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Regen mechanics


ABlueThingy

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I was discussing /Regen brutes and I was trying to dig into my knowledge on the mechanics but now I'm not so sure.

 

The baseline is that you regen 5% of your max health every 12 seconds. 

 

But I though mechanically there was actually two kinds of regeneration effect and that the /Regen set was split between them.  Some +regen gives you larger ticks and some +regen gives you faster ticks.  Fast Healing makes it tick faster and Health makes it tick larger if I remember correctly.  But both can be written out as +x% regen.

 

I couldn't find anything backing me up on that on the wiki.

 

Does anyone else remember?  I swear discussions were had with Castle during the IH nerfs and that's where this came out.

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47 minutes ago, ABlueThingy said:

I was discussing /Regen brutes and I was trying to dig into my knowledge on the mechanics but now I'm not so sure.

 

The baseline is that you regen 5% of your max health every 12 seconds. 

 

But I though mechanically there was actually two kinds of regeneration effect and that the /Regen set was split between them.  Some +regen gives you larger ticks and some +regen gives you faster ticks.  Fast Healing makes it tick faster and Health makes it tick larger if I remember correctly.  But both can be written out as +x% regen.

 

I couldn't find anything backing me up on that on the wiki.

 

Does anyone else remember?  I swear discussions were had with Castle during the IH nerfs and that's where this came out.

Regen creates faster ticks only. The only way to make the ticks larger is to have your max HP increased.

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PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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