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Posted (edited)

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Glowie Me: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Radiation Melee
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor

  • (A) Reactive Defenses - Scaling Resist Damage
  • (3) Reactive Defenses - Defense
  • (3) Reactive Defenses - Defense/Endurance
  • (5) Reactive Defenses - Defense/Endurance/RechargeTime

Level 1: Contaminated Strike

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (5) Superior Gauntleted Fist - Damage/RechargeTime
  • (7) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (9) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (9) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 2: Stone Skin

  • (A) Aegis - Resistance
  • (11) Aegis - Resistance/Endurance
  • (11) Aegis - Resistance/Endurance/Recharge
  • (13) Aegis - Resistance/Recharge
  • (13) Gladiator's Armor - TP Protection +3% Def (All)

Level 4: Proton Sweep

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (17) Superior Might of the Tanker - Damage/Recharge
  • (19) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (19) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (21) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 6: Teleport

  • (A) Winter's Gift - Slow Resistance (20%)

Level 8: Earth's Embrace

  • (A) Doctored Wounds - Heal/Recharge
  • (23) Numina's Convalesence - Heal/Recharge
  • (23) Preventive Medicine - Heal/RechargeTime

Level 10: Mud Pots

  • (A) Superior Avalanche - Accuracy/Damage
  • (25) Superior Avalanche - Damage/Endurance
  • (25) Superior Avalanche - Accuracy/Damage/Endurance
  • (27) Superior Avalanche - Accuracy/Damage/Recharge
  • (27) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (29) Superior Avalanche - Recharge/Chance for Knockdown

Level 12: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 14: Rooted

  • (A) Miracle - Heal/Endurance
  • (29) Miracle - Heal/Recharge
  • (31) Miracle - Heal/Endurance/Recharge
  • (31) Miracle - Heal
  • (31) Miracle - +Recovery

Level 16: Brimstone Armor

  • (A) Aegis - Resistance
  • (33) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance/Endurance/Recharge

Level 18: Radiation Siphon

  • (A) Achilles' Heel - Chance for Res Debuff
  • (33) Touch of Death - Accuracy/Damage
  • (34) Touch of Death - Chance of Damage(Negative)
  • (34) Touch of the Nictus - Chance for Negative Energy Damage
  • (34) Touch of the Nictus - Healing/Absorb

Level 20: Crystal Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Defense/RechargeTime
  • (37) Reactive Defenses - Defense/Endurance/RechargeTime

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 24: Recall Friend

  • (A) Empty

Level 26: Minerals

  • (A) Reactive Defenses - Defense
  • (37) Reactive Defenses - Defense/Endurance
  • (39) Reactive Defenses - Defense/RechargeTime
  • (39) Reactive Defenses - Defense/Endurance/RechargeTime

Level 28: Irradiated Ground

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (39) Armageddon - Damage
  • (40) Armageddon - Damage/Recharge
  • (40) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Damage/Endurance
  • (42) Armageddon - Chance for Fire Damage

Level 30: Assault

  • (A) Endurance Reduction IO

Level 32: Granite Armor

  • (A) Aegis - Resistance
  • (42) Aegis - Resistance/Endurance
  • (42) Aegis - Resistance/Endurance/Recharge
  • (43) Aegis - Resistance/Recharge
  • (43) Aegis - Psionic/Status Resistance
  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Tactics

  • (A) Adjusted Targeting - To Hit Buff/Endurance

Level 38: Devastating Blow

  • (A) Hecatomb - Damage
  • (45) Hecatomb - Damage/Recharge
  • (45) Hecatomb - Accuracy/Damage/Recharge
  • (45) Hecatomb - Damage/Endurance
  • (46) Hecatomb - Chance of Damage(Negative)

Level 41: Atom Smasher

  • (A) Multi-Strike - Accuracy/Damage
  • (48) Multi-Strike - Damage/Endurance
  • (48) Multi-Strike - Damage/Recharge
  • (50) Multi-Strike - Accuracy/Damage/Endurance
  • (50) Multi-Strike - Damage/Endurance/Recharge

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Gift of the Ancients - Defense
  • (48) Gift of the Ancients - Run Speed +7.5%

Level 47: Conserve Power

  • (A) Empty

Level 49: Physical Perfection

  • (A) Endurance Modification IO
  • (50) Healing IO

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Prestige Power Dash

 

 

 

just a first pass at a fire farmer granite build for a friend

Edited by Unknown AT
Posted

I would try to help but the whole build is just wrong and i am not trying to be mean.

 

No defence barely in granite. A knockback/knockdown in irradiate ground???  To many sets boosting stats you don't need in Granite.

 

My suggestion is look through previous posts for some builds or google them. Best i can offer sorry.

 

Posted (edited)
4 hours ago, Gobbledegook said:

I would try to help but the whole build is just wrong and i am not trying to be mean.

 

No defence barely in granite. A knockback/knockdown in irradiate ground???  To many sets boosting stats you don't need in Granite.

 

My suggestion is look through previous posts for some builds or google them. Best i can offer sorry.

 

thank you for your feed back. You have obviously never tried a kd proc in an aura, hence the ???. It provides great mitigation and is amusing to see the entire group around you all fall down together. As to your comment of barely no defense in granite, there is plenty, especially for fire which you must have missed the comment that this was a build for fire farming. As too your comment about too many boosting sets not needed in granite, one's life is not always spent in granite.  I did mention this was a first pass and yes looking at other builds is always good, but other than that you could have just said nothing as opposed to bumping your post count.

Edited by Unknown AT
Posted (edited)

Thank you, @Unknown AT .  I am the "Glowie Me" you made this example build for.  @Gobbledegook , he made this build for me in game.  My tank was about to hit 50 and we had been discussing various sets.  We share the Radiation Melee attack set, but he was on a Fire brute.  We were actually in a Fire farm.  Glowie died a couple times when not paying attention to the battle.  He correctly ascertained that my fire defense was not what it could be. (Granite with two defense IOs gives him over 28% defense to everything except psi and toxic.)  AT  seemed to freeze at a calm point for 10 or so minutes.  Next thing I know, he told me that he had a first pass at a build, and here it is. 🙂

 

One thing I find funny is that AT thought I want a "fire farmer build".  Glowie is a stone tank -- he can be an "everything but psi" farmer.  Granite form gives him 78% resistance to all but psi, and the auto set Stone Skin caps smash/lethal resistance at 90.  He has already brought fire/cold resist up to about 80.5 with the one set he does have now, 4 of Gift of Ancients.  I'll be replicating that in two more defense powers, bringing fire/cold resist to 85, and greatly mitigating the slow effects of Granite and Rooted.  I'm  considering the other ideas, but in the context of my first character on Live being a stone/stone tank.

 

Thank you, AT for taking the time to do this.

Edited by cohRock

-- Rock

Posted (edited)

It doesn't take much to cap your resists and typed defenses in granite if you slot granite with both defense and resist enhancements, all you need is weave.

 

That leaves room for a lot of options and most people will build for recharge to offset the -recharge in granite.

 

I went a different way and brought up your slow resist, have you ever been hit with -recharge while in granite? I also made it so you can be effective outside of granite too for normal team content.

 

It's not a cheap build but greatness has a price, and it's pretty pricey.

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Radiation Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), GifoftheA-Run+(9)
Level 1: Contaminated Strike -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Dmg/EndRdx(48)
Level 2: Radioactive Smash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(39), Hct-Dam%(40)
Level 4: Teleport -- WntGif-ResSlow(A), HO:Micro(48)
Level 6: Boxing -- Empty(A)
Level 8: Rooted -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(9), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal(23)
Level 10: Stone Skin -- StdPrt-ResDam/Def+(A)
Level 12: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(15)
Level 14: Tough -- GldArm-3defTpProc(A)
Level 16: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(17), ShlWal-Def(17), ShlWal-ResDam/Re TP(19), Ksm-ToHit+(21), Rct-ResDam%(50)
Level 18: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), GifoftheA-Run+(21)
Level 20: Fusion -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50), GssSynFr--Build%(50)
Level 22: Mud Pots -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(23), Erd-Dmg(25), Erd-Acc/Dmg/Rchg(27), Erd-Acc/Dmg/EndRdx/Rchg(31), FuroftheG-ResDeb%(39)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Minerals -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(27)
Level 28: Irradiated Ground -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx(29), AchHee-ResDeb%(29), Erd-Dmg(31), Erd-Acc/Dmg/Rchg(31), Erd-Acc/Dmg/EndRdx/Rchg(34)
Level 30: Taunt -- RechRdx-I(A)
Level 32: Granite Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(33), GifoftheA-Def(33), Ags-ResDam/EndRdx(33), Ags-ResDam(34), ResDam-I(34)
Level 35: Devastating Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(36), KntCmb-Acc/Dmg(36), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/EndRdx/Rchg(37), KntCmb-Knock%(42)
Level 38: Atom Smasher -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg(40), SprMghoft-Rchg/Res%(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42)
Level 41: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(43), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(48)
Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46), Ann-ResDeb%(46)
Level 47: Maneuvers -- HO:Cyto(A)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), PrfShf-End%(3), SynSck-EndMod(3), PrfShf-EndMod(5)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Assault Radial Embodiment
------------

 

 

Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted (edited)
16 hours ago, Unknown AT said:

thank you for your feed back. You have obviously never tried a kd proc in an aura, hence the ???. It provides great mitigation and is amusing to see the entire group around you all fall down together. As to your comment of barely no defense in granite, there is plenty, especially for fire which you must have missed the comment that this was a build for fire farming. As too your comment about too many boosting sets not needed in granite, one's life is not always spent in granite.  I did mention this was a first pass and yes looking at other builds is always good, but other than that you could have just said nothing as opposed to bumping your post count.

 You are right I didn't see the small print at the very bottom of your post sorry, it should've been made much clearer really. But no need to be so defensive, I wasn't trying to be mean I just wanted you to go and do some more research as I didn't think it was a good build and I still don't think it is.

 

If you want a KD proc for extra mitigation that you don't need then do it for the fun factor but there are far better options.

 

Anyway good luck with the build 😀. Just bumping my post count some more 🤪

 

 

 

 

 

 

 

Edited by Gobbledegook
Posted

Meh, I wouldn't fire farm in granite.  You get a -dmg and -rech penalty while in granite.  It's unclear to me if Glowie wants to fire farm with it.  I'd recommend against it.  You can but it won't be that effective.  Instead, build something that can survive everything.

 

Regarding the build, your resists are way over cap and AE enemies aren't going to debuff your resistance,

 

If you want to have fun with a granite beating stuff up (while wearing granite) then I suggest a run speed build.  I have a lot of fun with my granite/ss tank who runs 39.85 in granite (without rooted) while using the base empowerment buff.  His only hole is psi but he's softcapped everywhere else as well as resistance and HP capped.  Zero end issues as well.  He's good for any content and just runs down mobs.

 

Here's my build (after Bopper improved it drastically).  If you like it, adapt it to work with whatever primary you want.

 

It's one of my favorite builds.

 

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|-------------------------------------------------------------------|

 

Regards,
Dave

 

 

  • Like 1
Posted
5 hours ago, fitzsimmons said:

Meh, I wouldn't fire farm in granite.

Fire Farm as tanker... better do it with a brute or blaster, depending of the type / way of farming you want

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Posted
6 hours ago, fitzsimmons said:

Meh, I wouldn't fire farm in granite.  You get a -dmg and -rech penalty while in granite.  It's unclear to me if Glowie wants to fire farm with it.  I'd recommend against it.  You can but it won't be that effective.  Instead, build something that can survive everything.

 

Regarding the build, your resists are way over cap and AE enemies aren't going to debuff your resistance,

 

If you want to have fun with a granite beating stuff up (while wearing granite) then I suggest a run speed build.  I have a lot of fun with my granite/ss tank who runs 39.85 in granite (without rooted) while using the base empowerment buff.  His only hole is psi but he's softcapped everywhere else as well as resistance and HP capped.  Zero end issues as well.  He's good for any content and just runs down mobs.

 

Here's my build (after Bopper improved it drastically).  If you like it, adapt it to work with whatever primary you want.

 

It's one of my favorite builds.

 

Getting FF +recharge procs in your stone build is critical. Any set with KB or KD works well with Stone/.

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