Varkarrus 41 Posted January 10 There's a few archetypes I'd want to see before this that I feel would be less redundant (A tanky melee defender, a long ranged artillery tank, and a melee mastermind), but I'd like to see something that is to Blasters as Stalkers are to Scrappers. I'm not feeling the idea of a super long ranged sniper that hangs far, far back from the battlefield and snipes important targets: that already feels like the blaster. At the same time, a blaster that uses stealth to get in close and burst down important targets feels too scrapper-y. Rather than jump out with my own entirely thought out concept, I'll just throw some ideas here and prompt some discussion. My idea to give them their own niche: make them a "preparation based" ambusher. I.E: give them controller secondaries, allow them to use them without breaking stealth (or maybe using one starts a 10 second timer before stealth breaks), and give them damage buffs that stack tremendously when doing so. I like the idea of them hanging around the sidelines, wearing down enemies as if they were sitting ducks, before going in for the kill: it's something that would set them apart from blasters, controllers, stalkers, and scrappers alike. 1 Share this post Link to post Share on other sites
Vanden 1924 Posted January 10 It sounds like you're describing a Dominator, except enemies don't aggro while you use the control powers? Doesn't sound very balanced to me. A Cheat Sheet for efficient Endurance Recovery slotting Share this post Link to post Share on other sites
Replacement 895 Posted January 11 I kind of put one together, though it still has a good deal of melee potential. I envision a mix-range combatant that uses placates to stay alive, as opposed to dealing critical damage, while sabotaging the enemy (the light control aspects of a Manipulation set): 2 Share this post Link to post Share on other sites
Shadowsleuth 186 Posted January 13 On 1/10/2021 at 9:32 AM, Varkarrus said: My idea to give them their own niche: make them a "preparation based" ambusher. I.E: give them controller secondaries, allow them to use them without breaking stealth (or maybe using one starts a 10 second timer before stealth breaks), and give them damage buffs that stack tremendously when doing so. I like the idea of them hanging around the sidelines, wearing down enemies as if they were sitting ducks, before going in for the kill: it's something that would set them apart from blasters, controllers, stalkers, and scrappers alike. A stealth sniper with some control powers just like the PPD Ghosts. 1 New Costume Pieces Request Thread New Weapon & Shield Models Request Thread Share this post Link to post Share on other sites
Tyrannical 1100 Posted January 13 A while back I tired to create a 'Stalker' version of Blaster myself, have a look if you like. Share this post Link to post Share on other sites
Uun 217 Posted January 14 Have you looked at /Ninja? TORCHBEARER: Uun - Martial Arts/Invulnerability Scrapper | Uunderdog - Radiation/Radiation Scrapper | Uunison - Gravity/Storm Controller | Uuncola - Ice/Temporal Blaster Uundergrowth - Plant/Martial Dominator | Uunreal - Fire/Time Corruptor | Uunknown - Mind/Psionic Dominator EXCELSIOR: Uundertaker - Radiation/Dark Corruptor | Uunstable - Super Reflexes/Staff Fighting Tanker | Uunseen - Illusion/Poison Controller | Uunrest - Dark/Tactical Arrow Blaster Uuncool - Cold/Beam Rifle Defender | Uunderground - Earth/Earth Dominator | Uunplugged - Stone/Electric Brute | Uunfair - Archery/Trick Arrow Corruptor | Uunflammable - Fire/Nature Controller Share this post Link to post Share on other sites