Darmian Posted September 22, 2021 Author Posted September 22, 2021 OK! I'm dead, just go AWAY! 3 AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
huang3721 Posted September 24, 2021 Posted September 24, 2021 On 9/22/2021 at 9:09 AM, Darmian said: just go AWAY No 1
rizlazz Posted September 25, 2021 Posted September 25, 2021 2 hours ago, huang3721 said: No He got better...
huang3721 Posted October 25, 2022 Posted October 25, 2022 "Chilling" I constantly overhear weird things around the corner. These guys, for example, were discussing real estate in First Ward. 2 1
MistressOhm Posted October 25, 2022 Posted October 25, 2022 On 7/29/2021 at 3:58 PM, TheZag said: Transparencies disappear when viewed through other transparencies. It's known as "alpha clash" where the game engine can't figure out the layering order of multiple "alpha" (semitransparent) layers. So it only renders the most globally 'transparent' layer. The fix is to use "mask" alphas instead of "blend" alphas, but that treats all pixels that are not 0 (transparent) as 1 (fully opaque) and the textures get blocky. Newer engines that rely on raytracing do a better job (because every pixel onscreen is assumed to be created by light sources in the scene, and rendered accordingly) but those require high-end RTX-capable graphics cards. If your card doesn't have the processing power/code/chips to handle RTX, the engine defaults to the older modes. 1 AE ARC's (So Far!) -------------------- 15252 Child of the Tsoo - [SFMA] Ninjas, sorcerers, and human trafficking (Origin Story - Stick Figure/Storm Lotus) 50769 Hunt of the Eclipse - [SFMA] Finding something that was lost to Arachnos for nearly 20 years (Origin Story - Daisy Chain) 53149 Spells as a Service - [SFMA] When a young hacker makes a connection between magic and mathematics and encodes it into a computer program, chaos breaks loose!
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