Glowman Posted June 10, 2020 Posted June 10, 2020 I received the below build from sacho on the MM discord. He suggested it could be optimized. What changes would you make? Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic MastermindPrimary Power Set: ThugsSecondary Power Set: Nature AffinityPower Pool: LeadershipPower Pool: FightingPower Pool: LeapingPower Pool: SpeedAncillary Pool: Mace Mastery Villain Profile:Level 1: Call Thugs -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(3), SprMarofS-EndRdx/+Resist/+Regen(3), SprMarofS-Dmg/EndRdx(5), ExpStr-Dam%(5), OvrFrc-Dam/KB(7)Level 1: Corrosive Enzymes -- Acc-I(A)Level 2: Regrowth -- Pnc-Heal/+End(A), Prv-Heal/EndRdx(7), Prv-Heal(9)Level 4: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(13), StdPrt-ResDam/Def+(15)Level 6: Equip Thugs -- EndRdx-I(A)Level 8: Maneuvers -- Rct-ResDam%(A), Rct-Def(17), Rct-Def/EndRdx(17), Ksm-ToHit+(19), LucoftheG-Def/Rchg+(43)Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(19)Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(21), HO:Cyto(21), TchofLadG-%Dam(23), AchHee-ResDeb%(23), ShlBrk-%Dam(25)Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(25), GssSynFr--Build%(37)Level 16: Boxing -- Empty(A)Level 18: Gang War -- SprCmmoft-Dmg/EndRdx/Rchg(A), SprCmmoft-Rchg/PetAoEDef(27), SprCmmoft-Acc/Dmg/Rchg(27), SprCmmoft-Acc/Dmg/EndRdx/Rchg(29), EdcoftheM-PetDef(29), SvrRgh-PetResDam(31)Level 20: Wild Bastion -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(31), Pnc-Heal(31), Pnc-EndRdx/Rchg(33), Pnc-Heal/EndRedux/Rchg(33)Level 22: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(33), GldArm-ResDam(34)Level 24: Cross Punch -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(34), Arm-Dam%(36), Obl-%Dam(36), ExpStr-Dam%(36), FrcFdb-Rechg%(37)Level 26: Combat Jumping -- BlsoftheZ-ResKB(A), LucoftheG-Def/Rchg+(37), LucoftheG-Def(50)Level 28: Call Bruiser -- CaltoArm-+Def(Pets)(A), SprCmmoft-Acc/Dmg(39), SprCmmoft-Dmg/EndRdx(39), SlbAll-Acc/Dmg/Rchg(39), SlbAll-Build%(40), ExpStr-Dam%(40)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42)Level 32: Upgrade Equipment -- EndRdx-I(A)Level 35: Dual Wield -- Apc-Dam%(A), GldJvl-Dam%(42), Apc-Dmg(42), ExpStr-Dam%(43), FrcFdb-Rechg%(43)Level 38: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-ToHit(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/Rchg(45), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46)Level 41: Rebirth -- Prv-Absorb%(A)Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48), ShlWal-ResDam/Re TP(48)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)Level 49: Kick -- Empty(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Supremacy Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)Level 50: Clarion Radial Epiphany Level 1: Punk Level 1: Arsonist Level 28: Bruiser Level 12: Enforcer Level 50: Musculature Core Paragon ------------
Tsuko Posted June 16, 2020 Posted June 16, 2020 (edited) Hi 🙂 To begin with, excuse me for my ol' and rusty english, i french 🙂 First, Thugs / nature MM being considered top tiers pvp MM, is it a PVE or PVP build ? 1. MM pets needs stamina to dps, and they dont have the stamina set so, here, by not taking lifegiving spore or Ageless, you ll lack a decent recovery management power, Victory rush can help too. 2. MM active attacks are fun, so is Cross punch. But you realize how many powers and slots you take for 2 "buffed" attacks at 350 damage, while your overgrowth is not perma : Nature is a hungry click set, MM tends to be slow, Nature is even worse with all his ground effects. And believe me, your arsonist will give you enough things to deal with 😛 not to mention the bruiser : having a brute Tiers 3 pets is fine but Bruiser need to be alive to Knock out punch to hell things 😉 You will never have the time to manage your pets / heal / buff / debuff and having a decent attack rotation. 3. At least, you have a sloted Gang war (and not just a set dump power), that's nice. But you ll miss all the fun of Thugs Nature MM by not taking burn out 😉 gang war / burn out / gang war / overgrowth = 26 pets on steroid focusing an AV... i dont know if it s more funny than deadly 😛 There is nothing better than having more pets than freakshow is the last mission of the penelope yin TF 😄 Imho, it s the biggest and most hilarious DPS burst of the game. 4. Entangling aura. As his Radiation cousin, Shoking cloud, this power is one of the best passive CC power : dont forget that Bruiser is a Super strenght Brute so he Knockout blow... Mélée attack being a hold MAG 3 too 😉 with both even Bosses finish hold. Here my MM thug nature : The VeGan Riot ! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Vegan Riot: Level 50 Magic MastermindPrimary Power Set: ThugsSecondary Power Set: Nature AffinityPower Pool: LeadershipPower Pool: SpeedPower Pool: FightingAncillary Pool: Mace Mastery Hero Profile:Level 1: Call Thugs -- HO:Nucle(A), SlbAll-Build%(3), SprMarofS-Dmg/EndRdx(3), SprMarofS-EndRdx/+Resist/+Regen(5), ExpStr-Dam%(5), EdcoftheM-PetDef(7)Level 1: Corrosive Enzymes -- Acc-I(A)Level 2: Regrowth -- Pnc-Heal(A), Pnc-Heal/EndRedux(11), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(13)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)Level 6: Equip Thugs -- EndRdx-I(A)Level 8: Super Speed -- BlsoftheZ-ResKB(A)Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(19), DarWtcDsp-Rchg/EndRdx(21)Level 12: Call Enforcer -- LucoftheG-Def/Rchg+(A), AchHee-ResDeb%(21), SprMarofS-Acc/Dmg/EndRdx(23), ShlBrk-%Dam(23), TchofLadG-%Dam(25), SprMarofS-Acc/Dmg(25)Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), Krm-ResKB(42)Level 16: Lifegiving Spores -- Pnc-Heal(A), Pnc-Heal/EndRedux(27), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), PrfShf-EndMod(31)Level 18: Gang War -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(31), SvrRgh-PetResDam(33), SprCmmoft-Acc/Dmg/Rchg(33), SprCmmoft-Dmg/EndRdx/Rchg(33)Level 20: Wild Growth -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), GldArm-RechRes(34), NmnCnv-Heal(34), NmnCnv-Heal/Rchg(36), NmnCnv-EndRdx/Rchg(36)Level 22: Wild Bastion -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37)Level 24: Assault -- EndRdx-I(A)Level 26: Call Bruiser -- ExpStr-Dam%(A), SprMarofS-Acc/EndRdx(39), SprMarofS-Dmg(39), HO:Nucle(39), ExpRnf-+Res(Pets)(40), CaltoArm-+Def(Pets)(40)Level 28: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(43)Level 30: Tactics -- HO:Cyto(A), HO:Cyto(40)Level 32: Upgrade Equipment -- EndRdx-I(A)Level 35: Entangling Aura -- SprEnt-Rchg/AbsorbProc(A), UnbCns-EndRdx/Hold(43), UnbCns-Hold(43), UnbCns-Hold/Rchg(45), UnbCns-Acc/Hold/Rchg(45), UnbCns-Acc/Rchg(45)Level 38: Overgrowth -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(46), GssSynFr--ToHit(46), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48)Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)Level 44: Tough -- UnbGrd-Max HP%(A)Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)Level 49: Burnout -- RechRdx-I(A), RechRdx-I(50)Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- UnbLea-Stlth(A)Level 1: Supremacy Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)Level 1: Punk Level 1: Arsonist Level 12: Enforcer Level 26: Bruiser Level 50: Reactive Radial Flawless Interface Level 50: Ageless Core Epiphany Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Support Core Embodiment Level 50: Musculature Radial Paragon Level 50: Ion Core Final Judgement Level 50: Longbow Core Superior Ally ------------ Edited October 29, 2020 by Tsuko 1 Vous souhaitez rejoindre un canal de discussion 100% Français ? Vous souhaitez faire des TF Chill ou 4 étoiles avec des Francophones de tout pays ? Vous souhaitez avoir accès à la meilleure base de données avec les meilleurs builds et ressources en Français ? "La lune Bleue" est le canal de discussion qu'il vous faut ! N'attendez plus ! Contactez nous en jeu, ou notre Discord https://discord.gg/GwTeNMrz6z
Glowman Posted June 17, 2020 Author Posted June 17, 2020 Thanks for responding! I plan on paying this exclusively PvE. I will check out your build!
Hopestar Posted June 17, 2020 Posted June 17, 2020 Sacho's build is pretty good, I looked it over and did some changes myself, still capped on S/L def, but added more resist and energy defense, rearranged the ATOs and added a missing pet resist aura. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic MastermindPrimary Power Set: ThugsSecondary Power Set: Nature AffinityPower Pool: LeadershipPower Pool: FightingPower Pool: LeapingPower Pool: SpeedAncillary Pool: Mace Mastery Villain Profile:Level 1: Call Thugs -- SprCmmoft-Acc/Dmg(A), SprMarofS-Acc/EndRdx(3), SprMarofS-EndRdx/+Resist/+Regen(3), SprCmmoft-Dmg/EndRdx(5), ExpStr-Dam%(5), OvrFrc-Dam/KB(7)Level 1: Corrosive Enzymes -- Acc-I(A)Level 2: Regrowth -- Pnc-Heal/+End(A), Prv-Heal/EndRdx(7), Prv-Heal(9)Level 4: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(13), StdPrt-ResDam/Def+(15)Level 6: Equip Thugs -- EndRdx-I(A)Level 8: Maneuvers -- Rct-ResDam%(A), Rct-Def(15), Rct-Def/EndRdx(17), Ksm-ToHit+(17), LucoftheG-Def/Rchg+(19)Level 10: Spore Cloud -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(19)Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(21), HO:Cyto(21), TchofLadG-%Dam(23), AchHee-ResDeb%(23), ShlBrk-%Dam(25)Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Build%(27)Level 16: Boxing -- Empty(A)Level 18: Gang War -- SprCmmoft-Dmg/EndRdx/Rchg(A), SprCmmoft-Rchg/PetAoEDef(27), SprCmmoft-Acc/Dmg/Rchg(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg(29), EdcoftheM-PetDef(31), SvrRgh-PetResDam(31)Level 20: Wild Bastion -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(31), Pnc-Heal(33), Pnc-EndRdx/Rchg(33), Pnc-Heal/EndRedux/Rchg(33)Level 22: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(34), GldArm-ResDam(34), TtnCtn-ResDam/EndRdx(34), TtnCtn-ResDam/EndRdx/Rchg(36)Level 24: Cross Punch -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(36), Arm-Dam%(36), Obl-%Dam(37), ExpStr-Dam%(37), FrcFdb-Rechg%(37)Level 26: Combat Jumping -- BlsoftheZ-ResKB(A), LucoftheG-Def/Rchg+(39), LucoftheG-Def(39)Level 28: Call Bruiser -- CaltoArm-+Def(Pets)(A), SprMarofS-Acc/Dmg/EndRdx(39), SprMarofS-Dmg/EndRdx(40), SlbAll-Acc/Dmg/Rchg(40), SlbAll-Build%(40), ExpRnf-+Res(Pets)(42)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)Level 32: Upgrade Equipment -- EndRdx-I(A)Level 35: Dual Wield -- Apc-Dam%(A), GldJvl-Dam%(43), Apc-Dmg(43), ExpStr-Dam%(43), FrcFdb-Rechg%(45)Level 38: Overgrowth -- AdjTrg-Rchg(A), AdjTrg-ToHit(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit/Rchg(46), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46)Level 41: Rebirth -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(48), Prv-Heal/Rchg(50)Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48), ShlWal-ResDam/Re TP(50)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 49: Kick -- Empty(A)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: SupremacyLevel 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)Level 50: Clarion Radial EpiphanyLevel 1: PunkLevel 1: ArsonistLevel 28: BruiserLevel 12: EnforcerLevel 50: Musculature Core ParagonLevel 0: Maneuvers------------
Dixa Posted June 18, 2020 Posted June 18, 2020 given how powerful the absorb is in ea, that it is practically permanent if you don't take any damage before it's short recharge finishes and how much easier the heal is to use I don't see why anyone would take nature over ea now.
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