -- Rct-Def(A), Rct-Def/EndRdx(34), LucoftheG-Def/Rchg+(40)Level 30: Mystic Flight -- BlsoftheZ-ResKB(A)Level 32: Adrenalin Boost -- Prv-Heal/Rchg(A), PrfShf-EndMod/Rchg(34), DctWnd-Heal/Rchg(34)Level 35: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(37), LucoftheG-Def/Rchg+(42), Ksm-ToHit+(42)Level 38: Nova -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46)Level 41: Explosive Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(46)Level 44: Spirit Ward -- Prv-Absorb%(A)Level 47: Rune of Protection -- Ags-ResDam/Rchg(A), Ags-ResDam(48), Ags-ResDam/EndRdx/Rchg(48), Ags-EndRdx/Rchg(48)Level 49: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(50), LucoftheG-Def/Rchg+(50), ShlWal-ResDam/Re TP(50)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 1: Vigilance Level 2: Rest -- RechRdx-I(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(17)Level 50: Ageless Radial Epiphany Level 50: Ion Radial Final Judgement Level 50: Melee Core Embodiment Level 0: Biological Mutagens Level 0: Kinetic Shield Level 50: Agility Core Paragon Level 50: Robotic Drones Core Superior Ally Level 50: Degenerative Radial Flawless Interface Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1586;742;1484;HEX;| |78DA6594594F1A511886CFB0140137445C5116C5052A05C1F6D2C435ADD2989AF4A| |A099DC2082416C88049BDEC3FA8DAEDA25AF54ABB5DB52E35ED2FE93F68D4F6B649| |433FE6FD045226EA73E69DF3BEE7FBCE9C31F664A6F1D3FCD34921354FAFCA85427| |C465951B2494535C6E4542621E8B2CEA96B99A27B595E959326BA775C4D894FADAD| |AC04671FE7E5627ADD5951EFC9D994920CCE661535B51E9FA2D4A2ED7636ADA84AB| |618BC1A342DE572ABC1B94C2A5DCC64532DDADDA22293BF90CEE42DDAFD725E5192| |8D18E6D484A2AEF7CEE63389E0744E55D7F2C59C1A8FC90985FE148AF4AC8B4A0BD| |2EF039DE0ABA4134EBD106183D0F5335DE051758E51EC0B4D33EC3177C16BE30630| |02364C80C7E495D82BB1B781BD16F65A4298DB186586C113F2EAD9AB8FE834AD2DC| |A9C00DB6F966916EDB7C08E63D42CD1DE1BD96B7C81BC8E0DB06B93B905F63C673E| |031F5294095E61F2A0C653D2CC9C673EC03CE721F31DD8FF9EF981F91194C96BE53| |DB63A244D73FF469DEE0BB08D166C92B06613AFE925AD059AD412286B2631C07C44| |9936644AB6FF9ED9C967874F673FC03EB977C0817DF08CE0E09A1CEC1BBCE221E6E| |829A793733AC751E75059E823FA256DBF1334B51B39FA6EEDFC98C5900B1CEE6706| |F8AC505E2FE7F572DF9E4B7098F765CB47F1BCF77D3F504792E0E25A5D3F91E9D9C| |2FBF6C4E0CB93EC45B6DECBD9839C3DCAD9A37F8556FB77B2FAF85DFADEE01DF9B7| |C1EB3BCCB7CC5D706C0FFC46DE11F68E7C86367ACC1927CC53F67C611E811BB4688| |07B0B9CA3B6973E7C87E5BA8361D47923CA8C30C7411BED5F887B0C718F61EE31CC| |3D861770EF3454BE59FAA14BF8EB94509D12AE5322754AB44E59AC55CC786777CB1| |A6A2D2D192AFF0384C467C1DC5AF9B64BE7167ACE675F1AC3F3CBAAA6933CE8A9F9| |0E09C3C4FBE8F5A2D63702DFAF5ADF2BD4D2BA59A651B4BA8576665EDB09BC764F3| |B8DB9CEAFDEB22E69E36DABD60DE6D48CFF7454BD938EAA77BEB3AA2FF82BFB51FA| |07066FFCCC| |-------------------------------------------------------------------| What this team needs is more Defenders
Linea Posted April 23, 2020 Posted April 23, 2020 Put the acc proc in weave, it's sooner. You might not even need the acc proc, given you slot tactics sooner in the build. With that in mind, replace the acc proc with better slotting in tough, or with a resist unique in weave or ... Also move the resist unique in maneuvers to Weave so it's available sooner. AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates. Just search '801' in AE. 801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death. I may be AFK IRL, But CoH is my Forever Home.
Sir Myshkin Posted April 24, 2020 Posted April 24, 2020 The Green Machine ideology predates the type of IO builds we can build now with its rather fundamental structure of slotting. I took the most recent build and made some tweaks to it to get a few things into the build that will help it produce results better. A bit of KB>KD conversion on two of the ideal choices (Torrent and Explosive Blast), and also stuck a Force Feedback +Rech into Torrent. Spam Torrent with that proc on a spawn of 10 and you'll fire off that proc quite often, which in turn super-charges your recharge across the board. Torrent+FF will be the key in giving you perma-Hasten without further investment. You may notice I shaved down a slot here and there, but those abilities remain at the same level of enhancement by just boosting what remains. Sometimes what you might do in three slots gets ED capped and wastes a slot (not always, but the margins are often thin). One particular area to point out was Adrenalin Boost, that power gives an 800% Recovery buff... there's no reason to end-mod that further especially with Recovery Aura floating around, I boosted the remaining slots to ramp up the Regen portion a bit more. As Linea pointed out, you really don't need the Kismet, so stripped that and dropped in the Reactive +Res unique. I also provided a choice option between Aim and Tactics. Two slotting Aim only nets you 3/s, Torrent+FF will negate that by a wider margin. I also pulled out the Gaussian's and moved those slots to Tactics because if you're teaming with this build, Tactics impacts the entire team/league and the Gaussian Unique triggers based off how many people are being impacted within its coverage; it wont be as controlled a response, but you'll have 6 trigger attempts every minute compared to two inside Aim. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Fruit Salad: Level 50 Magic DefenderPrimary Power Set: EmpathySecondary Power Set: Energy BlastPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedPower Pool: SorceryAncillary Pool: Mace Mastery Hero Profile:Level 1: Healing Aura -- Prv-Heal(A), Prv-Heal/EndRdx(3)Level 1: Power Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(5), SprVglAss-Dmg/EndRdx/Rchg(7), SprVglAss-Acc/Dmg/EndRdx(7), SprVglAss-Rchg/+Absorb(9)Level 2: Power Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(3), Thn-Acc/Dmg/EndRdx(9), SprVglAss-Dmg/Rchg(11), SprVglAss-Acc/Dmg(11), SprVglAss-Acc/Dmg/EndRdx/Rchg(13)Level 4: Energy Torrent -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(19), Bmbdmt-+FireDmg(21), OvrFrc-Dam/KB(21), FrcFdb-Rechg%(23)Level 6: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Acc/Dmg(27)Level 8: Clear Mind -- EndRdx-I(A)Level 10: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(23), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31)Level 12: Fortitude -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(33)Level 14: Assault -- EndRdx-I(A)Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(36)Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(37)Level 22: Aim -- RechRdx-I(A)Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), Ags-ResDam(39), Ags-ResDam/EndRdx(39), Ags-Psi/Status(42)Level 26: Regeneration Aura -- Pnc-Heal/EndRedux(A), Pnc-Heal(37), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal/Rchg(40), Pnc-EndRdx/Rchg(40)Level 28: Weave -- Rct-Def(A), Rct-Def/EndRdx(33), Rct-ResDam%(34), LucoftheG-Def/Rchg+(40), ShlWal-ResDam/Re TP(50)Level 30: Mystic Flight -- BlsoftheZ-ResKB(A)Level 32: Adrenalin Boost -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(34)Level 35: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(37), LucoftheG-Def/Rchg+(42)Level 38: Nova -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46)Level 41: Explosive Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(46), SuddAcc--KB/+KD(46)Level 44: Spirit Ward -- Prv-Absorb%(A)Level 47: Rune of Protection -- Ags-ResDam/Rchg(A), Ags-ResDam(48), Ags-ResDam/EndRdx/Rchg(48), Ags-EndRdx/Rchg(48)Level 49: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(50), LucoftheG-Def/Rchg+(50)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 1: VigilanceLevel 2: Rest -- RechRdx-I(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(15)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)Level 50: Ion Radial Final JudgementLevel 50: Melee Core EmbodimentLevel 0: Biological MutagensLevel 0: Kinetic ShieldLevel 50: Agility Core ParagonLevel 50: Robotic Drones Core Superior AllyLevel 50: Degenerative Radial Flawless InterfaceLevel 1: Quick FormLevel 50: Barrier Radial Epiphany------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1591;756;1512;HEX;| |78DA6594C94F13511CC7DF4CA796B66CA594B5405B762AA585E2958435B21822892| |7933AB643DB04DB665A12397AF02EE0721105E3026E2745D0E85FE2C578D12860E2| |CD4BFD75BE3F5A924EDA7EDEFBBEF7FD2D6F66BA7073B2F2EDCCAD3121554FACA8D| |96C64525BD652314D372FA8F16454D0659FD6579339CF92BAA2C62C34779D6E898C| 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|390C3AE8FC82DC5B907B0B716F21EECDAD14DF61FAD02506CA946099122A5346CA9| |47099327F56B1E2DE5C2A68A831BFA814FF1384E4C7336FAD2DBEEBF9231BADF33B| |210D62FDA4A4C99217BD55CF92D04BBC821E8FCFFAFAE0FB53D224E9016AA9DD908| |D67A2506CBEA59EC65CD8471F8D8DD2F2F92DBB51BE316E3933FED750D883F198AB| |E49D692CE97303C503C8EF384BFA7F25B503AD| |-------------------------------------------------------------------| Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!)
Doomguide2005 Posted April 24, 2020 Posted April 24, 2020 (edited) The original concept for the endmod in AB was to push the endurance recovery over 1000% enough to counter the end crash of the nuke (and resulting toggle drops etc). Obviously with the crash removed so has the reason for retaining that element in the build. Probably these days GM builds should be looking to meet the design goals the original requirements were set to meet rather than the specific enhancements/slotting used to meet them. Edited April 24, 2020 by Doomguide2005
Linea Posted April 24, 2020 Posted April 24, 2020 (edited) 12 hours ago, Doomguide2005 said: ... Probably these days GM builds should be looking to meet the design goals ... That's how I approached it, mostly. I think I'd pull the one unique slot from Weave back into AB to guarantee it's recharge. Otherwise, that looks like the best build yet. Edited April 24, 2020 by Linea AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates. Just search '801' in AE. 801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death. I may be AFK IRL, But CoH is my Forever Home.
Psyonico Posted April 24, 2020 Author Posted April 24, 2020 Time for another respec it seems... I have all the right powers, just not the right slots. On the bright side, I don't have half of the IOs needed yet 😛 1 What this team needs is more Defenders
Doomguide2005 Posted April 24, 2020 Posted April 24, 2020 Yes, a GM build is looking primarily for recharge (something end game IO builds are extremely good at doing) and does so by ensuring AB with its +recharge is up often enough to keep perma on your buff partner (and coincidentally keeping Hasten perma as well). One thing IO builds are good at that a GM build doesn't need (directly anyway) is defense. That is/was supplied by Fortitude and hence the minimum enhancement requirements there.
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