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Posted

I received the below build from sacho on the MM discord. He suggested it could be optimized. What changes would you make?

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Nature Affinity
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(3), SprMarofS-EndRdx/+Resist/+Regen(3), SprMarofS-Dmg/EndRdx(5), ExpStr-Dam%(5), OvrFrc-Dam/KB(7)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Regrowth -- Pnc-Heal/+End(A), Prv-Heal/EndRdx(7), Prv-Heal(9)
Level 4: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(13), StdPrt-ResDam/Def+(15)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Maneuvers -- Rct-ResDam%(A), Rct-Def(17), Rct-Def/EndRdx(17), Ksm-ToHit+(19), LucoftheG-Def/Rchg+(43)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(19)
Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(21), HO:Cyto(21), TchofLadG-%Dam(23), AchHee-ResDeb%(23), ShlBrk-%Dam(25)
Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(25), GssSynFr--Build%(37)
Level 16: Boxing -- Empty(A)
Level 18: Gang War -- SprCmmoft-Dmg/EndRdx/Rchg(A), SprCmmoft-Rchg/PetAoEDef(27), SprCmmoft-Acc/Dmg/Rchg(27), SprCmmoft-Acc/Dmg/EndRdx/Rchg(29), EdcoftheM-PetDef(29), SvrRgh-PetResDam(31)
Level 20: Wild Bastion -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(31), Pnc-Heal(31), Pnc-EndRdx/Rchg(33), Pnc-Heal/EndRedux/Rchg(33)
Level 22: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(33), GldArm-ResDam(34)
Level 24: Cross Punch -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(34), Arm-Dam%(36), Obl-%Dam(36), ExpStr-Dam%(36), FrcFdb-Rechg%(37)
Level 26: Combat Jumping -- BlsoftheZ-ResKB(A), LucoftheG-Def/Rchg+(37), LucoftheG-Def(50)
Level 28: Call Bruiser -- CaltoArm-+Def(Pets)(A), SprCmmoft-Acc/Dmg(39), SprCmmoft-Dmg/EndRdx(39), SlbAll-Acc/Dmg/Rchg(39), SlbAll-Build%(40), ExpStr-Dam%(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Dual Wield -- Apc-Dam%(A), GldJvl-Dam%(42), Apc-Dmg(42), ExpStr-Dam%(43), FrcFdb-Rechg%(43)
Level 38: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-ToHit(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/Rchg(45), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46)
Level 41: Rebirth -- Prv-Absorb%(A)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48), ShlWal-ResDam/Re TP(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Kick -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: Clarion Radial Epiphany 
Level 1: Punk 
Level 1: Arsonist 
Level 28: Bruiser 
Level 12: Enforcer 
Level 50: Musculature Core Paragon 
------------

Posted (edited)


Hi 🙂

 

To begin with, excuse me for my ol' and rusty english, i french 🙂

 

First, Thugs / nature MM being considered top tiers pvp MM, is it a PVE or PVP build ?

 

1. MM pets needs stamina to dps, and they dont have the stamina set so, here, by not taking lifegiving spore or Ageless, you ll lack a decent recovery management power, Victory rush can help too.

 

2. MM active attacks are fun, so is Cross punch. But you realize how many powers and slots you take for 2 "buffed" attacks at 350 damage, while your overgrowth is not perma : Nature is a hungry click set, MM tends to be slow, Nature is even worse with all his ground effects.

And believe me, your arsonist will give you enough things to deal with 😛 not to mention the bruiser : having a brute Tiers 3 pets is fine but Bruiser need to be alive to Knock out punch to hell things 😉

 

You will never have the time to manage your pets / heal / buff / debuff and having a decent attack rotation.

 

3. At least, you have a sloted Gang war (and not just a set dump power), that's nice. But you ll miss all the fun of Thugs Nature MM by not taking burn out 😉 gang war / burn out / gang war / overgrowth = 26 pets on steroid focusing an AV... i dont know if it s more funny than deadly 😛 There is nothing better than having more pets than freakshow is the last mission of the penelope yin TF 😄 Imho, it s the biggest and most hilarious DPS burst of the game.

 

4. Entangling aura. As his Radiation cousin, Shoking cloud, this power is one of the best passive CC power : dont forget that Bruiser is a Super strenght Brute so he Knockout blow... Mélée attack being a hold MAG 3 too 😉 with both even Bosses finish hold.

 

 

 

Here my MM thug nature : The VeGan Riot !

 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Vegan Riot: Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Nature Affinity
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Call Thugs -- HO:Nucle(A), SlbAll-Build%(3), SprMarofS-Dmg/EndRdx(3), SprMarofS-EndRdx/+Resist/+Regen(5), ExpStr-Dam%(5), EdcoftheM-PetDef(7)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Regrowth -- Pnc-Heal(A), Pnc-Heal/EndRedux(11), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(13)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Super Speed -- BlsoftheZ-ResKB(A)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(19), DarWtcDsp-Rchg/EndRdx(21)
Level 12: Call Enforcer -- LucoftheG-Def/Rchg+(A), AchHee-ResDeb%(21), SprMarofS-Acc/Dmg/EndRdx(23), ShlBrk-%Dam(23), TchofLadG-%Dam(25), SprMarofS-Acc/Dmg(25)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), Krm-ResKB(42)
Level 16: Lifegiving Spores -- Pnc-Heal(A), Pnc-Heal/EndRedux(27), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), PrfShf-EndMod(31)
Level 18: Gang War -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(31), SvrRgh-PetResDam(33), SprCmmoft-Acc/Dmg/Rchg(33), SprCmmoft-Dmg/EndRdx/Rchg(33)
Level 20: Wild Growth -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), GldArm-RechRes(34), NmnCnv-Heal(34), NmnCnv-Heal/Rchg(36), NmnCnv-EndRdx/Rchg(36)
Level 22: Wild Bastion -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37)
Level 24: Assault -- EndRdx-I(A)
Level 26: Call Bruiser -- ExpStr-Dam%(A), SprMarofS-Acc/EndRdx(39), SprMarofS-Dmg(39), HO:Nucle(39), ExpRnf-+Res(Pets)(40), CaltoArm-+Def(Pets)(40)
Level 28: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(43)
Level 30: Tactics -- HO:Cyto(A), HO:Cyto(40)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Entangling Aura -- SprEnt-Rchg/AbsorbProc(A), UnbCns-EndRdx/Hold(43), UnbCns-Hold(43), UnbCns-Hold/Rchg(45), UnbCns-Acc/Hold/Rchg(45), UnbCns-Acc/Rchg(45)
Level 38: Overgrowth -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(46), GssSynFr--ToHit(46), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 44: Tough -- UnbGrd-Max HP%(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 49: Burnout -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 1: Punk 
Level 1: Arsonist 
Level 12: Enforcer 
Level 26: Bruiser 
Level 50: Reactive Radial Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 50: Support Core Embodiment 
Level 50: Musculature Radial Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Longbow Core Superior Ally 
------------

 

 

Edited by Tsuko
  • Like 1

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Posted

Sacho's build is pretty good, I looked it over and did some changes myself, still capped on S/L def, but added more resist and energy defense, rearranged the ATOs and added a missing pet resist aura.

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Nature Affinity
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- SprCmmoft-Acc/Dmg(A), SprMarofS-Acc/EndRdx(3), SprMarofS-EndRdx/+Resist/+Regen(3), SprCmmoft-Dmg/EndRdx(5), ExpStr-Dam%(5), OvrFrc-Dam/KB(7)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Regrowth -- Pnc-Heal/+End(A), Prv-Heal/EndRdx(7), Prv-Heal(9)
Level 4: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(13), StdPrt-ResDam/Def+(15)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Maneuvers -- Rct-ResDam%(A), Rct-Def(15), Rct-Def/EndRdx(17), Ksm-ToHit+(17), LucoftheG-Def/Rchg+(19)
Level 10: Spore Cloud -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(19)
Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(21), HO:Cyto(21), TchofLadG-%Dam(23), AchHee-ResDeb%(23), ShlBrk-%Dam(25)
Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Build%(27)
Level 16: Boxing -- Empty(A)
Level 18: Gang War -- SprCmmoft-Dmg/EndRdx/Rchg(A), SprCmmoft-Rchg/PetAoEDef(27), SprCmmoft-Acc/Dmg/Rchg(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg(29), EdcoftheM-PetDef(31), SvrRgh-PetResDam(31)
Level 20: Wild Bastion -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(31), Pnc-Heal(33), Pnc-EndRdx/Rchg(33), Pnc-Heal/EndRedux/Rchg(33)
Level 22: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(34), GldArm-ResDam(34), TtnCtn-ResDam/EndRdx(34), TtnCtn-ResDam/EndRdx/Rchg(36)
Level 24: Cross Punch -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(36), Arm-Dam%(36), Obl-%Dam(37), ExpStr-Dam%(37), FrcFdb-Rechg%(37)
Level 26: Combat Jumping -- BlsoftheZ-ResKB(A), LucoftheG-Def/Rchg+(39), LucoftheG-Def(39)
Level 28: Call Bruiser -- CaltoArm-+Def(Pets)(A), SprMarofS-Acc/Dmg/EndRdx(39), SprMarofS-Dmg/EndRdx(40), SlbAll-Acc/Dmg/Rchg(40), SlbAll-Build%(40), ExpRnf-+Res(Pets)(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Dual Wield -- Apc-Dam%(A), GldJvl-Dam%(43), Apc-Dmg(43), ExpStr-Dam%(43), FrcFdb-Rechg%(45)
Level 38: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-ToHit(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/Rchg(46), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46)
Level 41: Rebirth -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(48), Prv-Heal/Rchg(50)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48), ShlWal-ResDam/Re TP(50)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Kick -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: Clarion Radial Epiphany
Level 1: Punk
Level 1: Arsonist
Level 28: Bruiser
Level 12: Enforcer
Level 50: Musculature Core Paragon
Level 0: Maneuvers
------------

Posted

given how powerful the absorb is in ea, that it is practically permanent if you don't take any damage before it's short recharge finishes and how much easier the heal is to use I don't see why anyone would take nature over ea now. 

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