Ry Posted July 1, 2020 Posted July 1, 2020 (edited) Bot's Mastermind has some model options Beam Rifle can't have. Beam Rifle has some model options Bots Mastermind's can't have. *But why?* Seriously, I never quite understood this back in the day. I know its not a massive priority, heck, I don't even know if this particular issue has been answered and if I'm kicking a dead horse. Either way, I'd love to have all the rifle options for both powersets. I won't go angry bull frog if we don't, but I think its something to consider. 🙂 Edited July 1, 2020 by Ry 5
biostem Posted July 1, 2020 Posted July 1, 2020 Not only would I proliferate all beam rifle weapon models between Bots Masterminds and the Beam Rifle set proper, but I'd go as far as also sharing the Assault Rifle models... 3
Chance Jackson Posted July 1, 2020 Posted July 1, 2020 49 minutes ago, biostem said: Not only would I proliferate all beam rifle weapon models between Bots Masterminds and the Beam Rifle set proper, but I'd go as far as also sharing the Assault Rifle models... THIS right here 1
Ry Posted July 1, 2020 Author Posted July 1, 2020 I'll have to disagree with that one, personally. But that's me, mainly because I think it'd be easier to do the Beam Rifle thing rather than attached the beam powers to Assault Rifle and vice versa. Plus I'm old fashioned and cranky and want my bullets out my gun and lasers out my beam rifle! *waves cane*
biostem Posted July 1, 2020 Posted July 1, 2020 Just now, Ry said: I'll have to disagree with that one, personally. But that's me, mainly because I think it'd be easier to do the Beam Rifle thing rather than attached the beam powers to Assault Rifle and vice versa. Plus I'm old fashioned and cranky and want my bullets out my gun and lasers out my beam rifle! *waves cane* I see no reason why it really matters what your "beam rifle" looks like, especially if you consider that dual pistols has some very non-ballistic-looking options available. More options is better, IMO, and if you don't like a particular weapon model, just don't use it... 2 1
Communistpenguin Posted July 2, 2020 Posted July 2, 2020 Id really like beam rifle using a single sci-fi laser pistol... 1
MTeague Posted July 2, 2020 Posted July 2, 2020 1 1 Roster: MTeague's characters: The Good, The Bad, and The Gold
Ry Posted July 2, 2020 Author Posted July 2, 2020 3 hours ago, biostem said: I see no reason why it really matters what your "beam rifle" looks like, especially if you consider that dual pistols has some very non-ballistic-looking options available. More options is better, IMO, and if you don't like a particular weapon model, just don't use it... It matters because of the projectiles coming out of said weapon. Animations etc. But fair enough, more options is better. It just may make MORE work and the issue isn't even a massive concern anyways, I said so earlier. I don't know how complex it would or wouldn't be either way!
biostem Posted July 2, 2020 Posted July 2, 2020 1 hour ago, Ry said: It matters because of the projectiles coming out of said weapon. Animations etc. But fair enough, more options is better. It just may make MORE work and the issue isn't even a massive concern anyways, I said so earlier. I don't know how complex it would or wouldn't be either way! I'm confused - I'm just talking about the weapon model. Why would it be that difficult to simply swap-in the AR models into the selection of BR ones? They're held the same, and there are both long and short BR models already... 1
Ry Posted July 2, 2020 Author Posted July 2, 2020 They're held the same way sure but the animations are different and it might be janky with some AR models, I dunno. Maybe it would be easy? Who knows! 😮
Chance Jackson Posted July 2, 2020 Posted July 2, 2020 6 minutes ago, Ry said: They're held the same way sure but the animations are different and it might be janky with some AR models, I dunno. Maybe it would be easy? Who knows! 😮 the animations should be tied to the powers not the gun models iirc 1
MTeague Posted July 2, 2020 Posted July 2, 2020 (edited) 6 minutes ago, Chance Jackson said: the animations should be tied to the powers not the gun models iirc well, yes and no. You're GOING to stand differently with a full on rifle and use two hands (unless your name is Salvatore....) vs you could easily one-hand a beam pistol (assuming the pistol didn't have large amounts of kickback). If there was some kind of kickback somehow, you'd still stand differently to put both hands on a pistol vs both hands on a rifle. And as much as possible, you want the beam to actually LOOK like it's coming from the tip of the rifle / pistol. If it started a very very short distance from the muzzle it could still be plausible, but the beam should never start a foot to the right/left of the pistol, etc. Edit but I guess the beam ITSELF... as long as the point of origin is plausible... yes, the kind of gun wouldn't matter. Edited July 2, 2020 by MTeague 1 Roster: MTeague's characters: The Good, The Bad, and The Gold
Virtual Green Posted July 7, 2020 Posted July 7, 2020 Could we also get the Beam/Robotics rifles ported over to Assault/Mercenaries rifles? I'd really love for my AR Blaster to have access to the Resistance AK.. 2
Rad Posted July 8, 2020 Posted July 8, 2020 Some models are already shared between AR and BR thus work with both animations, so I don't see why the rest ot them cannot be shared. Also, as a AR wielder I am looking at that AK looking beamer with great jealousy. Need that one! Asked for the Resistance Rifle back in September so my hopes are small though. 2
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