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Posted (edited)

Going to attempt to build one when I get home from work. Anyone got an existing build I can alter to my preferences so I’m not starting from scratch (never made a tank before) 😄 cheers.

 

also can’t work out whether or not with the recent changes to the base damage modifier on tank making it 0.95 means I’d be better of rolling a tank vs a brute with the same skill sets. On one hand the brute gets the 180% average damage bonus ontop of his 0.65 base modifier, but on the other hand the tank has the 0.95 and extra target caps and more -res from the offensive adaption, anyone fancy weighing in ?? 

 

Rage will be easily doubled with 160% recharge (which I can get easily ) so both builds have that going for them.

 

BIo also benefits greatly from a higher health benefit, pool making its absorb shields and regen magnitudes better prior to enhancing. 

 

I think it might come down to ATO options in the end, as brute ones are not that great and from what I’ve read tanks get a pretty meaty one that’s gives 15% res to all.

 

Any opinions welcome.

Edited by Mistforged
Posted

If you're considering SS, always. always. always. go Tanker. 

 

You get the +damage that will get you very close to high-fury brute.

 

Brute will suffer because of low damage caps, to where Rage won't improve your DPS too much overall when all is said and done.

 

Wording may be off here, but the numbers indicate that the damage difference is minimal if not favoring Tanker, and survivability is definitely also favoring Tanker.

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Posted
6 hours ago, Zeraphia said:

If you're considering SS, always. always. always. go Tanker. 

 

You get the +damage that will get you very close to high-fury brute.

 

Brute will suffer because of low damage caps, to where Rage won't improve your DPS too much overall when all is said and done.

 

Wording may be off here, but the numbers indicate that the damage difference is minimal if not favoring Tanker, and survivability is definitely also favoring Tanker.

Hmmm, I definitely agree that the survival is better 10000% but how can the damage be the same if the brute gets 180-200% damage bonus from fury ontop of the 160% from double rage? I know the tankers base damage is higher, but it’s not higher than the bonus from fury ? :S

Posted (edited)

The Tanker buff was a 90/90 split Survival/Damage Brute/Tanker. At the point of having double stacked Rage and all that damage packed in, they’ll be dishing out comparable damage and honestly whatever you’d have to do on the Tanker will likely happen within the same number of attacks on a Brute just because of overkill. That Footstomp will still be just a hair under killing that minion in the first hit, but will be drastically over on the second.

 

Having tested both a Brute and a Tanker on a high end SS build, they’re ridiculously close. In fact, about 90-94% comparable (imagine that 😄 ), and when it comes to something like soloing an AV, we’re talking the difference of 10/s to kill. The line between the two ATs is pretty blurry with Super Strength.

 

Brutes do have a higher ceiling than Tankers, but the only way you’re going to hit it is with outside help, or snacking on a lot of red inspirations constantly. Also, the Tanker buffs gave a good push to Tanker AoE effects and Taunt mechanics improving their ability to grab and hold aggro. Personally I’d say go Tanker, it’ll be easier to hit your survival values, and you’ll still be hitting like a freight train.

 

Edit to clarify one point: Fury is bringing the Brute up to a “normalized” value, their starting point at zero fury is pretty abysmal.

Edited by Sir Myshkin
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Posted
10 hours ago, Sir Myshkin said:

The Tanker buff was a 90/90 split Survival/Damage Brute/Tanker. At the point of having double stacked Rage and all that damage packed in, they’ll be dishing out comparable damage and honestly whatever you’d have to do on the Tanker will likely happen within the same number of attacks on a Brute just because of overkill. That Footstomp will still be just a hair under killing that minion in the first hit, but will be drastically over on the second.

 

Having tested both a Brute and a Tanker on a high end SS build, they’re ridiculously close. In fact, about 90-94% comparable (imagine that 😄 ), and when it comes to something like soloing an AV, we’re talking the difference of 10/s to kill. The line between the two ATs is pretty blurry with Super Strength.

 

Brutes do have a higher ceiling than Tankers, but the only way you’re going to hit it is with outside help, or snacking on a lot of red inspirations constantly. Also, the Tanker buffs gave a good push to Tanker AoE effects and Taunt mechanics improving their ability to grab and hold aggro. Personally I’d say go Tanker, it’ll be easier to hit your survival values, and you’ll still be hitting like a freight train.

 

Edit to clarify one point: Fury is bringing the Brute up to a “normalized” value, their starting point at zero fury is pretty abysmal.

Would you mind posting your high end Tanker build please?

Posted
14 hours ago, Sir Myshkin said:

The Tanker buff was a 90/90 split Survival/Damage Brute/Tanker. At the point of having double stacked Rage and all that damage packed in, they’ll be dishing out comparable damage and honestly whatever you’d have to do on the Tanker will likely happen within the same number of attacks on a Brute just because of overkill. That Footstomp will still be just a hair under killing that minion in the first hit, but will be drastically over on the second.

 

Having tested both a Brute and a Tanker on a high end SS build, they’re ridiculously close. In fact, about 90-94% comparable (imagine that 😄 ), and when it comes to something like soloing an AV, we’re talking the difference of 10/s to kill. The line between the two ATs is pretty blurry with Super Strength.

 

Brutes do have a higher ceiling than Tankers, but the only way you’re going to hit it is with outside help, or snacking on a lot of red inspirations constantly. Also, the Tanker buffs gave a good push to Tanker AoE effects and Taunt mechanics improving their ability to grab and hold aggro. Personally I’d say go Tanker, it’ll be easier to hit your survival values, and you’ll still be hitting like a freight train.

 

Edit to clarify one point: Fury is bringing the Brute up to a “normalized” value, their starting point at zero fury is pretty abysmal.

Damn I didn’t see this before I just made one myself and bought all the stuff, cold you post your version so I can see how mine compares ? Thanks for the reply 👌🏽

Posted (edited)

@Arctyc @Mistforged The build has been available this whole time right over here. 😄

 

Mid's won't reflect the Leadership buffs correctly that Tankers got, but I can tell you F/C/E/N will be 45%. Make sure you turn Jab "off" too. I ran the build through +3/4 groups, herded Monsters on Monster Isle in Peregrine Island, the works, and never turned Offensive off and did just fine. If it were ever felt warranted, you'd always have the other two "forms" to work with. Built and tested both Tanker and Brute so I could see their DPS scaling and killed a lot of Pylons in the RWZ.

 

Tanker:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hardened Carapace -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(3), HO:Ribo(3), GldArm-3defTpProc(42)
Level 1: Jab -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(5), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(27)
Level 2: Inexhaustible -- Prv-Absorb%(A), Prv-Heal(5), EndMod-I(40)
Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(33)
Level 6: Adaptation
Level 8: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal/Rchg(13)
Level 10: Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), TchofDth-Dam%(21), Mk'Bit-Dam%(23), GldStr-%Dam(23), PrfZng-Dam%(25)
Level 12: Evolving Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(17)
Level 14: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(34), TchofDth-Dam%(34), Mk'Bit-Dam%(34), GldStr-%Dam(37), FrcFdb-Rechg%(39)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27)
Level 18: DNA Siphon -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(19), EffAdp-EndMod/Rchg(19)
Level 20: Knockout Blow -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(39), Hct-Dam%(43), GhsWdwEmb-Dam%(43), UnbCns-Dam%(43), FrcFdb-Rechg%(45)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(25)
Level 26: Genetic Contamination -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(36), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dam%(37), FuroftheG-ResDeb%(37)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), GssSynFr--Build%(29)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(31), RedFrt-Def/EndRdx(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def/Rchg(50), RedFrt-EndRdx(50)
Level 32: Parasitic Aura -- TchoftheN-Acc/Heal(A), TchoftheN-Heal/HP/Regen/Rchg(33), EffAdp-EndMod/Rchg(33)
Level 35: Super Speed -- EndRdx-I(A)
Level 38: Foot Stomp -- Arm-Dmg/EndRdx(A), Arm-Dam%(39), SprAvl-Acc/Dmg(40), Obl-%Dam(40), ScrDrv-Dam%(42), FrcFdb-Rechg%(45)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Gloom -- Apc-Dmg/EndRdx(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg(46), CldSns-%Dam(46), GldJvl-Dam%(46), Apc-Dam%(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 6: Defensive Adaptation
Level 6: Efficient Adaptation
Level 6: Offensive Adaptation
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
------------

 


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Brute:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Dmg/EndRdx/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Rech/Fury(31), GldStr-%Dam(31)
Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), HO:Ribo(3), HO:Ribo(3)
Level 2: Inexhaustible -- Prv-Absorb%(A), Prv-Heal(5)
Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11)
Level 6: Boxing -- Empty(A)
Level 8: Knockout Blow -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(13), Hct-Dam%(13), GhsWdwEmb-Dam%(15), UnbCns-Dam%(25), FrcFdb-Rechg%(27)
Level 10: Adaptation
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 14: Tough -- GldArm-3defTpProc(A), HO:Ribo(15), HO:Ribo(27)
Level 16: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(17)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(19), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(23), RedFrt-Def/EndRdx/Rchg(23), RedFrt-EndRdx(25)
Level 20: Evolving Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Max HP%(21)
Level 22: Rage -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(36)
Level 24: Super Speed -- EndRdx-I(A)
Level 26: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(34), TchofDth-Dam%(37), Mk'Bit-Dam%(37), GldStr-%Dam(37), FrcFdb-Rechg%(39)
Level 28: DNA Siphon -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(29), EffAdp-EndMod/Rchg(29)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46)
Level 32: Foot Stomp -- Arm-Dmg/EndRdx(A), Arm-Dam%(33), SprAvl-Acc/Dmg(33), Obl-%Dam(33), ScrDrv-Dam%(34), FrcFdb-Rechg%(34)
Level 35: Genetic Contamination -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(40), SprAvl-Acc/Dmg/EndRdx(50), Obl-Dmg(50), FuroftheG-ResDeb%(50)
Level 38: Parasitic Aura -- TchoftheN-Acc/Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), EffAdp-EndMod/Rchg(39)
Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), Apc-Dmg/EndRdx(42), Apc-Dam%(42), GldJvl-Dam%(43), CldSns-%Dam(43)
Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(45), CldSns-%Dam(45), PstBls-Dam%(45), JvlVll-Dam%(46), Ann-ResDeb%(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 50: Musculature Core Paragon
------------

 


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Oh, and don't be fooled by the raw recharge numbers in there. The attack chain for both is KO Blow > Punch > Haymaker > Gloom > Punch, once the cycle starts up the FF+Rech procs stacked in two attacks will ensure you spend a ton of time under the +100% buff. Footstomp spammed in groups of 8-10 will also go off a lot too. Never, ever, EVER put Rage on auto fire, only activate the second stack AFTER the crash expires. The second swing of Rage will pop with the Gaussian's and give you that bonus 80% buff for 5/s, which is enough to get most of the attack chain in. With Hybrid Assault Core turned on it's possible to get close to Tanker damage ceiling in that brief window. Also, do not stop attacking during the Rage crash, the procs in each attack will still net ~150 DPS.

 

And the best part about all that? I'm working on a build that may hopefully have even more raw power 😆

Edited by Sir Myshkin
edit: I forgot my obligatory "nerf Rage"
  • Like 1
  • Thanks 1
Posted
On 5/3/2020 at 3:35 AM, Sir Myshkin said:

@Arctyc @Mistforged The build has been available this whole time right over here. 😄

 

Mid's won't reflect the Leadership buffs correctly that Tankers got, but I can tell you F/C/E/N will be 45%. Make sure you turn Jab "off" too. I ran the build through +3/4 groups, herded Monsters on Monster Isle in Peregrine Island, the works, and never turned Offensive off and did just fine. If it were ever felt warranted, you'd always have the other two "forms" to work with. Built and tested both Tanker and Brute so I could see their DPS scaling and killed a lot of Pylons in the RWZ.

 

Tanker:

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hardened Carapace -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(3), HO:Ribo(3), GldArm-3defTpProc(42)
Level 1: Jab -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(5), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(27)
Level 2: Inexhaustible -- Prv-Absorb%(A), Prv-Heal(5), EndMod-I(40)
Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(33)
Level 6: Adaptation
Level 8: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal/Rchg(13)
Level 10: Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), TchofDth-Dam%(21), Mk'Bit-Dam%(23), GldStr-%Dam(23), PrfZng-Dam%(25)
Level 12: Evolving Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(17)
Level 14: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(34), TchofDth-Dam%(34), Mk'Bit-Dam%(34), GldStr-%Dam(37), FrcFdb-Rechg%(39)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27)
Level 18: DNA Siphon -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(19), EffAdp-EndMod/Rchg(19)
Level 20: Knockout Blow -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(39), Hct-Dam%(43), GhsWdwEmb-Dam%(43), UnbCns-Dam%(43), FrcFdb-Rechg%(45)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(25)
Level 26: Genetic Contamination -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(36), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dam%(37), FuroftheG-ResDeb%(37)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), GssSynFr--Build%(29)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(31), RedFrt-Def/EndRdx(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def/Rchg(50), RedFrt-EndRdx(50)
Level 32: Parasitic Aura -- TchoftheN-Acc/Heal(A), TchoftheN-Heal/HP/Regen/Rchg(33), EffAdp-EndMod/Rchg(33)
Level 35: Super Speed -- EndRdx-I(A)
Level 38: Foot Stomp -- Arm-Dmg/EndRdx(A), Arm-Dam%(39), SprAvl-Acc/Dmg(40), Obl-%Dam(40), ScrDrv-Dam%(42), FrcFdb-Rechg%(45)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Gloom -- Apc-Dmg/EndRdx(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg(46), CldSns-%Dam(46), GldJvl-Dam%(46), Apc-Dam%(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 6: Defensive Adaptation
Level 6: Efficient Adaptation
Level 6: Offensive Adaptation
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
------------

 

 



| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Brute:

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Dmg/EndRdx/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Rech/Fury(31), GldStr-%Dam(31)
Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), HO:Ribo(3), HO:Ribo(3)
Level 2: Inexhaustible -- Prv-Absorb%(A), Prv-Heal(5)
Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11)
Level 6: Boxing -- Empty(A)
Level 8: Knockout Blow -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(13), Hct-Dam%(13), GhsWdwEmb-Dam%(15), UnbCns-Dam%(25), FrcFdb-Rechg%(27)
Level 10: Adaptation
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 14: Tough -- GldArm-3defTpProc(A), HO:Ribo(15), HO:Ribo(27)
Level 16: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(17)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(19), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(23), RedFrt-Def/EndRdx/Rchg(23), RedFrt-EndRdx(25)
Level 20: Evolving Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Max HP%(21)
Level 22: Rage -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(36)
Level 24: Super Speed -- EndRdx-I(A)
Level 26: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(34), TchofDth-Dam%(37), Mk'Bit-Dam%(37), GldStr-%Dam(37), FrcFdb-Rechg%(39)
Level 28: DNA Siphon -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(29), EffAdp-EndMod/Rchg(29)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46)
Level 32: Foot Stomp -- Arm-Dmg/EndRdx(A), Arm-Dam%(33), SprAvl-Acc/Dmg(33), Obl-%Dam(33), ScrDrv-Dam%(34), FrcFdb-Rechg%(34)
Level 35: Genetic Contamination -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(40), SprAvl-Acc/Dmg/EndRdx(50), Obl-Dmg(50), FuroftheG-ResDeb%(50)
Level 38: Parasitic Aura -- TchoftheN-Acc/Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), EffAdp-EndMod/Rchg(39)
Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), Apc-Dmg/EndRdx(42), Apc-Dam%(42), GldJvl-Dam%(43), CldSns-%Dam(43)
Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(45), CldSns-%Dam(45), PstBls-Dam%(45), JvlVll-Dam%(46), Ann-ResDeb%(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 50: Musculature Core Paragon
------------

 

 



| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Oh, and don't be fooled by the raw recharge numbers in there. The attack chain for both is KO Blow > Punch > Haymaker > Gloom > Punch, once the cycle starts up the FF+Rech procs stacked in two attacks will ensure you spend a ton of time under the +100% buff. Footstomp spammed in groups of 8-10 will also go off a lot too. Never, ever, EVER put Rage on auto fire, only activate the second stack AFTER the crash expires. The second swing of Rage will pop with the Gaussian's and give you that bonus 80% buff for 5/s, which is enough to get most of the attack chain in. With Hybrid Assault Core turned on it's possible to get close to Tanker damage ceiling in that brief window. Also, do not stop attacking during the Rage crash, the procs in each attack will still net ~150 DPS.

 

And the best part about all that? I'm working on a build that may hopefully have even more raw power 😆

I made one small change. I swapped one of the set bonuses in genetic contamination for the superior tanker IO that gives resistance on proc. That reliably gives 13% res to all in combat. Where as the sacrifice was 2 point so of damage and some end reduction from genetic contamination and the 2.5 res bonus to smash and lethal. Found it makes me a lot more surviveable. 

Posted
On 5/3/2020 at 3:35 AM, Sir Myshkin said:

@Arctyc @Mistforged The build has been available this whole time right over here. 😄

 

Mid's won't reflect the Leadership buffs correctly that Tankers got, but I can tell you F/C/E/N will be 45%. Make sure you turn Jab "off" too. I ran the build through +3/4 groups, herded Monsters on Monster Isle in Peregrine Island, the works, and never turned Offensive off and did just fine. If it were ever felt warranted, you'd always have the other two "forms" to work with. Built and tested both Tanker and Brute so I could see their DPS scaling and killed a lot of Pylons in the RWZ.

 

Tanker:

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hardened Carapace -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(3), HO:Ribo(3), GldArm-3defTpProc(42)
Level 1: Jab -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(5), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(27)
Level 2: Inexhaustible -- Prv-Absorb%(A), Prv-Heal(5), EndMod-I(40)
Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(33)
Level 6: Adaptation
Level 8: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal/Rchg(13)
Level 10: Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), TchofDth-Dam%(21), Mk'Bit-Dam%(23), GldStr-%Dam(23), PrfZng-Dam%(25)
Level 12: Evolving Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(17)
Level 14: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(34), TchofDth-Dam%(34), Mk'Bit-Dam%(34), GldStr-%Dam(37), FrcFdb-Rechg%(39)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27)
Level 18: DNA Siphon -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(19), EffAdp-EndMod/Rchg(19)
Level 20: Knockout Blow -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(39), Hct-Dam%(43), GhsWdwEmb-Dam%(43), UnbCns-Dam%(43), FrcFdb-Rechg%(45)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(25)
Level 26: Genetic Contamination -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(36), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dam%(37), FuroftheG-ResDeb%(37)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), GssSynFr--Build%(29)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(31), RedFrt-Def/EndRdx(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def/Rchg(50), RedFrt-EndRdx(50)
Level 32: Parasitic Aura -- TchoftheN-Acc/Heal(A), TchoftheN-Heal/HP/Regen/Rchg(33), EffAdp-EndMod/Rchg(33)
Level 35: Super Speed -- EndRdx-I(A)
Level 38: Foot Stomp -- Arm-Dmg/EndRdx(A), Arm-Dam%(39), SprAvl-Acc/Dmg(40), Obl-%Dam(40), ScrDrv-Dam%(42), FrcFdb-Rechg%(45)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Gloom -- Apc-Dmg/EndRdx(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg(46), CldSns-%Dam(46), GldJvl-Dam%(46), Apc-Dam%(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 6: Defensive Adaptation
Level 6: Efficient Adaptation
Level 6: Offensive Adaptation
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
------------

 

 



| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Brute:

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Dmg/EndRdx/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Rech/Fury(31), GldStr-%Dam(31)
Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), HO:Ribo(3), HO:Ribo(3)
Level 2: Inexhaustible -- Prv-Absorb%(A), Prv-Heal(5)
Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11)
Level 6: Boxing -- Empty(A)
Level 8: Knockout Blow -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(13), Hct-Dam%(13), GhsWdwEmb-Dam%(15), UnbCns-Dam%(25), FrcFdb-Rechg%(27)
Level 10: Adaptation
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 14: Tough -- GldArm-3defTpProc(A), HO:Ribo(15), HO:Ribo(27)
Level 16: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(17)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(19), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(23), RedFrt-Def/EndRdx/Rchg(23), RedFrt-EndRdx(25)
Level 20: Evolving Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Max HP%(21)
Level 22: Rage -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(36)
Level 24: Super Speed -- EndRdx-I(A)
Level 26: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(34), TchofDth-Dam%(37), Mk'Bit-Dam%(37), GldStr-%Dam(37), FrcFdb-Rechg%(39)
Level 28: DNA Siphon -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(29), EffAdp-EndMod/Rchg(29)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46)
Level 32: Foot Stomp -- Arm-Dmg/EndRdx(A), Arm-Dam%(33), SprAvl-Acc/Dmg(33), Obl-%Dam(33), ScrDrv-Dam%(34), FrcFdb-Rechg%(34)
Level 35: Genetic Contamination -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(40), SprAvl-Acc/Dmg/EndRdx(50), Obl-Dmg(50), FuroftheG-ResDeb%(50)
Level 38: Parasitic Aura -- TchoftheN-Acc/Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), EffAdp-EndMod/Rchg(39)
Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), Apc-Dmg/EndRdx(42), Apc-Dam%(42), GldJvl-Dam%(43), CldSns-%Dam(43)
Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(45), CldSns-%Dam(45), PstBls-Dam%(45), JvlVll-Dam%(46), Ann-ResDeb%(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 50: Musculature Core Paragon
------------

 

 



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Oh, and don't be fooled by the raw recharge numbers in there. The attack chain for both is KO Blow > Punch > Haymaker > Gloom > Punch, once the cycle starts up the FF+Rech procs stacked in two attacks will ensure you spend a ton of time under the +100% buff. Footstomp spammed in groups of 8-10 will also go off a lot too. Never, ever, EVER put Rage on auto fire, only activate the second stack AFTER the crash expires. The second swing of Rage will pop with the Gaussian's and give you that bonus 80% buff for 5/s, which is enough to get most of the attack chain in. With Hybrid Assault Core turned on it's possible to get close to Tanker damage ceiling in that brief window. Also, do not stop attacking during the Rage crash, the procs in each attack will still net ~150 DPS.

 

And the best part about all that? I'm working on a build that may hopefully have even more raw power 😆

Just noticed your end comment about adding more damage, I wait with bated breath 😂👌🏽

Posted
On 5/2/2020 at 10:35 PM, Sir Myshkin said:

Tanker:

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hardened Carapace -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(3), HO:Ribo(3), GldArm-3defTpProc(42)
Level 1: Jab -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(5), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(27)
Level 2: Inexhaustible -- Prv-Absorb%(A), Prv-Heal(5), EndMod-I(40)
Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(33)
Level 6: Adaptation
Level 8: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal/Rchg(13)
Level 10: Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), TchofDth-Dam%(21), Mk'Bit-Dam%(23), GldStr-%Dam(23), PrfZng-Dam%(25)
Level 12: Evolving Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(17)
Level 14: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(34), TchofDth-Dam%(34), Mk'Bit-Dam%(34), GldStr-%Dam(37), FrcFdb-Rechg%(39)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27)
Level 18: DNA Siphon -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(19), EffAdp-EndMod/Rchg(19)
Level 20: Knockout Blow -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(39), Hct-Dam%(43), GhsWdwEmb-Dam%(43), UnbCns-Dam%(43), FrcFdb-Rechg%(45)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(25)
Level 26: Genetic Contamination -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(36), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dam%(37), FuroftheG-ResDeb%(37)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), GssSynFr--Build%(29)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(31), RedFrt-Def/EndRdx(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def/Rchg(50), RedFrt-EndRdx(50)
Level 32: Parasitic Aura -- TchoftheN-Acc/Heal(A), TchoftheN-Heal/HP/Regen/Rchg(33), EffAdp-EndMod/Rchg(33)
Level 35: Super Speed -- EndRdx-I(A)
Level 38: Foot Stomp -- Arm-Dmg/EndRdx(A), Arm-Dam%(39), SprAvl-Acc/Dmg(40), Obl-%Dam(40), ScrDrv-Dam%(42), FrcFdb-Rechg%(45)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Gloom -- Apc-Dmg/EndRdx(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg(46), CldSns-%Dam(46), GldJvl-Dam%(46), Apc-Dam%(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 6: Defensive Adaptation
Level 6: Efficient Adaptation
Level 6: Offensive Adaptation
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
------------

 

 



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Brute:

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Dmg/EndRdx/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Rech/Fury(31), GldStr-%Dam(31)
Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), HO:Ribo(3), HO:Ribo(3)
Level 2: Inexhaustible -- Prv-Absorb%(A), Prv-Heal(5)
Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11)
Level 6: Boxing -- Empty(A)
Level 8: Knockout Blow -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(13), Hct-Dam%(13), GhsWdwEmb-Dam%(15), UnbCns-Dam%(25), FrcFdb-Rechg%(27)
Level 10: Adaptation
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 14: Tough -- GldArm-3defTpProc(A), HO:Ribo(15), HO:Ribo(27)
Level 16: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(17)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(19), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(23), RedFrt-Def/EndRdx/Rchg(23), RedFrt-EndRdx(25)
Level 20: Evolving Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Max HP%(21)
Level 22: Rage -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(36)
Level 24: Super Speed -- EndRdx-I(A)
Level 26: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(34), TchofDth-Dam%(37), Mk'Bit-Dam%(37), GldStr-%Dam(37), FrcFdb-Rechg%(39)
Level 28: DNA Siphon -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(29), EffAdp-EndMod/Rchg(29)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46)
Level 32: Foot Stomp -- Arm-Dmg/EndRdx(A), Arm-Dam%(33), SprAvl-Acc/Dmg(33), Obl-%Dam(33), ScrDrv-Dam%(34), FrcFdb-Rechg%(34)
Level 35: Genetic Contamination -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(40), SprAvl-Acc/Dmg/EndRdx(50), Obl-Dmg(50), FuroftheG-ResDeb%(50)
Level 38: Parasitic Aura -- TchoftheN-Acc/Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), EffAdp-EndMod/Rchg(39)
Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), Apc-Dmg/EndRdx(42), Apc-Dam%(42), GldJvl-Dam%(43), CldSns-%Dam(43)
Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(45), CldSns-%Dam(45), PstBls-Dam%(45), JvlVll-Dam%(46), Ann-ResDeb%(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 50: Musculature Core Paragon
------------

 

 



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What version of Mids are you using? I'm on 2.6.0.7 and it doesn't include experimentation pool.

Posted
On 5/2/2020 at 9:35 PM, Sir Myshkin said:

@Arctyc @Mistforged The build has been available this whole time right over here. 😄

 

Mid's won't reflect the Leadership buffs correctly that Tankers got, but I can tell you F/C/E/N will be 45%. Make sure you turn Jab "off" too. I ran the build through +3/4 groups, herded Monsters on Monster Isle in Peregrine Island, the works, and never turned Offensive off and did just fine. If it were ever felt warranted, you'd always have the other two "forms" to work with. Built and tested both Tanker and Brute so I could see their DPS scaling and killed a lot of Pylons in the RWZ.

 

Tanker:

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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hardened Carapace -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(3), HO:Ribo(3), GldArm-3defTpProc(42)
Level 1: Jab -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(5), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(27)
Level 2: Inexhaustible -- Prv-Absorb%(A), Prv-Heal(5), EndMod-I(40)
Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(33)
Level 6: Adaptation
Level 8: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal/Rchg(13)
Level 10: Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), TchofDth-Dam%(21), Mk'Bit-Dam%(23), GldStr-%Dam(23), PrfZng-Dam%(25)
Level 12: Evolving Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(17)
Level 14: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(34), TchofDth-Dam%(34), Mk'Bit-Dam%(34), GldStr-%Dam(37), FrcFdb-Rechg%(39)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27)
Level 18: DNA Siphon -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(19), EffAdp-EndMod/Rchg(19)
Level 20: Knockout Blow -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(39), Hct-Dam%(43), GhsWdwEmb-Dam%(43), UnbCns-Dam%(43), FrcFdb-Rechg%(45)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(25)
Level 26: Genetic Contamination -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(36), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dam%(37), FuroftheG-ResDeb%(37)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), GssSynFr--Build%(29)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(31), RedFrt-Def/EndRdx(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def/Rchg(50), RedFrt-EndRdx(50)
Level 32: Parasitic Aura -- TchoftheN-Acc/Heal(A), TchoftheN-Heal/HP/Regen/Rchg(33), EffAdp-EndMod/Rchg(33)
Level 35: Super Speed -- EndRdx-I(A)
Level 38: Foot Stomp -- Arm-Dmg/EndRdx(A), Arm-Dam%(39), SprAvl-Acc/Dmg(40), Obl-%Dam(40), ScrDrv-Dam%(42), FrcFdb-Rechg%(45)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Gloom -- Apc-Dmg/EndRdx(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg(46), CldSns-%Dam(46), GldJvl-Dam%(46), Apc-Dam%(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 6: Defensive Adaptation
Level 6: Efficient Adaptation
Level 6: Offensive Adaptation
Level 50: Musculature Core Paragon
Level 50: Ageless Core Epiphany
------------

 

 



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Brute:

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Dmg/EndRdx/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Rech/Fury(31), GldStr-%Dam(31)
Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), HO:Ribo(3), HO:Ribo(3)
Level 2: Inexhaustible -- Prv-Absorb%(A), Prv-Heal(5)
Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11)
Level 6: Boxing -- Empty(A)
Level 8: Knockout Blow -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(13), Hct-Dam%(13), GhsWdwEmb-Dam%(15), UnbCns-Dam%(25), FrcFdb-Rechg%(27)
Level 10: Adaptation
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 14: Tough -- GldArm-3defTpProc(A), HO:Ribo(15), HO:Ribo(27)
Level 16: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(17)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(19), RedFrt-Def/EndRdx(19), RedFrt-Def/Rchg(23), RedFrt-Def/EndRdx/Rchg(23), RedFrt-EndRdx(25)
Level 20: Evolving Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Max HP%(21)
Level 22: Rage -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(36)
Level 24: Super Speed -- EndRdx-I(A)
Level 26: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(34), TchofDth-Dam%(37), Mk'Bit-Dam%(37), GldStr-%Dam(37), FrcFdb-Rechg%(39)
Level 28: DNA Siphon -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(29), EffAdp-EndMod/Rchg(29)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46)
Level 32: Foot Stomp -- Arm-Dmg/EndRdx(A), Arm-Dam%(33), SprAvl-Acc/Dmg(33), Obl-%Dam(33), ScrDrv-Dam%(34), FrcFdb-Rechg%(34)
Level 35: Genetic Contamination -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(40), SprAvl-Acc/Dmg/EndRdx(50), Obl-Dmg(50), FuroftheG-ResDeb%(50)
Level 38: Parasitic Aura -- TchoftheN-Acc/Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), EffAdp-EndMod/Rchg(39)
Level 41: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), Apc-Dmg/EndRdx(42), Apc-Dam%(42), GldJvl-Dam%(43), CldSns-%Dam(43)
Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(45), CldSns-%Dam(45), PstBls-Dam%(45), JvlVll-Dam%(46), Ann-ResDeb%(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-ResDam/Re TP(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 50: Musculature Core Paragon
------------

 

 



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Oh, and don't be fooled by the raw recharge numbers in there. The attack chain for both is KO Blow > Punch > Haymaker > Gloom > Punch, once the cycle starts up the FF+Rech procs stacked in two attacks will ensure you spend a ton of time under the +100% buff. Footstomp spammed in groups of 8-10 will also go off a lot too. Never, ever, EVER put Rage on auto fire, only activate the second stack AFTER the crash expires. The second swing of Rage will pop with the Gaussian's and give you that bonus 80% buff for 5/s, which is enough to get most of the attack chain in. With Hybrid Assault Core turned on it's possible to get close to Tanker damage ceiling in that brief window. Also, do not stop attacking during the Rage crash, the procs in each attack will still net ~150 DPS.

 

And the best part about all that? I'm working on a build that may hopefully have even more raw power 😆

I have not thought about proc damage while under a Rage crash.... food for thought. I’m normally not a proc kind of guy, it just doesn’t feel right to me even though I see success. More of a set guy, maybe a proc or two tops. But this is interesting. Might give it a go! I’ve been scheming up builds for offensive Tanks, still haven’t made a SS character out of all my 50’s and what you made looks great!

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