Saikochoro Posted July 17, 2020 Posted July 17, 2020 (edited) So, I got really into energy aura in the last month and made a post in the scrapper forums why there are so few scrappers taking EA. During the discussion I was told about how strong SR can be on tankers. In my quest to see theoretically how strong energy aura might be able to be I put together an MA/SR build for tankers to export totals for set bonuses that I thought could be pretty close to what I could use on EA. However, in putting that build together I saw how strong MA/SR can be and decided to make one using the build I put together.  Here is the build: Capped positionals (of course), very high resistances with rune (respectable without), and 12 seconds short of perma hasten. Quote Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Tank Lee: Level 50 Mutation TankerPrimary Power Set: Super ReflexesSecondary Power Set: Martial ArtsPower Pool: FightingPower Pool: LeapingPower Pool: SorceryPower Pool: Speed Hero Profile:Level 1: Focused Fighting -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(3), LucoftheG-Def:50(3)Level 1: Thunder Kick -- Empty(A)Level 2: Focused Senses -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Def:40(5), GifoftheA-Def/EndRdx:40(5), GifoftheA-EndRdx/Rchg:40(7), GifoftheA-Def/EndRdx/Rchg:40(7), GifoftheA-Run+:40(9)Level 4: Storm Kick -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(13), SprMghoft-Acc/Dmg/Rchg:50(15), SprMghoft-Dmg/EndRdx/Rchg:50(15), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(17), SprMghoft-Rchg/Res%:50(17)Level 6: Cobra Strike -- TchofDth-Acc/Dmg:40(A), TchofDth-Dmg/EndRdx:40(19), TchofDth-Dmg/Rchg:40(19), TchofDth-Acc/Dmg/EndRdx:40(21), TchofDth-Dmg/EndRdx/Rchg:40(21), TchofDth-Dam%:40(23)Level 8: Agile -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Def:40(23), GifoftheA-Def/EndRdx/Rchg:40(25), GifoftheA-Def/Rchg:40(25), GifoftheA-EndRdx/Rchg:40(27), GifoftheA-Run+:40(27)Level 10: Practiced Brawler -- EndRdx-I:50(A)Level 12: Dodge -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Def:40(29), GifoftheA-Def/EndRdx:40(29), GifoftheA-EndRdx/Rchg:40(31), GifoftheA-Def/EndRdx/Rchg:40(31), GifoftheA-Run+:40(31)Level 14: Evasion -- GifoftheA-Def:40(A), GifoftheA-Def/EndRdx:40(33), GifoftheA-Run+:40(33), GifoftheA-Def/EndRdx/Rchg:40(33), GifoftheA-EndRdx/Rchg:40(50)Level 16: Boxing -- Empty(A)Level 18: Tough -- TtnCtn-ResDam:50(A), TtnCtn-ResDam/EndRdx:50(34), TtnCtn-ResDam/Rchg:50(34), TtnCtn-ResDam/EndRdx/Rchg:50(34), GldArm-3defTpProc:50(36), StdPrt-ResDam/Def+:30(36)Level 20: Combat Jumping -- Rct-ResDam%:50(A), ShlWal-ResDam/Re TP:50(36)Level 22: Focus Chi -- GssSynFr--Build%:50(A)Level 24: Lucky -- LucoftheG-Def/Rchg+:50(A), GifoftheA-Def:40(37), GifoftheA-Def/EndRdx:40(37), GifoftheA-EndRdx/Rchg:40(37), GifoftheA-Def/EndRdx/Rchg:40(39), GifoftheA-Run+:40(39)Level 26: Quickness -- Run-I:50(A)Level 28: Crippling Axe Kick -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(39), SprGntFis-Acc/Dmg/Rchg:50(40), SprGntFis-Dmg/EndRdx/Rchg:50(40), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(40), SprGntFis-Rchg/+Absorb:50(42)Level 30: Spirit Ward -- Empty(A)Level 32: Arcane Bolt -- Empty(A)Level 35: Rune of Protection -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(42), UnbGrd-Rchg/ResDam:50(42), UnbGrd-EndRdx/Rchg:50(43), UnbGrd-ResDam/EndRdx/Rchg:50(43), UnbGrd-Max HP%:50(43)Level 38: Dragon's Tail -- Arm-Dmg:50(A), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(45), Arm-Dmg/EndRdx:50(45), Arm-Dam%:50(46), FuroftheG-ResDeb%:50(46)Level 41: Eagles Claw -- Hct-Dmg:50(A), Hct-Acc/Dmg/Rchg:50(46), Hct-Acc/Rchg:50(48), Hct-Dmg/EndRdx:50(48), Hct-Dam%:50(48), TchofDth-Dam%:40(50)Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)Level 47: Super Jump -- Empty(A)Level 49: Warrior's Provocation -- Empty(A)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(9), Pnc-Heal/+End:50(11)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(11), PrfShf-EndMod/Rchg:50(13)------------------------  Now here are the totals. First set is with rune of protection on (50% uptime) as well as the defense/tanker ATO resistance proc bonuses on storm kick (no incarnates and not taking into account scaling resistances):  Now, the totals when rune is off and storm kick bonuses/tanker ATO resistance proc bonus is off (no incarnates and not taking into account scaling resistances):  What do you guys think? Still going to need to probably carry around some greens. Or maybe I can take the rebirth destiny for healing when I need it. Edited July 17, 2020 by Saikochoro
Bill Z Bubba Posted July 17, 2020 Posted July 17, 2020 (edited) SR on tanks.... it's just freakin beautiful. Â "Hi, there. I'm here to never die. Tank LR in max diff MLTF? Sure. Sit in a max aggro spawn of max diff Khels in ITF? Sure. No problem. Oh wait, it's rularuu! They can kill me! Yea... only if I don't fight back." Â The thing about SR... those base numbers? Yea, they're great. But it's when you're sitting at 30-40% health that SR suddenly becomes immortal. Edited July 17, 2020 by Bill Z Bubba 1
Saikochoro Posted July 17, 2020 Author Posted July 17, 2020 How much resistance does the scaling add as you go down in health? Does anyone know? I was wondering with a good base, and especially with rune up, if they can cap out.Â
Yomo Kimyata Posted July 17, 2020 Posted July 17, 2020 I would have gone with Agile Lee. He can join The Fabulous Lee Family SG on Excelsior! Who run Bartertown? Â
Bill Z Bubba Posted July 17, 2020 Posted July 17, 2020 31 minutes ago, Saikochoro said: How much resistance does the scaling add as you go down in health? Does anyone know? I was wondering with a good base, and especially with rune up, if they can cap out. Scaling resist proc goes from 0% to 13% at 0% health. SR passives start at 60% health and go to 60% DR at 0% health.  Damnit, I had both equations in a notepad recently but can't find it! 1
Saikochoro Posted July 17, 2020 Author Posted July 17, 2020 18 minutes ago, Bill Z Bubba said: Scaling resist proc goes from 0% to 13% at 0% health. SR passives start at 60% health and go to 60% DR at 0% health. Â Damnit, I had both equations in a notepad recently but can't find it! So then my tank will definitely have capped resists at low health. Awesome!
Bill Z Bubba Posted July 18, 2020 Posted July 18, 2020 3 hours ago, Saikochoro said: So then my tank will definitely have capped resists at low health. Awesome! Especially when you're stacking that tank +res AT IO proc on top of everything else.
Coyote Posted July 18, 2020 Posted July 18, 2020 4 hours ago, Yomo Kimyata said: I would have gone with Agile Lee. He can join The Fabulous Lee Family SG on Excelsior!  I would have gone with Enter the Tank 😉 1
Saikochoro Posted July 18, 2020 Author Posted July 18, 2020 (edited) 6 minutes ago, Coyote said:  I would have gone with Enter the Tank 😉 Or Tank of Death.  You guys are making me question my name. Even so, I think I’ll keep it. Edited July 18, 2020 by Saikochoro
Werner Posted July 18, 2020 Posted July 18, 2020 4 hours ago, Bill Z Bubba said: Scaling resist proc goes from 0% to 13% at 0% health. I think it's 3% to 13% at 0% health, 3% fixed, 10% scaling. 1
Bill Z Bubba Posted July 18, 2020 Posted July 18, 2020 33 minutes ago, Werner said: I think it's 3% to 13% at 0% health, 3% fixed, 10% scaling. Correct. This is what I get for losin notes!
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