Zeraphia Posted June 26, 2020 Posted June 26, 2020 (edited) I'd really like to be able to create Macro Images with the powers to display the cooldown time that the power has. I don't necessarily mean it actually displays like "14 sec remaining" like normal powers, but to have the macro slowly become bright again like a normal power would as an option with macroing would be very nice. I am also aware you can just create a power and the macro as it is right now, but the power still has to retain its original icon appearance. If the first could not be done, creating a system that allows for macros to display with the "14 sec" remaining option with normal powers would be nice. I understand how this could be tricky though with macros that do more than one action at a time, and it may not be able to work with say two powers at once or a power with an emote, but I'd still use this macroing feature to actually have the icons that I personally want to see for the powers. Although if this feature exists somehow as a mod or something in the addons, please let me know! Edited June 26, 2020 by Zeraphia 5
Vanden Posted June 26, 2020 Posted June 26, 2020 (edited) I'm sure it would take some work, but it would be pretty great if it could be done. Edited June 26, 2020 by Vanden 2 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Parabola Posted June 27, 2020 Posted June 27, 2020 (edited) Yeah this would be great. As you say the problem would be that a macro can be linked to more than one power or function. There must be a way it could be implemented though. Maybe by creating a 'macro_image_cooldown' function with an extra argument where you specify the power that drives the cooldown displayed as well as the image to use in the first place. Edit: Sorry op, I've just seen the title of this topic and realised I've suggested exactly what you were suggesting anyway. It's early in the morning here and I'm clearly not up to speed yet! Edited June 27, 2020 by parabola 1
ImpousVileTerror Posted June 27, 2020 Posted June 27, 2020 I think the way it could be programmed is by the player defining how long the Recharge is in the macro itself. So, for example: /Macro_Image_Recharge "EnergyManipulation_ConservePower" "240" "Stim" "powerexecname Recovery Serum$$e self-medicates." That would create a Macro with the name "Stim" and an icon of Converse Power, and it would activate the P2W Temp Power of Recovery Serum while sending an Emote, and would display a cooldown of 4 minutes (240 seconds). The player would need to maintain their own Macro Cooldown numbers, though, since I very much doubt that such a command could dynamically adjust its Cooldown based on Recharge Time Buffs, let alone Recharge Time Slotting in the Powers that the Macro calls on, especially since a Macro may call on multiple Powers. 1
Parabola Posted June 27, 2020 Posted June 27, 2020 4 minutes ago, ImpousVileTerror said: The player would need to maintain their own Macro Cooldown numbers, though, since I very much doubt that such a command could dynamically adjust its Cooldown based on Recharge Time Buffs, let alone Recharge Time Slotting in the Powers that the Macro calls on, especially since a Macro may call on multiple Powers. Even if you were able to maintain your exact cooldown numbers as soon as you were hit with a recharge buff/debuff it would all go out the window though. 1
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