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My Dark/Salvage approche


FallenDice

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Hi folks,

 

at first i'm quite "new" to the game. I started two weeks ago. So i wanted to play with some new set and Salvage is one of them.

I wanted to build it with perma domination, perma hasten and some s/l def.

I think i achieved it with a not to many purple budget build.

  • Perma hasten with one blood frenzy stack
  • Perma dom
  • S/L def cap

Why to-hit debuff? Cheap and i'm going for some def, so why not.

Feedback welcome.

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Savage Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Dark Grasp -- SphIns-%ToHit(A), SphIns-Acc/ToHitDeb(3), SphIns-Acc/Rchg(3), SphIns-ToHitDeb/EndRdx/Rchg(5), SphIns-Acc/EndRdx/Rchg(5)
Level 1: Call Swarm -- Dcm-Build%(A)
Level 2: Living Shadows -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(7), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-Rchg/EndRdx(9), GrvAnc-Hold%(9)
Level 4: Vicious Slash -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(13), CrsImp-Dmg/EndRdx(13), CrsImp-Dmg/Rchg(15), CrsImp-Acc/Dmg/Rchg(15)
Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(19)
Level 8: Fearsome Stare -- SphIns-%ToHit(A), SphIns-Acc/ToHitDeb(21), SphIns-Acc/Rchg(21), SphIns-ToHitDeb/EndRdx/Rchg(23), SphIns-Acc/EndRdx/Rchg(23)
Level 10: Unkindness -- PstBls-Dmg/Rng(A), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rchg(25), PstBls-Dam%(27), PstBls-Acc/Dmg/EndRdx(27), AchHee-ResDeb%(29)
Level 12: Super Speed -- Run-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 16: Spot Prey -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(31), RechRdx-I(37)
Level 18: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(31), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprAscoft-EndRdx/Rchg(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), FuroftheG-ResDeb%(48)
Level 20: Rending Flurry -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(34), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg(37), CaltoArm-EndRdx/Dmg/Rchg(37), CaltoArm-Acc/Dmg/Rchg(39)
Level 26: Stealth -- LucoftheG-Def/Rchg+(A)
Level 28: Blood Craze -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(39), DctWnd-EndRdx/Rchg(39), DctWnd-Heal/Rchg(40), DctWnd-Heal/EndRdx/Rchg(40)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40), UnbGrd-Max HP%(42)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42)
Level 38: Feral Charge -- Hct-Acc/Dmg/Rchg(A), FrcFdb-Rechg%(43), TchofDth-Dam%(43), Hct-Dam%(43), SprAscoft-Rchg/+Dmg%(45), SprBlsCol-Rchg/HoldProc(45)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(46)
Level 44: Call Hawk -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(46), Dcm-Dmg/Rchg(46), Dcm-Acc/EndRdx/Rchg(48), Dcm-Acc/Dmg/Rchg(48)
Level 47: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 49: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(50), ExpRnf-Dmg/EndRdx(50), ExpRnf-Acc/Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Blood Frenzy
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------

 

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|-------------------------------------------------------------------|

 

 

 

Edited by FallenDice
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At first sight, you'll get slightly better rchg by slotting 4 x Cloud Senses in Living Shadows. If you devote 5 slots as you did, you can get two dmg procs there. On Dark Grasp, you're missing either a shitload of dmg if you proc it to the gills or 2.5% rchg if you used a Basilisk's Gaze x4, can make up for the s/l def with different slotting in Vicious Slash. Personally, I never take Haunt because it is of no use for me, I much prefer the AoE hold which, at permadom lvls should have enough rchg to be used often enough. I also tend to favor Leaderhip since Maneuvers gives me freedom to slot attacks in a different way instead of depending on sets for the s/l def cap and Tactics sorts any to hit issues. The combo is awesome and your build should do the job, still, I'd change a few things around as mentioned. This is closer to what I'd do, can't access my build atm, I got a few more purples and I think I skipped Unkindness (I think), still, this build is enough for permadom and Ageless will sort all your end issues. Softcapped to Nrg dmg too 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Savage Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Acc/Rchg(3), BslGaz-EndRdx/Rchg/Hold(5), NrnSht-Dam%(5), GldJvl-Dam%(45)
Level 1: Call Swarm -- Empty(A)
Level 2: Living Shadows -- CldSns-%Dam(A), CldSns-Acc/EndRdx/Rchg(7), CldSns-Acc/ToHitDeb(7), CldSns-Acc/Rchg(9), PstBls-Dam%(9)
Level 4: Vicious Slash -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(13), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(15), TchofDth-Dam%(31)
Level 6: Possess -- CrcPrs-Conf%(A), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf(50)
Level 8: Fearsome Stare -- SphIns-%ToHit(A), SphIns-Acc/ToHitDeb(21), SphIns-Acc/Rchg(21), SphIns-ToHitDeb/EndRdx/Rchg(23), SphIns-Acc/EndRdx/Rchg(23)
Level 10: Unkindness -- PstBls-Dmg/Rng(A), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rchg(25), PstBls-Dam%(27), PstBls-Acc/Dmg/EndRdx(27), AchHee-ResDeb%(29)
Level 12: Super Speed -- Run-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Spot Prey -- GssSynFr--Build%(A), RechRdx-I(31)
Level 18: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(31), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprAscoft-EndRdx/Rchg(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprAscoft-Rchg/+Dmg%(48)
Level 20: Rending Flurry -- Arm-Dam%(A), Arm-Acc/Dmg/Rchg(34), Erd-%Dam(34), Obl-%Dam(34), FuroftheG-ResDeb%(36)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 26: Shadow Field -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(37), BslGaz-Acc/Rchg(37), BslGaz-EndRdx/Rchg/Hold(39)
Level 28: Blood Craze -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal(39), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(50)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), RctArm-ResDam(40), RctArm-ResDam/EndRdx(42), RctArm-ResDam/EndRdx/Rchg(50)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42)
Level 38: Feral Charge -- Hct-Acc/Dmg/Rchg(A), FrcFdb-Rechg%(43), TchofDth-Dam%(43), Hct-Dam%(43), SprBlsCol-Rchg/HoldProc(45)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(46)
Level 44: Call Hawk -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(46), Thn-Dmg/EndRdx(46), GldJvl-Dam%(48), CldSns-%Dam(48)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Blood Frenzy 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
------------

Edited by Nightmarer
Typos, typos everywhere
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Being chased by a wasp is the most complete sport practice!

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Aha, found it, this the build I am currently using on mine, so far loving it... but might change a couple things now after doing the previous one dammit:

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Savage Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(5), BslGaz-Acc/Rchg(7), BslGaz-EndRdx/Rchg/Hold(17)
Level 1: Call Swarm -- Empty(A)
Level 2: Maiming Slash -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(13), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(34), TchofDth-Dam%(21)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Living Shadows -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Acc/Dam/Rech(13)
Level 8: Fearsome Stare -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprDmnGrs-EndRdx/Rchg(9), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprDmnGrs-Rchg/Fiery Orb(43)
Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11)
Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(46), Rct-ResDam%(48)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Spot Prey -- GssSynFr--Build%(A)
Level 18: Heart of Darkness -- Arm-Dam%(A), Arm-Dmg/EndRdx(19), Arm-Dmg(19), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(31), FuroftheG-ResDeb%(34)
Level 20: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 22: Vicious Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(23), Hct-Dmg(23), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(40), TchofDth-Dam%(36)
Level 24: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46), Obl-Acc/Dmg/Rchg(46)
Level 26: Shadow Field -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(27), BslGaz-Acc/Rchg(27), BslGaz-EndRdx/Rchg/Hold(31)
Level 28: Blood Craze -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal(29), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(40)
Level 30: Boxing -- Empty(A)
Level 32: Possess -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprAscoft-EndRdx/Rchg(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), SprAscoft-Rchg/+Dmg%(50)
Level 35: Call Hawk -- Apc-Dmg/EndRdx(A), Apc-Dmg(36), Apc-Dam%(36), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(48), CldSns-%Dam(43)
Level 38: Feral Charge -- TchofDth-Dam%(A), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Acc/Dmg(39), TchofDth-Dmg/EndRdx(39), FrcFdb-Rechg%(40), ExpStr-Dam%(42)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), HO:Ribo(45)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 1: Blood Frenzy 
Level 1: Quick Form 
Level 50: Musculature Total Core Revamp 
Level 50: Ageless Partial Core Invocation 
------------

 

 

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Being chased by a wasp is the most complete sport practice!

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Thanks for sharing and the tips. The Proc thing is kind a new for me.  But the Ascendency of the Dominator proc would work in Feral Charge?

Slotting Cloud Senses - completely overlooked, good advice. 

Personaly im not a fan of taking fighting and leadership pools because of the end use and not wanting to rely on incarnet powers.  My other dilemma is i liked the pets and shadow field while leveling but something had to go,

Good tips i will try to evolve the build. 👍

Edited by FallenDice
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On 6/14/2020 at 2:58 PM, Nightmarer said:

Aha, found it, this the build I am currently using on mine, so far loving it... but might change a couple things now after doing the previous one dammit:

How do you manage end on that build? I assuming using incarnates right? 

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3 hours ago, mbre2006 said:

How do you manage end on that build? I assuming using incarnates right? 

Ageless sorts all end issues, on my build I got Ageless T3, will try getting T4 sometime but T3 is enough

Being chased by a wasp is the most complete sport practice!

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Hmm, depends on team composition but I usuallly open with possess + fearsome stare then living shadows - feral charge - heart of darkness and then depends, rending flurry, shadow field if recharged... I cycle the attacks differently. The only thing is that I pretty much always use Call Hawk on melee despte it being a ranged attack but basically possess + fearsome stare + living shadows and then it's a matter of getting in melee with feral charge.

 

I try to keep at least a couple dmg procs in the single target hold since those usually hit quite hard when procced but this build is way too tight on slots I'm afraid

Edited by Nightmarer

Being chased by a wasp is the most complete sport practice!

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2 hours ago, Nightmarer said:

I usuallly open with possess + fearsome stare then living shadows - feral charge - heart of darkness and then depends, rending flurry,

 

That's similar to what I use, although there is another good option:

Slot up Unkindness with two -Res procs (Achilles and Annihilation... the AA combo), and each has about a 50% chance to activate. It's not a bad option to stick that in before Living Shadows and boost the damage of the following AoEs, and it also sets you up with 2 stacks of Blood... then a full-distance Feral Charge takes you to 5 stacks, and Rending Flurry becomes 15' in radius.

On teams, using the Unkindness option is definitely better since -Res boosts everyone's damage. Soloing, you get a damage boost and a radius boost, so I think it's worth it, but you're also taking longer to go into the PBAoEs. You're still doing around 200 damage with Unkindness, though, so it's not a great loss.

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For a ST chain I use Unkindness -> Vicious Slash -> Call Hawk, Vicious and Hawk do crazy damage and Unkindness with -Res only boosts that further, something like 300 DPS. Call Swarm replaces Vicious if I need to range (for stuff like Warwolves running around and flyers).
Haunt does some really good damage as well so I think you're missing out not using that @Nightmarer.


@FallenDice As an alternative to S/L defense cap, you can get 27% defense to everything (or 20 if you want to also depend on Heart of Darkness) and you'll be practically capped after Fearsome Stare, then focus on Resistances. This is what I did and got 70% S/L, 50% energy resists.

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6 hours ago, Hopestar said:

For a ST chain I use Unkindness -> Vicious Slash -> Call Hawk, Vicious and Hawk do crazy damage and Unkindness with -Res only boosts that further, something like 300 DPS. Call Swarm replaces Vicious if I need to range (for stuff like Warwolves running around and flyers).
Haunt does some really good damage as well so I think you're missing out not using that @Nightmarer.

 

Nope, not really, not missing pretty much anything there except maybe a set mule. Plenty of powers in the combo that deal more dmg and are more useful.

Being chased by a wasp is the most complete sport practice!

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