HelBlaiz Posted May 20, 2021 Share Posted May 20, 2021 So, a thought just occurred to me. Now that we have Reverse Repel mechanics figured out, could we use it in Telekinesis to drag enemies to you instead of pushing them away from you? Link to comment Share on other sites More sharing options...
MTeague Posted May 20, 2021 Share Posted May 20, 2021 I don't want them drag enemies TO ME. I would love for it to drag them to the ANCHOR of TK. Roster: MTeague's characters: The Good, The Bad, and The Gold Link to comment Share on other sites More sharing options...
Greycat Posted May 20, 2021 Share Posted May 20, 2021 Yeah, not interested in dragging them to me, typically. Pinning them and whatever else is on their way in place, yes. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
TemporalVileTerror Posted May 20, 2021 Share Posted May 20, 2021 What if Telekinesis had two buttons. The Toggle and a Target Location Click Use the Target Location to designate an "anchor point," spawning in an invisible pseudopet. The Toggle then attracts its target (and up to 9 other enemies who cross path with that initial target) toward that designated point. That would be so thematically appropriate for Telekinesis! (of course, on the subject of thematic appropriateness, I still think that Levitation and Telekinesis should be moved to a new Telekinetic Control Set, and two new Powers should round out Mind Control as an entirely Telepathic set, but that ship has very clearly sailed, eh?) 1 1 Link to comment Share on other sites More sharing options...
arcane Posted May 20, 2021 Share Posted May 20, 2021 (edited) Trigger warning: getting ready to invoke an idea that has been referred to as a sort of rule on the game. I’d prefer not to destroy existing repel powers, but they should roll back some of the nerfs they did to this power that make its effects suppress etc. I can’t be super specific because I don’t even understand how the power works anymore. Off the top of my head, I want to say they broke it circa i13. Back when Mind/Storm, Defenders with TK, etc. were really cool. Edited May 20, 2021 by arcane Link to comment Share on other sites More sharing options...
Outrider_01 Posted May 20, 2021 Share Posted May 20, 2021 Yeah no, another suggestion to deal with minion scatter and AoE set up. Nope. Singularity has it I think, recently buffed pet but haven't looked. Only reason it's balanced is that that Singularity has repel when it's too close. "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer Link to comment Share on other sites More sharing options...
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