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Posted

i heard DP was bug atm, no ?

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Posted

As DP is a mix of melee and range and your big attack  ( HOB ) is at Melee range I went with Range Defense cap when needed and Smash Lethal Defense cap for hail of bullets.  
 

You could go SL resist cap, but I am all or nothing.. Defense cap means 1 in 13 hits will come in.. With Aggro cap you will have mobs standing around until killed. 

Energize should be reslotted up a bit. 

 

But this is a quick build to get in in the ball park I am positive someone will now jump in and fix it up..

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

9173723021: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)
Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(17)
Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31)
Level 4: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31), SuddAcc--KB/+KD(37)
Level 6: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(19)
Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21)
Level 10: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), RctRtc-Pcptn(13)
Level 12: Swap Ammo 
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17)
Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(19)
Level 18: Executioner's Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(39)
Level 22: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(36), Pnc-Heal/+End(42)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 26: Bullet Rain -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(37), Bmbdmt-Acc/Rech/End(48), Bmbdmt-Dam/Rech(42), Bmbdmt-Acc/Dam/Rech(40)
Level 28: Suppressive Fire -- Empty(A), Empty(40)
Level 30: Power Boost -- RechRdx-I(A)
Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(33)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(42), GssSynFr--Build%(43)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(50)
Level 44: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46)
Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Web Envelope -- GrvAnc-Hold%(A), GrvAnc-Acc/Immob/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance 
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23)
Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod/EndRdx(39)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 4: Ninja Run 
Level 50: Ageless Core Epiphany 
Level 1: Quick Form 
Level 50: Musculature Total Core Revamp 
Level 12: Chemical Ammunition 
Level 12: Cryo Ammunition 
Level 12: Incendiary Ammunition 
------------

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