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RP SG concept


Whataguy

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Assessing interest in a RP, "hardcore" superteam for Excelsior.  The concept is as follows:

1. We don't use P2W.

2. We don't use the AH.

3. We don't trade influence with third parties or our alts.  We DO pool salvage and trade recipes with each other via email or at the base.

4. We don't rerun content with the same characters.

5. If we run in PuGs, we only do so for specific TFs, trials, etc., and turn off experience for such events.  If we participate in zone events (i.e., Rikti invasions, zombies, etc.) we try to have our own team as part of the league where possible.

6. We primarily run mission-based/story arc content.

7. We only install teleporter beacons for zones for which we have actually earned the zone exploration badges.
8. While we are not "permadeath," toons that are defeated are taken out of play for one week of real time.

The goal is therefore to work together, to experience content as the priority (rather than to accumulate power and XP), and to have an immersive experience.

Any interest?  I am open to themes built around this concept.

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  • 1 month later

Late to the party, but I would be interested. Not entirely sure about #4. Does that mean we cannot solo, then come back and help someone run the same story arc?

I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

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  • 2 weeks later

Ah, @cranebump and @Grindingsucks... why am I not surprised to find you two here.

Anyhow, I have a hardcore toon on Everlasting, currently level 19.

he's my third hardcore toon attempt, corruptor. he's a duplicate of a toon I have in Reunion, 50 but no incarns yet.
the first one (arachnos soldier) never made it past 22 in the span of several months, must've re-rolled him a dozen or so times from dying stupid deaths (like being too close to a bomb, standing outside during an invasion, etc.)
the second one (defender) was made for duo-ing with a friend, but he lost interest before L15 and when he left, so did I (with the concept).

My personal rules are:

 

permadeath. dying = rerolling and losing everything the previous "incarnation" had.
no XP boost, AE, TFs
no purchases (except hand grenades from p2w lady... only because it fits my thematic concept)
enemy level increases every 10 levels after 20. 
I play mostly solo since being on TF with non-hardcore toons is very risky to my well being.

anyway, @Whataguy, if you're interested in working together, to experience content as the priority (rather than to accumulate power and XP), and to have an immersive experience, have a look at Everlasting's .38 Specials care of the two blokes I mentioned above.

 

Edited by Six-Six
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