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Build Request: Energy/Energy Brute!


Menelruin

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So yeah, I know Energy Melee is in desperate need of tweaking (which may be coming soon, fingers crossed!), but I'm a slave to the thematic first, stats second.  Funnily (or perhaps predictably) enough, that mega-build post someone was kind enough to put up had only ONE build for an Energy/Energy Brute!  Thankfully it was at least a flier, which also went well for my concept.  The build I've got now is pretty durable against anything other than Psi or Toxic, but doesn't have Taunt.  As a result, the lack of any way of getting the attention of crowds reliably (no Punchvoke, only Pokevoke on one thing at a time) means that his only real usefulness is holding an AV's attention.  It'd be NICE to deal some more damage, but I'd even settle for just being a decent quasi-tank with Taunt.  That said, I'm wondering if I'm just going to end up needing an updated build if and when they finally tweak Energy Melee.  Current build posted for reference.

 

EDIT:  Maybe it meant for Ball Lightning to be part of the attack chain, and not just a set mule?

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Energy Punch -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(5)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(7), Rct-Def(9), Ksm-ToHit+(9), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11)
Level 2: Bone Smasher -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(7), SprBrtFur-Rech/Fury(36), PndSlg-Acc/Dmg(37), PndSlg-Dmg/EndRdx(37), PndSlg-Dmg/Rchg(37)
Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(21)
Level 6: Dampening Field -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(13), Ags-ResDam(13), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(15)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(21)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Whirling Hands -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(25)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Energy Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31)
Level 18: Total Focus -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(31), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(33)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(29)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(34)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36)
Level 28: Energy Drain -- RedFrt-Def/Rchg(A), Rct-Def/Rchg(39), LucoftheG-Def/Rchg(39)
Level 30: Arcane Bolt -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40)
Level 32: Energy Transfer -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(42), PndSlg-Dmg/Rchg(42), SprBrtFur-Acc/Dmg(42), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43)
Level 35: Energize -- Prv-EndRdx/Rchg(A), Prv-Heal/Rchg/EndRdx(43), DctWnd-Heal/Rchg(45)
Level 38: Electrifying Fences -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46)
Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Dmg(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 49: Rune of Protection -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
Level 1: Brawl -- KntCmb-Acc/Dmg(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
Level 50: Agility Core Paragon 
------------

Edited by Menelruin
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My main on live was energy/energy and I went with a different kind of build. I've had all of the epic/patrons over the years. This one is a beast. But keep in mind I only use it for high level content. I know how to time the overload crash so my toggles don't drop. Note, this is not a tank, i'm basically using it for speed runs and burning down AV's in a team setting. When overload is down, i can pop demonic and barrier until it's up again, which isn't very long. I mostly use it for teaming and speed tf/trials. http://www.cohplanner.com/mids/download.php?uc=1471&c=667&a=1334&f=HEX&dc=78DA6594494F535114C7EF6B5F194B075A4A112A83424BA1A575581B157003B1098971471AB9622396E6B54D60E937704ADCA8609C13C5217E0012BF804BE3D2796270880B37F5F0FE7F0BB12F6D7EF7FECF39F79CF3CE7B6F7261D4BD72ECFC2165341F9DCB168BD347AC7249374C964BD9526E3EAFE4AA3B99182FE7CFD6CB326C5BA727F59CD6C9B1BCB66617B1E98061549FD6F962D574B86C655530333F3F971C5B28682B774EE7716E932D4E15B49EF1DACB099D9DD156F14CAEE0FEB72FE4F2B3FEB142EE5432B36849D26CB1A4ADC5B09411957FBDA17855E427977AB8B5B1D58A4BB5C9226D2A4710F4B582AD7E3200067DE0A3AD50C61A07193B288C9ACA8C0823C21058D74E86C14C5C2927629533A1ECD806D9BB509DE98A3BA045C918D834480E802BD5AE2ACE7AD61F64FD211F6AE909808FC5AB91391B7B91736BDF8C9C8EE6659CE95E226F81C7A5D616F8B85AD2D0E22932090E8F90097218EC9327C08B9C867708397D64ABD8FCACC7CF7AA6245780FE01FA0D904F056DB039DAD86B88BD46399327626DA74F3B6710DEE7B46D61CEC62DE8E0DC3AFCA66DDBE5257D60570BE906A31EF0994475DA43AFB83A7FE2DCE80F70F03BB9496E80F1753020FD469837720FF767F703F20E7917ECB94DDEE7BC25AE9B33E8BE895A7A6F904BE432B8F73A790DF4486C1F9FABBE2BD0F65C222F93171973017C2EDEFDCCD7BF86FA07BE919FC0C457F20BF9197C258821D688ADE2BCF40BF0975BA921BE81432FD1DB6BF14F3257F223CE18F940BE23DF83E9B7E41B3028F734C5F3527C26BACCFFDFF2788D92AA51D235CAFE1AE5408D326E56BF1F95891A6BC6A45114C3561A7DF2DE43A9AC3555BF1FCAE03760635B338C5EF4E83981BED677FAC7E0BFB9D3FF37E77D15F77555869E666D7F42DBEBBFA0DBE600

Edited by XFUNK
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15 minutes ago, XFUNK said:

My main on live was energy/energy and I went with a different kind of build. I've had all of the epic/patrons over the years. This one is a beast. But keep in mind I only use it for high level content. I know how to time the overload crash so my toggles don't drop. Note, this is not a tank, i'm basically using it for speed runs and burning down AV's in a team setting. When overload is down, i can pop demonic and barrier until it's up again, which isn't very long. I mostly use it for teaming and speed tf/trials. http://www.cohplanner.com/mids/download.php?uc=1471&c=667&a=1334&f=HEX&dc=78DA6594494F535114C7EF6B5F194B075A4A112A83424BA1A575581B157003B1098971471AB9622396E6B54D60E937704ADCA8609C13C5217E0012BF804BE3D2796270880B37F5F0FE7F0BB12F6D7EF7FECF39F79CF3CE7B6F7261D4BD72ECFC2165341F9DCB168BD347AC7249374C964BD9526E3EAFE4AA3B99182FE7CFD6CB326C5BA727F59CD6C9B1BCB66617B1E98061549FD6F962D574B86C655530333F3F971C5B28682B774EE7716E932D4E15B49EF1DACB099D9DD156F14CAEE0FEB72FE4F2B3FEB142EE5432B36849D26CB1A4ADC5B09411957FBDA17855E427977AB8B5B1D58A4BB5C9226D2A4710F4B582AD7E3200067DE0A3AD50C61A07193B288C9ACA8C0823C21058D74E86C14C5C2927629533A1ECD806D9BB509DE98A3BA045C918D834480E802BD5AE2ACE7AD61F64FD211F6AE909808FC5AB91391B7B91736BDF8C9C8EE6659CE95E226F81C7A5D616F8B85AD2D0E22932090E8F90097218EC9327C08B9C867708397D64ABD8FCACC7CF7AA6245780FE01FA0D904F056DB039DAD86B88BD46399327626DA74F3B6710DEE7B46D61CEC62DE8E0DC3AFCA66DDBE5257D60570BE906A31EF0994475DA43AFB83A7FE2DCE80F70F03BB9496E80F1753020FD469837720FF767F703F20E7917ECB94DDEE7BC25AE9B33E8BE895A7A6F904BE432B8F73A790DF4486C1F9FABBE2BD0F65C222F93171973017C2EDEFDCCD7BF86FA07BE919FC0C457F20BF9197C258821D688ADE2BCF40BF0975BA921BE81432FD1DB6BF14F3257F223CE18F940BE23DF83E9B7E41B3028F734C5F3527C26BACCFFDFF2788D92AA51D235CAFE1AE5408D326E56BF1F95891A6BC6A45114C3561A7DF2DE43A9AC3555BF1FCAE03760635B338C5EF4E83981BED677FAC7E0BFB9D3FF37E77D15F77555869E666D7F42DBEBBFA0DBE600

Sweet, can't wait to get home and check this out!  Thank you so much!  So I take it this build focuses more on DPS then?

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1 minute ago, Menelruin said:

Sweet, can't wait to get home and check this out!  Thank you so much!  So I take it this build focuses more on DPS then?

a little. melt armor - fireball, pyronic judgement, ET, total focus/bonesmasher and never dying from overload being up. I had 10k hours on nrg/nrg on live.  This thing blasts through team content

 

 

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New to brutes and melee in general. I started with a sav/dark (l17), then fell in love with EM/EA (mainly because of the concept... currently at L30).

thanks for this. I'll use this as a guide... since I see expensive purple IOs in it... as I level up. 😃

Update:
I'm slowly getting the much needed slots for my bloke, so slotting is becoming more complicated. So many IOs to choose from 😃
I find myself debating whether I should slot a power with an IO with a fitting sounding title (i.e. touch of death to Energy Transfer, Pounding Slugfest to Barrage, Focused Smite to Total Focus, etc.) without taking into consideration the set bonuses or level limits they have. But that's just me being petty 😃

Also, as I do with other ATs, I tend to make use of their inherent power. Energy Melee seems to be disorient and stun, so I've been working around that. (I mean they put it there for a reason... like Kb in Energy blast). So I have a bit of Disorient in most of his attacks. He's not the hardest hitting nor the sturdiest, but it's funny to watch him knock the senses out of his foes. Very enjoyable he is. Thanks again for the guide.

Quick question.
On set bonuses now... I'm thinking of 6-slotting the entire set of Numina vs Preventive. Which set do you guys think comes out better?

Edited by Six Six
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