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Posted (edited)

While looking through the powers for Savage Melee on a Scrapper I noticed that Shred doesn't have any crit info for it in the power information in-game, while on a stalker it does. Now I can not take credit for this as Talesin discovered this as mentioned on their post here:

Which unfortunately didn't get any replies. Now while talking with about this with Bopper they confirmed it for me and did a screenshot of the power info in the files for Shred showing that there is no crit info for it. So it's impossible for Shred to crit on a Scrapper which I would assume is a bug, since any attacks on a scrapper are meant to be able to do a critical strike since it's their inherent power. Here is said screenshot showing all effects of Shred on a Scrapper proving that there is no critical attack / strike info for it.

 

Shred_PVE_Effects.jpg

 

For more info on Scrapper Shred I would recommend viewing the following link in FireFox (FireFox comes with an automatic JSON tree reader, making it easy enough to navigate)

https://coh.tips/powers/v1/scrapper-melee/savage-melee/

Edited by CrimsonSurge
Corrected a typo
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Posted (edited)

Crimson Surge is absolutely correct. He mentioned to me last night that he saw no Critical Hit effects for Scrapper's Shred (from Savage Melee). I looked up the effects for Shred using RubyRed's API tool, and sure enough, there are no effects that would allow a Critical Hit to happen.

 

The 7 effects that Scrapper's Shred currently have:

1: PVE - 6 ticks of 12.2 lethal damage (100% chance)

2: PVE - 4 ticks of 13.2 lethal damage (75% chance, cancel-on-miss)

3: PVP - 6 ticks of 10.64 lethal damage (100% chance)

4: PVP - 4 ticks of 5.07 lethal damage (75% chance, cancel-on-miss)

5: Any - 9% Defense Debuff (100% chance)

6: Any - Grant Power - Blood Frenzy (if not Exhausted)

7: Any - 5.51 fire damage (100% chance if FieryEmbrace)

 

Nowhere among these 7 effects do we have a check for critical damage. We should have an effect for PVE and PVP that has a check for type of target (underling, non-underling, player) and has a 10% chance (5% if underling) to do Critical damage.

 

This is a simple fix: just add the effects in. Either do a traditional front loaded crit that adds up the 6 ticks of 12.2 damage (73.2 lethal damage), or do an effect group that applies both the 6 ticks of 12.2 lethal damage DoT and the 4 ticks of 13.2 lethal damage DoT (with the 75% chance to cancel-on-miss).

 

Edited by Bopper
  • Like 1

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