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Mind/Psi/Psi Build Request


CoHBlue

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I'm looking for a mind/psi/psi build as the title says. I mostly team, so survivability in large groups is needed. But, because I team a lot, I also exemplar a lot, so the build has to take that into account as well, especially when it comes to the travel power.

 

My wish list for the build:

Travel Power: Flight (preferably taken at level 4)

Softcap Defenses (or as close as possible)

Incarnate Recommendations

Permadom (preferably WITHOUT hasten, but understandable if hasten is needed)

Exemplar Friendly

 

Any help is greatly appreciated!

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Mind/Psi is the highest populated dominator but it's weird I never really saw the synergy of the two.  Psi is all about aoe so you want to make sure to rush into melee to take advantage.  Mind is more about hard control than it is to adding to aoe damage, which a lot of AT's can do better but when paired with some of the other controls that add to aoe damage like plant or fire it's pretty good together.  

 

For Mind control I go with Mesmerize, Dominate, Confuse, Total Domination, Mass Confusion and Terrify.  I like to slot a full set of malaise into mass confuse, purple set into ST confuse, Ascendancy full set into the ST hold, 5 of the purple set w/proc + pvp proc into the AoE hold, then 3 slots of the other ATO set into terrify.  I don't bother slotting Mesmerize but it is a useful power still if you'd like to sleep something so I put in a 50+5 apoc dmg IO.  

 

Just go with hasten, it's too good and fits in your build easy.  Maybe the new fly will be good but as it is currently it's not conducive to your melee pbaoe powers, but you'll want hover for the defense power and then target 2 more pools with defense powers like fighting and either leadership or w/e u like with defense powers to slot the lotg's.  

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I know this doesn't fit all your criteria, but it's what I'm running now at level 44 and consider it a budget/levelling build. Serving me very well so far. Focused mostly on recharge and then ranged defense. Didn't worry about capping defense since every group I have either attacking themselves or grabbing their heads in pain while I hover in and mess with their heads some more. I'm always running stealth and hover for their obvious benefits, plus it fits her theme. Once I hit 50 I'll think about upgrading to some purples and other more pricey toys and I'm assuming go spiritual in the alpha for more recharge. Maybe then I could drop hasten, but haven't looked into it yet.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Mental Vixen: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Levitate -- Thn-Dmg/EndRdx(A), Thn-Dmg/Rchg(45), Thn-Acc/Dmg(46)
Level 1: Psionic Dart -- Thn-Acc/Dmg(A)
Level 2: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5)
Level 4: Mind Probe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(40), CrsImp-Dmg/Rchg(42), CrsImp-Dmg/EndRdx/Rchg(42), CrsImp-Acc/Dmg/Rchg(42)
Level 6: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(7), MlsIll-Acc/EndRdx(7), MlsIll-Conf/Rng(9), MlsIll-Acc/Conf/Rchg(9), MlsIll-Dam%(13)
Level 8: Telekinetic Thrust -- PndSlg-Stun%(A), PndSlg-Dmg/EndRdx(46), PndSlg-Acc/Dmg(46)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Hover -- LucoftheG-Def/Rchg+(A)
Level 14: Stealth -- LucoftheG-Def/Rchg+(A)
Level 16: Psychic Scream -- PstBls-Dam%(A), PstBls-Acc/Dmg(17), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(31)
Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(21)
Level 20: Drain Psyche -- EnrMnp-Stun%(A), PrfShf-EndMod(21), PrfShf-EndMod/Rchg(23), PrfShf-EndMod/Acc/Rchg(23), PrfShf-Acc/Rchg(29), PrfShf-EndMod/Acc(29)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Mass Hypnosis -- LthRps-Acc/Rchg(A), LthRps-Acc/Sleep/Rchg(25), LthRps-EndRdx/Sleep(25), LthRps-Acc/EndRdx(27), LthRps-Sleep/Rng(27)
Level 26: Terrify -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(34), PstBls-Dam%(37), PstBls-Dmg/Rchg(37), PstBls-Dmg/Rng(40)
Level 28: Subdue -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(45)
Level 30: Fly -- Flight-I(A)
Level 32: Mass Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Rchg(33), MlsIll-EndRdx/Conf(33), MlsIll-Acc/EndRdx(33), MlsIll-Conf/Rng(34), MlsIll-Acc/Conf/Rchg(34)
Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dmg/ActRdx/Rchg(37)
Level 38: Psychic Shockwave -- Obl-%Dam(A), Obl-Dmg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Acc/Rchg(40)
Level 41: Link Minds -- LucoftheG-Def/Rchg+(A)
Level 44: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 47: Psionic Tornado -- SuddAcc--KB/+KD(A), PstBls-Dam%(48), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(50), PstBls-Acc/Dmg/EndRdx(50)
Level 49: Mind Over Body -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50)
Level 1: Domination 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(13), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15), Prv-Absorb%(17)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(5)
Level 49: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
------------

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Hi, thanks for the reply. I took a look at your build in Mid's and I don't know if you're aware but, your build is already perma-dom'd without Hasten. That is, I turned Hasten off and the recharge on Domination is 99 (200) on just the IOs you already have slotted at 50.

 

I think with your starting point, and the advice Mezmera gave above, I should be able to knock something together. Or at least something better than what I had before, so thank you both.

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3 minutes ago, CoHBlue said:

Hi, thanks for the reply. I took a look at your build in Mid's and I don't know if you're aware but, your build is already perma-dom'd without Hasten. That is, I turned Hasten off and the recharge on Domination is 99 (200) on just the IOs you already have slotted at 50.

 

I think with your starting point, and the advice Mezmera gave above, I should be able to knock something together. Or at least something better than what I had before, so thank you both.

 

Domination only lasts 90 seconds, so the recharge needs to be under that, otherwise it wears off and you need to build it back up again. So without hasten I'm 9 seconds shy. Will most likely pick that up with purples/incarnate, but for now I'm only perma with hasten running. Trust me, when I forget to click hasten and it drops I'm kicking myself.

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This is the build I'm currently running. Not final by any stretch, but may give you some ideas.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Uunknown: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Levitate -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7)
Level 1: Psionic Dart -- Acc-I(A), Apc-Dam%(7), GldJvl-Dam%(9)
Level 2: Dominate -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(9), BslGaz-EndRdx/Rchg/Hold(11), BslGaz-Acc/EndRdx/Rchg/Hold(11)
Level 4: Mind Probe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(15), CrsImp-Dmg/EndRdx/Rchg(15)
Level 6: Confuse -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SprAscoft-EndRdx/Rchg(17), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprAscoft-Rchg/+Dmg%(21)
Level 8: Mass Hypnosis -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprDmnGrs-EndRdx/Rchg(23), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25)
Level 10: Mental Blast -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(25), EntChs-Dmg/Rchg(27), EntChs-Dmg/EndRdx/Rchg(27), EntChs-Heal%(29)
Level 12: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 14: Maneuvers -- EndRdx-I(A)
Level 16: Psychic Scream -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(29), Bmbdmt-Dam/Rech(31), Bmbdmt-Acc/Dam/Rech(31), Bmbdmt-Acc/Dam/Rech/End(31), Bmbdmt-+FireDmg(33)
Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(33), BslGaz-Rchg/Hold(33), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(34)
Level 20: Drain Psyche -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(34), ThfofEss-Acc/Heal(36), ThfofEss-Acc/EndRdx/Heal(36)
Level 22: Assault -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 26: Terrify -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(37), Bmbdmt-Dam/Rech(37), Bmbdmt-Acc/Dam/Rech(37), Bmbdmt-Acc/Dam/Rech/End(39), Bmbdmt-+FireDmg(39)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(50), Ags-ResDam(50)
Level 32: Mass Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(39), MlsIll-Acc/EndRdx(40), MlsIll-Conf/Rng(40), MlsIll-Acc/Conf/Rchg(40)
Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(42), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43)
Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(46)
Level 44: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(46), Ags-ResDam(48), Ags-Psi/Status(48)
Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), LucoftheG-Def(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 49: Quick Form 
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 50: Vorpal Total Core Judgement 
Level 50: Diamagnetic Total Radial Conversion 
Level 50: Phantom Radial Superior Ally 
Level 50: Clarion Core Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

Edited by Uun
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Not to be Debbie Downer, but probably the best way to improve a Mind/Psi build is to reroll it as Dark/Psi instead. Mind Control is playable if you insist on it for for theme or just really like Mass Confusion, 240 recharge and all. Otherwise, everything else that matters is better on Dark Control.

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Lvl 50+ Mind/Psi Dom here....

 

I would not recommend psi epic. I would recommend cold.

 

Mind/psi/cold, IOd properly is absolutely terrifying, alpha strike, great damage, massive control, n41%defense to everything, huge regen and end recovery, turn AVs and GMs into drunken sleepy kittens. Debuffs as well.

 

Be prepared to spend around 900m-1bil.

Edited by SwitchFade
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18 hours ago, oedipus_tex said:

Not to be Debbie Downer, but probably the best way to improve a Mind/Psi build is to reroll it as Dark/Psi instead. Mind Control is playable if you insist on it for for theme or just really like Mass Confusion, 240 recharge and all. Otherwise, everything else that matters is better on Dark Control.

 

And you couldn't tell from me asking for Mind/Psi/Psi that there was indeed a theme/concept of psionic/telepath going on here?

 

On that same note, do you often go into other build threads and basically say "Your build idea sucks, reroll"? Because that's the kind of elitist crap I thought we left behind on retail. 

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8 hours ago, CoHBlue said:

 

And you couldn't tell from me asking for Mind/Psi/Psi that there was indeed a theme/concept of psionic/telepath going on here?

 

On that same note, do you often go into other build threads and basically say "Your build idea sucks, reroll"? Because that's the kind of elitist crap I thought we left behind on retail. 

 

 

You seem upset.

 

I'm standing by what I wrote though. Take it or leave it. Other than concept Dark Control is very similar to Mind Control expect in most ways better.

Edited by oedipus_tex
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Nah, I'm not upset. I'm genuinely surprised by the "Lol your build sucks, reroll" attitude, considering you usually give solid and well thought out build advice.

 

I'm not a noob by any stretch of the imagination. I played retail from the last wave of beta, until the doors closed, and I've been playing on Homecoming since it went publicly live. I generally know how good most sets are compared to each other (except melee, since I rarely play those ATs), and for the most part I make my own builds that I'm very happy with. I just honestly suck with getting defense numbers at decent levels on ATs that aren't inherently built for that (especially this one since I know I plan on being in melee range quite a lot), and 99% of the time, I can skim the forums, find a build with the powers I'm looking for and tweak it to my liking.

 

Plus, I already have a Dark Dom, Controller, Defender, Corruptor, Blaster, and Sentinel. It's one of my favorite sets. So I'd rather not make another one. 😛 

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On 4/3/2021 at 11:44 PM, CoHBlue said:

Nah, I'm not upset. I'm genuinely surprised by the "Lol your build sucks, reroll" attitude, considering you usually give solid and well thought out build advice.

 

 

I think you might be reading more into the conversation than is there.

 

You asked for a build that exemplars well, has good defense, along with a number of other high end qualifications. Dark Control is better than Mind Control at all of this.

 

Mind Control specifically is good if you want to play with Mass Confusion, which isn't nothing. It can be useful versus some specific groups of enemies like Arachnos where direct confrontation is too dangerous. But it's on a 240 second recharge and unlocks at level 32. Even the fear cone doesn't unlock until 26. 

 

Dark Control is cheaper to build, has better proc options, has two pets where Mind gets none, has a secondary effect where Mind Control gets none, and has power unlocks in reasonable order. Mind Control has huge control holes, forcing it to rely on Total Domination, but Shadow Field is a direct copy of Total Domination except in every category better. I wouldn't make the comparison if the two sets weren't so similar, but they are. I rerolled my Mind Control characters as Dark long ago.

 

If you are fine with all of that and really do want to play with Mass Confusion and Mass Hypnosis go for it. I expanded my concept and embraced Dark. Hopefully Mind Control gets a buff.

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See if this is close enough to your needs. Should keep permadom in mids 20s for exemplaring and be quite durable across most content. Hasten is pretty much required if you wanna get permadom at lower levels and still pull off solid defenses by endgame.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Levitate

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (3) Apocalypse - Accuracy/Recharge
  • (5) Apocalypse - Damage/Endurance
  • (50) Apocalypse - Damage/Recharge

Level 1: Psionic Dart

  • (A) Empty

Level 2: Dominate

  • (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
  • (5) Superior Ascendency of the Dominator - Control Duration/Recharge
  • (7) Superior Ascendency of the Dominator - Endurance/Recharge
  • (7) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
  • (9) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
  • (9) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

Level 4: Mind Probe

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (11) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Damage/Endurance
  • (13) Mako's Bite - Damage/Recharge
  • (15) Mako's Bite - Accuracy/Endurance/Recharge
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 6: Confuse

  • (A) Coercive Persuasion  - Confused
  • (17) Coercive Persuasion  - Confused/Recharge
  • (17) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (19) Coercive Persuasion  - Accuracy/Recharge
  • (19) Coercive Persuasion  - Confused/Endurance
  • (21) Coercive Persuasion  - Contagious Confusion

Level 8: Mass Hypnosis

  • (A) Fortunata Hypnosis - Sleep
  • (21) Fortunata Hypnosis - Chance for Placate
  • (23) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (23) Fortunata Hypnosis - Accuracy/Recharge
  • (25) Fortunata Hypnosis - Sleep/Endurance

Level 10: Telekinetic Thrust

  • (A) Hecatomb - Damage
  • (25) Hecatomb - Accuracy/Damage/Recharge
  • (27) Hecatomb - Chance of Damage(Negative)
  • (27) Hecatomb - Accuracy/Recharge
  • (29) Hecatomb - Damage/Endurance

Level 12: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 14: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Kismet - Accuracy +6%
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 16: Afterburner

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Total Domination

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (31) Basilisk's Gaze - Accuracy/Recharge
  • (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (33) Basilisk's Gaze - Endurance/Recharge/Hold

Level 20: Drain Psyche

  • (A) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (33) Touch of the Nictus - Accuracy/Healing/Absorb
  • (34) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (34) Touch of the Nictus - Healing/Absorb/Recharge

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO

Level 24: Kick

  • (A) Empty

Level 26: Terrify

  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (36) Positron's Blast - Chance of Damage(Energy)
  • (36) Annihilation - Accuracy/Damage/Endurance
  • (36) Annihilation - Chance for Res Debuff
  • (37) Javelin Volley - Chance of Damage(Lethal)
  • (37) Javelin Volley - Accuracy/Damage

Level 28: Tough

  • (A) Steadfast Protection - Resistance/Endurance
  • (37) Steadfast Protection - Resistance/+Def 3%
  • (39) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Gladiator's Armor - Resistance

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance

Level 32: Mass Confusion

  • (A) Malaise's Illusions - Accuracy/Recharge
  • (40) Malaise's Illusions - Endurance/Confused
  • (40) Malaise's Illusions - Accuracy/Endurance
  • (42) Malaise's Illusions - Confused/Range
  • (42) Malaise's Illusions - Accuracy/Confused/Recharge
  • (42) Malaise's Illusions - Chance of Damage(Psionic)

Level 35: Psionic Lance

  • (A) Sting of the Manticore - Accuracy/Damage
  • (43) Sting of the Manticore - Damage/Endurance
  • (43) Sting of the Manticore - Chance of Damage(Toxic)
  • (43) Sting of the Manticore - Damage/Interrupt/Recharge
  • (45) Sting of the Manticore - Damage/Endurance/Recharge
  • (45) Apocalypse - Chance of Damage(Negative)

Level 38: Psychic Shockwave

  • (A) Eradication - Chance for Energy Damage
  • (45) Armageddon - Chance for Fire Damage
  • (46) Armageddon - Accuracy/Damage/Recharge
  • (46) Armageddon - Accuracy/Recharge
  • (46) Armageddon - Damage/Endurance
  • (48) Fury of the Gladiator - Chance for Res Debuff

Level 41: Link Minds

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense/Recharge
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 44: Mind Over Body

  • (A) Unbreakable Guard - +Max HP
  • (48) Unbreakable Guard - Resistance
  • (50) Unbreakable Guard - Resistance/Endurance

Level 47: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: World of Confusion

  • (A) Malaise's Illusions - Accuracy/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Domination 


Level 1: Sprint

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|886CAEFC28E1D845AF9333D764EB4DF64293FD17450D02A5|
|-------------------------------------------------------------------|

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  • 2 weeks later
On 4/5/2021 at 9:12 AM, oedipus_tex said:

 

 

I think you might be reading more into the conversation than is there.

 

You asked for a build that exemplars well, has good defense, along with a number of other high end qualifications. Dark Control is better than Mind Control at all of this.

 

Mind Control specifically is good if you want to play with Mass Confusion, which isn't nothing. It can be useful versus some specific groups of enemies like Arachnos where direct confrontation is too dangerous. But it's on a 240 second recharge and unlocks at level 32. Even the fear cone doesn't unlock until 26. 

 

Dark Control is cheaper to build, has better proc options, has two pets where Mind gets none, has a secondary effect where Mind Control gets none, and has power unlocks in reasonable order. Mind Control has huge control holes, forcing it to rely on Total Domination, but Shadow Field is a direct copy of Total Domination except in every category better. I wouldn't make the comparison if the two sets weren't so similar, but they are. I rerolled my Mind Control characters as Dark long ago.

 

If you are fine with all of that and really do want to play with Mass Confusion and Mass Hypnosis go for it. I expanded my concept and embraced Dark. Hopefully Mind Control gets a buff.

 

Interesting read.  Dark/ doesn't really go with my current concept, but it might be worth a shot on a new toon.  If anything, shouldn't this suggest that Mind desperately needs to be buffed?

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8 minutes ago, jk421 said:

If anything, shouldn't this suggest that Mind desperately needs to be buffed?

 

 

Yes.

 

I don't want to completely undersell Mind Control. It's a fun set and if your concept demands it you should go for it. I don't build every character for min/max performance, sometimes the fun is in making something that's suboptimal work.

 

On the other hand some of the requests in the original post asked for something that exemplars well and steamrolls content. To me Dark Control does this much better than Mind Control does. I do think that although Mind Control is interesting, there's work to be done on it. 240 second recharge on Mass Confusion is too long for example, and it not unlocking until level 32 versus Seeds at level 8 for Plant is frustrating. 

 

It wouldn't take a whole lot of work to bring Mind Control up to standard. I have feeling, given the history of this development team, that it will happen eventually. In the meantime I personally don't play it much since Dark Control is so similar and yet so much stronger in most ways. The only other thing I'll say about it is at least Mind Control is better on Dominators than on Controllers... there it is truly a very low performer in desperate need of updates.

Edited by oedipus_tex
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11 minutes ago, oedipus_tex said:

 

 

Yes.

 

I don't want to completely undersell Mind Control. It's a fun set and if your concept demands it you should go for it. I don't build every character for min/max performance, sometimes the fun is in making something that's suboptimal work.

 

On the other hand some of the requests in the original post asked for something that exemplars well and steamrolls content. To me Dark Control does this much better than Mind Control does. I do think that although Mind Control is interesting, there's work to be done on it. 240 second recharge on Mass Confusion is too long for example, and it not unlocking until level 32 versus Seeds at level 8 for Plant is frustrating. 

 

It wouldn't take a whole lot of work to bring Mind Control up to standard. I have feeling, given the history of this development team, that it will happen eventually. In the meantime I personally don't play it much since Dark Control is so similar and yet so much stronger in most ways. The only other thing I'll say about it is at least Mind Control is better on Dominators than on Controllers... there it is truly a very low performer in desperate need of updates.

 

 

All super great points.  There is definitely more to the game than min/maxing (especially for me with my mind/psy as I have been playing him for over 20+ years starting back with GURPS Supers pencil and paper).

 

That being said, I'd still love to see Mind get some love from the development team.

 

Maybe until then its time for me to think of a dark concept.  haha

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1. Don't play mind control like other sets. If you do, you'll disappoint yourself. Like trying to tow a trailer with a sports car. Play mind, like mind, and it's superb.

 

2. Mind is not all about mass confusion, MC is nice, but it's only a small part of the toolkit.

 

3. Mind, like storm, is unique and one must learn to use it in order to unleash it's true potential.

 

4. Mind is tactical and proactive, you must not wait for the team, and you must use positioning, until you have the right mix of IOs

 

5. With the right mix of IOs, mind is incredibly potent.

 

6. Mind can do things to bosses and AVs that most sets cannot.

 

7. Mind needs a small refresh, but not nearly what people think, it's mostly user error that makes people think sits not as strong as other sets.

Edited by SwitchFade
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22 hours ago, SwitchFade said:

1. Don't play mind control like other sets. If you do, you'll disappoint yourself. Like trying to tow a trailer with a sports car. Play mind, like mind, and it's superb.

 

2. Mind is not all about mass confusion, MC is nice, but it's only a small part of the toolkit.

 

3. Mind, like storm, is unique and one must learn to use it in order to unleash it's true potential.

 

4. Mind is tactical and proactive, you must not wait for the team, and you must use positioning, until you have the right mix of IOs

 

5. With the right mix of IOs, mind is incredibly potent.

 

6. Mind can do things to bosses and AVs that most sets cannot.

 

7. Mind needs a small refresh, but not nearly what people think, it's mostly user error that makes people think sits not as strong as other sets.

 

What is the magic mix of IOs that I should be looking at?  I have like zero knowledge of enhancements.

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  • 2 weeks later
On 4/15/2021 at 5:15 PM, oedipus_tex said:

 

 

Yes.

 

I don't want to completely undersell Mind Control. It's a fun set and if your concept demands it you should go for it. I don't build every character for min/max performance, sometimes the fun is in making something that's suboptimal work.

 

On the other hand some of the requests in the original post asked for something that exemplars well and steamrolls content. To me Dark Control does this much better than Mind Control does. I do think that although Mind Control is interesting, there's work to be done on it. 240 second recharge on Mass Confusion is too long for example, and it not unlocking until level 32 versus Seeds at level 8 for Plant is frustrating. 

 

It wouldn't take a whole lot of work to bring Mind Control up to standard. I have feeling, given the history of this development team, that it will happen eventually. In the meantime I personally don't play it much since Dark Control is so similar and yet so much stronger in most ways. The only other thing I'll say about it is at least Mind Control is better on Dominators than on Controllers... there it is truly a very low performer in desperate need of updates.

 

 

Sorry it took me so long to get back to you, Tex. Life and health kind of kicked my rear for a short period. Things are much better now, though.

 

I get what you were saying before and totally understand, and agree that MC could use some buff love.

 

My original request wasn't so much for a build that steamrolls, but one that had decent defense numbers. I'm fairly decent at making builds that I'm happy with until it comes to putting defense numbers onto ATs that don't normally have those numbers, like Dominators, Blasters, Controllers, etc. which is why I usually DON'T do that.  But for concept/RP reasons, this particular character needed high defense numbers while staying within the MC/Psi/Psi powesets, which I realized was a tall order.

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On 4/28/2021 at 5:04 PM, CoHBlue said:

 

 

Sorry it took me so long to get back to you, Tex. Life and health kind of kicked my rear for a short period. Things are much better now, though.

 

I get what you were saying before and totally understand, and agree that MC could use some buff love.

 

My original request wasn't so much for a build that steamrolls, but one that had decent defense numbers. I'm fairly decent at making builds that I'm happy with until it comes to putting defense numbers onto ATs that don't normally have those numbers, like Dominators, Blasters, Controllers, etc. which is why I usually DON'T do that.  But for concept/RP reasons, this particular character needed high defense numbers while staying within the MC/Psi/Psi powesets, which I realized was a tall order.

 

 

I hear you. I don't want to leave the impression that Mind Control is terrible. It's workable to an extent, it's just that it is so closely comparable to Dark Control.

 

Dominators as an archetype are generally starved of Defense, Resistance, and Healing. A lot of folks will say that Blasters are the "glass cannon" archetype but IMO after the Blaster buffs that title really belongs to Dominators. Blasters technically have lower modifiers, but what they also have is a bottomless endurance pool to run armor toggles at will and the ability to easily fall back to range, luxuries most Dominators don't possess. This discrepancy really shows in battles versus Archvillains, where Dominators really struggle (and, interestingly, Dark and Mind Dominators situationally have fewer issues).

 

Most Dominators basically ride on two strengths: AoE controls and mezz protection via Domination. What makes Dark Control such a good set on Dominators despite having lower -ToHit modifiers than Controllers is that they get -ToHit at all. Covering this gap provides a safety valve on an archetype that has enormous self protection holes.

 

I definitely do not want to leave the impression that Mind Control can't be played to a certain kind of strength. Mind Control on a late game character excels in one particular area, the ability to Mass Confuse difficult enemy groups before starting a fight with them. On the other hand, this is an ability Electric Control has as well (admittedly with some caveats) on a power that recharges x4 faster than Mass Confuse. The actual benefits of this style of power in the mow-them-down meta of this game are more limited than they might be in a game that was based more heavily on, say, a roguelite dungeon crawler like Darkest Dungeon where fights more often brought the team near dying. That sort of content may exist in the AE somewhere.

 

If I can get my Mids to work again I'll see about sharing a build that maximizes its strengths.

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