Cheapshot Posted May 8, 2020 Posted May 8, 2020 Was curious if TW/Bio was a better set on Scrappers or Brutes? What's the general consensus? Are there pros and cons to both, or does one outshine the other?
nihilii Posted May 8, 2020 Posted May 8, 2020 It is so much better on scrappers. About the only argument one can make for a brute is using the 90% res cap. But TW/bio scrappers get: - vastly superior DPS and burst damage. The nature of Momentum works perfectly with the scrapper ATOs and Gaussian in Build Up on a high base damage scale. - decent aggro control. This is worth mentioning because most scrapper secondaries do not get aggro control. So usually this can be a reason to go brute over scrapper. No such reason here. - Shadow Meld patching the /bio defense/DDR hole perfectly. - more of a bonus from /bio offensive mode, both absolute (scrapper base damage is higher) and relative (scrappers aren't balanced around Fury) The brute will still be an incredibly potent character, thanks to both TW and bio being crazy strong to start with. But a properly built TW/bio scrapper lives on another planet. 6
Cheapshot Posted May 8, 2020 Author Posted May 8, 2020 Wow! Thanks for your input! Are there standard builds for TW/Bio or do they vary?
subbacultchas Posted May 8, 2020 Posted May 8, 2020 Scrapper on this one, without a doubt. I made one about 7 months back on a whim, not knowing they were pretty overpowered. Now I get it though, it clears content like nothing else and if you get used to the click powers you'll rarely if ever go down. I think brutes are a solid choice, but depend on keeping fury at relatively high levels to get the damage bonus. Unfortunately with TW, the momentum shifts may make that a bit harder to sustain, although I haven't tried this. With scrappers that is not an issue, where bio performs great out the the door and keeps it going.
subbacultchas Posted May 8, 2020 Posted May 8, 2020 Also while Shadow Meld is great, I went the route of sets to get a little more solid defense, and took Tornado from the epics pool. It has high damage, is up very often, and works really well with some -res procs in it to further your shredding ability. I think either route would be a solid way to go, since Shadow Meld is usually taken with the dark snipe too.
r0y Posted June 4, 2020 Posted June 4, 2020 The build I currently use is this one: Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Amiri-expensive: Level 50 Natural ScrapperPrimary Power Set: Titan WeaponsSecondary Power Set: Bio ArmorPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: Leadership Hero Profile:Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A)Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48)Level 2: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), AchHee-ResDeb%(46)Level 4: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(9), LucoftheG-Def/Rchg+(50)Level 6: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(11), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(45)Level 8: Build Momentum -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(9)Level 10: Adaptation Level 12: Titan Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Rchg/KDProc(43)Level 14: Super Jump -- WntGif-ResSlow(A)Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43)Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), AchHee-ResDeb%(42)Level 20: Boxing -- Empty(A)Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(40)Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg+(25)Level 26: Whirling Smash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(37)Level 28: DNA Siphon -- TchoftheN-Acc/Heal(A), TchoftheN-%Dam(29), Erd-%Dam(29), ScrDrv-Dam%(31), Obl-%Dam(31)Level 30: Evolving Armor -- GldArm-End/Res(A), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(45)Level 32: Arc of Destruction -- OvrFrc-Acc/Dmg(A), OvrFrc-Dam/KB(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End/Rech(34), Arm-Dam%(34)Level 35: Inexhaustible -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36), Pnc-Heal/+End(37)Level 38: Follow Through -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(40)Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)Level 44: Genetic Contamination -- FuroftheG-Dam/End/Rech(A), FuroftheG-Acc/End/Rech(45), FuroftheG-Acc/Dmg/End/Rech(50), FuroftheG-ResDeb%(50)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 49: Parasitic Aura -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)------------ But I don't play it that often... Bio can be hard, because it wants so many slots in so many powers...
ThrillMill Posted June 30, 2020 Posted June 30, 2020 Just an FYI; The Dev Team is "looking" at TW/Bio Scrappers and that usually translates to an incoming nerf. Hope I'm wrong but it is what it is.
PainX Posted July 11, 2020 Posted July 11, 2020 this is what i run currently but i honestly have been thinking of just giving up on the toon it just does not play very good on teams compared to my fire/shield he can smack a pylon pretty fast but i dont really consider that gameplay also talks of a nerf which im sure they will mess up since the set is not with out problems but in reality fixing them will require changing animation times etc. tall task Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: Titan WeaponsSecondary Power Set: Bio ArmorPower Pool: FightingPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Leviathan Mastery Hero Profile:Level 1: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11)Level 2: Inexhaustible -- PrfShf-End%(A)Level 4: Environmental Modification -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(5), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), LucoftheG-Def/Rchg+(37)Level 6: Follow Through -- Hct-Dmg/Rchg(A), TchofDth-Dam%(7), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(17), Hct-Dam%(17)Level 8: Build Momentum -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(11), RctRtc-ToHit(19)Level 10: AdaptationLevel 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23)Level 14: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(27), RctArm-EndRdx(27)Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Heal(29), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(42)Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), AchHee-ResDeb%(34)Level 20: Evolving Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam/Rchg(36)Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(50)Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 26: Whirling Smash -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(39), FrcFdb-Rechg%(50)Level 28: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(29), SprScrStr-Rchg/+Crit(31), NmnCnv-Regen/Rcvry+(31), NmnCnv-Heal(40)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)Level 32: Arc of Destruction -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Rchg/+50% Crit(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(43)Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(45)Level 38: Water Spout -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46), Ann-ResDeb%(50)Level 41: Spirit Shark Jaws -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(45), UnbCns-Acc/Rchg(46), UnbCns-EndRdx/Hold(48), UnbCns-Dam%(48)Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 47: Tactics -- HO:Cyto(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Critical HitLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A)Level 1: MomentumLevel 10: Defensive AdaptationLevel 10: Efficient AdaptationLevel 10: Offensive AdaptationLevel 50: Musculature Core ParagonLevel 50: Assault Radial EmbodimentLevel 50: Ageless Core EpiphanyLevel 50: Ion Core Final JudgementLevel 50: Cimeroran Core Superior AllyLevel 1: Quick FormLevel 0: The Atlas MedallionLevel 0: Task Force CommanderLevel 0: Portal JockeyLevel 0: Freedom Phalanx ReserveLevel 50: Degenerative Core Flawless Interface------------
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