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Best Primaries to go with either /Dark Armor or /Invuln


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Posted

Hi all,

 

I’ve settled on building either a /DA or /Invuln tanker. I was wondering if there were any secondary parings that went well?

 

I was looking at Savage/DA, thinking that Savage’s endurance reduction could help with how End heavy DA is.

 

For Invuln, I hear Dark Melee pairs well due to the -hit.

 

Does anyone have any insight for me? 
I hear that DA shines Endgame once properly slotted  out. I’ve also seen grumblings about Invuln being hard nerfed.

 

At the end of the day, I just want to be a hero that is helpful to his team and can hold his own against baddies =] Elec/Shield was a consideration as well, but I hear that shines on Stalkers.

 

or would I just be better off rolling any of these combos as a Brute? 😂

 

Thanks for the input!

Posted (edited)

Shield/ is great on Tanks.

 

It’s very easy to hit 45% Defense to Melee/Ranged/Defense with a few IO’s and Combat Jump.

 

Grant Cover is a significant buff (18% to all) to anyone within 15 feet of you.

 

And Shield Charge hits hard, even on a Tank.

 

Martial Arts pairs well with Shield/, and Super Strength is a common choice as well.  MA has Storm Kick to stack Defense, and Super has Rage to buff your Shield Charges.

 

Shield/Super Strength feels a bit like easy mode, honestly.  Even with SOs you’ll be oneshotting or twoshotting minions with Shield Charge and Foot Stomp.  Shield also has Against All Odds to further crank your damage even higher when surrounded.

 

Rage is 80% and Against is 55% when saturated.  That’s +135% damage at all times.  Obscene numbers on Charge, KO Blow, and Stomp.

 

And this is without IO bonuses or procs!

Edited by SableShrike
Posted
15 minutes ago, SableShrike said:

Shield/ is great on Tanks.

 

It’s very easy to hit 45% Defense to Melee/Ranged/Defense with a few IO’s and Combat Jump.

 

Grant Cover is a significant buff (18% to all) to anyone within 15 feet of you.

 

And Shield Charge hits hard, even on a Tank.

 

Martial Arts pairs well with Shield/, and Super Strength is a common choice as well.  MA has Storm Kick to stack Defense, and Super has Rage to buff your Shield Charges.

 

Shield/Super Strength feels a bit like easy mode, honestly.  Even with SOs you’ll be oneshotting or twoshotting minions with Shield Charge and Foot Stomp.  Shield also has Against All Odds to further crank your damage even higher when surrounded.

 

Rage is 80% and Against is 55% when saturated.  That’s +135% damage at all times.  Obscene numbers on Charge, KO Blow, and Stomp.

 

And this is without IO bonuses or procs!

Thanks for the input man!

 

What are your feelings on either Savage/Shield or Elec/Shield? I kind of dig both of their T9’s mixed with Shield charge.

Posted

I just built and hit 50 on my shield savage and am loving it. Check out the savage alpha slot thread below for mine and a few other builds.

 

This combo has amazing aoe and unmatched mobility with its two teleport attacks. Savage leap is good both aoe and st as well.

 

It lacks a little in st damage, as you only have one higher tier heavy hitter in vicious slash. Hemorrhage just isn't very good. Shield helps make up some of this with the damage buff aura.

 

 

 

  • Like 1
Posted

Yeah, I had little luck with Hemorrhage too...  Even procced it just wasn’t hitting like a Tank nuke should.  One or two ticks and the team’s killed my target before I did anything meaningful to it.

 

But!  Alternating charge attacks is totally viable.  Charge in with one, then charge again after being buffed by Against.  It’s a variant of the Charge/Rage/Foot Stomp trash clearing, but you can also stagger charges to move about faster.

 

Either /Elec or /Savage work!

  • Like 1
Posted
14 minutes ago, SableShrike said:

Yeah, I had little luck with Hemorrhage too...  Even procced it just wasn’t hitting like a Tank nuke should.  One or two ticks and the team’s killed my target before I did anything meaningful to it.

 

But!  Alternating charge attacks is totally viable.  Charge in with one, then charge again after being buffed by Against.  It’s a variant of the Charge/Rage/Foot Stomp trash clearing, but you can also stagger charges to move about faster.

 

Either /Elec or /Savage work!

Nice man! Both seem like they could be a ton of fun once you get your tier 9 and shield charge. I group with 2 buddies as well, so they’d probably appreciate the buffs Shield brings 

Posted
23 minutes ago, Onlyasandwich said:

I just built and hit 50 on my shield savage and am loving it. Check out the savage alpha slot thread below for mine and a few other builds.

 

This combo has amazing aoe and unmatched mobility with its two teleport attacks. Savage leap is good both aoe and st as well.

 

It lacks a little in st damage, as you only have one higher tier heavy hitter in vicious slash. Hemorrhage just isn't very good. Shield helps make up some of this with the damage buff aura.

 

 

 

That is good to know! I hear Shield is fairly endurance heavy? I bet the passive end reduction on Savage helps with that.

Posted (edited)
1 hour ago, StriderIV said:

I hear Shield is fairly endurance heav

I've seen others mention this. I wouldn't say it's a huge end hog. You do have one extra toggle you want to run (grant cover), but otherwise it matches up fairly evenly on end consumption to other armors. It just doesn't have a proactive tool to help end management.

 

I don't have any crazy slotting and have no issues. Modest endredux in my powers, one extra slot in stamina, health uniques are present. I feel no need to grab ageless for end. I can spam all I want most of the time, though may have to look a little at my blue bar if I'm on an incarnate team that requires me to leave weave and maneuvers on for softcap. No need for these in non incarnate content.

Edited by Onlyasandwich
  • Like 1
Posted
2 minutes ago, Onlyasandwich said:

I've seen others mention this. I wouldn't say it's a huge end hog. You do have one extra toggle you want to run (grant cover), but otherwise it matches up fairly evenly on end consumption to other armors. It just doesn't have a proactive tool to help end management.

 

I don't have any crazy slotting and have no issues. Modest endredux in my powers, one extra slot in stamina, health uniques are present. I feel no need to grab ageless for end. I can spam all I want most of the time, though may have to look a little at my blue bar if I'm on an incarnate team that requires me to leave weave and maneuvers on for softcap. No need for these in non incarnate content.

Quick question on Savage paired up with Shield: does the shield go away when you do your Savage animations? Or does it stay. I would do a shadow shield, so it doesn’t matter so much thematically. Just curious!

Posted (edited)
1 hour ago, StriderIV said:

That is good to know! I hear Shield is fairly endurance heavy? I bet the passive end reduction on Savage helps with that.

It’s not so much that shield is particularly endurance heavy. It’s more so that shield has no endurance recovery tool. SR has the same issue. It’s not actually endurance heavy, it just doesn’t have a recovery tool. 
 

The real problem is that most high end builds have a lot of recharge. Having high global recharge allows you to have a tight attack chain. If you are attacking fast and often, you will run out of endurance even if you have a good recovery/consumption ratio. This is most notable in extended fight. Depending on how fast your teams kill mobs, short skirmishes in normal missions with even some minimal running time to the next mob helps you recovery enough to keep going for the most part.  However, AV fights for example, you will notice endurance issues creep up since you will constantly be attacking. 

 

That is one reason that secondaries like energy aura are so nice is that they have a huge endurance reduction on their heal on top of having an end recovery click power.  

Edited by Saikochoro
  • Like 1
Posted
6 minutes ago, Saikochoro said:

It’s not so much that shield is particularly endurance heavy. It’s more so that shield has no endurance recovery tool. SR has the same issue. It’s not actually endurance heavy, it just doesn’t have a recovery tool. 
 

The real problem is that most high end builds have a lot of recharge. Having high global recharge allows you to have a tight attack chain. If you are attacking fast and often, you will run out of endurance even if you have a good recovery/consumption ratio. This is most notable in extended fight. Depending on how fast your teams kill mobs, short skirmishes in normal missions with even some minimal running time to the next mob helps you recovery enough to keep going for the most part.  However, AV fights for example, you will notice endurance issues creep up since you will constantly be attacking. 

 

That is one reason that secondaries like energy aura are so nice is that they have a huge endurance reduction on their heal on top of having an end recovery click power.  

Makes complete sense. As someone who has played Sav/Shield, do you know if the shield remains out during your attacks. I’m not sure how I’d feel if it was constantly being put away haha

  • Like 1
Posted
35 minutes ago, StriderIV said:

Makes complete sense. As someone who has played Sav/Shield, do you know if the shield remains out during your attacks. I’m not sure how I’d feel if it was constantly being put away haha

Yeah it is out all the time regardless of if you are attacking or not. 

  • Like 1
Posted
3 hours ago, Onlyasandwich said:

I just built and hit 50 on my shield savage and am loving it. Check out the savage alpha slot thread below for mine and a few other builds.

 

This combo has amazing aoe and unmatched mobility with its two teleport attacks. Savage leap is good both aoe and st as well.

 

It lacks a little in st damage, as you only have one higher tier heavy hitter in vicious slash. Hemorrhage just isn't very good. Shield helps make up some of this with the damage buff aura.

 

 

 

Also, would you mind sharing your build man? Kind find much info out there on this combo!

  • Like 1
Posted (edited)
40 minutes ago, StriderIV said:

Also, would you mind sharing your build man? Kind find much info out there on this combo!

Certainly!

 

What this build focuses on:

 - Chasing high base S/L resist. At 83 without an ATO proc. Capped with one ATO proc.

 - Incarnate softcap to all positions 

 - +recharge and procs where I can find space - Recharge is pretty strong at 67.5 before Hasten.

 

Where it may lack compared to others you see out there:

 - Mostly a few extra procs in some key damage powers. Savage Leap, Shred, and Rending Fury especially are often juiced with more procs. 

 - You could definitely drop my smash/lethal resist mission entirely and just accept whatever naturally occurs in your build, focusing instead on maximum proc damage. 

 

Easy Flex slots:

 - The extra slot in active defense. I like it for double stacking the DDR value.

 - Could probably pull numina proc and be fine. 

 - If you don't care about Kismet +acc, you could condense some slotting in Deflection. I find it makes a big difference on builds without tactics.

 

I've toyed with the idea of dropping shred for maiming slash. This would improve ST damage a little, but at the cost of a relatively seamless aoe attack chain. One of the true joys of this build is its ability to just chain shred, rending flurry, and savage leap all day with the occasional shield charge nuke. 

 

Note that this is a build for someone who likes flying melee. I find hover combat ideal for positioning on a tank, and it makes lining up cones a dream (just hover over the spawn and sploot). The triple muling of flight pool powers here means if you switched travel pools you'd have to fiddle around a bit to get back to ranged and aoe softcap.

       - Another neat hover trick - hover straight up and savage leap down for max distance/damage/blood frenzy. Also feels cool - murder diving! This is the perfect combo if you want to make some sort of rabid aerial dolphin.

       - If you've never tried Afterburner, bind it to an easy key and give it a shot! It makes flight feel so much better for travel, and could even be a decent poor man's intangible if you ever need to reset a pile of debuffs.

 

Incarnates: Musculature radial for sure. I'd recommend Rebirth Core for your Destiny. There is some argument for Ageless radial to totally cap your DDR and allow more spammability when needed.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Shield Savage: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Savage Melee
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46), Ksm-Def/EndRdx(46), Ksm-Def/Rchg(46), RctArm-ResDam/EndRdx(48), RctArm-ResDam(50)
Level 1: Savage Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg(43), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45)
Level 2: Battle Agility -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(3), Rct-ResDam%(3), Rct-Def(15), ShlWal-ResDam/Re TP(15)
Level 4: Shred -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(13)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7)
Level 8: True Grit -- StdPrt-ResDam/Def+(A), RctArm-ResDam(9), RctArm-ResDam/EndRdx(9), RctArm-ResDam/Rchg(11), Prv-Absorb%(11), Prv-Heal(19)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 14: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(43)
Level 16: Vicious Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(17), Hct-Dam%(19), Hct-Dmg/EndRdx(37), TchofDth-Dam%(37)
Level 18: Kick -- FrcFdb-Rechg%(A)
Level 20: Blood Thirst -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit(23), GssSynFr--Build%(34), GssSynFr--ToHit/EndRdx(36)
Level 22: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(23), Ags-EndRdx/Rchg(36), Ags-ResDam(42), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam/Rchg(43)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(25)
Level 26: Shield Charge -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/Rchg(27), SprGntFis-Acc/Dmg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(34)
Level 28: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(37)
Level 30: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(31), BlsoftheZ-ResKB(31)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(36)
Level 38: Savage Leap -- Arm-Dmg/EndRdx(A), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg(39), Arm-Dam%(40), FuroftheG-ResDeb%(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 47: Afterburner -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48)
Level 49: One with the Shield -- GldArm-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Blood Frenzy 
Level 50: Musculature Radial Paragon 
------------

 

 

 

 

 

 

 

 

Edited by Onlyasandwich
  • Thanks 1
Posted
42 minutes ago, Onlyasandwich said:

Certainly!

 

What this build focuses on:

 - Chasing high base S/L resist. At 83 without an ATO proc. Capped with one ATO proc.

 - Incarnate softcap to all positions 

 - +recharge and procs where I can find space - Recharge is pretty strong at 67.5 before Hasten.

 

Where it may lack compared to others you see out there:

 - Mostly a few extra procs in some key damage powers. Savage Leap, Shred, and Rending Fury especially are often juiced with more procs. 

 - You could definitely drop my smash/lethal resist mission entirely and just accept whatever naturally occurs in your build, focusing instead on maximum proc damage. 

 

Easy Flex slots:

 - The extra slot in active defense. I like it for double stacking the DDR value.

 - Could probably pull numina proc and be fine.

 

I've toyed with the idea of dropping shred for maiming slash. This would improve ST damage a little, but at the cost of a relatively seamless aoe attack chain. One of the true joys of this build is its ability to just chain shred, rending flurry, and savage leap all day with the occasional shield charge nuke. 

 

Note that this is a build for someone who likes flying melee. I find hover combat ideal for positioning on a tank, and it makes lining up cones a dream (just hover over the spawn and sploot). The triple muling of flight pool powers here means if you switched travel pools you'd have to fiddle around a bit to get back to ranged and aoe softcap.

 

Incarnates: Musculature radial for sure. I'd recommend Rebirth Core for your Destiny. There is some argument for Ageless radial to totally cap your DDR and allow more spammability when needed.

 

  Hide contents

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Shield Savage: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Savage Melee
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46), Ksm-Def/EndRdx(46), Ksm-Def/Rchg(46), RctArm-ResDam/EndRdx(48), RctArm-ResDam(50)
Level 1: Savage Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg(43), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45)
Level 2: Battle Agility -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(3), Rct-ResDam%(3), Rct-Def(15), ShlWal-ResDam/Re TP(15)
Level 4: Shred -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(13)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(7)
Level 8: True Grit -- StdPrt-ResDam/Def+(A), RctArm-ResDam(9), RctArm-ResDam/EndRdx(9), RctArm-ResDam/Rchg(11), Prv-Absorb%(11), Prv-Heal(19)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 14: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(43)
Level 16: Vicious Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(17), Hct-Dam%(19), Hct-Dmg/EndRdx(37), TchofDth-Dam%(37)
Level 18: Kick -- FrcFdb-Rechg%(A)
Level 20: Blood Thirst -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit(23), GssSynFr--Build%(34), GssSynFr--ToHit/EndRdx(36)
Level 22: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(23), Ags-EndRdx/Rchg(36), Ags-ResDam(42), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam/Rchg(43)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(25)
Level 26: Shield Charge -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/Rchg(27), SprGntFis-Acc/Dmg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(34)
Level 28: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(37)
Level 30: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(31), BlsoftheZ-ResKB(31)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(36)
Level 38: Savage Leap -- Arm-Dmg/EndRdx(A), Arm-Acc/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg(39), Arm-Dam%(40), FuroftheG-ResDeb%(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 47: Afterburner -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48)
Level 49: One with the Shield -- GldArm-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Shadow Recall -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 1: Blood Frenzy 
Level 50: Musculature Radial Paragon 
------------

 

 

 

 

 

 

 

 

This is AMAZING, thanks so much dude. I see you don’t pick up Grant Cover until much later in the build. I run missions with 2 other buddies typically. Do you think it would be worth for me to pick it up a bit earlier, or should I hold off?

  • Like 1
Posted (edited)

I think other powers are a priority.

 

Grant cover is primary there for more ddr, a lotg mule slot, and some slow resist.

 

You will protect your team best by being a good tank. Any buffs you provide them via auras are somewhat incidental.

 

15 ft radius is good for an attack. It is pretty much beans for an aura. Leadership powers are 60 ft for comparison. It helps add a little layer for melee blasters who stand near you, but it's nothing to build around 

Edited by Onlyasandwich
Posted

I might amend one further weakness of my build - it's sort of expensive. To really round out the incarnate softcap totals, almost everything defense related is plussed out with boosters.

 

Two purple sets, both ATO sets, and one winter set aren't the worst bank breakers, but it is definitely not a bargain build. That said, influence buys you out of some compromises shield may have to make without! 

  • Like 1
Posted

This is the first I’ve heard anyone talk about Invul being nerfed. 

 

To be honest I’d be far more worried about Bio getting adjusted before they ever looked at Invul.  Bio can do some pretty amazing things with all its nifty tricks, while Invul just survives.

  • Like 1
Posted (edited)

Personally, for DA I am partial to Ice. Ice patch saves you from turning CoF and OG on and off if you want to herd. Invuln is a great set but a tad dull so I'd pair it with a busy set that adds some form of active mitigation. Personally I love it with Stone Melee but War Mace would also be great. Dark Melee is also a great option for either DA and Invuln.

 

Edited by Nightmarer
  • Like 1

Being chased by a wasp is the most complete sport practice!

Posted
20 minutes ago, Nightmarer said:

Personally, for DA I am partial to Ice. Ice patch saves you from turning CoF and OG on and off if you want to herd. Invuln is a great set but a tad dull so I'd pair it with a busy set that adds some form of active mitigation. Personally I love it with Stone Melee but War Mace would also be great. Dark Melee is also a great option for either DA and Invuln.

 

That could be a really cool theme on a tank as well! I do dig the new “soul noir” look on Dark Melee animations though haha

Posted (edited)

Do you want to be a ball of fluffy aggro management for your team? Do you want to have the best heal in the game and laugh at high level psionic damage? Do you want to feel like a wood chipper and stand in the midst of a group of enemies doing nothing and still watch their HP fall (slowly but they do drop)? Do you want to set one power on auto, walk away to grab a coffee, and come back in 10 minutes and seeing bodies laying on the floor?
Then you must roll a dark/spines! Yes, the end is something to maneuver around but the glory of having a tank that is sturdy, annoying, and fun this is the the best pairing!

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Spines
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(7)
Level 1: Barb Swipe -- TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/Rchg(9), TchofDth-Dmg/EndRdx(11), TchofDth-Acc/Dmg(11)
Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-EndRdx/Rchg(15)
Level 4: Assault -- EndRdx-I(A)
Level 6: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(23)
Level 8: Dark Regeneration -- ThfofEss-+End%(A), ThfofEss-Acc/EndRdx/Heal(23), ThfofEss-Acc/EndRdx/Rchg(48)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(27), RedFrt-Def(29), RedFrt-EndRdx(29), RedFrt-Def/EndRdx/Rchg(31), RedFrt-EndRdx/Rchg(31)
Level 14: Kick -- Empty(A)
Level 16: Ripper -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(31), Mlt-Acc/Dmg/EndRdx(33), Mlt-Acc/Dmg(33), Arm-Dam%(33), FrcFdb-Rechg%(34)
Level 18: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(34), UnbGrd-EndRdx/Rchg(34)
Level 20: Build Up -- RechRdx-I(A)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def(36), ShlWal-Def/EndRdx(36)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), Rct-Def(37), Rct-Def/EndRdx(37)
Level 26: Death Shroud -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/Rchg(40)
Level 28: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(40), GssSynFr--Build%(42)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(50)
Level 32: Super Jump -- BlsoftheZ-ResKB(A)
Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(42), Dcm-Acc/Dmg(43), Dcm-Build%(43), Apc-Dam%(43), GldJvl-Dam%(45)
Level 38: Throw Spines -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(45), PstBls-Acc/Dmg(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46), Bmbdmt-+FireDmg(46)
Level 41: Darkest Night -- EndRdx-I(A)
Level 44: Quills -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Acc/Dmg/EndRdx(50)
Level 47: Cloak of Fear -- HO:Enzym(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17), Prv-Absorb%(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), PrfShf-EndMod/Rchg(19)
Level 50: Musculature Radial Paragon 
Level 50: Reactive Core Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 50: Melee Core Embodiment 
------------

 

 

Edited by theDarkeOne
added build data
Posted (edited)

If you are using Dark Melee i would go Dark Armor, it synergizes really well and caps resistances to all but energy on my builld - and that is so close to being capped you wont notice any issues especially if MotT is double stacked.

 

Invul/EM is solid now with the updated EM

 

Both of these are Unkillable - my invul builds you have to try really hard to die - like forget to turn your toggles on trying. lol. And the darj has dark regen back ever 12 seconds or less if you do get into any kind of trouble - which is rare with this build.

 

Nova_Infinitum_-_Tanker_Invulnerability_-_Energy_Melee.mxd

 

Omega_Infinitum_-_Tanker_Dark_Armor_-_Dark_Melee.mxd

Edited by Infinitum
  • Like 1
Posted

Reference to all my current builds, you can swap primaries and secondaries on any of them and still should be able to come up with a top tier build.

 

Also where did you see invul was due for hard nerfs?

  • Like 1
Posted

Hmmm, precisely Invulnerability was quite a lame underperforming set until Castle tweaked it and left it on a very sweet spot, solid and reliable (albeit a tad boring) set so I would not understand nerfing it.

  • Like 1

Being chased by a wasp is the most complete sport practice!

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