Xanatos Posted July 19, 2020 Share Posted July 19, 2020 Not a bad start, Camel! Good mix of +HP and+rech in that build! I had a play around with it and made some changes: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural TankerPrimary Power Set: Super ReflexesSecondary Power Set: Energy MeleePower Pool: SpeedPower Pool: LeapingPower Pool: FightingAncillary Pool: Energy Mastery Hero Profile:Level 1: Focused Fighting -- ShlWal-Def(A), ShlWal-Def/EndRdx(3), ShlWal-Def/EndRdx/Rchg(3), ShlWal-ResDam/Re TP(5), ShlWal-Def/Rchg(46), ShlWal-EndRdx/Rchg(48)Level 1: Barrage -- Hct-Dmg(A), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(17), Hct-Dmg/EndRdx(19), Hct-Dam%(19)Level 2: Focused Senses -- ShlWal-Def(A), ShlWal-Def/EndRdx(5), ShlWal-Def/EndRdx/Rchg(7), ShlWal-Def/Rchg(7)Level 4: Bone Smasher -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(21), SprGntFis-Acc/Dmg/Rchg(23), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(25), SprGntFis-Rchg/+Absorb(25)Level 6: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(29), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)Level 8: Practiced Brawler -- RechRdx-I(A)Level 10: Dodge -- Rct-ResDam%(A)Level 12: Taunt -- PrfZng-Taunt/Rchg(A)Level 14: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15), LucoftheG-Def/Rchg(45), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def/EndRdx/Rchg(46)Level 16: Whirling Hands -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37)Level 18: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43)Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 24: Boxing -- Empty(A)Level 26: Quickness -- Run-I(A)Level 28: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(29), AdjTrg-EndRdx/Rchg(31)Level 30: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(31), UnbGrd-Max HP%(31), Ags-Psi/Status(33), ImpArm-ResPsi(34), UnbGrd-ResDam/EndRdx(42)Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48)Level 35: Energy Transfer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(42)Level 38: Total Focus -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40)Level 41: Super Speed -- WntGif-ResSlow(A)Level 44: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45)Level 47: Physical Perfection -- PrfShf-End%(A)Level 49: Energy Torrent -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(50), Rgn-Dmg/Rchg(50)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Defense Amplifier Level 4: Kinetic Dampener Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(11), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(9), PrfShf-End%(9), PwrTrns-+Heal(50)Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Melee Core Embodiment Level 50: Resilient Core Paragon Level 50: Barrier Core Epiphany ------------ Main thing was removing some of the redundancies, and putting the tanker ATO into TF so you can reliably double-stack it. Here's how the numbers look (with barrier's 2m bonus added): If you didn't want Barrier, you could just go with Rebirth and buy the P2W def/res buffs to put you in the same ballpark. Speaking of the P2W. Here's how those Barrier numbers look with the P2W buffs added, and the Kinetic Dampener added: And here's how THEY look with Melee Hybrid switched on: Not bad! You could probably expect another 6.7% res from frequent triple stacking of the ATO, plus another 5% res from base buffs, for a total of 11.7% extra res. That should put your res to everything at 85% minimum for the super hard fights like Rularuu/Recluse/Crimson Prototype/Tyrant. (Or let you keep the above numbers and switch out for Rebirth. Which is probably wiser.) City of Heroes Class of 2001. Link to comment Share on other sites More sharing options...
Sovera Posted August 20, 2020 Share Posted August 20, 2020 On 7/15/2020 at 4:30 AM, Camel said: Yes. 😎 Did you get to try it against a pylon, Camel? - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
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