aethereal Posted July 20, 2020 Share Posted July 20, 2020 (edited) Right now, there's no way in the AE to have two or three AVs (or EBs) in the same spawn. You can do a little hack where you put only AVs (or EBs) in a custom enemy group and have a spawn of those, but then if the team that's fighting it is a large team (or has notoriety set to mimic a large team), you get a spawn of like 11 AVs which is a whole different thing. I would like to be able to say, "Fight an AV, but actually it's these particular named enemies, one of each." Let's face it, single AVs are not usually much of a challenge to a decent-sized team, and it would be very helpful for making a broad class of RP-oriented AE arcs. This does not seem to me that it would make farming any more efficient than it already is. Edited July 20, 2020 by aethereal 2 Link to comment Share on other sites More sharing options...
Vanden Posted July 20, 2020 Share Posted July 20, 2020 What AE really needs is to let us mark enemies in custom groups as "only one per spawn allowed," like Malta Sappers are. Then multiple AV or EB fights would be easy, by using custom groups like you said and having every enemy in that group be limited to one per spawn. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
aethereal Posted July 20, 2020 Author Share Posted July 20, 2020 Sure, that sounds like a good solution. Link to comment Share on other sites More sharing options...
Troo Posted July 20, 2020 Share Posted July 20, 2020 Seems reasonable. Any chance for abuse could be addressed by removing rewards for AVs in AE. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
aethereal Posted July 21, 2020 Author Share Posted July 21, 2020 15 hours ago, Troo said: Seems reasonable. Any chance for abuse could be addressed by removing rewards for AVs in AE. I mean, I wouldn't object. I don't know if there's anyone out there who is somehow getting really good value out of AVs in the AE, but my use of it is "we do an AE mission once every several weeks for roleplay reasons," whether it gives rewards or not is fairly extraneous to me. One thing I could imagine doing if farming is a concern is putting "advanced options" into an AE mission behind a flag that says "no rewards for this mission." So like, you check a box saying, "Don't worry about balance, I'll just forgo rewards" and then you can maybe put in more-customized enemies or actually choose where clickies go or something. Seems unlikely that there is enough interest in this to be worth the dev coding time, but if the only thing that's stopping them from easily dropping in more AE functionality is concern about farms, gating that additional functionality behind a flag that turns off rewards would be, for me at least, a good happy medium. 1 Link to comment Share on other sites More sharing options...
MunkiLord Posted July 21, 2020 Share Posted July 21, 2020 2 hours ago, aethereal said: I mean, I wouldn't object. I don't know if there's anyone out there who is somehow getting really good value out of AVs in the AE, but my use of it is "we do an AE mission once every several weeks for roleplay reasons," whether it gives rewards or not is fairly extraneous to me. One thing I could imagine doing if farming is a concern is putting "advanced options" into an AE mission behind a flag that says "no rewards for this mission." So like, you check a box saying, "Don't worry about balance, I'll just forgo rewards" and then you can maybe put in more-customized enemies or actually choose where clickies go or something. Seems unlikely that there is enough interest in this to be worth the dev coding time, but if the only thing that's stopping them from easily dropping in more AE functionality is concern about farms, gating that additional functionality behind a flag that turns off rewards would be, for me at least, a good happy medium. Min-maxers could get a lot out of this too, it'd be a great way to test builds and strategies. Love this idea. The Trevor Project Link to comment Share on other sites More sharing options...
ShardWarrior Posted July 21, 2020 Share Posted July 21, 2020 Love this idea! Link to comment Share on other sites More sharing options...
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