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Unlimited budget Bio/Claws Build - Blending for justice!


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Posted

Hey all,

 

I am a long time squishy player who never got into tanks back in the day. One of my goals since the game has returned has been to level up a tanker and I found one that clicked in Bio/Claws. I just love the concept I came up with for it. Plus, with the radius increase, spin has been incredible. Just hit 35 and figured I would try to put together a build for this crazed mass of silly putty. I aimed for high recharge as my top priority with tons of regen, capped s/l res, and capped e/n/f/c def. For incarnates I figured ageless for the DDR would be best and agility alpha to max rech and get those def numbers a bit higher.

Any thoughts are welcome!

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Mr. Silly Putty: Level 50 Science Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Claws
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership

Hero Profile:
------------
Level 1:    Hardened Carapace        UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Max HP%:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(5)
Level 1:    Swipe                Acc-I:50(A)
Level 2:    Environmental Modification        LucoftheG-Def/Rchg+:50(A), RedFrt-Def:50(5), RedFrt-Def/EndRdx:50(7), RedFrt-Def/Rchg:50(7), RedFrt-EndRdx:50(9), RedFrt-Def/EndRdx/Rchg:50(9)
Level 4:    Slash                Hct-Acc/Rchg:50(A), Hct-Dmg:50(13), Hct-Dmg/EndRdx:50(13), Hct-Dam%:50(15), Hct-Acc/Dmg/Rchg:50(15)
Level 6:    Adaptation    
Level 8:    Ablative Carapace        Prv-Heal:50(A), Prv-Heal/Rchg:50(17), Prv-Heal/Rchg/EndRdx:50(17), Prv-Absorb%:50(19), Prv-Heal/EndRdx:50(19), Prv-EndRdx/Rchg:50(21)
Level 10:    Inexhaustible            Pnc-Heal/EndRedux:50(A), Pnc-Heal/+End:50(21), Pnc-Heal/Rchg:50(23), Pnc-Heal:50(23), Pnc-Heal/EndRedux/Rchg:50(25)
Level 12:    Evolving Armor            Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(25), Ags-ResDam/EndRdx/Rchg:50(27), Ags-Psi/Status:50(27)
Level 14:    Taunt                PrfZng-Dam%:50(A), PrfZng-Acc/Rchg:50(29), PrfZng-Taunt/Rng:50(29), PrfZng-Taunt/Rchg/Rng:50(31)
Level 16:    Spin                SprMghoft-Rchg/Res%:50(A), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(31), SprMghoft-Acc/Dmg:50(31), SprMghoft-Dmg/EndRdx/Rchg:50(33), SprMghoft-Acc/Dmg/Rchg:50(33), SprMghoft-Dmg/Rchg:50(33)
Level 18:    DNA Siphon            Pnc-Heal:30(A), Pnc-Heal/EndRedux:50(34), Pnc-EndRdx/Rchg:50(34), Pnc-Heal/Rchg:50(34), Pnc-Heal/EndRedux/Rchg:50(36)
Level 20:    Follow Up            GssSynFr--Build%:50(A), SprGntFis-Rchg/+Absorb:50(36), SprGntFis-Acc/Dmg:50(36), SprGntFis-Dmg/Rchg:50(37), SprGntFis-Acc/Dmg/Rchg:50(37), SprGntFis-Dmg/EndRdx/Rchg:50(37)
Level 22:    Hasten                RechRdx-I:50(A)
Level 24:    Boxing                Acc-I:50(A)
Level 26:    Genetic Contamination        Arm-Dmg:50(A), Arm-Dam%:50(39), Arm-Dmg/Rchg:50(39), Arm-Acc/Rchg:50(39), Arm-Dmg/EndRdx:50(40), FuroftheG-ResDeb%:50(40)
Level 28:    Focus                Apc-Dam%:50(A), Apc-Dmg:50(40), Apc-Dmg/Rchg:50(42), Apc-Acc/Dmg/Rchg:50(42), Apc-Acc/Rchg:50(42), FrcFdb-Rechg%:50(43)
Level 30:    Tough                StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(43)
Level 32:    Parasitic Aura            Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:30(45), Pnc-Heal/Rchg:30(45), Pnc-Heal/EndRedux/Rchg:50(45), Pnc-Heal:50(46)
Level 35:    Weave                LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(46), Rct-ResDam%:50(46)
Level 38:    Shockwave            FrcFdb-Rechg%:50(A), OvrFrc-Acc/Dmg:50(48), OvrFrc-Dam/KB:50(48), OvrFrc-Acc/Dmg/End/Rech:50(48), OvrFrc-Acc/Dmg/End:50(50), OvrFrc-Dmg/End/Rech:50(50)
Level 41:    Hover                LucoftheG-Def/Rchg+:50(A)
Level 44:    Maneuvers            LucoftheG-Def/Rchg+:50(A)
Level 47:    Assault                EndRdx-I:50(A)
Level 49:    Vengeance            LucoftheG-Def/Rchg+:50(A)
Level 1:    Brawl                Empty(A)
Level 1:    Gauntlet    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Clr-Stlth:50(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Flight-I:50(A)
Level 2:    Health                NmnCnv-Heal:40(A), NmnCnv-Regen/Rcvry+:30(11), RgnTss-Regen+:30(11), Mrc-Rcvry+:40(50)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-End%:50(A), PrfShf-EndMod:50(43)
Level 6:    Defensive Adaptation    
Level 6:    Efficient Adaptation    
Level 6:    Offensive Adaptation    
Level 50:    Agility Core Paragon    
Level 50:    Ageless Radial Epiphany    
Level 50:    Carnival Core Superior Ally    
Level 50:    Ion Core Final Judgement    
Level 50:    Assault Radial Embodiment    
Level 50:    Reactive Radial Flawless Interface    
------------

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Posted

- You need to think about what skills you're going to use. The ATO +res is important and you're not going to be spamming Spin in a single target situation. It also stacks three times and your S/L resistances are already overcapped with just one. Lower the S/L resistances a bit more and try adding more S/L defense instead.

- You forgot damage/endurance in Focus.

- Agility kills your procs.

- Slash can be procced out for much better gains.

- I have no idea why you have Hasten with only one slot, but Environmental with six. Well, I do, it's because with Agility it drops to 120 seconds.

- +5ing everything is short-sighted. If you ever exemplar down further than 45 you suffer a catastrophic loss of near all set bonus apart from the PvP and purple ones.

- No travel power is rough, but it's a choice.

 

 

 

Consider something like this. 40% defense is enough for 90% of the content. When the going gets tough you use Barrier and softcap yourself. With Theft of Endurance DNA Siphon fills up your blue bar so you can trim down your slots for it (mostly because Bio is slot hungry as heck). Hasten is at 130 seconds instead of 120, but two FF procs mean it will be perma. With one ATO proc in Follow-up you have 77% resistances to S/L. With a second you get 83%. For 90% of the content this is fine but when the going got tough you used Barrier and now it's 88%, HP lowered to 90% and your Scaling Resists in Hover turned that 88% into 89%. This is the ATO did not just proc a third time adding another 7%.

Focus with the Damage IO instead of the Damage/Recharge is on purpose to help the procs go off (40% with DMG/RECH versus 46% with just DMG).

Swipe is just a mule (though helpful if you exemplar lower than 21) and rotation should be Follow-up, Slash, Focus.

 

You can drop whatever you'd like such as travel powers and re-grab things you'd like such as Taunt and Assault if it's your thing.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Claws
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Max HP%(5), GldArm-3defTpProc(5)
Level 1: Swipe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg(9), SprBlsCol-Acc/Dmg/Rchg(9)
Level 2: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(11)
Level 4: Slash -- HO:Nucle(A), HO:Nucle(11), TchofDth-Dam%(13), TchofLadG-%Dam(13), Hct-Dam%(15), AchHee-ResDeb%(15)
Level 6: Adaptation
Level 8: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 10: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), Rct-ResDam%(23)
Level 12: Evolving Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), StdPrt-ResDam/Def+(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Spin -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), Arm-Dam%(31)
Level 18: DNA Siphon -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(33), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34), ThfofEss-+End%(50)
Level 20: Follow Up -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(34), SprMghoft-Rchg/Res%(34), SprMghoft-Dmg/EndRdx/Rchg(36), TchofDth-Dam%(36), GssSynFr--Build%(36)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 26: Genetic Contamination -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(39)
Level 28: Focus -- Apc-Dam%(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), FrcFdb-Rechg%(40)
Level 30: Inexhaustible -- SynSck-EndMod(A), SynSck-Dam/Rech(42), SynSck-EndMod/Rech(42), SynSck-Dam/Rech/Acc(42), SynSck-Dam/Acc/End(43), SynSck-EndMod/+RunSpeed(43)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(43), Rct-Def(45)
Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-Pcptn(45)
Level 38: Shockwave -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), FrzBls-Acc/Dmg/Rchg(46), KntCrs-Rechg/EndRdx(46)
Level 41: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 44: Tough -- TtnCtn-ResDam/EndRdx(A)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Musculature Core Paragon
Level 49: Defensive Adaptation
Level 49: Efficient Adaptation
Level 49: Offensive Adaptation
------------

 

 

Posted

Thank you so much for the detailed rundown and build for me to use! This was my first attempt at making a build from scratch and seems I have plenty more to learn about the complexities of builds in this game. When I hit 50, I will give your build a spin 😉 

Posted
On 9/28/2020 at 7:51 AM, Armaaz said:

Thank you so much for the detailed rundown and build for me to use! This was my first attempt at making a build from scratch and seems I have plenty more to learn about the complexities of builds in this game. When I hit 50, I will give your build a spin 😉 

Here is what I have been running and have to say I am very happy with his performance. . . Haven't completed my Incarnates yet but so far he is pretty much on easy street for most things.

Posted

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Claws
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(7)
Level 1: Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg(19), SprMghoft-Dmg/Rchg(50)
Level 2: Inexhaustible -- RgnTss-Regen+(A), PrfShf-End%(11)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13)
Level 6: Adaptation 
Level 8: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)
Level 10: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/EndRdx(19), Prv-Heal(21), Prv-Heal/Rchg(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg/EndRdx(23)
Level 12: Evolving Armor -- HO:Ribo(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Spin -- Arm-Dam%(A), Arm-Dmg/EndRdx(25), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg(29)
Level 18: DNA Siphon -- ThfofEss-+End%(A), ThfofEss-Acc/EndRdx/Rchg(31), ThfofEss-Heal(31), ThfofEss-Heal/Rchg(31), ThfofEss-Acc/Heal(33), ThfofEss-Acc/EndRdx/Heal(33)
Level 20: Follow Up -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34), TchofDth-Acc/Dmg/EndRdx(34), GssSynFr--Build%(36)
Level 22: Kick -- Empty(A)
Level 24: Tough -- HO:Ribo(A)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def(36), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37)
Level 28: Genetic Contamination -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(39), SprGntFis-Rchg/+Absorb(40)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40), Rct-Def(40), Rct-Def/EndRdx(42)
Level 32: Parasitic Aura -- Pnc-Heal/+End(A), Pnc-Heal(42), Pnc-Heal/EndRedux(42), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43)
Level 35: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(45), Apc-Acc/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Dmg(46)
Level 38: Shockwave -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Rchg/Res%(46), SprMghoft-Acc/Dmg/Rchg(46), SprMghoft-Dmg/EndRdx/Rchg(48), PstBls-Acc/Dmg/EndRdx(48), FrcFdb-Rechg%(48)
Level 41: Tactics -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 6: Defensive Adaptation 
Level 6: Efficient Adaptation 
Level 6: Offensive Adaptation 
Level 50: Melee Core Embodiment 
Level 50: Reactive Core Flawless Interface 
Level 50: Barrier Core Epiphany 
Level 50: Warworks Radial Superior Ally 
Level 50: Musculature Core Paragon 
------------

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