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Robotics/ Electric affinity

Mount Fuji

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If you wanna play bots, I would say Elec is on the higher end of powersets to match with it. 


Basic concepts. Bots are a mid tier pet set. Strong in certain ways like beasts are and weak in others. Elec affinity is an upper tier secondary for MMs. Competes with /nature for most survivable MM secondary. So it it a waste to build it? Absolutely not. It can be a soldily strong set. Take mu patron with it for electric fences, it both fits your theme and electric fences are a godsend for keeping things in bot burn patches and keeping bots from knocking shit back. 


If you want to think about switching around the power set at all?


Bots do best with defense based secondaries. Time, cold, and traps are top teir for bots. 


Elec does best with resistance based primaries like Demons and Necro, however beasts gets an honorable mention with elec because melee pets are actually pretty easy to keep inside your elec resistance buff cage and with the heal and absorb in elec you can actually afford to not use fortify pack except in emergencies and keep your beasts doing max damage.  


Demons/elec is the best MM you can make with elec affinity overall. with all the pet uniques slotted your demons should be above 60% resistance to everything with some resistances capped or close to it. Elec does not have many tools to enable your pets to do more damage, but it does have the tools needed to make your demons pretty close to unkillable. If you have the endurance to keep firing the absorb and the heal on cooldown like I have yet to find content capable of killing my demons/elec without hitting the aggro cap on more than one individual minion, like yeah nothing can survive aggroing 40 things all at the same time like an MM can do


If you want to make bots, I would say that bots/time or bots/traps are the best bots mms you can make. Time is a bit safer than traps. Both of them hit the softcap, but time lowers enemy tohit, damage, and dumps slows and  -rech on enemeis as well lowering incoming damage to hilariously low levels. Traps on the other hand can stack insane levels of debuffs on pretty much everything everywhere with acid mortar and poison trap. Traps exchanges some of the safety of time (you really need to take aid pool with a traps mm build)  for having a toolkit of some of the best debuffing powers in the game bar none. Nothing can dump as much debuffs on an enemy group as a high recharge traps build, especially with burnout added to the equation. 

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Trying this build haven't decided if i like it yet:


Villain Plan by Mids' Reborn : Hero Designer

BOTS ELEC: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Electrical Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Field Mastery

Villain Profile:
Level 1:    Battle Drones            HO:Nucle(A), HO:Nucle(7), SprCmmoft-Rchg/PetAoEDef:50(7), SprCmmoft-Dmg/EndRdx:50(9), CaltoArm-+Def(Pets):30(9), SuddAcc--KB/+KD:50(11)
Level 1:    Shock                PreOptmz-EndMod/Acc/End:50(A)
Level 2:    Rejuvenating Circuit        NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(11), NmnCnv-Heal/EndRdx/Rchg:50(13), NmnCnv-Heal/Rchg:50(13), NmnCnv-EndRdx/Rchg:50(15), NmnCnv-Heal/EndRdx:50(15)
Level 4:    Discharge            PreOptmz-EndMod/End/Rech:50(A), PreOptmz-EndMod/Acc/Rech:50(17), PreOptmz-EndMod/Acc/End:50(17), PreOptmz-EndMod/Rech:50(19), PreOptmz-EndMod/End:50(19), PreOptmz-Acc/Rech:50(21)
Level 6:    Equip Robot            EndRdx-I:50(A)
Level 8:    Fly                BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(33)
Level 10:    Energizing Circuit        PreOptmz-EndMod/End/Rech:50(A), PreOptmz-EndMod/Acc/Rech:50(21), PreOptmz-EndMod/Acc/End:50(23), PreOptmz-EndMod/Rech:50(23), PreOptmz-EndMod/End:50(25), PreOptmz-Acc/Rech:50(25)
Level 12:    Protector Bots            HO:Nucle(A), HO:Nucle(27), LucoftheG-Def/Rchg+:50(27), LucoftheG-Def/EndRdx:50(29), EdcoftheM-PetDef:40(29), SuddAcc--KB/+KD:50(31)
Level 14:    Hover                LucoftheG-Def/Rchg+:50(A), BlsoftheZ-Travel/EndRdx:50(31), BlsoftheZ-Travel:50(31), LucoftheG-Def:50(39)
Level 16:    Faraday Cage            UnbGrd-ResDam/EndRdx/Rchg:50(A), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-ResDam:50(34)
Level 18:    Afterburner            LucoftheG-Def/Rchg+:50(A)
Level 20:    Empowering Circuit        EndRdx-I:50(A)
Level 22:    Hasten                RechRdx-I:50(A), RechRdx-I:50(34)
Level 24:    Boxing                Empty(A)
Level 26:    Assault Bot            HO:Nucle(A), HO:Nucle(34), SprMarofS-EndRdx/+Resist/+Regen:50(36), SprMarofS-Dmg/EndRdx:50(36), ExpStr-Dam%:20(36), SuddAcc--KB/+KD:50(37)
Level 28:    Tough                StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(37), GldArm-End/Res:40(37), GldArm-Res/Rech/End:40(39)
Level 30:    Weave                RedFrt-Def/EndRdx:30(A), RedFrt-Def/Rchg:50(40), RedFrt-EndRdx/Rchg:50(42), RedFrt-Def/EndRdx/Rchg:50(42), RedFrt-Def:50(46), RedFrt-EndRdx:50(50)
Level 32:    Upgrade Robot            EndRdx-I:50(A)
Level 35:    Temp Invulnerability        Ags-Psi/Status:50(A), Ags-ResDam/EndRdx:50(40), Ags-ResDam/EndRdx/Rchg:50(46)
Level 38:    Insulating Circuit        DctWnd-Heal/EndRdx/Rchg:50(A), DctWnd-Heal:50(39), DctWnd-Heal/EndRdx:50(40), DctWnd-Heal/Rchg:50(42), DctWnd-Rchg:50(48)
Level 41:    Photon Grenade            Artl-End/Rech/Rng:50(A), Artl-Acc/Rech/Rng:50(43), Artl-Acc/Dam/Rech:50(43), Artl-Dam/Rech:50(43), Artl-Dam/End:50(45), Artl-Acc/Dam:50(45)
Level 44:    Pulse Rifle Blast        Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(45), Thn-Dmg/Rchg:50(46), Thn-Acc/Dmg/Rchg:50(48), Thn-Acc/Dmg/EndRdx:50(48), Thn-Dmg/EndRdx/Rchg:50(50)
Level 47:    Maneuvers            LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(50)
Level 49:    Assault                EndRdx-I:50(A)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 1:    Supremacy    
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(5), Prv-Absorb%:50(5)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-End%:50(A), PrfShf-EndMod:50(3), EndMod-I:50(3)
Level 1:    Battle Drone    
Level 12:    Protector Bot    
Level 26:    Assault Bot    
Level 50:    Agility Core Paragon    

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |

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  • 2 weeks later

There’s a VERY lengthy thread on here somewhere that came out when /Elec Affinity was first released.  There’s no doubt that Bots/Elec makes for a very sturdy build.  I’d argue that Bots/Time does more for Bots/ than /Elec because you can easily cap all +DEF via Powerboost+ your secondary, plus the -TOHIT from Times Juncture covers any minor gaps you have.  But if you prefer Resistance to Defense (I don’t), then /Elec is a good secondary.


But survivability doesn’t help you kill faster, and in this game, Damage remains king.  I played Bots/Elec to the high 40’s and promptly deleted the character as it offers nothing superior to Bots/Time.  If you want raw damage output, Thugs/, Bots/ or Demon +Storm is going to be your go-to sets.  /Kin or /Time are right up there if you want survivability and some other goodies.  /Elec is just so-so short of the high +RES with a heal.  Not my play style preference but many MM’s seem to think its a sin to let a henchman die and sacrifice all kinds of power to shore up pet defenses.  In my mind, henchmen are expendable and resummoning is just part of the job spec of a MM.  That’s why summon powers on such short cool downs in first place.  It’s how the set was designed. YMMV of course.

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I don't come from a min/max mindset when I choose builds. A lot of it is "how fun is this when I level?" I have an incarnate Thugs/Kin who has a ton of damage and utility. His concept was fun to create. But making my Bots/EA, I have a great concept and really enjoy playing him. I'm not a giant fan of the 50 game for MMs outside of all-MM TF runs, etc which are hilariously enjoyable IMO. But EA has a lot to offer and if I end up on a team that has little in the way of buffs, I can fill the gap by keeping everyone and my henchmen healed, absorbed and +rech/+end in addition to running my bots. I just like the flexibility of play style of an EA MM on the way up. 


I enjoyed the secondary so much that I made an EA defender to compare and both are enjoyable and fairly flexible to the team.


Now, soloing, taking on AVs and all kinds of high level insanity, I can't speak to. But it's been very fun to play in groups and enjoy the concept.


Depends how you play the game, I suppose.

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I love my Bots/EA. One of my favorite characters to play on HC. Almost an exclusively solo trek to 50, through 5 of 6 incarnate slots unlocked. Highly recommend the KB to KD procs for all your henchies.


I know Repair is a madly unpopular power on the forums but I took it and find it useful for the times when one bot absorbs too much of the alpha damage.  I respecced out of Amp Up when I found out that it doesn't affect your Bots, even though you can cast it on them, for some reason. Just a waste.

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  • 2 weeks later

Totally agree with KC! Bots/EA is at the top of my MM list because it plays great on teams and solo. Here is a build from my various builds Bots/EA/Mace:



Hero Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Electrical Affinity
Power Pool: Experimentation
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Battle Drones -- SuddAcc--KB/+KD:50(A), SprCmmoft-Acc/Dmg/Rchg:50(3), CaltoArm-+Def(Pets):30(5), SprCmmoft-Rchg/PetAoEDef:50(3), SprCmmoft-Acc/Dmg:50(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg:50(7)
Level 1: Shock -- PreOptmz-EndMod/End/Rech:50(A), PreOptmz-EndMod/Acc/Rech:50(39), PreOptmz-Acc/Rech:50(43), PreOptmz-EndMod/End:50(45), PreOptmz-EndMod/Rech:50(45), PreOptmz-EndMod/Acc/End:50(46)
Level 2: Rejuvenating Circuit -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(11), NmnCnv-Heal/EndRdx:50(34), NmnCnv-EndRdx/Rchg:50(34), NmnCnv-Heal/Rchg:50(36), NmnCnv-Heal/EndRdx/Rchg:50(7)
Level 4: Speed of Sound -- BlsoftheZ-ResKB:50(A), BlsoftheZ-Travel/EndRdx:50(9), BlsoftheZ-Travel:50(9)
Level 6: Equip Robot -- EndRdx-I:50(A)
Level 8: Photon Grenade -- SprFrzBls-Rchg/ImmobProc:50(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(33), Ann-ResDeb%:50(36), SprFrzBls-Acc/Dmg/EndRdx:50(33), SprFrzBls-Dmg/EndRdx:50(33), SprFrzBls-Acc/Dmg/Rchg:50(36)
Level 10: Energizing Circuit -- PreOptmz-EndMod/End/Rech:50(A), PreOptmz-Acc/Rech:50(48), PreOptmz-EndMod/Acc/Rech:50(48), PreOptmz-EndMod/End:50(48), PreOptmz-EndMod/Rech:50(42), PreOptmz-EndMod/Acc/End:50(11)
Level 12: Protector Bots -- LucoftheG-Def/Rchg+:50(A), ExpRnf-+Res(Pets):50(13), LucoftheG-Def:50(13), EdcoftheM-PetDef:40(15), SprMarofS-Acc/Dmg:50(15), OvrFrc-Dam/KB:50(23)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(50), ShlWal-ResDam/Re TP:50(40), Rct-ResDam%:50(21)
Level 16: Faraday Cage -- Ags-EndRdx/Rchg:50(A), Ags-ResDam:50(17), Ags-ResDam/EndRdx:50(19), Ags-ResDam/Rchg:50(19), Ags-ResDam/EndRdx/Rchg:50(17), StdPrt-ResDam/Def+:30(21)
Level 18: Discharge -- PreOptmz-EndMod/End/Rech:50(A), PreOptmz-EndMod/Acc/Rech:50(23), PreOptmz-Acc/Rech:50(40), PreOptmz-EndMod/End:50(40), PreOptmz-EndMod/Rech:50(43), PreOptmz-EndMod/Acc/End:50(34)
Level 20: Empowering Circuit -- RctRtc-Pcptn:20(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc:50(A), Ags-Psi/Status:50(25), Ags-ResDam:50(25), Ags-ResDam/EndRdx:50(43), Ags-ResDam/Rchg:50(46), Ags-ResDam/EndRdx/Rchg:50(46)
Level 26: Assault Bot -- SuddAcc--KB/+KD:50(A), SprMarofS-Acc/Dmg/EndRdx:50(27), SprMarofS-Dmg:50(27), SvrRgh-PetResDam:50(29), SprMarofS-EndRdx/+Resist/+Regen:50(29), SlbAll-Build%:50(31)
Level 28: Defibrillate -- EnrMnp-Stun%:20(A)
Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31)
Level 32: Upgrade Robot -- EndRdx-I:50(A)
Level 35: Insulating Circuit -- Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(37), Prv-Heal/EndRdx:50(37), Prv-Heal:50(37), Prv-Heal/Rchg:50(39), Prv-EndRdx/Rchg:50(39)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42)
Level 41: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 44: Amp Up -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth:50(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 1: Battle Drone 
Level 12: Protector Bot 
Level 26: Assault Bot 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Musculature Radial Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Barrier Core Epiphany 
Level 50: Robotic Drones Core Superior Ally 
Level 50: Support Core Embodiment 


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