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Dark/DP Help


BrandX

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Working on a build.  I feel it can be better.  Help is appreciated.  Maybe see what I'm missing.  Trying to get good damage and mitigation.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

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Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dual Pistols
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Twilight Grasp -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(5), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(7), Pnc-Heal(9), Acc-I(9)
Level 1: Pistols -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(11), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(13), SprDfnBst-Acc/Dmg/EndRdx/Rchg(13), SprDfnBst-Rchg/Heal%(15)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Empty Clips -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(15), SprVglAss-Rchg/+Absorb(17), SprFrzBls-Acc/Dmg(17), SprFrzBls-Dmg/EndRdx(19)
Level 6: Howling Twilight -- Ann-Dmg/Rchg(A), Ann-ResDeb%(19), Empty(21), Empty(50), Empty(50)
Level 8: Shadow Fall -- ShlWal-Def/EndRdx(A), ShlWal-Def(21), ShlWal-ResDam/Re TP(23), LucoftheG-Def/Rchg+(23)
Level 10: Swap Ammo 
Level 12: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(27)
Level 14: Mystic Flight -- WntGif-ResSlow(A)
Level 16: Bullet Rain -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(27), SprVglAss-Acc/Dmg/EndRdx/Rchg(29), SprFrzBls-Acc/Dmg/Rchg(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31)
Level 18: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31), Rct-ResDam%(33)
Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-End/Res(A), GldArm-Res/Rech/End(36), GldArm-ResDam(36), GldArm-3defTpProc(36)
Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 28: Executioner's Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(39), AchHee-ResDeb%(40)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-EndRdx/Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(42)
Level 35: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(43), RechRdx-I(43)
Level 38: Hail of Bullets -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(46)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(48)
Level 44: Soul Drain -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(48), FuroftheG-Acc/Dmg/End/Rech(48), FuroftheG-ResDeb%(50)
Level 47: Soul Storm -- Empty(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 10: Chemical Ammunition 
Level 10: Cryo Ammunition 
Level 10: Incendiary Ammunition 
------------

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I went Dark/Dual Pistol/ Dark Mastery vs Soul Mastery.  I wanted pretty much everything Dark Mastery had to offer include Soul Transfer (sue me, it fits the concept).  

Anyway, the pros for your approach... You have a lot better resistances and slightly better defense than I managed.  I wasn't too worried about hard capping S/L resist though.  Still it is cool to see it here.  

I took Hasten because I love me some recharge.  It also happens to bring Piercing Rounds down to 4.2s recharge which makes it nice and neat with Pistols -> Executioner's Shot -> Pistols.  I didn't really do this for the most damage.  I did it for the debuff potential when stacked with standard ammo.   Piercing Rounds is fairly generic slotting of boring old Ragnarok plus Annihilation res debuff.  Pistols has Achilles' Heel.  All of that is intended to be used with Tar Patch where applicable.  

Darkest Night already has a nice damage debuff and chem rounds can raise it a bit more.  So that was another reason I decided not to push resistance too hard.  Perhaps not the best approach for what you want, but felt it was worth mentioning.  One of my goals was to use the Swap Ammo mechanic to fill in gaps as I felt I needed.  Conceptually it is fun and the debuff stacking isn't too horrible.  The damage isn't tops.  

Fearsome Stare is worth taking.  That plus Darkest Night is pretty massive to-hit debuffing.  Intuition Radial isn't a bad Alpha option either.  

 

At one point I dabbled around with Rune of Protection too.  

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Okay.  Made some changes.  Put a +RCH Proc in Executioner's Shot.  With the hope that it would go off, often enough, to keep Piercing Rounds recharging fast.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dual Pistols
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Twilight Grasp -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(5), Pnc-Heal/Rchg(7), Pnc-Heal/EndRedux/Rchg(7), Pnc-Heal(9), Acc-I(9)
Level 1: Pistols -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(11), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), GldJvl-Dam%(13), GldJvl-Dam/End/Rech(13), AchHee-ResDeb%(15)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Empty Clips -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(15), SprVglAss-Rchg/+Absorb(17), SprFrzBls-Acc/Dmg(17), SprFrzBls-Acc/Dmg/EndRdx(19)
Level 6: Howling Twilight -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(19), Ann-Acc/Dmg/EndRdx(21), Ann-Acc/Dmg/EndRdx/Rchg(50), Ann-ResDeb%(50)
Level 8: Shadow Fall -- ShlWal-Def/EndRdx(A), ShlWal-Def(21), ShlWal-ResDam/Re TP(23), LucoftheG-Def/Rchg+(23)
Level 10: Swap Ammo 
Level 12: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(27)
Level 14: Mystic Flight -- WntGif-ResSlow(A)
Level 16: Bullet Rain -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(27), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(29), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(43)
Level 18: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31), Rct-ResDam%(33)
Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-End/Res(A), GldArm-Res/Rech/End(36), GldArm-ResDam(36), GldArm-3defTpProc(36)
Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 28: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), Apc-Dam%(39), FrcFdb-Rechg%(40)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-EndRdx/Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(42)
Level 35: Piercing Rounds -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43)
Level 38: Hail of Bullets -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(46)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(48)
Level 44: Soul Drain -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(48), FuroftheG-Acc/Dmg/End/Rech(48), FuroftheG-ResDeb%(50)
Level 47: Soul Storm -- Empty(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 10: Chemical Ammunition 
Level 10: Cryo Ammunition 
Level 10: Incendiary Ammunition 
------------

 

 

Could replace Gladiator's Javelin in Pistols to Decimation for the Build Up Proc and 1.5% Energy/Negative Resist over GJ's 2.5% Recovery and Lethal Proc.  I was thinking I may be better off with the Recovery bonus.  I'd use Decimation's Dam/End, so less recharge enhancement in the power, to help the procs go off more often (or maybe it wouldn't make a difference in Pistols).

 

With the +RCH Proc, hoping I can maintain Pistols > ES > Pistols > Swap Ammo > Piercing Rounds > Swap Ammo for the ST, while hitting the hard targets with HT.  Not sure if Twilight Grasp should be used often for the -50% Regen.  Would it be better to put it in the attack chain?  Is that -50% Regen better than a second Pistol attack?

 

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Here are three variants out of the archives, I ended up building Dark/Rad for this project, but the build may still be helpful in some way.

 

Dark DP - Beta Template 1 - [i25].mxd Dark DP - Beta Template 2 - [i25].mxd Dark DP Dark Defender - Stellina Template 1 - [i25].mxd

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE. 

801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard, ..., 801.5 Hard, ..., 801.8 Extreme, ..., 801.A Epic, ... 801.F Death.

Angel Hornet (link)   -   Solo 2-Star ASF (link)   -   Solo 2-Star ITF (link)

I may be AFK IRL, But CoH is my Forever Home.

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When i get time, I'll jump on mine. I will say that I have both sets of the Superior ATOs, and a few of the Winter sets as well.

  I slotted Dark Servant with, if i remember correctly,  4 pieces of Cloud Senses and 2 pieces of Miracle.  Every attack(and the heal) that the Dark Servant uses also debuffs To Hit, so i wanted to capitalize on that.

  If you use an Achilles proc, Lady Gray proc, or any other proc in any of your attacks,  it DOES NOT MATTER which ammo type you use...they will still have the chance to proc. So, it's possible to build a very proc heavy attack chain, but keep in mind that the Powers That Be have said they intend to reevaluate procs in the future. 

 Take Fearsome Stare and love it.

I went Mace Mastery just for the shield (extra defense plus another LotG slot).

 

 For what it's worth,  I solo'd an ITF with mine.

 

Overall, I'd say my Dark/DP defender is in the top 3 of my favorite toons to play.

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  • 5 weeks later

http://www.cohplanner.com/mids/download.php?uc=1533&c=722&a=1444&f=HEX&dc=78DA6594C94F13511CC7DF4CA7145AE80AB22F45D602A5C312414D4CA48209D410714B3C3413184A63A54D5B123D1AFF032F5CD520604C3C289BCA41E3D9FFC09B464F026EE7F1D7F9FE6C9BCC24339FF7BEBFE5BDDF5B26762F5AFD72E6C10521B9A7525A2E178FEACBFAEA929EB5C7B4447251141E07BD8DFFF5F8C5B5E5E57054CBDE89C7925AEEAED652B45CD55613FA5238BAA6A5E2F3C95C3E9DCA09E77C3A9D0A2F64747DC96336E7748D7C732BC94C8DD99F4E2656F2C9D5840BBD54A1DB7C29935C0C4FA5B3D9B54C3E9D8DC7B4459D3EB9BC9EBDDF409319A27741A68F54989EA1088F4D885645C83E50F182156EA61F54BDC518BBD824A8E4BB01BAB740EFB6307DFD1F6880802206DF83D7640E1586905E48A6EF75D26CD014DB9E6C6AD56F41FF0158BB0FF6BF036F10EC9CC7FE10796E92E6E07939FEDA4CADB216B6CA59F49DD3CC3FC45E1AA70EF631AAA90AB14627ED940B6DC935807A424C1FD96A60936B38B79B7378BDE038E5F2F03C3CA38AA9F58E802195190187C741750CF4537E1F62852F883103A405385F608BD763133CF58CB901069F835DDBA04CB175BC4E754DC86723AD9E6BA857B11E0D0581F6AB61047D857C1A79CCC6DFD09A8E98C7E0D04FE62FE609384AF537736CB3CD6E6A2D0A93CF439B1DFDFE0A50FD84F99EA1D8568E6D7D857C6DAF993BE0F02E730F54F7C1DB94A21DB5DADBBFCA663D1DDF99972573BF3B66C0E037E8C12FE0048DDBC9B19DFBD88BD37BCC5DE60ED8F58679004E526C37C7761F215FCF04EAE939CF9C047BCF32CF81199A7A1F9FB53E3E47FD7C8E6E91CB00F2CA0395A871D0C9748055B44F613E2F618E779116E13D8F7C9679FD053F46E1881B86980D15152364B1462C8A6A51462DCA984599B3285794E2DFC39857CAFE06A6B5CA5BFC17183F9C6495CAADC7E54A102B7064F13A292992B4CEF7E011F8D847F79CF33F296B3FF595EEFF61805CB9FD910E85CA3E4A7D495F0F94F47F4F33F787

 

 

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There's my build. I hope I exported it correctly.

It's rather end heavy, that's why I had to go with Ageless (plus the recharge is always welcome). I attached snippets of my stats and powers/slots just in case. I'm sure it could be made better, but for me, it works. 

 

Capture.JPGg.JPG

Capture.JPG

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All of the dark servant's attacks and heals debuff to-hit. Also remember the Chill of the Night PBAoE aura around the Dark Servant that has an unslotted -tohit of.... I can't locate the Red Tomax stat, but I vaguely remember it is ridonculous like 30%

 

So when you can't shake that melee guy dogging you, hug the fluffy.

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On 9/10/2020 at 7:10 PM, Psylenz0511 said:

All of the dark servant's attacks and heals debuff to-hit. Also remember the Chill of the Night PBAoE aura around the Dark Servant that has an unslotted -tohit of.... I can't locate the Red Tomax stat, but I vaguely remember it is ridonculous like 30%

 

So when you can't shake that melee guy dogging you, hug the fluffy.

I remember it as being -30% too but can't verify. 

 

good tactic is to SS past the group and let fluffy engage the mobs. 

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