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PSI RAD


Meknomancer

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I've only seen one of these running about Paragon since HC came back and after playing it i'm starting to see why. Rad armour seems to be so much better on tanks and psi melee just seems lacking in aoe. So i was about to respec but i thought i'd throw it on forums first and hope for some advice. Couldnt fit any epics in i ran out of slots and i've been running cross punch on a lot of toons it really helps with my recharge when slotted with the force feedback proc but to take it i'd have to drop psi blade sweep. So the ff proc got stuck in mass levitate which dropped my toxic resist just below 75% which i can live with. I'd love to be able to get more recharge in the build but do so i think i'd be giving up the melee softcap. I like to run low level content so the first few attacks are pretty much essential it seems. Any advice would be appreciated: 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

PSI RAD BODY: Level 50 Mutation Scrapper
Primary Power Set: Psionic Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1:    Psi Blade            SprCrtStr-Rchg/+50% Crit:50(A), SprCrtStr-Dmg/EndRdx/Rchg:50(3), SprCrtStr-Acc/Dmg/Rchg:50(3), SprCrtStr-Dmg/Rchg:50(5), SprCrtStr-Acc/Dmg:50(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(7)
Level 1:    Alpha Barrier            UnbGrd-ResDam/EndRdx/Rchg:50(A), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx:50(9), UnbGrd-ResDam:50(9), StdPrt-ResDam/Def+:30(45), GldArm-3defTpProc:50(45)
Level 2:    Telekinetic Blow        SprScrStr-Rchg/+Crit:50(A), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(11), SprScrStr-Dmg/EndRdx/Rchg:50(11), SprScrStr-Acc/Dmg/Rchg:50(13), SprScrStr-Dmg/Rchg:50(13), SprScrStr-Acc/Dmg:50(15)
Level 4:    Gamma Boost            Prv-Absorb%:50(A), Prv-Heal:50(15), Prv-Heal/Rchg/EndRdx:50(17), Prv-Heal/Rchg:50(17)
Level 6:    Concentration            GssSynFr--Build%:50(A), RechRdx-I:50(45)
Level 8:    Psi Blade Sweep            SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(19), SprAvl-Acc/Dmg/EndRdx:50(19), SprAvl-Acc/Dmg/Rchg:50(21), SprAvl-Acc/Dmg/EndRdx/Rchg:50(21), Erd-%Dam:30(23)
Level 10:    Proton Armor            UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(25), UnbGrd-ResDam/EndRdx:50(25)
Level 12:    Fallout Shelter            UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(27), UnbGrd-ResDam:50(29)
Level 14:    Super Speed            Run-I:50(A)
Level 16:    Radiation Therapy        Obl-%Dam:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(29), Obl-Acc/Dmg/Rchg:50(31), Obl-Dmg/Rchg:50(31), Obl-Acc/Rchg:50(31), Obl-Dmg:50(33)
Level 18:    Hasten                RechRdx-I:50(A), RechRdx-I:50(46)
Level 20:    Beta Decay            AchHee-ResDeb%:20(A)
Level 22:    Combat Jumping            LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(46)
Level 24:    Boxing                Empty(A)
Level 26:    Greater Psi Blade        Hct-Dam%:50(A), Hct-Dmg/EndRdx:50(33), Hct-Acc/Rchg:50(33), Hct-Acc/Dmg/Rchg:50(34), Hct-Dmg/Rchg:50(34), Hct-Dmg:50(34)
Level 28:    Particle Shielding        Prv-Heal/Rchg:50(A), Prv-Heal/Rchg/EndRdx:50(36), Prv-Heal/EndRdx:50(36), Prv-Heal:50(36)
Level 30:    Tough                UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(43), UnbGrd-ResDam:50(43), UnbGrd-ResDam/EndRdx:50(46)
Level 32:    Mass Levitate            Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(37), Arm-Acc/Rchg:50(37), Arm-Acc/Dmg/Rchg:50(37), Arm-Dmg/Rchg:50(39), FrcFdb-Rechg%:50(39)
Level 35:    Ground Zero            Obl-%Dam:50(A), Obl-Acc/Dmg/EndRdx/Rchg:50(39), Obl-Dmg:50(40), Obl-Acc/Rchg:50(40), Obl-Dmg/Rchg:50(40), Obl-Acc/Dmg/Rchg:50(42)
Level 38:    Focused Accuracy        HO:Cyto(A)
Level 41:    Physical Perfection        RgnTss-Regen+:30(A)
Level 44:    Super Jump            WntGif-ResSlow:50(A)
Level 47:    Weave                LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(48), ShlWal-Def/EndRdx:50(48), ShlWal-Def:50(48)
Level 49:    Maneuvers            LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(50), Rct-Def/EndRdx:50(50), Rct-Def:50(50)
Level 1:    Brawl                Empty(A)
Level 1:    Critical Hit    
Level 1:    Quick Form    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Clr-Stlth:50(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(42), NmnCnv-Regen/Rcvry+:50(43)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-End%:50(A), PrfShf-EndMod:50(42)
Level 50:    Musculature Radial Paragon    
------------

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Sorry to see you have not gotten any suggestions as of yet. Psionic seems to be a little played set which is unfortunate because it is great fun. 

 

I paired mine with dark armour and she is a little machine. Not against robots though 😞 Robots suck. 

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I'd recommend slotting a force feedback proc in mass levitate.  You said you needed a bit more recharge and that should help you spam your AoE and get your slower cooldowns up more often.  Dropping arma to 5 slots just loses you some psi bonus in exchange for a big boost to your AoE potential.  If you want even more AoE you could sacrifice some set bonuses in ground zero and slot some damage procs instead.  Due to its long base cooldown the damage procs are nearly guaranteed to fire off.  Slot enough procs and it's a mini-nuke of it's own.

 

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Drop the Energy Pool:

 

/Rad doesn't need additional endurance management.  Go Theft of Essence +End in RT, go Shadow Meld for alpha-soaking defense, use PS on cooldown for the extra +recovery if you still need it.

 

ML->GZ->RT->Cleanup Bosses. Rinse, Repeat, Profit.

 

My Kat/Rad floats around the mid 20s M/R/A defense, dropping Meld gets to near-as-makes-no difference to soft-cap.  RT heals, PS for extra HP (796 more at the scrapper cap), and high resists generally make up for the SM downtime for most situations.

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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Taking the advice (thanks for the replies by the way) the build starts to look more like my original one prior to dropping the procs to build up melee defence. 32.5% is about as low as i'm willing to go and i'm still not sure the recharge will be enough and i really dislike taking powers like moonbeam to get the clicky meld and not being able to slot it as a proper attack but i do that every time i take fighting pool so i shouldn't really be annoyed about it i suppose. Not sure how it will handle itrials when i wander off alone but no harm in trying:

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

PSI RAD SOUL: Level 50 Mutation Scrapper
Primary Power Set: Psionic Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Psi Blade            SprCrtStr-Rchg/+50% Crit:50(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(45), SprCrtStr-Dmg/EndRdx/Rchg:50(46), SprCrtStr-Acc/Dmg/Rchg:50(46), SprCrtStr-Dmg/Rchg:50(46), SprCrtStr-Acc/Dmg:50(50)
Level 1:    Alpha Barrier            UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(43), UnbGrd-ResDam/EndRdx:50(43), UnbGrd-ResDam:50(45), StdPrt-ResDam/Def+:30(50), GldArm-3defTpProc:50(50)
Level 2:    Telekinetic Blow        SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(40), SprScrStr-Acc/Dmg/Rchg:50(40), SprScrStr-Dmg/EndRdx/Rchg:50(42), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(42), SprScrStr-Rchg/+Crit:50(43)
Level 4:    Gamma Boost            Prv-Absorb%:50(A), Prv-Heal/Rchg:50(5), Prv-Heal:50(7), Prv-Heal/EndRdx:50(40)
Level 6:    Concentration            GssSynFr--Build%:50(A), RechRdx-I:50(7)
Level 8:    Psi Blade Sweep            ScrDrv-Dam%:50(A), ScrDrv-Acc/Dmg/EndRdx:50(9), ScrDrv-Dmg/Rchg:50(9), ScrDrv-Dmg/EndRdx:50(23), ScrDrv-Acc/Dmg:50(23), Erd-%Dam:30(39)
Level 10:    Proton Armor            UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(11), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-ResDam:50(15)
Level 12:    Fallout Shelter            UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(13), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-ResDam:50(15)
Level 14:    Super Speed            WntGif-ResSlow:50(A)
Level 16:    Radiation Therapy        ThfofEss-+End%:30(A), Obl-%Dam:50(17), Obl-Dmg/Rchg:50(17), TchoftheN-%Dam:50(19), TchoftheN-Heal/HP/Regen/Rchg:50(21), Erd-%Dam:30(21)
Level 18:    Hasten                RechRdx-I:50(A), RechRdx-I:50(19)
Level 20:    Beta Decay            AchHee-ResDeb%:20(A)
Level 22:    Kick                Empty(A)
Level 24:    Tough                UnbGrd-Rchg/ResDam:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(25), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-ResDam:50(39)
Level 26:    Greater Psi Blade        Mk'Bit-Dam%:50(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(27), Mk'Bit-Acc/EndRdx/Rchg:35(27), Mk'Bit-Dmg/Rchg:50(37), Mk'Bit-Dmg/EndRdx:50(37), Mk'Bit-Acc/Dmg:50(39)
Level 28:    Particle Shielding        Prv-Heal/Rchg:50(A), Prv-Heal:50(29), Prv-Heal/Rchg/EndRdx:50(29), Prv-Heal/EndRdx:50(34)
Level 30:    Weave                LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(31), ShlWal-Def/EndRdx:50(31), ShlWal-Def:50(31)
Level 32:    Mass Levitate            Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(33), Arm-Acc/Rchg:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Dmg:50(34), FrcFdb-Rechg%:50(34)
Level 35:    Ground Zero            FuroftheG-ResDeb%:20(A), Erd-%Dam:30(36), TchofLadG-%Dam:50(36), Obl-%Dam:30(36), ScrDrv-Dam%:30(37)
Level 38:    Moonbeam            HO:Nucle(A)
Level 41:    Shadow Meld            LucoftheG-Def/Rchg+:50(A), HO:Membr(42)
Level 44:    Combat Jumping            LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(45)
Level 47:    Maneuvers            LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(48), Rct-Def/EndRdx:50(48), Rct-Def:50(48)
Level 49:    Tactics                HO:Cyto(A)
Level 1:    Brawl                Empty(A)
Level 1:    Critical Hit    
Level 1:    Quick Form    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(3), NmnCnv-Regen/Rcvry+:50(5)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-End%:50(A), PrfShf-EndMod:50(3)
------------

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2 hours ago, Meknomancer said:

I should of asked if your kat/rad was running divine avalanche to bump melee def up during shadow melds downtime because that makes a huge difference too.

 

As a general matter of course, not really.  DA comes into play against debuffs, the occasional AV fight that last too long, and occasionally certain groups at +4 (usually ones that debuff, lol).  I suppose if I really wanted to push my playtime into the realm of extreme difficulty ... all the time ... it would see more use.  You are, however, absolutely correct, it does make a difference; when I need it, it's there.  Psi's only equivalent would be to spam ML for the knock-up, but without a second, similar power it's tough to lean on that for protection.

 

Downtime for SM inside hasten, before accounting for Beta Decay and Force Feedback buffs is ~37s, which isn't super long until you're *really* in need of it, heh.

 

Originally I didn't want to sacrifice utility in powers like RT for set bonuses.  I know, I know, lots of people are all "RT is a nuke!" but not really, only if you fill it with procs.  I'd rather take the heal. I recently changed my slotting on RT (build below shows current) to fiddle around with maxing recharge (dropping proc rate) and some dmg procs, but I am not happy with it, and will probably go back to focusing it on heal/recharge like I do with PS.

 

I did proc the ba-jeebus out of GZ though, because why would I not. 🤪

 

I lean very heavily on the +Absorb/etc from PS  slotted to max out the absorb/recharge as well as firing RT often - even without targets it still heals for some - and carry Rebirth (+regen side, even if it's broken because it can be resisted, which is weak sauce, imo) as an additional heal.  I want to do more fiddling with iPower options (Hybrid Melee +def looks interesting but initial ITF solo tests did not show good results), but time isn't really available at the moment.  When I am in game right now I'm either leveling Psi/SD or playing around with Combat Teleport on Beta.

 

Also, easy to forget - not a tank, not a brute - sometimes I have to play things more carefully when solo, and some stuff I'm still going to need a team (Mot showdown comes to mind) to get through.

 

In fairness, the build on that toon is still a bit of a mess, and it is more of an AV hunter than a +4x8 challenge soloist - so YMMV depending on your goals.  It could definitely be improved, but I'd still go the ToE +End/Shadow Meld route even if I added more defense.  At that point SM would become a debuff shedding tool just like Avalanche.

 

But to address the original pseudo-question, yes.  Resistance sets on Scrappers aren't as numerically good as they are on Brutes/Tanks because of the obvious reasons, but that's what also makes them interesting to play, imo.

 

I've been reticent to post this because it is such a mess.  Assume the common Recharge IOs are boosted to +5 (can't get that to work in Mids for some reason, I click the + per instructions but nothing happens) as is the A/R epic in GZ.  Hamis are set to ++, fwiw. Kick is slotted as an oh-shit button for situations where I'm under extreme recharge debuffs and need to bring those back down, sometimes it works, sometimes it doesn't. 

 

Disclaimer to the general audience:

 

I do not recommend copying my build - but I definitely recommend Meld on top of /Rad armor as a tactical choice.  I'd really like to see what players who can actually build properly could do with the combo, but that's a topic for a different thread.

 

Hope some of this helps.  When I rolled Psi, Rad was my first thought for armor.  (Meltdown + Insight + <Crit> GPB, are you kidding me?)  I decided go to /SD though because I never rolled that on a Scrapper in the old days and wanted to try it out.

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |


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You see a mousetrap? I see free cheese and a f$%^ing challenge.

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Appreciate you posting the build. Between 1 click of DA, Meltdown and Shadow Meld it looks about as unkillable as you can make a rad scrap. When we first got the game back i used to see a rad/bs tank a lot that was awesome never got touched and could handle anything and i'm still convinced its so much better on tanks running it on a scrap seems a bit pointless after having tried it with several primaries ( i do love ice melee) but the extra damage from scrappers just can't compare to the massive resists tanks get in exchange. So like my ice/ice domi its going on a break for a couple months probably while i fiddle in mids although i don't see psi melee getting any better, the biggest problem being not getting the pbaoe til so late. At least with most other secondaries you can run low lvl content and smash mobs in late teens/early 20's where i feel like all i have is st dmg. I'll be back again to take another look later but still thinking i need the 45% melee def to survive most stuff.

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10 hours ago, Meknomancer said:

and i'm still convinced its so much better on tanks running it on a scrap seems a bit pointless after having tried it with several primaries ( i do love ice melee) but the extra damage from scrappers just can't compare to the massive resists tanks get in exchange.

 

Yes, if max survive-ability is the goal, definitely go Tank.  GZ on a tank with the recent buffs they got to AoE radius is utterly insane. Huge target Cap, Huge Radius, Huge Damage, gotta love it.

 

I was going for max damage.  With Meltdown, Assault Core (T4, fully stacked), Gaussianed Build-up, and misc set bonuses he can come close to the scrapper damage cap without insps.  It was easier with the Villain alignment power (the only useful alignment power, imo) but had to drop that when he went back to Blue.

 

I should probably re-post that build into my own thread for improvements, but it'll be a while before I could rebuild him anyway.

 

Psi definitely needs AoE from another source.  Preferably with some soft control if one is pairing with a resist set on a scrapper.  I'd love to see Boggle dropped for some sort of AoE (pb or targeted, maybe give it the treatment that Touch of Fear is getting in the current Beta), but that's also another thread, lol.

 

That build is also getting a couple points of +def to all from "Blessing of Tikilu" or however her name is spelled.  (Acquired from DA arc) I think that gets shut off with other temp powers for iTrials and challenges though.

 

It was definitely stronger than my Psi/SD is in the early 40s-mid 40s (same slot-as-go approach).  She's faltering on Tina/Maria AVs where the Kat/Rad powered through on the backs of the various clicks (RT, PS, SM, Meltdown, etc).

 

I also suspect that Psi/ has an accuracy/hit-roll problem beyond the difference between base accuracy for weapon/non-weapon sets. But I have no data to back that up.

 

Also, if you are moving fast, it is way too easy to trigger ML before you are actually in range of targets and have it fire where you were instead of where you land - missing everyone.

Edited by InvaderStych
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You see a mousetrap? I see free cheese and a f$%^ing challenge.

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1 hour ago, InvaderStych said:

 

Yes, if max survive-ability is the goal, definitely go Tank.  GZ on a tank with the recent buffs they got to AoE radius is utterly insane. Huge target Cap, Huge Radius, Huge Damage, gotta love it.

 

I was going for max damage.  With Meltdown, Assault Core (T4, fully stacked), Gaussianed Build-up, and misc set bonuses he can come close to the scrapper damage cap without insps.  It was easier with the Villain alignment power (the only useful alignment power, imo) but had to drop that when he went back to Blue.

 

I should probably re-post that build into my own thread for improvements, but it'll be a while before I could rebuild him anyway.

 

Psi definitely needs AoE from another source.  Preferably with some soft control if one is pairing with a resist set on a scrapper.  I'd love to see Boggle dropped for some sort of AoE (pb or targeted, maybe give it the treatment that Touch of Fear is getting in the current Beta), but that's also another thread, lol.

 

That build is also getting a couple points of +def to all from "Blessing of Tikilu" or however her name is spelled.  (Acquired from DA arc) I think that gets shut off with other temp powers for iTrials and challenges though.

 

It was definitely stronger than my Psi/SD is in the early 40s-mid 40s (same slot-as-go approach).  She's faltering on Tina/Maria AVs where the Kat/Rad powered through on the backs of the various clicks (RT, PS, SM, Meltdown, etc).

 

I also suspect that Psi/ has an accuracy/hit-roll problem beyond the difference between base accuracy for weapon/non-weapon sets. But I have no data to back that up.

 

Also, if you are moving fast, it is way too easy to trigger ML before you are actually in range of targets and have it fire where you were instead of where you land - missing everyone.

The eternal debate of Def vs Res armors 🙂

 

Rad having no DDR at all, i beat the Hardcore Werner's ITF without Amplifier with this type of Rad Armor (here in her 4x4 All roads version, with 1 stack of ATO only, no mélée, no Meltdown or such)

Restanker1.PNG.7ebf1d410f0e80b5027f6c3a7c549458.PNG

 

but this type of SD tanker can clear the first mission of the same itf in 12 minutes : (here onlt 1 stack of ATO and nothing else)

sdtanker.PNG.08d486f5fbebde89a904c62b7e324805.PNG

 

What to add 😛 well for scrappers, in classic endgame, Def scrappers tend to be more the trend cause of obvious Resistance cap.

 

But in harder mode as +4x8 enemy buffed or even just itrials, Resistance scrappers have a much better standing power, thus better dps possibility.

 

But, Def scrappers can do their job too 😛 so... YMMV and choose your side 😛 

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2 hours ago, Tsuko said:

But in harder mode as +4x8 enemy buffed or even just itrials, Resistance scrappers have a much better standing power, thus better dps possibility.

 

Yeah, took a couple stabs at the regular-weight (no buff/de-buff settings) +4x8 ITF with the Kat/Rad as he stands, and it's just about too intense for my clumsy hands on this 15" laptop. 🤣

 

It's like the ad I clipped out of an mountain bike magazine years ago when I used to ride every weekend.  "Maybe it's not your bike that needs the tune-up."

 

I'm still convinced that a Scrapper in the right hands could pull off the "heavyweight" challenge, just not so sure that those hands happen to be mine! 🤣

 

And yet, I'll probably give it several more goes with various Scraps as time goes by.  Choose a side? Scrapper.  That's my side. 😉

 

To paraphrase the great Bruce Campbell .. "Defense? Resistance? I'm the Guy with the DAMAGE!"

 

good-bad-im-the-guy-with-the-gun.jpg

Edited by InvaderStych
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You see a mousetrap? I see free cheese and a f$%^ing challenge.

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15 minutes ago, InvaderStych said:

 

Yeah, took a couple stabs at the regular-weight (no buff/de-buff settings) +4x8 ITF with the Kat/Rad as he stands, and it's just about too intense for my clumsy hands on this 15" laptop. 🤣

 

It's like the ad I clipped out of an mountain bike magazine years ago when I used to ride every weekend.  "Maybe it's not your bike that needs the tune-up."

 

I'm still convinced that a Scrapper in the right hands could pull off the "heavyweight" challenge, just not so sure that those hands happen to be mine! 🤣

 

And yet, I'll probably give it several more goes with various Scraps as time goes by.  Choose a side? Scrapper.  That's my side. 😉

 

To paraphrase the great Bruce Campbell .. "Defense? Resistance? I'm the Guy with the DAMAGE!"

 

good-bad-im-the-guy-with-the-gun.jpg

atm, we saw 2 scrappers finishing the werner itf.

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I have a Fiery Aura/Psi Melee Tank that I play extensively... here's what I know so far and a build I came up with for your Scrapper. It's a nice middle ground of Resists, Defense and Recharge. Between your near capped resists, 41% Melee Defense, Heals/Absorb shields, Shadow Meld, Meltdown AND Barrier... You should be nigh un-killable. This is before you take into consideration the damage mitigation from your primary and other forms of damage mitigation I haven't mentioned from your secondary. Mass Levitate is great, it does some decent damage, almost assures you get Insight as long as you aren't locked out, great place to get oodles of recharge from Force Feedback AND sends enemies flying, which means they can't damage you. I like to combo Psi Blade Sweep after Mass Levitate, if you time and line it up right the damage from Mass Levitate will happen as the damage from Psi Blade Sweep happens. Follow this up with Ground Zero with the Superior Avalanche KD Proc and even MORE baddies are flopping around. By this time Mass Levitate should be recharged and you rinse and repeat. You also get the debuffs/buffs from Beta Decay.  

Hasten is almost perma at 127 seconds recharge with 1 enemy in range. This can easily be made perma between being surrounded by mobs and getting one or two Force Feedback +recharge procs to go off. So it's practically guaranteed. You can cycle between Shadow Meld and Barrier for the times you really need it. If you are teaming that should be overkill, but solo you might still run into some issues at +4x8 if you play recklessly. For Alpha slot... you have a lot of options. Cardiac/Resilient would cap or nearly cap Smash/Lethal, Energy, Fire, Toxic and Psi resists. Spiritual would give you stupid amounts of recharge and some more healing. Musculature.... more damage and you can even boost your defense debuffs. Intuition Radial might seem like an odd choice, but boosts your Holds, Defense Debuffs, To-hit Debuffs and Damage. All of which are a benefit to you. Check it out. 😄

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

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Level 50 Magic Scrapper
Primary Power Set: Psionic Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Psi Blade -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(25), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(27), SprScrStr-Rchg/+Crit(27)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), ImpArm-ResPsi(43)
Level 2: Telekinetic Blow -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(17), SprCrtStr-Acc/Dmg/Rchg(17), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg(21), SprCrtStr-Rchg/+50% Crit(23)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-EndRdx/Rchg(11), UnbGrd-ResDam/EndRdx/Rchg(45), ImpArm-ResPsi(48)
Level 6: Concentration -- GssSynFr--Build%(A), RechRdx-I(29)
Level 8: Psi Blade Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(37)
Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15), ImpArm-ResPsi(46)
Level 12: Gamma Boost -- PwrTrns-+Heal(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Radiation Therapy -- Prv-Heal/Rchg(A)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(19)
Level 20: Beta Decay -- HO:Enzym(A)
Level 22: Super Speed -- WntGif-ResSlow(A)
Level 24: Boxing -- Empty(A)
Level 26: Greater Psi Blade -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31), Hct-Dam%(31), UnbCns-Dam%(43)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(39), UnbGrd-Max HP%(46), ImpArm-ResPsi(48)
Level 32: Mass Levitate -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(34)
Level 35: Ground Zero -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(43)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 41: Meltdown -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46), ImpArm-ResPsi(48), Ags-Psi/Status(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Moonbeam -- Dcm-Build%(A)
Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(3)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
------------

Edited by Camel
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Thanks for posting a build i always like seeing what other players come up with. Having lots of soft control is great i originally ran with water spout and hibernoob for just that reason but i had to split the scrapper set to get the defence bonuses so that build didn't last long. How is the accuracy vs +4's, i see no tactics/focused acc or a kismet? Being able to alternate between barrier/meltdown/shadow meld will be very beneficial it seems like soul is the epic i'm going to end up having to take. I like running spiritual on rad tanks i do love the recharge and extra heal, for the scrapper i went musc, not sure about intuition-its holds and slow vs musc end mod and immob i feel like musc is the better pick as i don't think rad does any slow does it or is it for the - rech of psi attacks? I don't have any holds/immobs in the build and i have noticed it can go through massive amounts of endurance very fast and when i look up the blue bar has vanished so quickly i started considering ageless. I was struggling to fit many damage procs in and keep def+res numbers high, your build has less in but the psi res is so much higher i think i'll go that direction. With psi i seem to 1-2 shot everything or spend 10 min swinging at enemy's and watching their hp barely shift, same problem my psi/nin blaster had 27 attacks to take down a low level robot eb 😛 

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1 hour ago, Meknomancer said:

Ok so greater psi blade has a hold component...i must be blind to have missed that.

 

Yup, also, when Insight is up it extends the Hold duration.  I want to say long enough to start stacking Mag, but controls aren't my strong suit.

 

It does mean getting to slot two epic procs as Camel's build demonstrates.

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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5 hours ago, Meknomancer said:

Thanks for posting a build i always like seeing what other players come up with. Having lots of soft control is great i originally ran with water spout and hibernoob for just that reason but i had to split the scrapper set to get the defence bonuses so that build didn't last long. How is the accuracy vs +4's, i see no tactics/focused acc or a kismet? Being able to alternate between barrier/meltdown/shadow meld will be very beneficial it seems like soul is the epic i'm going to end up having to take. I like running spiritual on rad tanks i do love the recharge and extra heal, for the scrapper i went musc, not sure about intuition-its holds and slow vs musc end mod and immob i feel like musc is the better pick as i don't think rad does any slow does it or is it for the - rech of psi attacks? I don't have any holds/immobs in the build and i have noticed it can go through massive amounts of endurance very fast and when i look up the blue bar has vanished so quickly i started considering ageless. I was struggling to fit many damage procs in and keep def+res numbers high, your build has less in but the psi res is so much higher i think i'll go that direction. With psi i seem to 1-2 shot everything or spend 10 min swinging at enemy's and watching their hp barely shift, same problem my psi/nin blaster had 27 attacks to take down a low level robot eb 😛 

The majority of my own personal builds do not have Tactics or Kismet's slotted. A few do, but not most. They seem to have little issue but I also haven't done extensive testing with my accuracy, they all feel fun to play so it must be good, right? XD I would imagine with Beta Decay and Ground Zero debuffing enemy defense that you would have little issue hitting the majority of unbuffed, +4 mobs. If accuracy is still an issue you could take a Impervium Armor +Psi Res IO out and slot a Kismet in Combat Jumping. If you still need more to-hit, you could then drop Super Speed for Tactics, at the cost of a travel power and 20% slow resist. Intuition boosts Holds, Damage, Defense Debuffs and To-Hit Debuffs. But... On second evaluation, Musculature Radial is slightly superior for this build. It's hard to fit all the procs in... If I had the slots I would. This is only my first go at this build, spent a few minutes coming up with it. For my personal builds, I spend hours.. So there might be a way to get soft-capped/near soft-capped defenses, near hard-capped resists, perma Hasten AND loads of procs in Ground Zero and Radiation Therapy... But I doubt it. Just looking at this build tells me you'd have to sacrifice somewhere. Having the Avalanche proc in Ground Zero is HUGE. It hits so many targets, and because of the high recharge it's almost a guaranteed knockdown to every mob in range. You could change the slotting to one +3 Acc/Dam Hami-O, Superior Avalanche KD proc, and 3 damage procs... But I'm not sure the tradeoff would be worth it. My Fire/Psi Tank seemed to do decent damage, but he had Fiery Embrace, Burn and Blazing Aura... I was also in the Tank mindset for damage. But still, with two purple procs in Greater Psi Blade, after a Build Up and Insight strike you will notice some good burst. 

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Well i was testing your build out its hard to say right now i mostly team and so far theres been a kin on every one (lucky me) i only had a chance to try a single +4/8 mish and it does miss a bit but not as badly as i was expecting, it does ok killing speed-not bio fast but still good and its super tanky which i always like as i play overly aggressive and tend to get ahead of the rest of the team a lot and then start looking at clickies that will keep me alive til everyone catches up. It'd be nice to fit soulbeam into the attack chain but as you said above when you start looking at ways to shuffle pieces around you end up sacrificing in ways that make it almost unplayable because you give up so much def+res you faceplant before you know it. Gonna stick with musc radial for now it needs all the help it can get its such a tight build theres very little room to fit extra procs in but i will have to look at fitting at least a kismet in. No way would i consider dropping travel powers 🙂 i always remember the first time i hit level 14 and got to fly around paragon. Travel powers are one of the best things in the game and i'll never understand mini maxed builds that rely on sprint and ninja run its just not the same feeling. If you do ever get around to spending more time looking at the build let me know so far it works really well thank you very much.

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