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Poison / Fire - S/L/E/N/R 45% with good sustain


Dahkness

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On 9/19/2020 at 5:21 PM, Xip2 said:

Can you post a screen shot of your build? Can't open the links. Thanks 🙂

Everyone i've come across on the forums plays poison differently. This might not be the play style you’re looking for. Seems everyone has there own unique set up for this set.  But I also have a god mode build I can show you as well if you want a more in depth dive into what you can do. Hope this helps you.  This set up I have fights like a melee hero. Very aggressive and fast. If you want to see it in action msg me @hops in game or if you have questions please ask =).

 

50 Magic Defender
Primary Power Set: Poison
Secondary Power Set: Fire Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Hero Profile:
------------
Level 1:    Envenom    
 (A) HamiO:Lysosome Exposure
 (5) Achilles' Heel - Chance for Res Debuff: Level 20


Level 1:    Flares    
 (A) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime: Level 50
 (15) Superior Vigilant Assault - Damage/Endurance/RechargeTime: Level 50
 (19) Superior Vigilant Assault - Damage/RechargeTime: Level 50
 (21) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50
 (34) Superior Winter's Bite - Accuracy/Damage: Level 50


Level 2:    Weaken    
 (A) Cloud Senses - Chance for Negative Energy Damage: Level 30
 (3) Cloud Senses - ToHit Debuff: Level 30
 (3) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
 (9) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
 (9) Cloud Senses - Accuracy/ToHitDebuff: Level 30
 (17) Cloud Senses - Accuracy/Recharge: Level 30


Level 4:    Super Speed    
 (A) Winter's Gift - Slow Resistance (20%): Level 50
 (5) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50


Level 6:    Fire Ball    
 (A) Ragnarok - Damage: Level 50
 (7) Ragnarok - Accuracy/Damage/Recharge: Level 50
 (7) Ragnarok - Accuracy/Recharge: Level 50
 (11) Ragnarok - Damage/Recharge: Level 50
 (23) Ragnarok - Damage/Endurance: Level 50
 (23) Ragnarok - Chance for Knockdown: Level 50


Level 8:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (13) Luck of the Gambler - Defense/Endurance: Level 50
 (15) Kismet - Accuracy +6%: Level 30


Level 10:    Assault    
 (A) Endurance Reduction IO: Level 50


Level 12:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 14:    Tactics    
 (A) HamiO:Cytoskeleton Exposure


Level 16:    Hasten    
 (A) Recharge Reduction IO: Level 50
 (17) Recharge Reduction IO: Level 50


Level 18:    Kick    
 (A) Force Feedback - Chance for +Recharge: Level 50


Level 20:    Elixir of Life    
 (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50


Level 22:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 24:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%: Level 30
 (25) Unbreakable Guard - RechargeTime/Resistance: Level 30
 (25) Unbreakable Guard - Resistance: Level 50
 (27) Unbreakable Guard - Resistance/Endurance: Level 50
 (27) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
 (33) Unbreakable Guard - Endurance/RechargeTime: Level 50


Level 26:    Poison Trap    
 (A) Fury of the Gladiator - Chance for Res Debuff: Level 50
 (34) Eradication - Chance for Energy Damage: Level 30
 (34) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
 (37) Unbreakable Constraint - Chance for Smashing Damage: Level 50
 (37) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
 (43) Obliteration - Chance for Smashing Damage: Level 50


Level 28:    Blaze    
 (A) Superior Vigilant Assault - Accuracy/Damage: Level 50
 (29) Superior Vigilant Assault - Accuracy/Damage/Endurance: Level 50
 (29) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb: Level 50
 (31) Gladiator's Javelin - Accuracy/Damage: Level 50
 (31) Apocalypse - Chance of Damage(Negative): Level 50
 (33) Gladiator's Javelin - Chance of Damage(Toxic): Level 50


Level 30:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (31) Luck of the Gambler - Defense: Level 50
 (33) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
 (39) Reactive Defenses - Scaling Resist Damage: Level 50


Level 32:    Venomous Gas    
 (A) HamiO:Enzyme Exposure
 (39) Achilles' Heel - Chance for Res Debuff: Level 20


Level 35:    Blazing Bolt    
 (A) Sting of the Manticore - Accuracy/Damage: Level 50
 (36) Sting of the Manticore - Damage/Endurance: Level 50
 (36) Sting of the Manticore - Chance of Damage(Toxic): Level 50
 (36) Decimation - Chance of Build Up: Level 40
 (37) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal: Level 50
 (39) Gladiator's Javelin - Chance of Damage(Toxic): Level 50


Level 38:    Inferno    
 (A) Obliteration - Chance for Smashing Damage: Level 50
 (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
 (40) Obliteration - Damage: Level 50
 (40) Obliteration - Accuracy/Recharge: Level 50
 (43) Obliteration - Damage/Recharge: Level 50
 (46) Obliteration - Accuracy/Damage/Recharge: Level 50


Level 41:    Dark Consumption    
 (A) Preemptive Optimization - EndMod/Endurance/Recharge: Level 50
 (42) Preemptive Optimization - EndMod/Accuracy/Recharge: Level 50
 (42) Preemptive Optimization - Accuracy/Recharge: Level 50
 (42) Preemptive Optimization - EndMod/Endurance: Level 50
 (43) Preemptive Optimization - EndMod/Recharge: Level 50
 (46) Preemptive Optimization - EndMod/Accuracy/Endurance: Level 50


Level 44:    Dark Embrace    
 (A) Unbreakable Guard - Resistance: Level 50
 (45) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
 (45) Unbreakable Guard - Resistance/Endurance: Level 50
 (45) Unbreakable Guard - Endurance/RechargeTime: Level 50
 (46) Unbreakable Guard - RechargeTime/Resistance: Level 50
 (50) Unbreakable Guard - +Max HP: Level 50


Level 47:    Soul Drain    
 (A) Armageddon - Damage/Endurance: Level 50
 (48) Armageddon - Damage: Level 50
 (48) Armageddon - Damage/Recharge: Level 50
 (48) Armageddon - Accuracy/Damage/Recharge: Level 50
 (50) Armageddon - Accuracy/Recharge: Level 50
 (50) Armageddon - Chance for Fire Damage: Level 50


Level 49:    Aim    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Celerity - +Stealth: Level 50

 

Level 1:    Vigilance    

 

Level 2:    Swift    
 (A) Run Speed IO: Level 50h    
 
Level 2:  Health
(A) Panacea - +Hit Points/Endurance: Level 50
 (19) Miracle - +Recovery: Level 40
 (21) Numina's Convalesence - +Regeneration/+Recovery: Level 50


Level 2:    Hurdle    
 (A) Jumping IO: Level 50


Level 2:    Stamina    
 (A) Performance Shifter - EndMod/Accuracy: Level 50
 (11) Performance Shifter - Chance for +End: Level 50
 (13) Performance Shifter - EndMod: Level 50


Level 0:    Portal Jockey    
Level 0:    The Atlas Medallion    
Level 50:    Clarion Partial Core Invocation    
Level 50:    Assault Radial Embodiment    
Level 50:    Reactive Core Flawless Interface    
Level 50:    Cardiac Core Paragon    
------------

Edited by Hops

Kill Most ITFs! Defender Tank! dahkness11 - Twitch

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  • 1 month later
On 9/13/2020 at 6:42 AM, Hops4 said:

I got tired of those damn psi nukes. Wanted to see if I can lower the dmg it does to me.
 

But yeah I ran the build and definitely see the difference from 45% when I solo. Need to be carful when I run off on my own now haha. They should just turn poisons heal into a healing aura power. Rad gets one 😞. Would round out the set better imo

Maybe the "Venomous Gas" power could have self and maybe team heal/regen added.

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  • 2 weeks later
15 hours ago, Hops said:
On 11/13/2020 at 3:56 PM, Epoch Paradox said:

Maybe the "Venomous Gas" power could have self and maybe team heal/regen added.

That would be so awesome! 

It wouldn't. Proc don't work so well in toggles, bar the rad melee toggle.

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On 9/9/2020 at 6:46 PM, Hops said:

@Frosticus  any tips? I feel like this is a better direction
 

 

Spoiler

http://www.cohplanner.com/mids/download.php?uc=1833&c=725&a=1450&f=HEX&dc=78DADD944B4F135114C7EF7466282D8FB6B494F7AB3C4A4B291D1E71654810310818A2893BD3543A2D1349DBB498E84E4CFC00BA71E31770E3C2E7DA856B5DB8D2A58A18054D54E20BC7C3FD1F5A922EDCB9F0A6CD6FEEFFDEF3B8E7DC99A54BB3F5774E6C4C0BA5F1D85AAA544ACE9A193397368BFA522A6BAD88FDE1A47FE0404FCE5CCC64E2CB79AB94CFB597C5D3A95CD64CC7E7ACA2999C213FEBC2BD9CCFAFC5CF144C33ED918F8B668A769656AD42FDC1BC60E5B20D7232676557D769E63B5EB056E2B3A9E285E41279318B975B29789EFEF690E0612BE208415385F6D821845F139B81F29A434C6A42189A7018CC7150848550B04757B6C8AE4B13B59B60F015D8F796F99AF906ECA70AA81C5B7DE990FEB417E016C5D6D9AF7E57955ACD43E63DD07D1F0C3E00871E813EF2EB5490B7B359915AE39E903187029837D11E17F608579F90DA3B8A59C731EB9CBAD4EA55A60636D6825E1D6CAA01FDE4AF81FD354CA18E41D23CAC79380F07693EC410BE6B386B88343FF629FE11E4123820AD35F3FE66F6A192D682FD7ACBFE039DAB755C05BFA306ED5F99DFC0DE5D50A77EB5C19FDA360D6D601E798C1E058D27E8ED07AA4707D7A32301AD738239057647E0A3FB3A6D0B519C18E61AE5D8851CD52ECEBB9B6BDFBBC0FDFACCFDA49C7AF8FC3D7C0707F80E6E530E21CE21F41435E97FC67CCEBC450CD3390CE41FE51C76C876906D076DAC8505D6C23F79FE8BCFBEC7FC0D5EA16DC3F266DBFA30DB46D826C23611B689B24D947D6F1046F8EC235FA0C5B80F31EE4B8CFB719510E73871B61FE378631C6F8CE3191CCFE078EFE97C09BE1B89DBD03AB5F23B4B3F1A62215A56EC68D56AA24A31AA94892A65B24A59DC57F8AE0B17723955D1EC65ADFC9D108AB47079CB6FBFBDEDA655B65646D1D58F154D55FA5019EF36D87452911D0F9CC58DDA396C3F0CFB4F15CDA1DC4046B5BBB8B5EE9B98DB7F1FE7DCF2D328D33C7FE8F93F1D3F8254987F78C43F1F9F4756

 

What do you want to do; support, attack (an ofender), bit of both, be unkillable?

I always push for max offense with a debuff toon, as you'll likely be steamrolling mobs anyway.

 

I'll give you some simple feedback before I post a build.

 

Rch in a power affects the chance for a proc to fire negatively. Read @Bopper guide.

If your power recharges in less than a second, the proc will never fire. Don't put proc in your tier 1 ranged attacks.
Unless you like running into mobs and standing still, you don't need to chase def caps on a poison defender, practically everything you do is -tohit.

Your build has 2 attacks until lvl 26--fine if you're running endgame content only, or are primarily a support toon, if not, you will want paralytic poison proc out.

"Throw away" 1 slot powers you generally add at towards the end of a build. I wouldn't put leadership and fighting in early together, but prioritize getting t3 in one of them.
@Sir Myshkin has tested proc extensively, look at his signature guides. multi stacking the same debuff proc is not beneficial. They renew instead of stacking and don't often fire in sequence. So... having one in envenom is more than enough.

The archetype procs always have a large +rch component. Adding these to your quick rch attacks already filled with proc means they won't fire much.

 

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12 hours ago, xl8 said:

It wouldn't. Proc don't work so well in toggles, bar the rad melee toggle.

I don't think you understood this particular statement. Zero procs are needed for this to be an effective adjustment to the toggle, if correctly implemented. It's a suggestion for a change to the way the power works, not in how to slot it as it currently stands.

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