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Some Alternate Animations that Already Exist In-game


MrGoodfellow

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I would love to see some alternate animations for a couple powersets and the animations already exist in-game, so shouldn't be too difficult to proliferate.  🙂

 

Assault Rifle:  would LOVE to have the Beam rifle animations where you hold the rifle up to your shoulder and cheek (like one would REALLY do) instead of always shooting the rifle from your hip.  I cringe every time i shoot my Assault Rifle.  

 

Sonic Blast:  The animations and sounds are just horrific.  Can we please get the animations of the Sirens from the Talons of Vengeance?  The musical notes and the sounds they make are FAR better than sonic blast's current look/sound.

 

...I encourage others to list their alternate animations that already exist in-game here as well.

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I can understand your desire for a proper shoulder fir for AR, but hip firing -- even with full-auto weapons -- goes back to the First World War; the picture below is a WWI stosstrupp firing an MG 08/15, and WWII German infantry manuals had specific instructions on how to hip fire the MG34 and MG42.

 

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I would love for the Assassin's Strike power in Street Justice to have an alternate animate using the Rib-Cracker animation which Stalkers do not get.  

 

I would like for the Initial Strikes animation for SJ to be an alternate for Barrage in Energy melee 

 

 

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4 hours ago, Krimson said:

Are there instructions for Zorg guns that fire multiple types of ammo? If I can put out rifle rounds, shotgun shells, grenades, flames, more flames, and even more grenades and a rocket if I also take Munitions, I can't see why more than one animation would be available. 

You're a superhero; firing from the shoulder like an ordinary grunt is too plebeian. You have to have style, like Executioner's Shot in the DP powerset; that just screams attitude.

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I created a topic very similar to this just a few days ago to suggest other particle effects that could be applied as "alternate animations/themes" for power customization. I specifically mentioned the Siren and Banshee powers from Talons as alternate sonic customizations that would allow for the music notes version or the creepy darkness infused version (which could possibly be recolored and themed into a slime-spitting hero), as well as the Spirit Stalker and Black Knight arrow effects as alternates for archery sets so we can fire laser/magic arrows or shadow arrows. Also tossed out Hellfire from Demon Summoning and the magma effect from Minions of Igneous as alternate Fire effects so we could have a lava blaster or a hellfire specialist. Wouldn't mind the Praetorian PD hexagon-weave/forcefield effects for Energy Melee/Super Strength and Invulnerability (maybe even Willpower/Energy Armor for a little tech flavor if we want?), and their blast effects for Energy blast. I'd just really love to have a techy character with customizable force field armor that has that cool futuristic look to it.

 

There are a lot of awesome power effects that could be repurposed for player use that would expand our options and thematic possibilities dramatically, and we know it's doable because the various Dark powersets all have a Soul Noir version, and Dark Control has a classic option that was implemented by the HC people. I just wish that they'd give us some word on if this is even something they're considering, because it seems like it would be a great way to give us tons of new toys to play with while only having to do a minimal amount of work, but I might be wrong. I'd be more than thrilled if the next "page" was nothing but "We decided to port all the various NPC particle effects to players as customization options". I'd be rolling my first ever fire blaster who'd throw lava at people, making a power armor character with shields, a pop star with music-note sonic attacks and effects, and probably many many more. It's my biggest wish at this point.

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On 12/19/2020 at 11:45 AM, srmalloy said:

I can understand your desire for a proper shoulder fir for AR, but hip firing -- even with full-auto weapons -- goes back to the First World War; the picture below is a WWI stosstrupp firing an MG 08/15, and WWII German infantry manuals had specific instructions on how to hip fire the MG34 and MG42.

Yes, I know there are hip-fired weapons in history.  But many of the costume options are not of those type of rifles.  Some are, some aren't.  But that is also why I suggested shoulder fire as an ALTERNATE animation and not a complete change - so people can have the choice for the costume, weapon, and concept they choose for their character. 

Edited by MrGoodfellow
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43 minutes ago, Player2 said:

How come fire breathing animation has an alternate out of hand animation for fire blast but not for fiery melee?

By the same token, I'd really, *really* love it if we could get an alternate "no stupid sword" version of the powers. Considering Fire Sword Circle uses the same animation as Whirling Hands from Energy Melee, and the other sword attacks are basically punches, it would be so nice to be able to have an option for characters to just attack with fist wreathed in flames. Part of the reason I'm loathe to use some of the fire/ice sets is because those are very specific powers that are rather vital to most builds but like... what if I'm a tech hero with flamethrowers on my armor? Did I decide to engineer some way to make a sword out of fire for some stupid reason? Insert basically anything other than "magical fire hero" here and the same applies. It's always smacked of "I am a fire mage" to me, and it kills the flavor for a lot of ideas I could have for Fire/Ice Melee. Let me just slam people hard with my giant ice fist and I'll be much happier.

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I just want more animation options

 

Like I don't want a fiery melee toon and be forced to swing around a fire sword or make people talk to the (fire) hand. I just want to punch people with fire, the KM melee animations would also look amazing on fire.

I'd also like to see more fx options, particularly minimal fx options. Ice armor looks good when you cover your body in blocks of ice, but it also looks great with minimal fx turned out, and you're basically just covered in frost. We need more of that

Basically, any power with non-standard animations should have standard animations as an options. 

 

EDIT: oh and minion customization for MMs pretty please

Edited by ValiantBlu
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On 12/21/2020 at 11:05 AM, ninja surprise said:

I want an AR alt-animation that uses Breath of Fire so my Mutant AR Blaster can spit bullets at badguys.

 

On 12/22/2020 at 4:04 AM, Player2 said:

How come fire breathing animation has an alternate out of hand animation for fire blast but not for fiery melee?

Now that I've had some time to think about it, why isn't there an option to spit fire for every attack in Fire Blast for those of us who want a fire breathing character concept.

 

"Hi.  I breathe fire.  And sometimes... usually the rest of the time, I just throw it from my hands."  🙄

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8 hours ago, ValiantBlu said:

Like I don't want a fiery melee toon and be forced to swing around a fire sword or make people talk to the (fire) hand. I just want to punch people with fire, the KM melee animations would also look amazing on fire.

On that note, I've long been annoyed with how the elemental melee sets have half the attacks in an elemental form and half in a perfect scimitar  shape. 

Wish I could just pick a flaming (or ice or psi) broadsword for every attack, or a flaming fist + fire/frost breath for every attack to have them match.

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