Varkarrus Posted January 10, 2021 Posted January 10, 2021 There's a few archetypes I'd want to see before this that I feel would be less redundant (A tanky melee defender, a long ranged artillery tank, and a melee mastermind), but I'd like to see something that is to Blasters as Stalkers are to Scrappers. I'm not feeling the idea of a super long ranged sniper that hangs far, far back from the battlefield and snipes important targets: that already feels like the blaster. At the same time, a blaster that uses stealth to get in close and burst down important targets feels too scrapper-y. Rather than jump out with my own entirely thought out concept, I'll just throw some ideas here and prompt some discussion. My idea to give them their own niche: make them a "preparation based" ambusher. I.E: give them controller secondaries, allow them to use them without breaking stealth (or maybe using one starts a 10 second timer before stealth breaks), and give them damage buffs that stack tremendously when doing so. I like the idea of them hanging around the sidelines, wearing down enemies as if they were sitting ducks, before going in for the kill: it's something that would set them apart from blasters, controllers, stalkers, and scrappers alike. 1
Vanden Posted January 10, 2021 Posted January 10, 2021 It sounds like you're describing a Dominator, except enemies don't aggro while you use the control powers? Doesn't sound very balanced to me. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Replacement Posted January 11, 2021 Posted January 11, 2021 I kind of put one together, though it still has a good deal of melee potential. I envision a mix-range combatant that uses placates to stay alive, as opposed to dealing critical damage, while sabotaging the enemy (the light control aspects of a Manipulation set): 2
Shadowsleuth Posted January 13, 2021 Posted January 13, 2021 On 1/10/2021 at 9:32 AM, Varkarrus said: My idea to give them their own niche: make them a "preparation based" ambusher. I.E: give them controller secondaries, allow them to use them without breaking stealth (or maybe using one starts a 10 second timer before stealth breaks), and give them damage buffs that stack tremendously when doing so. I like the idea of them hanging around the sidelines, wearing down enemies as if they were sitting ducks, before going in for the kill: it's something that would set them apart from blasters, controllers, stalkers, and scrappers alike. A stealth sniper with some control powers just like the PPD Ghosts. 1 New Costume Pieces Request Thread New Weapon & Shield Models Request Thread
Alchemystic Posted January 13, 2021 Posted January 13, 2021 A while back I tired to create a 'Stalker' version of Blaster myself, have a look if you like.
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