WumpusRat Posted April 29, 2020 Posted April 29, 2020 If possible, it would be great if there were some way to add an alternate animation to the power. Just pointing and healing with a beam or something rather than pulling out the little tricorder. The problem is that a lot of builds might use them (especially certain mastermind builds where the secondary doesn't have a built-in heal), but pulling out a tricorder to heal makes little to no sense. Just having a non-tech animation for it would be a really nice QoL change. 4
Redlynne Posted April 29, 2020 Posted April 29, 2020 Could always borrow the animations that Peacebringers use to heal themselves/heal others and simply use different visual FX/sound FX for it. That way you don't have to mess with the posing/animation proper. The one stumbling block you'd run into with that though would be the (much!) longer activation times on Aid Self and Aid Other ... but even that one can be finessed around (just make the imported animation take longer/happen slower). Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
biostem Posted April 29, 2020 Posted April 29, 2020 In the grand scheme of things, it shouldn't be too difficult to replace the little device with a crystal, a skull, some potion-looking thing, etc...
WumpusRat Posted April 29, 2020 Author Posted April 29, 2020 4 hours ago, Redlynne said: Could always borrow the animations that Peacebringers use to heal themselves/heal others and simply use different visual FX/sound FX for it. That way you don't have to mess with the posing/animation proper. The one stumbling block you'd run into with that though would be the (much!) longer activation times on Aid Self and Aid Other ... but even that one can be finessed around (just make the imported animation take longer/happen slower). Aid Other has a 2.93s animation, but you could (minorly) slow down the animation for something like Empathy's Heal Other, which has a 2.27. Aid Self is a bit trickier, since it has a REALLY long (4.33) animation. I was thinking you could use the animation for the flex version of Tough, but that's only 3.1, so it would have to be slowed down pretty substantially. Heck, you could even just make a version of the animation that doesn't have the tricorder. You wave your hand and heal someone, or motion over your own chest to heal yourself. It would just be nice to have the option, so I could have a magic based character who could heal without having a few select sets, or pulling out a tech device.
Peacemoon Posted April 29, 2020 Posted April 29, 2020 There are quite a few powers where it would be nice to do this too. Like ‘advanced power customisation’. The medicine pool is definitely a top contender! Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone
plainguy Posted May 5, 2020 Posted May 5, 2020 targeting drone that follows you around and heals when activated. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
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