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looking for opinions beast/kin


PainX

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okay so im not sure i missed something dont really play MM's just seems this one has some nice synergy so i like it debated taking web envelope but yeah we will see my builds are all subject to change at first mostly looking for things i may have missed MM things or places where i derped up something an extra set of eyes really

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Wolves -- SprMarofS-Acc/Dmg(A), SprMarofS-Dmg/EndRdx(3), SprMarofS-EndRdx/+Resist/+Regen(3), SprMarofS-Acc/Dmg/EndRdx(5), TchofLadG-%Dam(5), SvrRgh-PetResDam(7)
Level 1: Transfusion -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(17), TchoftheN-%Dam(19), TchoftheN-Heal(19), TchoftheN-Heal/HP/Regen/Rchg(21)
Level 2: Call Hawk -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Rchg/SlowProc(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), FrcFdb-Rechg%(11)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(23), RedFrt-Def(25)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Summon Lions -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx/Rchg(13), SprCmmoft-Acc/Dmg/EndRdx/Rchg(13), SprCmmoft-Rchg/PetAoEDef(15), CaltoArm-+Def(Pets)(15), ExpRnf-+Res(Pets)(17)
Level 14: Combat Jumping -- Ksm-ToHit+(A), Rct-Def(21), ShlWal-ResDam/Re TP(23), Rct-ResDam%(33), Rct-Def/EndRdx(40)
Level 16: Increase Density -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(39)
Level 18: Fortify Pack -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-EndRdx/Rchg(46)
Level 20: Speed Boost -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(33), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(34), PreOptmz-EndMod/End/Rech(36)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Summon Dire Wolf -- SprCmmoft-Dmg/EndRdx(A), SprCmmoft-Acc/Dmg/Rchg(27), SprMarofS-Dmg(27), SprMarofS-Acc/EndRdx(29), TchofLadG-%Dam(29), EdcoftheM-PetDef(31)
Level 28: Kick -- Empty(A)
Level 30: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(31), GldArm-ResDam(31), UnbGrd-Max HP%(33)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(36)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(46), RedFrt-Def(46)
Level 47: Call Ravens -- Rgn-Dmg/EndRdx(A), PstBls-Dam%(48), PstBls-Acc/Dmg/EndRdx(48), AchHee-ResDeb%(48), Bmbdmt-+FireDmg(50), TchofLadG-%Dam(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Supremacy
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(45)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), EndMod-I(50)
Level 1: Alpha Howler Wolf
Level 1: Howler Wolf
Level 26: Dire Wolf
Level 12: Lioness
Level 1: Pack Mentality
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Born In Battle
Level 50: Musculature Core Paragon
------------

 

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Edited by PainX
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  • PainX changed the title to looking for opinions beast/kin

This looks quite good and I detect no derping.

 

I do want to point out that with current acc slotting, bonuses and to-hit, everything that has a to-hit check is at 95% against +3s without the Kismet slotted.  Personally that's my threshold, 95% against +3s so I'd do something else with that Kismet slot.

 

Any other comments I may have are all of the "season taste" variety and not really worth typing out.  Well, I'll share one - if you add a recharge to FS (and +5 it) FS's recharge goes from 24.5 to 20.1 seconds, I think that's worth an extra slot.

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I've really been enjoying my beast/kinetics mastermind.  Its surely chaotic, but a ton of fun.  I think the pets cap defense with 3 blips of pack mentality, and if you use it with just 1 its still some solid defense.  I think having the pets always at damage cap is fanfreakingtastic.  This powerset has actually taken over my old MM main which was beast/dark. 

 

Having looked at your build, I think you got most everything covered!  Though, i will say that musculature I think is useless, because your pets will be at damage cap regardless due to Fulcrum.   

 

Cheers, and enjoy the fun fun character.  🙂

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  • 2 weeks later

Here is a build I had saved from the boards a while ago, from master of builds Nemu.  Might give you some alternative ideas.  It seems to have built for overcap S/L/R def, and more pet -Res and procs.  Might be able to swap in Repel if you give up super jump, and still get defs >45.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Alpha Panda: Level 50 Natural Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Wolves -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(3), AchHee-ResDeb%(3), SlbAll-Acc/Dmg/Rchg(5), SvrRgh-PetResDam(5), CaltoArm-+Def(Pets)(7)
Level 1: Transfusion -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Rchg(7), TchoftheN-Heal/HP/Regen/Rchg(21), Prv-Heal(40), Prv-Heal/Rchg(40)
Level 2: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(19)
Level 4: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33)
Level 10: Siphon Speed -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(19), PcnoftheT-Acc/EndRdx(21), PcnoftheT-Rng/Slow(25), PcnoftheT-EndRdx/Rchg/Slow(25), PcnoftheT--Rchg%(45)
Level 12: Summon Lions -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg(13), LucoftheG-Def/Rchg+(13), ExpRnf-+Res(Pets)(15), ExpRnf-Acc/Dmg/Rchg(15), SprCmmoft-Acc/Dmg(17)
Level 14: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(50)
Level 16: Increase Density -- StdPrt-ResDam/Def+(A)
Level 18: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx(43)
Level 20: Speed Boost -- WntGif-ResSlow(A)
Level 22: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(23), HO:Cyto(23)
Level 24: Boxing -- Empty(A)
Level 26: Summon Dire Wolf -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(27), SprCmmoft-Rchg/PetAoEDef(27), EdcoftheM-PetDef(29), SprCmmoft-Acc/Dmg/Rchg(29), AchHee-ResDeb%(33)
Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(36), PreOptmz-EndMod/Acc/End(36), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(46)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(42), ShlWal-Def(42), ShlWal-ResDam/Re TP(42)
Level 44: Fortify Pack -- LucoftheG-Def/Rchg(A), RedFrt-Def/Rchg(45), Rct-Def/Rchg(46)
Level 47: Call Ravens -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: Siphon Power -- Acc-I(A)
Level 1: Supremacy 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(34), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(37)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Barrier Core Epiphany 
Level 50: Melee Core Embodiment 
Level 50: Agility Core Paragon 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 1: Alpha Howler Wolf 
Level 1: Howler Wolf 
Level 26: Dire Wolf 
Level 12: Lioness 
Level 1: Pack Mentality 
------------

Edited by brasilgringo
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Here's version of Nemu's build I'm testing (from above) with Repel.  I kind of like it but basically you just stand in mobs and refil your end every time Transference is up.  I'm debating whether to use Power Boost for the final lvl 50 slot vs. Siphon Power ... Power Boost would basically be there to hit before Fortify Pack, to boost the def numbers even higher.   

 

I'm also struggling on what Alpha and other incarnates to use - especially since with Kin, theoretically in big groups you won't need the damage boost from Musc for your pets (though I suppose it's good to have when FS isn't up or misses or only has one AV-type target).   Thought maybe Spiritual for recharge rate, healing, and to-hit buff.  Probably will go Clarion for Destiny, and use Support Core for Hybrid -though it could go Barrier and then use Melee Core for mezz protect (though it's not up full time like Clarion, which makes it less interesting a choice).

 

Running +3/+8 Council at 50 (no alpha) things are OK but kind of slow-feeling and there's a chance to die a lot if you get mezzed or if your pets pull too many mobs from adjacent groups.   The damage isn't what I thought it would be - you definitely have to keep the doggies focused on one target at a time. 

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Alpha Panda: Level 50 Natural Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Wolves -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(3), AchHee-ResDeb%(3), SlbAll-Acc/Dmg/Rchg(5), SvrRgh-PetResDam(5), CaltoArm-+Def(Pets)(7)
Level 1: Transfusion -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Rchg(7), TchoftheN-Heal/HP/Regen/Rchg(9), Prv-Heal(9), Prv-Heal/Rchg(11)
Level 2: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(15)
Level 4: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(21), EndRdx-I(23), EndRdx-I(23)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(25), BlsoftheZ-Travel(25), Ksm-ToHit+(27)
Level 10: Siphon Speed -- PcnoftheT-Acc/Slow(A)
Level 12: Summon Lions -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg(27), LucoftheG-Def/Rchg+(29), ExpRnf-+Res(Pets)(29), ExpRnf-Acc/Dmg/Rchg(31), SprCmmoft-Acc/Dmg(31)
Level 14: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33)
Level 16: Increase Density -- StdPrt-ResDam/Def+(A)
Level 18: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(34), RedFrt-EndRdx(36)
Level 20: Speed Boost -- WntGif-ResSlow(A), BlsoftheZ-ResKB(36), BlsoftheZ-Travel(36)
Level 22: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(37), HO:Cyto(37)
Level 24: Boxing -- Empty(A)
Level 26: Summon Dire Wolf -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(37), SprCmmoft-Rchg/PetAoEDef(39), EdcoftheM-PetDef(39), SprCmmoft-Acc/Dmg/Rchg(39), AchHee-ResDeb%(40)
Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(40), Rct-Def/EndRdx(42), Rct-ResDam%(42)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(43), PreOptmz-EndMod/Acc/End(43), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(45)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(45)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def(46), ShlWal-ResDam/Re TP(46)
Level 44: Fortify Pack -- LucoftheG-Def/Rchg(A), RedFrt-Def/Rchg(46), Rct-Def/Rchg(48)
Level 47: Call Ravens -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(50), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Supremacy 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(17), PreOptmz-EndMod/Rech(17), PreOptmz-EndMod/Acc/End(19), PreOptmz-EndMod/Acc/Rech(19), PreOptmz-EndMod/End/Rech(21)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Barrier Core Epiphany 
Level 1: Alpha Howler Wolf 
Level 1: Howler Wolf 
Level 26: Dire Wolf 
Level 12: Lioness 
Level 1: Pack Mentality 
Level 50: Spiritual Radial Paragon 
------------

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