Jump to content

Recommended Posts

Posted (edited)

So, I got really into energy aura in the last month and made a post in the scrapper forums why there are so few scrappers taking EA.  During the discussion I was told about how strong SR can be on tankers.  In my quest to see theoretically how strong energy aura might be able to be I put together an MA/SR build for tankers to export totals for set bonuses that I thought could be pretty close to what I could use on EA.  However, in putting that build together I saw how strong MA/SR can be and decided to make one using the build I put together.

 

Here is the build:  Capped positionals (of course), very high resistances with rune (respectable without), and 12 seconds short of perma hasten.

Quote

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Tank Lee: Level 50 Mutation Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Speed

Hero Profile:
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(3), LucoftheG-Def:50(3)
Level 1: Thunder Kick -- Empty(A)
Level 2: Focused Senses -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Def:40(5), GifoftheA-Def/EndRdx:40(5), GifoftheA-EndRdx/Rchg:40(7), GifoftheA-Def/EndRdx/Rchg:40(7), GifoftheA-Run+:40(9)
Level 4: Storm Kick -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(13), SprMghoft-Acc/Dmg/Rchg:50(15), SprMghoft-Dmg/EndRdx/Rchg:50(15), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(17), SprMghoft-Rchg/Res%:50(17)
Level 6: Cobra Strike -- TchofDth-Acc/Dmg:40(A), TchofDth-Dmg/EndRdx:40(19), TchofDth-Dmg/Rchg:40(19), TchofDth-Acc/Dmg/EndRdx:40(21), TchofDth-Dmg/EndRdx/Rchg:40(21), TchofDth-Dam%:40(23)
Level 8: Agile -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Def:40(23), GifoftheA-Def/EndRdx/Rchg:40(25), GifoftheA-Def/Rchg:40(25), GifoftheA-EndRdx/Rchg:40(27), GifoftheA-Run+:40(27)
Level 10: Practiced Brawler -- EndRdx-I:50(A)
Level 12: Dodge -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Def:40(29), GifoftheA-Def/EndRdx:40(29), GifoftheA-EndRdx/Rchg:40(31), GifoftheA-Def/EndRdx/Rchg:40(31), GifoftheA-Run+:40(31)
Level 14: Evasion -- GifoftheA-Def:40(A), GifoftheA-Def/EndRdx:40(33), GifoftheA-Run+:40(33), GifoftheA-Def/EndRdx/Rchg:40(33), GifoftheA-EndRdx/Rchg:40(50)
Level 16: Boxing -- Empty(A)
Level 18: Tough -- TtnCtn-ResDam:50(A), TtnCtn-ResDam/EndRdx:50(34), TtnCtn-ResDam/Rchg:50(34), TtnCtn-ResDam/EndRdx/Rchg:50(34), GldArm-3defTpProc:50(36), StdPrt-ResDam/Def+:30(36)
Level 20: Combat Jumping -- Rct-ResDam%:50(A), ShlWal-ResDam/Re TP:50(36)
Level 22: Focus Chi -- GssSynFr--Build%:50(A)
Level 24: Lucky -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Def:40(37), GifoftheA-Def/EndRdx:40(37), GifoftheA-EndRdx/Rchg:40(37), GifoftheA-Def/EndRdx/Rchg:40(39), GifoftheA-Run+:40(39)
Level 26: Quickness -- Run-I:50(A)
Level 28: Crippling Axe Kick -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(39), SprGntFis-Acc/Dmg/Rchg:50(40), SprGntFis-Dmg/EndRdx/Rchg:50(40), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(40), SprGntFis-Rchg/+Absorb:50(42)
Level 30: Spirit Ward -- Empty(A)
Level 32: Arcane Bolt -- Empty(A)
Level 35: Rune of Protection -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(42), UnbGrd-Rchg/ResDam:50(42), UnbGrd-EndRdx/Rchg:50(43), UnbGrd-ResDam/EndRdx/Rchg:50(43), UnbGrd-Max HP%:50(43)
Level 38: Dragon's Tail -- Arm-Dmg:50(A), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(45), Arm-Dmg/EndRdx:50(45), Arm-Dam%:50(46), FuroftheG-ResDeb%:50(46)
Level 41: Eagles Claw -- Hct-Dmg:50(A), Hct-Acc/Dmg/Rchg:50(46), Hct-Acc/Rchg:50(48), Hct-Dmg/EndRdx:50(48), Hct-Dam%:50(48), TchofDth-Dam%:40(50)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 47: Super Jump -- Empty(A)
Level 49: Warrior's Provocation -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(9), Pnc-Heal/+End:50(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(11), PrfShf-EndMod/Rchg:50(13)
------------
------------

 

Now here are the totals.  First set is with rune of protection on (50% uptime) as well as the defense/tanker ATO resistance proc bonuses on storm kick (no incarnates and not taking into account scaling resistances):

image.png.a4b7f69087a1fa9d9aceb6b6373fd023.png

 

Now, the totals when rune is off and storm kick bonuses/tanker ATO resistance proc bonus is off (no incarnates and not taking into account scaling resistances):

image.png.88f3b4f322252ed3c19bba5f13087f26.png

 

What do you guys think?  Still going to need to probably carry around some greens.  Or maybe I can take the rebirth destiny for healing when I need it.

Edited by Saikochoro
Posted (edited)

SR on tanks.... it's just freakin beautiful.

 

"Hi, there. I'm here to never die. Tank LR in max diff MLTF? Sure. Sit in a max aggro spawn of max diff Khels in ITF? Sure. No problem. Oh wait, it's rularuu! They can kill me! Yea... only if I don't fight back."

 

The thing about SR... those base numbers? Yea, they're great. But it's when you're sitting at 30-40% health that SR suddenly becomes immortal.

Edited by Bill Z Bubba
  • Like 1
Posted

How much resistance does the scaling add as you go down in health? Does anyone know?


I was wondering with a good base, and especially with rune up, if they can cap out. 

Posted
31 minutes ago, Saikochoro said:

How much resistance does the scaling add as you go down in health? Does anyone know?


I was wondering with a good base, and especially with rune up, if they can cap out. 

Scaling resist proc goes from 0% to 13% at 0% health.

SR passives start at 60% health and go to 60% DR at 0% health.

 

Damnit, I had both equations in a notepad recently but can't find it!

  • Thanks 1
Posted
18 minutes ago, Bill Z Bubba said:

Scaling resist proc goes from 0% to 13% at 0% health.

SR passives start at 60% health and go to 60% DR at 0% health.

 

Damnit, I had both equations in a notepad recently but can't find it!

So then my tank will definitely have capped resists at low health. Awesome!

Posted
3 hours ago, Saikochoro said:

So then my tank will definitely have capped resists at low health. Awesome!

Especially when you're stacking that tank +res AT IO proc on top of everything else.

Posted
4 hours ago, Yomo Kimyata said:

I would have gone with Agile Lee.  He can join The Fabulous Lee Family SG on Excelsior!

 

I would have gone with Enter the Tank 😉

  • Like 1
Posted (edited)
6 minutes ago, Coyote said:

 

I would have gone with Enter the Tank 😉

Or Tank of Death. 
 

You guys are making me question my name. Even so, I think I’ll keep it. 

Edited by Saikochoro
Posted
4 hours ago, Bill Z Bubba said:

Scaling resist proc goes from 0% to 13% at 0% health.

I think it's 3% to 13% at 0% health, 3% fixed, 10% scaling.

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...