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Combat Training: Offensive accepts enhancements, but they do nothing


Kai Moon

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Combat Training: Offensive unslotted, brawl has 82.5% chance to hit even level

 

Combat Training: Offensive with 3 acc IOs, brawl has 82.5% chance to hit even level

 

This means players can spend slots and enhancements on the power, but they do nothing whatsoever.

 

Possible fixes: Make Combat Training: Offensive unslottable and unable to add slots to, or give it some enhanceable effect.

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Yeah, confirmed. The effects of this power are flagged to ignore all boosts.

 

I don't know for sure whether slotting accuracy boosts to a power that grants accuracy does what we think, but if it does, the power should be flagged to ignore external strength and the per-effect blocks removed. (Otherwise it would boost itself...)

 

If that isn't actually possible, the slotting option should probably be removed, but that's weird because it's an auto power, so you'd just have an eternal empty slot.

Maybe add a token amount of +toHit and let that be slotted so set pieces can go in the power.

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  • 3 months later
On 4/15/2021 at 7:52 PM, Rigel Kent said:

Combat Training: Offensive unslotted, brawl has 82.5% chance to hit even level

 

Combat Training: Offensive with 3 acc IOs, brawl has 82.5% chance to hit even level

 

This means players can spend slots and enhancements on the power, but they do nothing whatsoever.

 

Possible fixes: Make Combat Training: Offensive unslottable and unable to add slots to, or give it some enhanceable effect.

 

It appears the ignoreStrength flag was added to the accuracy effect a year ago when all Strength attributes were set to ignore strength buffs. However accuracy is an oddball as it only deals in strength buffs (there are no current buffs for accuracy). I believe this was an oversight and should get reverted.

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