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Posted

I have a Rad/Bio Brute I have had for quite some time that has been really great so I kinda know what Rad melee attack powers I like. But I've never tried Rad armor nor do I know proper slotting or what powers are skippable. 

 

I'm want something for endgame toughness...not building a farmer. 

 

Outright damage output is not priority...so Proc maximizing isn't my focus. My Rad/Bio has no procs (other than what come in the sets I have slotted already) and the damage output is acceptable to me. I am really going to defense/resist/rech bonuses so he can be as tough as possible.

 

Any assistance with info or sample builds is appreciated.

A bunch of toons. Global DocRanger

All on Excelsior. 

Posted

I've played Rad/Rad for both Tanks and Brutes.

I've found that Rad/Rad tank, with its higher HP count is generally more pleasant to play.

I've had well-built Rad/Rad configurations:

I'm in a happy place!
I'm in a happy place!
I'm*DEAD!!!*

 

No warning.  Just "French The Floor!" It's HIDEOUSLY annoying.

With the Rad/Rad tank, I hybrided it, going for Defense boosts up into the late 30's and early 40's where I started running into lots of Arachnos which just disassembled me.

I then rebuilt to maximize Resist.  And the difference was INCREDIBLE.

Rad/Rad is what made me go back and rebuild my Fire and Elec armor tanks.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)

I have been considering Rad/Elec Armor also but so many posts here about "best brute" or "toughest this or that" always have people praising Rad Armor and Dark Armor. I have a DM/DA brute at 45 right now and even though it's fairly resilient, I have lost interest in it. So I thought of trying Rad Armor. Do you think Elec Armor is better for most content? I have not given Elec armor a shot yet either.

Edited by Doc Ranger

A bunch of toons. Global DocRanger

All on Excelsior. 

Posted
4 hours ago, Doc Ranger said:

I have been considering Rad/Elec Armor also but so many posts here about "best brute" or "toughest this or that" always have people praising Rad Armor and Dark Armor. I have a DM/DA brute at 45 right now and even though it's fairly resilient, I have lost interest in it. So I thought of trying Rad Armor. Do you think Elec Armor is better for most content? I have not given Elec armor a shot yet either.


Honestly, on a heavily optimized build, Rad, Elec and Fire are all about equally survivable.

Dark, Shield, and Invuln are roughly comparable.

With proper planning, WP can be absolutely AMAZING, you're just NOT going to be the toughest thing out there.  But you'll still be PLENTY tough.

With Elec armor, I'd SUGGEST, if you have a slot somewhere, toss at least ONE KB Resist in there.  Because the minute your feet leave the ground, you're knockable.

  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
54 minutes ago, Doc Ranger said:

Maybe just switch to tank?


With the damage rebalance, while you're losing SOME damage, there's just something to be said for being a flat-out immovable object.

Here's my Elec/Elec/Mu as an example.

 

Spoiler

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Amp Rage Supertough: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(5), StdPrt-ResDam/Def+:30(19)
Level 1: Charged Brawl -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(21), SprMghoft-Acc/Dmg/Rchg:50(21), SprMghoft-Dmg/EndRdx/Rchg:50(27), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(27), SprMghoft-Rchg/Res%:50(29)
Level 2: Lightning Field -- PrfShf-EndMod/Acc/Rchg:50(A), EffAdp-EndMod/Acc/Rchg:50(5), PrfShf-EndMod/Acc:50(7), EffAdp-EndMod/Acc:50(7), EndRdx-I:50(9)
Level 4: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(11), GldArm-3defTpProc:50(19)
Level 6: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(13), UnbGrd-Max HP%:50(15)
Level 8: Grounded -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-Rchg/ResDam:50(17), UnbGrd-ResDam/EndRdx/Rchg:50(17)
Level 10: Jacobs Ladder -- Mlt-Acc/Dmg:50(A), Mlt-Acc/EndRdx:50(23), Mlt-Acc/Dmg/EndRdx:50(31), Mlt-Dmg/EndRdx/Rchg:50(42), Mlt-Dmg/Rchg:50(43)
Level 12: Energize -- Prv-Heal/Rchg:50(A), Pnc-Heal/Rchg:50(33), NmnCnv-Heal/Rchg:50(34), DctWnd-Heal/Rchg:50(34)
Level 14: Taunt -- PrfZng-Dam%:50(A)
Level 16: Thunder Strike -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/EndRdx:50(37), SprAvl-Acc/Dmg/Rchg:50(37), SprAvl-Acc/Dmg/EndRdx/Rchg:50(37), FrcFdb-Rechg%:50(39)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 22: Combat Jumping -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(23)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Power Sink -- PrfShf-EndMod/Rchg:50(A), EffAdp-EndMod/Rchg:50(31), EffAdp-EndMod/Acc/Rchg:50(50), PrfShf-EndMod/Acc/Rchg:50(50)
Level 28: Chain Induction -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(29), SprBlsCol-Acc/Dmg/EndRdx:50(31), SprBlsCol-Acc/Dmg/Rchg:50(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(33)
Level 30: Maneuvers -- LucoftheG-Rchg+:50(A), Rct-ResDam%:50(42)
Level 32: Boxing -- Empty(A)
Level 35: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36)
Level 38: Lightning Rod -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(39), FuroftheG-Dam/End/Rech:50(39), FuroftheG-Acc/End/Rech:50(40), FuroftheG-Acc/Dmg/End/Rech:50(40), FrcFdb-Rechg%:50(40)
Level 41: Weave -- LucoftheG-Rchg+:50(A)
Level 44: Mu Lightning -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(46), SprWntBit-Acc/Dmg/Rchg:50(46), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46)
Level 47: Ball Lightning -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/Rchg:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(50)
Level 49: Super Jump -- WntGif-ResSlow:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(43), Mrc-Rcvry+:40(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(45), PrfShf-EndMod/Rchg:50(45)
Level 50: Cardiac Core Paragon
------------



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  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Here's a Rad/Rad

 

Spoiler

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Rad-Rad Blood from a Stone: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Radiation Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(3), ImpArm-EndRdx/Rchg:40(3), ImpArm-ResDam/EndRdx/Rchg:40(5), ImpArm-ResDam:40(5), ImpArm-ResPsi:40(7)
Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Rchg/Res%:50(9), SprGntFis-Acc/Dmg:50(9), SprGntFis-Dmg/Rchg:50(11), SprGntFis-Rchg/+Absorb:50(11)
Level 2: Gamma Boost -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(13), Prv-Heal/Rchg:50(13), Prv-Heal/Rchg/EndRdx:50(15)
Level 4: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(19), UnbGrd-ResDam/EndRdx/Rchg:50(19), ImpArm-ResPsi:40(21)
Level 6: Fallout Shelter -- UnbGrd-ResDam:40(A), UnbGrd-ResDam/EndRdx:40(21), UnbGrd-Rchg/ResDam:40(23), UnbGrd-ResDam/EndRdx/Rchg:40(23)
Level 8: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(25), Mlt-Dmg/EndRdx/Rchg:50(25), DctWnd-Heal/Rchg:50(27), DctWnd-Heal/EndRdx/Rchg:50(27), DctWnd-Heal:50(29)
Level 10: Radioactive Smash -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(29), Hct-Dam%:50(31), SprGntFis-Acc/Dmg/Rchg:50(31), SprGntFis-Dmg/EndRdx/Rchg:50(31), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(33)
Level 12: Beta Decay -- AchHee-ResDeb%:20(A)
Level 14: Taunt -- PrfZng-Dam%:50(A)
Level 16: Radiation Siphon -- Hct-Dmg:50(A), Hct-Acc/Rchg:50(33), Hct-Dmg/EndRdx:50(33), TchoftheN-Acc/Heal:50(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(34), TchoftheN-Acc/EndRdx/Rchg:50(34)
Level 18: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(36), Prv-Heal/Rchg:50(36), Prv-EndRdx/Rchg:50(36)
Level 20: Combat Jumping -- Rct-ResDam%:50(A), ShlWal-ResDam/Re TP:50(37)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- UnbGrd-ResDam:40(A), UnbGrd-ResDam/EndRdx:40(37), UnbGrd-Rchg/ResDam:40(37), UnbGrd-ResDam/EndRdx/Rchg:40(39), ImpArm-ResPsi:40(39)
Level 26: Ground Zero -- FuroftheG-Dam/Rech:50(A), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), SprAvl-Rchg/KDProc:50(40)
Level 28: Irradiated Ground -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Acc/Dmg/End/Rech:50(40), Mlt-Acc/Dmg:50(42), Mlt-Dmg/EndRdx:50(42), Mlt-Dmg/Rchg:50(42), Mlt-Acc/EndRdx:50(43)
Level 30: Weave -- Rct-Def:50(A), ShlWal-Def:50(43)
Level 32: Proton Sweep -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(43), Obl-Dmg/Rchg:50(45)
Level 35: Devastating Blow -- Mk'Bit-Dmg/EndRdx:50(A), Mk'Bit-Dmg/Rchg:50(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(45), PlvFst-Acc/Dmg:25(46), PlvFst-Acc/Dmg/Rchg:25(46)
Level 38: Atom Smasher -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/EndRdx:50(48), Arm-Dmg:50(48), Arm-Dmg/Rchg:50(48), Arm-Acc/Dmg/Rchg:50(50)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- RgnTss-Regen+:30(A)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: Meltdown -- ImpArm-ResPsi:40(A), Ags-Psi/Status:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 50: Cardiac Core Paragon
------------

 

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  • Like 2

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Here's an Elec/Rad

 

Spoiler

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Amp Rad: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Radiation Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(5), StdPrt-ResDam/Def+:30(5)
Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(7), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(9), SprMghoft-Rchg/Res%:50(11)
Level 2: Lightning Field -- PrfShf-EndMod/Acc/Rchg:50(A), EffAdp-EndMod/Acc/Rchg:50(11), PrfShf-EndMod/Acc:50(13), EffAdp-EndMod/Acc:50(13), EndRdx-I:50(15)
Level 4: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(19), UnbGrd-Rchg/ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(21), GldArm-3defTpProc:50(23)
Level 6: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(25), UnbGrd-Max HP%:50(25)
Level 8: Grounded -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(29)
Level 10: Proton Sweep -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(29), Mlt-Acc/EndRdx:50(31), Mlt-Acc/Dmg/EndRdx:50(31), Mlt-Dmg/EndRdx/Rchg:50(31)
Level 12: Energize -- Prv-Heal/Rchg:50(A), Pnc-Heal/Rchg:50(33), NmnCnv-Heal/Rchg:50(33), DctWnd-Heal/Rchg:50(33)
Level 14: Taunt -- PrfZng-Dam%:50(A)
Level 16: Radiation Siphon -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/EndRdx:50(34), SprBlsCol-Acc/Dmg/Rchg:50(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(36)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Fusion -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 22: Combat Jumping -- LucoftheG-Rchg+:50(A), ShlWal-ResDam/Re TP:50(36)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 26: Power Sink -- PrfShf-EndMod/Rchg:50(A), EffAdp-EndMod/Rchg:50(37), EffAdp-EndMod/Acc/Rchg:50(39), PrfShf-EndMod/Acc/Rchg:50(39)
Level 28: Irradiated Ground -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(40), SprAvl-Acc/Dmg/Rchg:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), AchHee-ResDeb%:20(42)
Level 30: Maneuvers -- LucoftheG-Rchg+:50(A), Rct-ResDam%:50(42)
Level 32: Kick -- FrcFdb-Rechg%:50(A)
Level 35: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(42), UnbGrd-Rchg/ResDam:50(43), UnbGrd-ResDam/EndRdx/Rchg:50(43)
Level 38: Atom Smasher -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(43), FuroftheG-Dam/End/Rech:50(45), FuroftheG-Acc/End/Rech:50(45), FuroftheG-Acc/Dmg/End/Rech:50(45), AchHee-ResDeb%:20(46)
Level 41: Weave -- LucoftheG-Rchg+:50(A)
Level 44: Mu Lightning -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(46), SprWntBit-Acc/Dmg/EndRdx:50(46), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48)
Level 47: Ball Lightning -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/EndRdx:50(50), SprFrzBls-Acc/Dmg/Rchg:50(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(50)
Level 49: Super Jump -- WntGif-ResSlow:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), PrfShf-EndMod/Rchg:50(19)
Level 50: Cardiac Core Paragon
------------

 

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  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

How would you build a elec/rad brute? Mine is now lvl 14 but as I'm a tanker at heart I have trouble with the whole brute thing. (Sorry to hi-jack the thread)

 

//Jack

"Those are my principles, and if you don't like them...well I have others.”

― Groucho Marx

Posted

Again, while leveling up?  Go for the mixed Defense/Resist setup (Fighting-Kick/Tough/Weave, Leaping-Combat Jumping, Leadership-Maneuvers).

Once you hit your mid-30's, early 40's, start on your Resist-centric rebuild.

Maybe something like this:
 

Spoiler

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Elec-Rad Blood From A Stone: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Charged Brawl -- Hct-Acc/Dmg/Rchg:50(A), Hct-Dmg/Rchg:50(3), Hct-Dam%:50(3), SprUnrFur-Acc/Dmg/Rchg:50(5), SprUnrFur-Dmg/EndRdx/Rchg:50(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(7)
Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(7), ImpArm-EndRdx/Rchg:40(9), ImpArm-ResDam/EndRdx/Rchg:40(9), ImpArm-ResDam:40(11), ImpArm-ResPsi:40(11)
Level 2: Havoc Punch -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(13), SprBrtFur-Rech/Fury:50(13), SprUnrFur-Acc/Dmg:50(15), SprUnrFur-Dmg/Rchg:50(15), SprUnrFur-Rchg/+Regen/+End:50(17)
Level 4: Gamma Boost -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(19), Prv-Heal/Rchg:50(19), Prv-Heal/Rchg/EndRdx:50(21)
Level 6: Kick -- FrcFdb-Rechg%:50(A)
Level 8: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-Rchg/ResDam:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(23), ImpArm-ResPsi:40(25)
Level 10: Thunder Strike -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/EndRdx:50(25), Mlt-Dmg/Rchg:50(27), Mlt-Acc/EndRdx:50(27), Mlt-Acc/Dmg/EndRdx:50(29), Mlt-Dmg/EndRdx/Rchg:50(29)
Level 12: Fallout Shelter -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(31), ImpArm-EndRdx/Rchg:40(31), ImpArm-ResDam/EndRdx/Rchg:40(31), ImpArm-ResDam:40(33), ImpArm-ResPsi:40(33)
Level 14: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(33), ImpArm-EndRdx/Rchg:40(34), ImpArm-ResDam/EndRdx/Rchg:40(34), ImpArm-ResDam:40(34), ImpArm-ResPsi:40(36)
Level 16: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(36), Mlt-Dmg/EndRdx/Rchg:50(36), DctWnd-Heal:50(37), DctWnd-Heal/Rchg:50(37), DctWnd-Heal/EndRdx/Rchg:50(37)
Level 18: Jacobs Ladder -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/EndRdx:50(39), Mlt-Dmg/Rchg:50(39), Mlt-Acc/EndRdx:50(39), Mlt-Acc/Dmg/EndRdx:50(40), Mlt-Dmg/EndRdx/Rchg:50(40)
Level 20: Beta Decay -- AchHee-ResDeb%:20(A)
Level 22: Weave -- Rct-Def:50(A)
Level 24: Chain Induction -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(40), SprBlsCol-Acc/Dmg/EndRdx:50(42), SprBlsCol-Acc/Dmg/Rchg:50(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(42), SprBlsCol-Rchg/HoldProc:50(43)
Level 26: Maneuvers -- LucoftheG-Rchg+:50(A)
Level 28: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(43), Prv-Heal/Rchg:50(43), Prv-Heal/Rchg/EndRdx:50(45)
Level 30: Combat Jumping -- ShlWal-ResDam/Re TP:50(A), Rct-ResDam%:50(45)
Level 32: Lightning Rod -- SprAvl-Acc/Dmg/EndRdx:50(A), SprAvl-Acc/Dmg:50(45), SprAvl-Dmg/EndRdx:50(46), Arm-Dmg/Rchg:50(46), Arm-Acc/Dmg/Rchg:50(46), Arm-Dam%:50(48)
Level 35: Ground Zero -- Avl-Acc/Dmg/Rchg:50(A), Avl-Acc/Dmg/EndRdx/Rchg:50(48), Avl-Rchg/KDProc:50(48), FuroftheG-Dam/Rech:50(50)
Level 38: Meltdown -- ImpArm-ResPsi:40(A), Ags-Psi/Status:50(50)
Level 41: Superior Conditioning -- PrfShf-End%:50(A)
Level 44: Physical Perfection -- RgnTss-Regen+:30(A)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A)
Level 50: Resilient Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

So now I’m on the fence between tanker Rad or Elec armor coupled with Rad melee. 
 

I like the idea of two damage auras  if I went with Elec. But which is tougher for endgame content. If they are very close then I might want the extra Dmg aura. 

A bunch of toons. Global DocRanger

All on Excelsior. 

Posted

They're both about equally tough.

Throw a dart blindfold, to pick one.

Either way should be a blast.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

How do resist sets work out in the end? Resist in general seem fairly subpar compared to defensive sets, but not sure if getting to 90% (or 85) makes it comparable to an SR or something.

Posted

resist sets are, in general, much more powerful than defense sets, because they are designed that way, and also because few enemies have -resist, while EVERYONE has -defense. Also, it is easier to add meaningful defense with set IO's than it is to add meaningful resist to a defense set. Purple patch also means that enemies above you have a much higher chance to hit than they gain damage, which means against +4's defense cap has a much more difficult time than 90% resists.

That being said, though, I too tend to prefer defense sets.

Posted
20 hours ago, Doc Ranger said:

So now I’m on the fence between tanker Rad or Elec armor coupled with Rad melee. 
 

I like the idea of two damage auras  if I went with Elec. But which is tougher for endgame content. If they are very close then I might want the extra Dmg aura. 

Rad ihas resistance to pretty much EVERYTHING, electric can cap psi and cold better but has zero toxic, but starts out with slightly higher resists.
Electric has a more powerful tier 9 that crashes hard, rad has a tier 9 that crashes very very softly but is not quite god mode.

Electric gives 20% -recharge, rad gives between 12.5% and 25% based on how many enemies are nearby.
 

Electric's status protection works better on the ground, rads is slightly better overall (but not much)

Electric has an end drain recovery attack, rad has a 'hurt everything and heal nearby teammates' attack.

Electric has a damage aura and emergency heal, radiation has an emergency heal that comes with -regen and an emergency barrier

 

They are very similar, but can wind up building quite differently. Electric armor tends to eventually make enemies whiff, while radiation is ever so slightly more unkillable, but they are both very close thematically.

 

  • Like 1
  • 3 months later
Posted
On 6/5/2020 at 5:22 PM, Frostweaver said:

resist sets are, in general, much more powerful than defense sets,



Going to disagree here.

Neither is actually "more powerful" than the other.

Resist provides a relative damage reduction on an ongoing basis.
And it heavily resists being debuffed by it's own quantity.

But Defense, in general, provides for complete damage avoidance.
At caps, Defense and Resist generally result (mathematically) in the same levels of damage being taken over time.
At incarnate levels, and Incarnate Defense Cap, Defense has a slight edge.

But, in the end, they're roughly equal.
 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)

The difference between Resist and Defense is whether you prefer being ground down over time, or taken out by a lucky hit. The original version of Regeneration, with Instant Healing as a toggle, relied on outhealing the incoming damage, which left it vulnerable to big alpha strikes and resulted in a Regen character hitting bottom about 25% of the way into a fight, where they dropped enough opponents to get ahead of the incoming damage, after which they were functionally unkillable. But what works far better than one or the other is a good mix of both Resist and Defense; back during live, when I did some analysis of Regen vs. Resist vs. Defense, even relatively small amounts of Resist and Defense on top of Regen gave disproportionate benefits, and similarly for each of the others as primary protection. So it doesn't really matter which one you pick for your primary, as long as you don't try to make it your sole type of protection.

 

I've had a lot of fun with my Rad/Rad Brute, although I have to admit that the slower animations aren't as optimal for building Fury as a faster-animating powerset would be. However, your auras can make up for that as long as you can keep enough mobs around you, which the heavier-hitting Rad attacks can work against. But it balances out; Rad Melee is not significantly worse than any other Brute powerset I've used.

 

And running around Peregrine Island with him after I got Irradiated Ground and Beta Decay tricked out with procs has been an interesting experience. When I get a Trick, I'll go after prioritize Spirits first (just to down them before they run; the auras generally keep the others right there), then Werewolves, then bosses (Vampire Lords/Crones), then other lieutenants (sorceresses/vampires); the minions get ignored until everything else is down, and they usually go down somewhere in all of that (and in one case two Sappers and an Operations Engineer that had decided to invite themselves to the party, but which I didn't notice until everything was down).

Edited by srmalloy

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