Saikochoro Posted July 17, 2020 Posted July 17, 2020 (edited) So, I got really into energy aura in the last month and made a post in the scrapper forums why there are so few scrappers taking EA. During the discussion I was told about how strong SR can be on tankers. In my quest to see theoretically how strong energy aura might be able to be I put together an MA/SR build for tankers to export totals for set bonuses that I thought could be pretty close to what I could use on EA. However, in putting that build together I saw how strong MA/SR can be and decided to make one using the build I put together. Here is the build: Capped positionals (of course), very high resistances with rune (respectable without), and 12 seconds short of perma hasten. Quote Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Tank Lee: Level 50 Mutation TankerPrimary Power Set: Super ReflexesSecondary Power Set: Martial ArtsPower Pool: FightingPower Pool: LeapingPower Pool: SorceryPower Pool: Speed Hero Profile:Level 1: Focused Fighting -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(3), LucoftheG-Def:50(3)Level 1: Thunder Kick -- Empty(A)Level 2: Focused Senses -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Def:40(5), GifoftheA-Def/EndRdx:40(5), GifoftheA-EndRdx/Rchg:40(7), GifoftheA-Def/EndRdx/Rchg:40(7), GifoftheA-Run+:40(9)Level 4: Storm Kick -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(13), SprMghoft-Acc/Dmg/Rchg:50(15), SprMghoft-Dmg/EndRdx/Rchg:50(15), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(17), SprMghoft-Rchg/Res%:50(17)Level 6: Cobra Strike -- TchofDth-Acc/Dmg:40(A), TchofDth-Dmg/EndRdx:40(19), TchofDth-Dmg/Rchg:40(19), TchofDth-Acc/Dmg/EndRdx:40(21), TchofDth-Dmg/EndRdx/Rchg:40(21), TchofDth-Dam%:40(23)Level 8: Agile -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Def:40(23), GifoftheA-Def/EndRdx/Rchg:40(25), GifoftheA-Def/Rchg:40(25), GifoftheA-EndRdx/Rchg:40(27), GifoftheA-Run+:40(27)Level 10: Practiced Brawler -- EndRdx-I:50(A)Level 12: Dodge -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Def:40(29), GifoftheA-Def/EndRdx:40(29), GifoftheA-EndRdx/Rchg:40(31), GifoftheA-Def/EndRdx/Rchg:40(31), GifoftheA-Run+:40(31)Level 14: Evasion -- GifoftheA-Def:40(A), GifoftheA-Def/EndRdx:40(33), GifoftheA-Run+:40(33), GifoftheA-Def/EndRdx/Rchg:40(33), GifoftheA-EndRdx/Rchg:40(50)Level 16: Boxing -- Empty(A)Level 18: Tough -- TtnCtn-ResDam:50(A), TtnCtn-ResDam/EndRdx:50(34), TtnCtn-ResDam/Rchg:50(34), TtnCtn-ResDam/EndRdx/Rchg:50(34), GldArm-3defTpProc:50(36), StdPrt-ResDam/Def+:30(36)Level 20: Combat Jumping -- Rct-ResDam%:50(A), ShlWal-ResDam/Re TP:50(36)Level 22: Focus Chi -- GssSynFr--Build%:50(A)Level 24: Lucky -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Def:40(37), GifoftheA-Def/EndRdx:40(37), GifoftheA-EndRdx/Rchg:40(37), GifoftheA-Def/EndRdx/Rchg:40(39), GifoftheA-Run+:40(39)Level 26: Quickness -- Run-I:50(A)Level 28: Crippling Axe Kick -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(39), SprGntFis-Acc/Dmg/Rchg:50(40), SprGntFis-Dmg/EndRdx/Rchg:50(40), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(40), SprGntFis-Rchg/+Absorb:50(42)Level 30: Spirit Ward -- Empty(A)Level 32: Arcane Bolt -- Empty(A)Level 35: Rune of Protection -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(42), UnbGrd-Rchg/ResDam:50(42), UnbGrd-EndRdx/Rchg:50(43), UnbGrd-ResDam/EndRdx/Rchg:50(43), UnbGrd-Max HP%:50(43)Level 38: Dragon's Tail -- Arm-Dmg:50(A), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(45), Arm-Dmg/EndRdx:50(45), Arm-Dam%:50(46), FuroftheG-ResDeb%:50(46)Level 41: Eagles Claw -- Hct-Dmg:50(A), Hct-Acc/Dmg/Rchg:50(46), Hct-Acc/Rchg:50(48), Hct-Dmg/EndRdx:50(48), Hct-Dam%:50(48), TchofDth-Dam%:40(50)Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)Level 47: Super Jump -- Empty(A)Level 49: Warrior's Provocation -- Empty(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(9), Pnc-Heal/+End:50(11)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(11), PrfShf-EndMod/Rchg:50(13)------------------------ Now here are the totals. First set is with rune of protection on (50% uptime) as well as the defense/tanker ATO resistance proc bonuses on storm kick (no incarnates and not taking into account scaling resistances): Now, the totals when rune is off and storm kick bonuses/tanker ATO resistance proc bonus is off (no incarnates and not taking into account scaling resistances): What do you guys think? Still going to need to probably carry around some greens. Or maybe I can take the rebirth destiny for healing when I need it. Edited July 17, 2020 by Saikochoro
Bill Z Bubba Posted July 17, 2020 Posted July 17, 2020 (edited) SR on tanks.... it's just freakin beautiful. "Hi, there. I'm here to never die. Tank LR in max diff MLTF? Sure. Sit in a max aggro spawn of max diff Khels in ITF? Sure. No problem. Oh wait, it's rularuu! They can kill me! Yea... only if I don't fight back." The thing about SR... those base numbers? Yea, they're great. But it's when you're sitting at 30-40% health that SR suddenly becomes immortal. Edited July 17, 2020 by Bill Z Bubba 1
Saikochoro Posted July 17, 2020 Author Posted July 17, 2020 How much resistance does the scaling add as you go down in health? Does anyone know? I was wondering with a good base, and especially with rune up, if they can cap out.
Yomo Kimyata Posted July 17, 2020 Posted July 17, 2020 I would have gone with Agile Lee. He can join The Fabulous Lee Family SG on Excelsior! Who run Bartertown?
Bill Z Bubba Posted July 17, 2020 Posted July 17, 2020 31 minutes ago, Saikochoro said: How much resistance does the scaling add as you go down in health? Does anyone know? I was wondering with a good base, and especially with rune up, if they can cap out. Scaling resist proc goes from 0% to 13% at 0% health. SR passives start at 60% health and go to 60% DR at 0% health. Damnit, I had both equations in a notepad recently but can't find it! 1
Saikochoro Posted July 17, 2020 Author Posted July 17, 2020 18 minutes ago, Bill Z Bubba said: Scaling resist proc goes from 0% to 13% at 0% health. SR passives start at 60% health and go to 60% DR at 0% health. Damnit, I had both equations in a notepad recently but can't find it! So then my tank will definitely have capped resists at low health. Awesome!
Bill Z Bubba Posted July 18, 2020 Posted July 18, 2020 3 hours ago, Saikochoro said: So then my tank will definitely have capped resists at low health. Awesome! Especially when you're stacking that tank +res AT IO proc on top of everything else.
Coyote Posted July 18, 2020 Posted July 18, 2020 4 hours ago, Yomo Kimyata said: I would have gone with Agile Lee. He can join The Fabulous Lee Family SG on Excelsior! I would have gone with Enter the Tank 😉 1
Saikochoro Posted July 18, 2020 Author Posted July 18, 2020 (edited) 6 minutes ago, Coyote said: I would have gone with Enter the Tank 😉 Or Tank of Death. You guys are making me question my name. Even so, I think I’ll keep it. Edited July 18, 2020 by Saikochoro
Werner Posted July 18, 2020 Posted July 18, 2020 4 hours ago, Bill Z Bubba said: Scaling resist proc goes from 0% to 13% at 0% health. I think it's 3% to 13% at 0% health, 3% fixed, 10% scaling. 1
Bill Z Bubba Posted July 18, 2020 Posted July 18, 2020 33 minutes ago, Werner said: I think it's 3% to 13% at 0% health, 3% fixed, 10% scaling. Correct. This is what I get for losin notes!
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