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Grammaton Prime


PoppaCapz

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Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Grammaton Prime: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Radioactive Smash -- Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Dmg(3), Hct-Dmg/Rchg(5), Hct-Acc/Dmg/Rchg(5)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(7), Ags-ResDam/EndRdx/Rchg(7)
Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(11), FuroftheG-ResDeb%(13)
Level 4: Healing Flames -- DctWnd-Rchg(A), DctWnd-Heal(17), DctWnd-Heal/EndRdx(19), DctWnd-EndRdx/Rchg(19), DctWnd-Heal/EndRdx/Rchg(21)
Level 6: Boxing -- AbsAmz-ToHitDeb%(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21)
Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(27), Ags-ResDam/EndRdx/Rchg(27)
Level 18: Irradiated Ground -- AchHee-ResDeb%(A), Arm-Dam%(29), Arm-Dmg/EndRdx(29), Arm-Dmg(31), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(31)
Level 20: Consume -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(33), Obl-%Dam(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Acc/Dmg/Rchg(34)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 26: Super Speed -- EndRdx-I(A)
Level 28: Burn -- SprUnrFur-Rchg/+Regen/+End(A), Obl-%Dam(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-Dmg(37), Obl-Acc/Rchg(39), Obl-Acc/Dmg/Rchg(39)
Level 30: Fusion -- RechRdx-I(A)
Level 32: Atom Smasher -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Dmg/Rchg(40)
Level 35: Devastating Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg(50)
Level 38: Electrifying Fences -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg(45)
Level 41: Ball Lightning -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(46), Artl-Acc/Dam(46), Artl-Dam/End(46), Artl-Dam/Rech(48)
Level 44: Static Discharge -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(48), Artl-Acc/Dam/Rech(48), Artl-Dam/Rech(50), Artl-Dam/End(50)
Level 47: Fiery Embrace -- RechRdx-I(A)
Level 49: Tactics -- GssSynFr--Build%(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PwrTrns-+Heal(17)
Level 50: Musculature Radial Paragon
Level 50: Ageless Core Epiphany
Level 50: Ion Core Final Judgement
Level 50: Assault Radial Embodiment
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
------------

 

 

 

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Until I got IO'd out, i had to use defense insps (purps). I went to P2W vendor and made it so only purps dropped, and when i didnt have Ageless, it was purps and blues.  Work to keep your fire def over 45%.  After I got IO'd out, I changed it to reds.  I work to keep my dmg bonus over 300%.

 

To monitor your def, click on powers, combat attributes, and then def.  Right click on fire def, and click monitor def.  I recommend doing that for damage bonus and inf too.  Pup purps when your def is below 45.  Once you're IO'd out, change it to reds and keep your dmg bonus up.

 

It cost me about 600mil to get that build up.

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BINDS

/bind c "powexec_name Hover$$powexec_name Fly"

/bind c "powexec_name Super Jump$$powexec_name combat jumping"

/bind lshift+lbutton powexecname teleport

/bind TAB "target_enemy_near "

/bind TAB "target_enemy_near$$follow "

w

/bind shift+w "em flypose1$$em flypose2$$em flypose3$$em flypose4"

/bind lshift+lbutton “powexecname burst of speed”

/bind r "autorun 1$$e flypose1"

/bind enter "afk IM TALKIN HERE!!...$$startchat"

/bind backspace "afk SHH... Im whispering...$$autoreply"

/bind NUMPADENTER "say Congratulations, next round is on me!$$em victory"
/bind MINUS "say Thank you!$$em thanks"
/bind CTRL+P "powexec_location me Red Wisp Pet" (learn and love the powexec_location command)

 

COSTUME CHANGE BINDS

/bind 1 "cce 0 CCDimensionShift"

/bind 2 "cce 1 CCEnergyMorph"

/bind 3 "cce 2 CCPureEnergy"

/bind 5 "cce 4 CCMurderOfCrows"

/bind 4 "cce 3 CCLightMagic"

/bind 6 "cce 5 CCFireworks"

/bind 7 "cce 6 CCVanguardSigil "

/bind 8 "cce 7 CCEvilLaugh "

CCMurderOfCrows

CCGiftBurst

CCRainbow

CCLightMagic

 

MACROS

/macro_image Inspiration_detective_breakthru_Lvl_3 MH popmenu mission_helper

/macro CCC "beginchat /send "Cosmic Council" (name): "      

/macro LFG "lfg Level $level $archetype looking for team "

/macro Farm "local Anyone have room on AE farm? "

/macro i "toggle incarnate"

/macro_image "Teleportation_LongRangeTeleport" "Teleport: Cosmic Platform" "enterbasefrompasscode COSMICTRANSPORT-6608"

/macro Recall team "Quantum entanglement locked on $target!"$$powexec_name recall friend

/macro TGT "say I have $target targeted!" (good for when you have something important targeted)

/macro C "powexeclocation me Caltrops"

 

WINDOW OPTION SETUP FOR FIX MACRO

Resize/move all your stuff around so you have it how you want it.

Go to the chat box and type in:

/optionsave

/wdwsave

/Macro Fix "optionload$$wdwload"

/reloadgfx

 

HOW TO EXPORT BUILD TO MIDS

  1. In game type "/buildsave" without the quotes.
  2. In Mids Reborn click "File => Open".
  3. Navigate to "<YourCOHDirectory>\<YourAccountName>\Builds".
  4. Select the "build.txt" file and click "Open"

 

AE ARCS

 

AE Arc Id 19823

Nobody Expects the Spandex Inquisition AE #34266

Twisted Visage City 19757

36565: Agroherd Zombie Apocalypse

All Big Mobs maps

Twisted Visage

Noobs Fire Farm

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My most used bind is the tab one. If I'm melee, its the one with follow. Range, just target enemy near.

 

Lastly, hit me up

 

@HotDamnIRock

@poproxx

@Skrilla

 

Big shout out for all teh help building this to The  Pyromaniac SG and coalies, Beer, and I think beer's wife who found me at the bottom of atlas on my first day and introduced me to the SG, which got me in farms and kept me from quitting from the grind.

@northern.front

@warbarker

@rocky snowball

@raya12

acre

cash cow

chedda

I'm AFK Farming

ONYX

Mistress Psylark and her hubby who lets her toon die in farms

 

and whoever i cant remember.  I cant take credit for this build, without those farmers I woulda quit awhile ago.

 

 

 

Edited by PoppaCapz
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  • 2 months later

AE ARCS

 

Space Camp 20323

Incarnate Thread Farming 13129

AE Arc Id 19823

Nobody Expects the Spandex Inquisition AE #34266

Twisted Visage City 19757

36565: Agroherd Zombie Apocalypse

All Big Mobs maps

Twisted Visage

Noobs Fire Farm

Sue's Fire Farm GE's Pleasure Palace by @Sue Arc ID: 37462

Defeat all imposters; tunnel farm with increased perception; # 10688

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I like this format to cycle through the powers and  for up, up ..and away!

 

/bind J "++autorun$$++up$$powexec_name Combat Jumping$$powexec_name Super Jump"

/bind R "powexec_toggleon ninja run$$powexec_toggleon combat jumping"

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Hint :  Brute section or guides, pick one.  General is not the best place for a specific topic like fire farms when they already exist elsewhere.

 

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"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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  • 2 weeks later

My farm brute is rad/fire….pretty similar build apart from I have cross punch and energy torrent and they are both slotted with FF +rech IO.

This allows my recharge to spike to up to 330%,this lets my heal recharge in 6-9 secs plus boosted recharge on the other powers.

Melee def is 44% and capped fire/smash/lethal resists.

All incarnate are tier 4 as well,bit different to the norm (haven’t seen anyone else with the same build) but works for me…

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  • 1 year later
On 3/14/2021 at 12:35 PM, PoppaCapz said:

Until I got IO'd out, i had to use defense insps (purps). I went to P2W vendor and made it so only purps dropped, and when i didnt have Ageless, it was purps and blues.  Work to keep your fire def over 45%.  After I got IO'd out, I changed it to reds.  I work to keep my dmg bonus over 300%.

 

 

Just in case other people don't know: blocking insp drops doesn't convert the blocked insps into allowed insps. When the RNG determines an Insp will drop, and then determines the type, if it's a blocked type you simply don't get the insp.

So if 1 out of 5 insps is purple, you'll only get 1 purple insp.

 

If you want to maximize your drops, allow more inspirations through and use binds to combine them into the ones you want. 

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  • 2 weeks later
On 6/26/2021 at 8:07 AM, Dr Sausage Jr said:

My farm brute is rad/fire….pretty similar build apart from I have cross punch and energy torrent and they are both slotted with FF +rech IO.

This allows my recharge to spike to up to 330%,this lets my heal recharge in 6-9 secs plus boosted recharge on the other powers.

Melee def is 44% and capped fire/smash/lethal resists.

All incarnate are tier 4 as well,bit different to the norm (haven’t seen anyone else with the same build) but works for me…

I used to focus on getting the heal up, but then i found that I never use it.

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On 12/12/2022 at 12:23 PM, ninja surprise said:

 

Just in case other people don't know: blocking insp drops doesn't convert the blocked insps into allowed insps. When the RNG determines an Insp will drop, and then determines the type, if it's a blocked type you simply don't get the insp.

So if 1 out of 5 insps is purple, you'll only get 1 purple insp.

 

If you want to maximize your drops, allow more inspirations through and use binds to combine them into the ones you want. 

Its just one less thing to do, I know there are macros and all that, but since i can just buy reds on reset, I just do that and block the rest. Keeps me from having to do all this combining mid farm.

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