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Ice Controller Enhancement Sets


cgilm2526
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Hi All, 

I have an Ice Controller with Trick Arrow as his secondary powers. I have both the Will of the Controller and Overpowering Presence set of 6 enhancements. Is there another set that I should be looking into? I was checking out the Enhancement Wiki Page(https://paragonwiki.com/wiki/Enhancement_Sets)  and I didnt see another set for Ice controllers. Is there another set that would help me?

Thank you

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Yes, there are lots of sets that will help you, but it really depends on what you're building for.

 

If you have Mid's Reborn, I'd suggest posting your current build so that we can get a better idea of what you're doing.

What this team needs is more Defenders

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To add to that, there may not be sets specifically for Controllers, or Ice Controllers, but there are lots of other sets and separate IOs that are useful for everyone.

Just as a thought, Ice Control usually has Endurance problems, so you might look to get the Performance Shifter IO with a chance for +Endurance (into Stamina) and the Panacea IO with a chance for +HP and +Endurance (into Health). Also, the Miracle unique into Health for more Endurance.

You also have no self-heal, so while the Panacea IO will help, also get the Numina unique into Health, and the Power Transfer: chance to Heal, into Endurance.

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I've never played an Ice/TA, but I've played lots of Controllers and lots of TAs and what I have to say is you need to respec your build.  Block of Ice should be one of your first 2 powers and should be 6 slotted.

 

I'm hoping your origin is either Magic or Technology, because the starting powers for those can ignite Oil Slick Arrow.

 

Mid's Reborn is an awesome utility to plan out builds, but you really need

MBRU to get everything that is currently in game

 

Here is my (quickly built and expensive) idea of an Ice/TA

 

image.thumb.png.e2d04de02efd9b577bfd21e4e8df5329.png

 

and here is the Mid's file to give you a better idea of what I took

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Trick Arrow
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Block of Ice -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprOvrPrs-EndRdx/Rchg(9), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprOvrPrs-Rchg/Energy Font(46)
Level 1: Entangling Arrow -- GrvAnc-Hold%(A), GrvAnc-Acc/Immob/Rchg(19), GrvAnc-Acc/Rchg(50), GrvAnc-Immob(50), GrvAnc-Immob/EndRdx(50)
Level 2: Frostbite -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(45)
Level 4: Glue Arrow -- RechRdx-I(A), RechRdx-I(5), PcnoftheT--Rchg%(15)
Level 6: Arctic Air -- MlsIll-EndRdx/Conf(A), Prp-EndRdx/Conf(7), EndRdx-I(7)
Level 8: Shiver -- Acc-I(A), RechRdx-I(9)
Level 10: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(11), BslGaz-Acc/EndRdx/Rchg/Hold(11), BslGaz-EndRdx/Rchg/Hold(43), Lck-Rchg/Hold(46), Lck-%Hold(46)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 16: Poison Gas Arrow -- RechRdx-I(A), RechRdx-I(17)
Level 18: Spirit Ward -- Prv-Absorb%(A)
Level 20: Acid Arrow -- Acc-I(A), RechRdx-I(21), RechRdx-I(21), AchHee-ResDeb%(31)
Level 22: Flash Arrow -- ToHitDeb-I(A), ToHitDeb-I(23), ToHitDeb-I(23)
Level 24: Rune of Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(31)
Level 26: Glacier -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprWiloft-Rchg/Dmg%(43)
Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Boxing -- Empty(A)
Level 32: Jack Frost -- EdcoftheM-Acc/Dmg(A), EdcoftheM-Dmg/EndRdx(33), EdcoftheM-Dmg(33), EdcoftheM-Acc/Dmg/EndRdx(33), EdcoftheM-PetDef(34), CaltoArm-+Def(Pets)(34)
Level 35: Oil Slick Arrow -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), Dmg-I(36), Dmg-I(37), Dmg-I(37)
Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), Lck-Rchg/Hold(40), Lck-%Hold(40)
Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), GifoftheA-Def/EndRdx(42), GifoftheA-Def(42)
Level 44: Tough -- GldArm-End/Res(A), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45)
Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), RedFrt-Def/EndRdx(48), RedFrt-Def(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1459;650;1300;HEX;|
|78DA65934B6F125114C7EF85C102A59482088542A5B6A58542C1766FB43EA22909B|
|1352E0941A0134969066A5B777E04355A1FD1A5CFC485F1B9F43BF85AB86A34EAA2|
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|F75ABAF602FDC9BE03FDD77EDF8|
|-------------------------------------------------------------------|

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What this team needs is more Defenders

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1 hour ago, cgilm2526 said:

Here is my build. Its my first 50 so not sure if it is the best possible. 

 

😱

 

1: Find out about using IOs rather than SOs. They give much better bonuses even if you're not going for sets.

2: Arctic Air is one of your main powers, it should be 6-slotted for Confuse Duration, End Reduction, and Accuracy. But the best slotting for it is 6xContagious Confusion (the purple Confuse set).

3: Block of Ice is your single-target Hold, it's far more useful than a single-target immobilize. Drop something else and take that. Slot it for Damage, a bit of Accuracy, and some Hold. And Chillblain is an attack power that happens to Immobilize, so it needs slotting as a damage power, not as an Immobilize. You could put the Controller set in Block of Ice if you really want to keep it.

4: Oil Slick Arrow is a damage power, and I think it does -Defense, so it doesn't need so much Accuracy slotting. It does need Damage and Recharge.

 

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2 hours ago, Coyote said:

 

😱

 

1: Find out about using IOs rather than SOs. They give much better bonuses even if you're not going for sets.

2: Arctic Air is one of your main powers, it should be 6-slotted for Confuse Duration, End Reduction, and Accuracy. But the best slotting for it is 6xContagious Confusion (the purple Confuse set).

3: Block of Ice is your single-target Hold, it's far more useful than a single-target immobilize. Drop something else and take that. Slot it for Damage, a bit of Accuracy, and some Hold. And Chillblain is an attack power that happens to Immobilize, so it needs slotting as a damage power, not as an Immobilize. You could put the Controller set in Block of Ice if you really want to keep it.

4: Oil Slick Arrow is a damage power, and I think it does -Defense, so it doesn't need so much Accuracy slotting. It does need Damage and Recharge.

 

Arctic Air doesn't take accuracy, the Confuse is just a % chance to hit, so yes, you can slot it from IOs, but it's not necessarily worth it.  Contagious Confusion, however, might be.  my highest Ice controller is only 30 so I'm not versed in how purples work in that power.  

 

Similarly, OSA doesn't take Accuracy, I believe the fire damage is Auto-hit.

 

BTW: This thread has got me wanting to roll an Ice/TA troller.

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What this team needs is more Defenders

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3 hours ago, Psyonico said:

BTW: This thread has got me wanting to roll an Ice/TA troller.

 

Heh. Threads about builds do that to me, also.

 

But personally I'd avoid matching /TA, which has a nice strength of being all ranged, with any set that wants me to close into short range. It's giving up a main strength of TA.

I'd go Earth/TA, personally, and with Ice I'd match one of the sets that has -ToHit like Dark, Rad, or Time.

 

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Thanks everyone for the help. One thing I read is that anytime I slot more than two enhancements of the same type in a power, I have to deal with diminished returns. That is why there is only two of each type in my powers. Shoudl I forgo that and do more than two?

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Just now, Psyonico said:

The diminishing returns (Enhancement Diversification or ED) really kicks in at 3 SO enhancements or 2 level 50+4 enhancements

So i would be ok to put up to three level 50 enhancements in each power?

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correct.  I would look at the power information to see what the power needs, however.  For example, with the exception of Frostbite and Glacier, you can get away with 1 accuracy enhancement, the two I mentioned have an accuracy penalty, so I'd slot it with 2 accuracies.

What this team needs is more Defenders

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9 minutes ago, Psyonico said:

correct.  I would look at the power information to see what the power needs, however.  For example, with the exception of Frostbite and Glacier, you can get away with 1 accuracy enhancement, the two I mentioned have an accuracy penalty, so I'd slot it with 2 accuracies.

That makes sense. Working on a revised build now. UGH, The respec process. LOL

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Oh, one thing I forgot to mention... in game, the accuracy will state 1.0 this actually means you have a 75% chance of hitting a +0 enemy.  That's why slotting 1 accuracy (which puts you at the cap of 95%) is important.

What this team needs is more Defenders

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Well, looks a lot better. If you're willing to start using IOs and more sets, then a lot more can be done. For now, I would say:

 

!!!: Get Mids Reborn to plan character builds. It's a lot easier to make changes there, and post them up and say "Is this a good change", than to go through that annoying respec process. The time savings in not having to do respecs to see builds is well worth the time required to figure it out.

 

1: Stamina should be 3 slotted. And since you don't have a self-heal, I'd put 2-3 slots in Health.

2: Disruption Arrow is used only for a -Res debuff, and usually slotted only with Recharge. I can see putting an End Red in it, but not more: 3 Recharge Red, 1 End Red.

3: Similarly, Glue Arrow doesn't need more than about 2-3 Rech Red and a Slow.

4: Flash Arrow is auto-hit in PvE as far as I know. I think the Accuracy is ONLY for PvP.  You can save a couple of slots by removing the Accuracy. Also, what else is in there? Recharge? It recharges fast enough, just put 3 ToHitDebuff in it and save slots.

5: Jack Frost needs Accuracy and Damage, not much else. Maybe an End Red, so change one of the last two SOs to Damage

6: Use the slots to fill out Glacier, and move the Controller ATO to it, and then slot up Block of Ice for damage.

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Ok, once I got the hang of it, it went faily fast. Great Addon. 

 

Thoughts?

 

image.thumb.png.2ff588c884d084bcd44e64963e20d33a.png

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Satchl: Level 50 Science Controller
Primary Power Set: Ice Control
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice

  • (A) Damage Increase
  • (3) Damage Increase
  • (3) Damage Increase
  • (5) Hold Duration
  • (5) Hold Duration
  • (7) Hold Duration

Level 1: Entangling Arrow

  • (A) Range

Level 2: Chilblain

  • (A) Range
  • (7) Range
  • (9) Range
  • (9) Damage Increase
  • (11) Damage Increase
  • (46) Damage Increase

Level 4: Fly

  • (A) Flight Speed

Level 6: Frostbite

  • (A) Accuracy
  • (11) Accuracy
  • (13) Damage Increase
  • (13) Damage Increase
  • (15) Recharge Reduction
  • (21) Recharge Reduction

Level 8: Arctic Air

  • (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
  • (15) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
  • (17) Superior Overpowering Presence - Endurance/RechargeTime
  • (17) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
  • (19) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
  • (19) Superior Overpowering Presence - RechargeTime/Energy Font

Level 10: Shiver

  • (A) Range

Level 12: Glue Arrow

  • (A) Recharge Reduction
  • (36) Recharge Reduction
  • (36) Recharge Reduction
  • (37) Slow

Level 14: Flash Arrow

  • (A) To Hit Debuff
  • (39) To Hit Debuff
  • (39) To Hit Debuff

Level 16: Ice Slick

  • (A) Recharge Reduction
  • (21) Recharge Reduction
  • (23) Recharge Reduction

Level 18: Poison Gas Arrow

  • (A) Recharge Reduction
  • (46) Recharge Reduction
  • (50) Sleep Duration
  • (50) Sleep Duration

Level 20: Flash Freeze

  • (A) Damage Increase

Level 22: Grant Invisibility

  • (A) Recharge Reduction

Level 24: Invisibility

  • (A) Defense Buff

Level 26: Glacier

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (27) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (27) Superior Will of the Controller - Endurance/Recharge
  • (29) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (29) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 28: Acid Arrow

  • (A) Range
  • (37) Range
  • (37) Damage Increase
  • (40) Damage Increase
  • (46) Recharge Reduction
  • (50) Recharge Reduction

Level 30: Disruption Arrow

  • (A) Recharge Reduction
  • (31) Recharge Reduction
  • (34) Recharge Reduction
  • (36) Endurance Reduction

Level 32: Jack Frost

  • (A) Accuracy
  • (33) Accuracy
  • (33) Damage Increase
  • (33) Damage Increase
  • (34) Damage Increase
  • (34) Endurance Reduction

Level 35: Hibernate

  • (A) Healing
  • (39) Healing

Level 38: Oil Slick Arrow

  • (A) Damage Increase
  • (40) Damage Increase
  • (40) Damage Increase
  • (42) Recharge Reduction
  • (42) Recharge Reduction

Level 41: EMP Arrow

  • (A) Accuracy
  • (42) Accuracy
  • (43) Recharge Reduction
  • (43) Recharge Reduction
  • (43) Hold Duration

Level 44: Frozen Armor

  • (A) Resist Damage
  • (45) Resist Damage
  • (45) Defense Buff
  • (45) Defense Buff

Level 47: Ice Storm

  • (A) Damage Increase
  • (48) Damage Increase
  • (48) Recharge Reduction
  • (48) Recharge Reduction

Level 49: Ice Arrow

  • (A) Hold Duration

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Prestige Power Dash

 

 

 

 

 

 

image.png

image.png

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Edited by cgilm2526
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Much better, now for individual powers:

 

Block of Ice looks fine. I prefer to use IOs and especially sets, but this is a solid SO-based slotting.

Chillblain: why the Range increase? It puts it way out of range of your other powers, so there doesn't seem to be much point to it. I could almost see range increase in an AoE Immob to keep an entire spawn further away while killing the guys who closed in, but in a single-target attack? Also, it's pretty expensive on the endurance... I would change those Range to 1 Acc, 2 End Red. Or just 1 End Red, and save the slot.

Frostbite: This power recharges reasonably fast so I definitely wouldn't go with 2 Recharge Red in it, and it costs a LOT of Endurance. So if you're actually using that Recharge Reduction, in other words, spamming it, it will really crush your endurance bar. I would switch 1-2 of the Recharge Red to End Red.

I don't think that Acid Arrow is auto-hit (I don't have one active to test), so I think you might want to test that, and if it misses, switch the Range enhancements to Accuracy.

 

Overall it looks much better, and you'd have to see how it plays before you can answer questions like: how is the Endurance doing? Do you need to swap some Recharge Reduction in some powers to Endurance Reduction? Is EMP Arrow over-slotted for Accuracy so you can change an Accuracy to a Hold? Etc.

One change I would make is to take slots from Poison Gas Arrow (you generally don't need to enhance Sleep durations) and put them in Ice Arrow, for Accuracy and Hold. If you're shotting it at a Boss to stack with Block of Ice for a quick lock-down, you want to make sure it's accurate.

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Here is the revised version. 

 

image.thumb.png.507cba59a8c686c42db5a874f2808afb.png

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Satchl: Level 50 Science Controller
Primary Power Set: Ice Control
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Block of Ice -- Dmg(A), Dmg(3), Dmg(3), Hold(5), Hold(5), Hold(7)
Level 1: Entangling Arrow -- Range(A)
Level 2: Chilblain -- Acc(A), EndRdx(7), EndRdx(9), Dmg(9), Dmg(11), Dmg(46)
Level 4: Fly -- Flight(A)
Level 6: Frostbite -- Acc(A), Acc(11), Dmg(13), Dmg(13), EndRdx(15), EndRdx(21)
Level 8: Arctic Air -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprOvrPrs-EndRdx/Rchg(17), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprOvrPrs-Rchg/Energy Font(19)
Level 10: Shiver -- Range(A)
Level 12: Glue Arrow -- RechRdx(A), RechRdx(36), RechRdx(36), Slow(37)
Level 14: Flash Arrow -- ToHitDeb(A), ToHitDeb(39), ToHitDeb(39)
Level 16: Ice Slick -- RechRdx(A), RechRdx(21), RechRdx(23)
Level 18: Poison Gas Arrow -- RechRdx(A), RechRdx(46)
Level 20: Flash Freeze -- Dmg(A)
Level 22: Grant Invisibility -- RechRdx(A)
Level 24: Invisibility -- DefBuff(A)
Level 26: Glacier -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(31)
Level 28: Acid Arrow -- Acc(A), Acc(37), Dmg(37), Dmg(40), RechRdx(46), RechRdx(50)
Level 30: Disruption Arrow -- RechRdx(A), RechRdx(31), RechRdx(34), EndRdx(36)
Level 32: Jack Frost -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34), EndRdx(34)
Level 35: Hibernate -- Heal(A), Heal(39)
Level 38: Oil Slick Arrow -- Dmg(A), Dmg(40), Dmg(40), RechRdx(42), RechRdx(42)
Level 41: EMP Arrow -- Acc(A), RechRdx(42), RechRdx(43), Hold(43), Hold(43)
Level 44: Frozen Armor -- ResDam(A), ResDam(45), DefBuff(45), DefBuff(45)
Level 47: Ice Storm -- Dmg(A), Dmg(48), RechRdx(48), RechRdx(48)
Level 49: Ice Arrow -- Hold(A), Hold(50), Acc(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal(A), Heal(25), Heal(31)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(23), EndMod(25)
------------

 

 

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