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Dark/Emp Needs Help


Clave Dark 5

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Been kicking around retooling my Darkness Control / Empathy controller and I can't seem to get him to where I want him, partly due to a couple of constraints I have in place: I want to keep Invisibility, and I need to squeeze in Tough/Weave and Maneuvers/Tactics (I assume) and I'm trying to do some Proc Monstering along the way.  Problems I've run into include I ended up without any kind of Fly (Mystic Flight would be fine), slots that I had to drop somewhere that weren't truly necessary, perhaps skipping a power or two I shouldn't have, and I was hoping to keep him worth exemplaring down.  The current state of my work on his build is really not the best, and who knows what opportunities I may have missed.   Does anyone have any advice?  Also, need help choosing proper Incarnate powers.

 

Thanks for reading!

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Poltergeist Prince: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Empathy
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Dark Grasp

  • (A) Thunderstrike - Damage/Endurance
  • (5) Cloud Senses - Chance for Negative Energy Damage
  • (13) Gladiator's Javelin - Chance of Damage(Toxic)
  • (17) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (29) Gladiator's Net - Chance of Damage(Lethal)
  • (29) Unbreakable Constraint - Chance for Smashing Damage

Level 1: Healing Aura

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (11) Preventive Medicine - Endurance/RechargeTime
  • (25) Preventive Medicine - Heal/RechargeTime
  • (27) Preventive Medicine - Heal/RechargeTime/Endurance
  • (46) Preventive Medicine - Chance for +Absorb

Level 2: Living Shadows

  • (A) Ragnarok - Damage
  • (9) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Chance of Damage(Energy)
  • (17) Trap of the Hunter - Chance of Damage(Lethal)
  • (25) Cloud Senses - Chance for Negative Energy Damage
  • (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 4: Heal Other

  • (A) Miracle - Heal/Endurance
  • (9) Miracle - Endurance/Recharge
  • (15) Miracle - Heal/Recharge
  • (23) Miracle - Heal/Endurance/Recharge
  • (46) Miracle - Heal

Level 6: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Kick

  • (A) Empty

Level 10: Fearsome Stare

  • (A) Glimpse of the Abyss - Endurance/Fear
  • (13) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (19) Glimpse of the Abyss - Fear/Range
  • (21) Glimpse of the Abyss - Accuracy/Recharge
  • (23) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (45) Cloud Senses - Chance for Negative Energy Damage

Level 12: Resurrect

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 14: Heart of Darkness

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (15) Superior Will of the Controller - Endurance/Recharge
  • (19) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage
  • (31) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (31) Superior Overpowering Presence - RechargeTime/Energy Font

Level 16: Tough

  • (A) Gladiator's Armor - Resistance
  • (40) Gladiator's Armor - End/Resist
  • (40) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 20: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance/Recharge

Level 22: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense/Endurance

Level 26: Haunt

  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (27) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Accuracy/Damage
  • (34) Expedient Reinforcement - Accuracy/Recharge
  • (36) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (37) Cloud Senses - Chance for Negative Energy Damage

Level 28: Recovery Aura

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 30: Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge

Level 32: Umbra Beast

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (36) Expedient Reinforcement - Endurance/Damage/Recharge
  • (36) Soulbound Allegiance - Chance for Build Up
  • (37) Cloud Senses - Chance for Negative Energy Damage

Level 35: Regeneration Aura

  • (A) Miracle - Heal/Endurance/Recharge
  • (37) Miracle - Endurance/Recharge
  • (46) Miracle - Heal/Endurance
  • (48) Miracle - Heal/Recharge

Level 38: Fortitude

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 41: Clear Mind

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 44: Adrenalin Boost

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 47: Conserve Power

  • (A) Recharge Reduction IO

Level 49: Temp Invulnerability

  • (A) Steadfast Protection - Knockback Protection
  • (50) HamiO:Ribosome Exposure
  • (50) HamiO:Ribosome Exposure
  • (50) Aegis - Psionic/Status Resistance

Level 1: Brawl

  • (A) Empty

Level 1: Containment


Level 1: Prestige Power Dash

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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Some things I've noted

Resurrect--> just give it the base slot.  Even with massive global recharge you aren't going to get the recharge low enough to use it on several folks at a time unless your team is very patient.

 

Clear Mind --> kind of the opposite of Resurrect.  The base recharge is 4 sec.  You'll have enough recharge already to knock it down plenty so extra slots for recharge aren't needed.

 

Personally I'd use 3 slots in Maneuvers and Weave.  Use a freed up slot to get the Steadfast 3% defense unique added in (unless I missed its presence).  Between adding the unique and using boosters you should add defense overall to the build.

 

Consider Membranes in Fortitude, they are practically designed for Fort adding defense, to hit and recharge to the power.  Fort can hold a LotG +recharge as well.  I see only 4 in the build ... unless I overlooked the 5th.

 

Have to run but I'll look at the build more later.

 

 

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Some of those weird extra slots were because I'd get stuck at assigning slots at say 38 and needed to drop them somewhere, you know?  In fact, perhaps every one you mentioned there where victims of this; it's been awhile since I made this before giving up, which is why I dumped my failure here for the collective laughter and derision of the forum, ha ha!  That's not a bad idea for Fortitude though.  I may have missed an opportunity to skip a LotG recharge because one of the sets had a +6.25% as well, but again, I don't recall anymore - so I'll keep that in mind too, thanks.

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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What is your main goal for your AT? Are you looking to do some good single target dmg with procs? Are your looking to take down mobs? 

 

You have to start slow and build off a smaller idea. 
 

First I’d drop resurrect. I hate that power on my emp. Everyone has self Rez. It wouldn’t  fit your badass theme. 

Edited by Hops
  • Like 1

Kill Most ITFs! Defender Tank! dahkness11 - Twitch

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Good question!

 

First off, mainly I'm just aiming to make him more effective at, well, anything.  I tend to level up willy-nilly, like hit the next level, go take a look at powers and think "I'll go with that for now" without giving it too much thought (it's only lately I've started trying to have a build ready to go before I even roll a new toon) and while he's playable enough, he's not, you know, super great.  He needs more survivability for instance, I think his current defense numbers fall into like +/- 20% or so.

 

So, in no p[articular order:

  • Survivability
  • Reasonable damage via procs (I don't usually go for single target work, so we'd be looking at mobs)
  • Recharge is always good for Controllers
  • Other factors previously mentioned (keeping Invisibility, wanted a Fly, etc.), so "not jettisoning anything that ever mattered to me about the toon just to chase numbers"; I know he won't be BEST zOMG, but I want better.

 

I did some more work on the build last night after taking him on another MSR, and assuming Mids wasn't glitching, I think I managed to put something together that might work, which I'll post when I can (I work 12 hour shifts right now).  Even still, I'd still appreciate some of you fine folk giving it a once over to make sure I didn't make any obvious mistakes or miss better options.

 

Oh, and I want to (and did) keep Resurrect, teams that face plant a bit get real frustrating real quickly without it, and, apparently, you'd be surprised how often I've had to use it. 

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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OK!  Here's my current plans.

  • Please let me know if you can see something I skipped or miss that I should go for.
  • I also need Incarnate suggestions

Thanks for looking!

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Poltergeist Prince2: Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Empathy
Power Pool: Concealment
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Dark Grasp

  • (A) Thunderstrike - Damage/Endurance
  • (5) Cloud Senses - Chance for Negative Energy Damage
  • (13) Gladiator's Javelin - Chance of Damage(Toxic)
  • (17) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (29) Gladiator's Net - Chance of Damage(Lethal)
  • (29) Unbreakable Constraint - Chance for Smashing Damage

Level 1: Healing Aura

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (11) Preventive Medicine - Endurance/RechargeTime
  • (25) Preventive Medicine - Heal/RechargeTime
  • (27) Preventive Medicine - Heal/RechargeTime/Endurance
  • (46) Preventive Medicine - Chance for +Absorb

Level 2: Living Shadows

  • (A) Ragnarok - Damage
  • (9) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Chance of Damage(Energy)
  • (17) Trap of the Hunter - Chance of Damage(Lethal)
  • (25) Cloud Senses - Chance for Negative Energy Damage
  • (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 4: Heal Other

  • (A) Miracle - Heal/Endurance
  • (9) Miracle - Endurance/Recharge
  • (15) Miracle - Heal/Recharge
  • (23) Miracle - Heal/Endurance/Recharge
  • (46) Miracle - Heal

Level 6: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Mystic Flight

  • (A) Flight Speed IO

Level 10: Fearsome Stare

  • (A) Glimpse of the Abyss - Endurance/Fear
  • (13) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (19) Glimpse of the Abyss - Fear/Range
  • (21) Glimpse of the Abyss - Accuracy/Recharge
  • (23) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (45) Cloud Senses - Chance for Negative Energy Damage

Level 12: Resurrect

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 14: Heart of Darkness

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (15) Superior Will of the Controller - Endurance/Recharge
  • (19) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage
  • (31) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (31) Superior Overpowering Presence - RechargeTime/Energy Font

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 18: Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge

Level 20: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Endurance/Recharge
  • (40) Luck of the Gambler - Defense

Level 22: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 24: Haunt

  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (27) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Accuracy/Damage
  • (34) Expedient Reinforcement - Accuracy/Recharge
  • (36) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (37) Cloud Senses - Chance for Negative Energy Damage

Level 26: Fortitude

  • (A) Recharge Reduction IO
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 28: Recovery Aura

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 30: Clear Mind

  • (A) Recharge Reduction IO

Level 32: Umbra Beast

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (36) Expedient Reinforcement - Endurance/Damage/Recharge
  • (36) Soulbound Allegiance - Chance for Build Up
  • (37) Cloud Senses - Chance for Negative Energy Damage

Level 35: Regeneration Aura

  • (A) Miracle - Heal/Endurance/Recharge
  • (37) Miracle - Endurance/Recharge
  • (46) Miracle - Heal/Endurance

Level 38: Adrenalin Boost

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 41: Fire Ball

  • (A) Ragnarok - Accuracy/Recharge
  • (42) Ragnarok - Accuracy/Damage/Recharge
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Damage/Endurance
  • (43) Ragnarok - Chance for Knockdown
  • (43) Positron's Blast - Chance of Damage(Energy)

Level 44: Fire Shield

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Aegis - Psionic/Status Resistance
  • (50) Steadfast Protection - Knockback Protection
  • (50) Hydra:Electron Particles
  • (50) Hydra:Electron Particles

Level 47: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment


Level 1: Prestige Power Dash

 

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|-------------------------------------------------------------------|

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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Still thinking Resurrect is overslotted.  Personally if I took it I'd drop an endred in it particularly on a controller --> no vigilance and its end cost is not low (26 iirc).  My computer died but what does Mids' say the recharge time is with 2 recharge slotted and ask yourself how long is the team going to  want to wait around for multiple castings vs convert inspires to wakies or otherwise use p2w powers etc. to get back in the fight.  And how much does the second recharge bring that time down?  Is the slot worth it there?

Heal Other-> Why Miracle?  Cheap set I'd look at Doctored Wounds (+recharge at 5) or expensive Panacea (again +recharge at 5).  Maybe a 6th slot for one of the healing set uniques or move slots to Health for those.

Hasten -> two slots boosted to +5.

Invisibility -> Not worth the slots for defense, 1 slot def/global +recharge 

Maneuvers-> better investment but I'd still think strongly about reducing to 3 slots.  On the flip side 4 slots gives +accuracy 

Tactics-> think about 1 endred (in the second slot) vs the endred/to hit if end usage on the build is problematic.  Possibly +5 boosted either way.

Fortitude -> potential spot for some added slots.  I'd be looking to push towards +20% defense buff. 

RA -> I try to keep the recharge on this and RegenA within a few seconds of each other on my Empaths.  One less thing to worry about.  When one is ready the other will be and use them 'together'.  Dead computer so can't tell how close yours are, only internet is s phone.  

Got to head to work.  I'll be back.

 

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Mostly I agree with Doomguide except with one thing... if you take the slots out of Invisibility, put them in Maneuvers and add a pair of IOs there. I don't see Kismet or the +Resist IOs in any Defense power. They're expensive, but they're still only 3 IOs that add up to about a single purple or so. I would prefer them to just another 1% or so in Invisibility.

Edited by Coyote
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I kind of just was messing around and I did something like this to my ill/emp.
The play style was fun for me. I was almost able to do +4/8 solo with something like this. Tinker with it. 

 

I never played dark so I just went with the powers you have. Lvl49 power was just a filler. 


I still can't take Rez I'm sorry. But I did take the Incarnate power that will Rez 2 people on a 2 min cool down
And I went with the incarnet power that procs dmg when people are held for even more dmg procs. 

My mids builder is not updated and I don't know how to update it. I struggled to just get it to work on my 2010 Macbook. And it lags hard so I kind of semi rushed it. Your auras are at 40 second to a minute cool down. So you get some nice Regen burst for big fights.  And you get a build up!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Magic Controller
Primary Power Set: Darkness Control
Secondary Power Set: Empathy
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Dark Grasp    
 (A) Apocalypse - Chance of Damage(Negative)
 (3) Unbreakable Constraint - Chance for Smashing Damage
 (3) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (5) Neuronic Shutdown - Chance of Damage(Psionic)
 (5) Gladiator's Net - Chance of Damage(Lethal)
 (7) Accuracy IO


Level 1:    Healing Aura    
 (A) Preventive Medicine - Chance for +Absorb
 (7) Preventive Medicine - Heal/RechargeTime/Endurance
 (9) Preventive Medicine - Heal
 (9) Preventive Medicine - Heal/Endurance
 (11) Preventive Medicine - Endurance/RechargeTime
 (11) Preventive Medicine - Heal/RechargeTime


Level 2:    Living Shadows    
 (A) Positron's Blast - Chance of Damage(Energy)
 (13) Trap of the Hunter - Chance of Damage(Lethal)
 (13) Cloud Senses - Chance for Negative Energy Damage
 (15) Annihilation - Chance for Res Debuff
 (15) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (17) Accuracy IO


Level 4:    Heal Other    
 (A) Panacea - Heal/Endurance
 (17) Panacea - Heal
 (19) Panacea - Endurance/Recharge
 (19) Panacea - Hea/Recharge
 (21) Panacea - Heal/Endurance/Recharge


Level 6:    Arcane Bolt    
 (A) Apocalypse - Damage/Endurance
 (21) Apocalypse - Damage
 (23) Apocalypse - Damage/Recharge
 (23) Apocalypse - Accuracy/Damage/Recharge
 (25) Apocalypse - Accuracy/Recharge


Level 8:    Mystic Flight    
 (A) Winter's Gift - Slow Resistance (20%)


Level 10:    Fearsome Stare    
 (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
 (25) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
 (27) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
 (27) Superior Will of the Controller - Endurance/Recharge
 (29) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance


Level 12:    Heart of Darkness    
 (A) Absolute Amazement - Endurance/Stun
 (29) Absolute Amazement - Accuracy/Recharge
 (31) Absolute Amazement - Stun/Recharge
 (31) Absolute Amazement - Accuracy/Stun/Recharge
 (31) Absolute Amazement - Chance for ToHit Debuff


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (33) Recharge Reduction IO


Level 16:    Clear Mind    
 (A) Range IO


Level 18:    Haunt    
 (A) Expedient Reinforcement - Accuracy/Damage/Recharge
 (33) Expedient Reinforcement - Accuracy/Damage
 (33) Expedient Reinforcement - Accuracy/Recharge
 (34) Expedient Reinforcement - Endurance/Damage/Recharge
 (34) Dampened Spirits - To Hit Debuff
 (34) Dampened Spirits - To Hit Debuff/Recharge


Level 20:    Fortitude    
 (A) Luck of the Gambler - Defense/Recharge
 (39) Luck of the Gambler - Defense/Endurance
 (43) Luck of the Gambler - Defense/Endurance/Recharge
 (43) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 22:    Super Speed    
 (A) Celerity - +Stealth


Level 24:    Stealth    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 26:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 28:    Recovery Aura    
 (A) Recharge Reduction IO
 (39) Performance Shifter - EndMod/Recharge


Level 30:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 32:    Umbra Beast    
 (A) Expedient Reinforcement - Endurance/Damage/Recharge
 (36) Expedient Reinforcement - Accuracy/Damage/Recharge
 (37) Expedient Reinforcement - Accuracy/Recharge
 (40) Expedient Reinforcement - Accuracy/Damage
 (40) Dampened Spirits - To Hit Debuff
 (42) Dampened Spirits - To Hit Debuff/Recharge/Endurance


Level 35:    Regeneration Aura    
 (A) Panacea - Heal
 (36) Panacea - Heal/Endurance
 (36) Panacea - Endurance/Recharge
 (37) Panacea - Hea/Recharge
 (37) Panacea - Heal/Endurance/Recharge


Level 38:    Adrenalin Boost    
 (A) Recharge Reduction IO


Level 41:    Dark Embrace    
 (A) Unbreakable Guard - +Max HP
 (42) Steadfast Protection - Knockback Protection
 (46) Gladiator's Armor - Recharge/Resist


Level 44:    Dark Obliteration    
 (A) Ragnarok - Damage/Endurance
 (45) Ragnarok - Damage
 (45) Ragnarok - Damage/Recharge
 (45) Ragnarok - Accuracy/Damage/Recharge
 (46) Ragnarok - Accuracy/Recharge
 (46) Positron's Blast - Chance of Damage(Energy)


Level 47:    Soul Drain    
 (A) Armageddon - Chance for Fire Damage
 (48) Armageddon - Damage
 (48) Armageddon - Damage/Recharge
 (48) Armageddon - Accuracy/Damage/Recharge
 (50) Armageddon - Accuracy/Recharge
 (50) Eradication - Chance for Energy Damage


Level 49:    Rune of Protection    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (50) Unbreakable Guard - Resistance


Level 1:    Brawl    
 (A) Empty


Level 1:    Containment    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (40) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (42) Performance Shifter - EndMod
 (43) Performance Shifter - EndMod/Recharge


Level 50:    Spiritual Core Paragon    
Level 50:    Control Core Embodiment    
------------

Edited by Hops

Kill Most ITFs! Defender Tank! dahkness11 - Twitch

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15 hours ago, Doomguide2005 said:

Still thinking Resurrect is overslotted.  Personally if I took it I'd drop an endred in it particularly on a controller --> no vigilance and its end cost is not low (26 iirc).  My computer died but what does Mids' say the recharge time is with 2 recharge slotted and ask yourself how long is the team going to  want to wait around for multiple castings vs convert inspires to wakies or otherwise use p2w powers etc. to get back in the fight.  And how much does the second recharge bring that time down?  Is the slot worth it there?

Heal Other-> Why Miracle?  Cheap set I'd look at Doctored Wounds (+recharge at 5) or expensive Panacea (again +recharge at 5).  Maybe a 6th slot for one of the healing set uniques or move slots to Health for those.

Hasten -> two slots boosted to +5.

Invisibility -> Not worth the slots for defense, 1 slot def/global +recharge 

Maneuvers-> better investment but I'd still think strongly about reducing to 3 slots.  On the flip side 4 slots gives +accuracy 

Tactics-> think about 1 endred (in the second slot) vs the endred/to hit if end usage on the build is problematic.  Possibly +5 boosted either way.

Fortitude -> potential spot for some added slots.  I'd be looking to push towards +20% defense buff. 

RA -> I try to keep the recharge on this and RegenA within a few seconds of each other on my Empaths.  One less thing to worry about.  When one is ready the other will be and use them 'together'.  Dead computer so can't tell how close yours are, only internet is s phone.  

Got to head to work.  I'll be back.

This is a funny build in that a number of powers don't really need high slotting, so there are levels during slotting where I have to assign some somewhere, but I've already filled up the previously-chosen powers and can't yet apply it to powers not yet taken.  Sometimes i just dropped those slots where they fell for a chance to chase a few small set bonuses, because why not - like Maneuvers' +Acc.  Proc monstering sometimes means not slotting much Acc to make room for more damage procs (this build currently has a total of +66 Acc via set bonuses).

 

Fair point on Heal Other's Miracle; I may have taken it here because that's what's already slotted in my current slipshod build (so hey, that's saved money!), or for the (admittedly small) +defense (AoE); its unique is already slotted in Health.   And slotting Panacea adds some expense, but it's not a bad thought at all.  I didn't even know there's an Incarnate power you can take that gives you a resurrect power - you can see why I was asking for suggestions on which to choose.

 

I think the "where do I put this?" problem also added that third slot to Hasten; I ended up moving that third one to Fort, then the second slot from Resurrect as well and topping off Fort by four-slotting LotG again, which now gives it 57% def it says (and more Acc), so that's a great idea. 

 

Rec Aura recharges almost exactly twice as fast as Regen Aura, so... I can live with that, but I do understand the impulse.

--------------------------------------------------------------------

Kismet: I'm not as up on the difference between Acc and To Hit as I should be, would that be better than the set bonus I'm getting from having the four in Invisibility?  Thinking about this, some of those Proc Monstered powers might still be low on Acc, even with the set bonuses as-is.  I could of course drop a proc and add in some +Acc or another to cover.

--------------------------------------------------------------------

Hops' build looks fine to me, I wish it had the data chunk/link for me to open it in Mids!  Lazy, self distrusting simpleton that I am, I'm generally more prone to lifting a build from the forums that trusting myself, so I'll have to give that some thought.  Right now I'm fairly flush with money, but on the other hand I have to admit it does looks pricey however.

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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Initially I was focused more on trimming slots rather than what you might due with extra slots generated (then if I could use Mids' ☹ I'd build back adding slots for things like a Kismet or purely for set bonuses). I agree with Coyote about looking to add in some uniques such as Kismet.  I generally try to fit in Kismet somewhere in any build along with the +end and +recovery uniques and actively seek the accolades that add endurance and health.  As for does your build specifically need more To Hit vs more Accuracy depends a lot on what difficulty settings you generally run.  Typically you get more benefit with +To Hit when fighting +3, +4 or even harder mobs.  +Accuracy gets better bang with mobs with a lower relative level to you.  Mostly that's due to your scaling base To Hit.  Versus +4 your base is 39% to hit.  Even level mobs you're sitting at 75%.  So essentially barring everything else you start off at nearly half the to hit vs +4 as you do vs +0 mobs.  Accuracy acts as a multiplier on the  'final' to hit.  The Attack Mechanics page on Paragon Wiki is very thorough on the topic)

 

And you could do far worse than use Hops' build as a template.

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Fortitude is Empathy’s best power, if you go Empathy you should get Fortitude at 20. Move other things around if you have to.

If you go primal forces then get power boost so you can use it in conjunction with fortitude.

Then make it your mission to keep it on 3+ people at all times. 
Fortitude will have more impact on teams than anything else, except for maybe Adrenaline Boost.

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Retired, October 2022.

Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller

Everlasting || UK Timezone

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I ended up sticking, sort of to my second build up there.  Hops' looked good, but terribly expensive and retrofitting to this build alone broke my bank (worth it!), so I'm kind of glad I did.  I'm still waiting for a few lowball bids to come on, but I haven't had a chance to take my 'troller our for much of a spin yet, other than another MSR, which he did just fine on.  I did rearrange to take Fortitude at 20 though, so thanks for that.

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╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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