MsSmart Posted March 24, 2021 Posted March 24, 2021 I was trying to make a good team trainer at AE, and noticed that some of the new class powers are not included, and then some key powers for some classes are not included either, for example as hard as I tried for a tanker, could not find Taunt! It would be nice, if AE was to get a refresh and brought up to date with present releases. Hugs Sue
Greycat Posted March 24, 2021 Posted March 24, 2021 AE always lags behind live, sometimes drastically - even pre sunset. And some things just seem like they will not make it in there - I'm assuming because of things like AI/NPC limitations (for instance, there are no Kheldians available in the NPC creator. A few Awakened, but that's about it.) Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Aberrant Posted March 24, 2021 Posted March 24, 2021 @Greycat There is Sunstorm as a Hero/AV under Peacebringers in Architect, complete with White Dwarf transformation, light form, and a self rez. Check out the Unofficial Homecoming Wiki! Contributions welcome!
Greycat Posted March 24, 2021 Posted March 24, 2021 Just now, Aberrant said: @Greycat There is Sunstorm as a Hero/AV under Peacebringers in Architect, complete with White Dwarf transformation, light form, and a self rez. Which is basically the same model (powers wise) as a PPD Awakened, yeah. (Well, the boss in that group.) You can't make one with both form shifts and pick and choose powers - or a Warshade. (Which is why I suspect NPC AI limitations.) Though, honestly, the only Kheld-related thing I really want is a contact NPC with the Nictus "cloud" look. (Or PB light form.) That, I don't know why it's missing. 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Moka Posted March 24, 2021 Posted March 24, 2021 (edited) Savage assault/melee made it into AE, so I'm not entirely sure why some of the other powersets can't besides for priority on development. That said, savage leap is bugged to hell in AE. Edited March 24, 2021 by Moka
Alchemystic Posted March 24, 2021 Posted March 24, 2021 1 hour ago, Moka said: Savage assault/melee made it into AE, so I'm not entirely sure why some of the other powersets can't besides for priority on development. That said, savage leap is bugged to hell in AE. I think in the case of (most) Assault and Manipulation sets, the powers already exist in their AE versions in other powersets (Beast Mastery and Savage Melee in this case). Which is probably why we have yet to see Water Blast or Psi Melee yet. Hopefully the HC team can work out a way for them to be put in soon!
Outrider_01 Posted March 24, 2021 Posted March 24, 2021 (edited) 3 hours ago, MsSmart said: I tried for a tanker, could not find Taunt! Not sure on your intent, like a tank NPC and it's a tutorial? Cause NPC ai is spastic, they don't particularly focus on something. Was experimenting on an AE for farms, an AV level SM/Force field who faught as a pet. Was intended as a semi-power level through low levels and with the def aura, could run a farm solo. Didn't work out too well, the guy shredded stuff like mad and hard to follow. Cool watching a savage leap or the Aoe maul just as the bubble is deployed. And you don't want an NPC with taunt, if it worked like PVP it force changes targets on you. Having a boss and you can't target a sapper, not fun. Confuse and stealth grenades are bad enough. Edited March 24, 2021 by Outrider_01 "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
MsSmart Posted March 30, 2021 Author Posted March 30, 2021 On 3/24/2021 at 2:38 PM, Outrider_01 said: Not sure on your intent, like a tank NPC and it's a tutorial? Cause NPC ai is spastic, they don't particularly focus on something. Was experimenting on an AE for farms, an AV level SM/Force field who faught as a pet. Was intended as a semi-power level through low levels and with the def aura, could run a farm solo. Didn't work out too well, the guy shredded stuff like mad and hard to follow. Cool watching a savage leap or the Aoe maul just as the bubble is deployed. And you don't want an NPC with taunt, if it worked like PVP it force changes targets on you. Having a boss and you can't target a sapper, not fun. Confuse and stealth grenades are bad enough. I am trying to be able to set different scenarios that poses different challenges, and thus have teams and folks develop strategy and tactics. I have found in combat that when the enemy uses taunt, it really can make a mess out of team operations. The inspiration for my wish to make a good trainer, is Positron 1! Where everybody fights their shades, and then observed what happens! This little scenario in Positron 1 is absolutely a fabulous way to learn group tactics and specially strategy. It was during one of these encounters, that I experienced a shade that used taunt, and boy if that threw a wrench into our plans. So in the case of taunt, I want to reproduce what the taunt did in the shade encounter in Positron 1, this is a trainer after all and not a farm meant for folks to solo and brag about, so I do want taunt, de-buffs, and what not, the game has them and uses them on you in regular PVE scenarios and TFs; if this is going to be a useful trainer. Thus far you can try AE Arc 38784, which is thus far my trainer, it is meant to be ran at +4/8 to ensure the EBs spawn. But because of the power limitations on the AE NPCs' power sets, I can't quite reproduce actual scenario and TF situations in current game. I hope this explains my rationale Hugs Sue
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