hakurr Posted May 22, 2021 Posted May 22, 2021 been working on this build and would like some feed back it has not been tested yet. This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Mother Lode: Level 50 Technology TankerPrimary Power Set: Stone ArmorSecondary Power Set: Fiery MeleePower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Shield Wall - +Res (Teleportation), +5% Res (All) (13) Shield Wall - Defense (15) Shield Wall - Defense/Endurance (50) Shield Wall - Defense/Endurance/Recharge Level 1: Scorch (A) Touch of Death - Chance of Damage(Negative) (15) Touch of Death - Damage/Endurance/Recharge (17) Touch of Death - Accuracy/Damage (17) Touch of Death - Damage/Endurance (19) Touch of Death - Damage/Recharge (19) Touch of Death - Accuracy/Damage/Endurance Level 2: Fire Sword (A) Superior Blistering Cold - Recharge/Chance for Hold (3) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (3) Superior Blistering Cold - Accuracy/Damage (9) Superior Blistering Cold - Damage/Endurance (11) Superior Blistering Cold - Accuracy/Damage/Endurance (11) Superior Blistering Cold - Accuracy/Damage/Recharge Level 4: Combustion (A) Superior Gauntleted Fist - RechargeTime/+Absorb (5) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (5) Superior Gauntleted Fist - Accuracy/Damage (7) Superior Gauntleted Fist - Damage/RechargeTime (7) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (9) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 6: Combat Jumping (A) Karma - Defense/Endurance (48) Karma - Defense/Recharge (48) Karma - Knockback Protection Level 8: Stone Skin (A) Gladiator's Armor - TP Protection +3% Def (All) (37) Reactive Armor - Resistance/Endurance (37) Reactive Armor - Resistance/Recharge (43) Reactive Armor - Resistance Level 10: Earth's Embrace (A) Preventive Medicine - Chance for +Absorb (21) Preventive Medicine - Heal/RechargeTime (23) Preventive Medicine - Heal/RechargeTime/Endurance (36) Preventive Medicine - Endurance/RechargeTime (48) Preventive Medicine - Heal (50) Preventive Medicine - Heal/Endurance Level 12: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 14: Brimstone Armor (A) Reactive Armor - Resistance/Endurance (23) Reactive Armor - Resistance (25) Reactive Armor - Resistance/Recharge (25) Reactive Armor - Resistance/Endurance/Recharge Level 16: Taunt (A) Perfect Zinger - Taunt/RangeLevel 18: Crystal Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Karma - Knockback Protection (27) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance Level 20: Build Up (A) Rectified Reticle - Increased PerceptionLevel 22: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 24: Kick (A) EmptyLevel 26: Minerals (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense Level 28: Breath of Fire (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (29) Overwhelming Force - Accuracy/Damage (31) Overwhelming Force - Endurance/Recharge (31) Overwhelming Force - Accuracy/Damage/Endurance (31) Overwhelming Force - Damage/Endurance/Recharge Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (34) Reactive Armor - Resistance (34) Reactive Armor - Resistance/Endurance (37) Reactive Armor - Resistance/Endurance/Recharge (40) Reactive Armor - Endurance Level 32: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense/Endurance (33) Reactive Defenses - Defense (33) Reactive Defenses - Scaling Resist Damage Level 35: Conserve Power (A) Recharge Reduction IOLevel 38: Greater Fire Sword (A) Hecatomb - Chance of Damage(Negative) (39) Hecatomb - Damage/Endurance (39) Hecatomb - Damage (39) Hecatomb - Damage/Recharge (40) Hecatomb - Accuracy/Recharge (40) Hecatomb - Accuracy/Damage/Recharge Level 41: Physical Perfection (A) Preemptive Optimization - EndMod/Endurance/Recharge (42) Preemptive Optimization - EndMod/Accuracy/Recharge (42) Preemptive Optimization - Accuracy/Recharge (42) Preemptive Optimization - EndMod/Recharge (43) Preemptive Optimization - EndMod/Endurance (46) Preemptive Optimization - EndMod/Accuracy/Endurance Level 44: Fire Sword Circle (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (45) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (45) Superior Might of the Tanker - Accuracy/Damage (45) Superior Might of the Tanker - Damage/Recharge (46) Superior Might of the Tanker - Accuracy/Damage/Recharge (46) Superior Might of the Tanker - Damage/Endurance/Recharge Level 47: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 49: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Endurance Level 1: Gauntlet Level 1: Brawl
Elf Kicker Posted May 22, 2021 Posted May 22, 2021 The thing I would change is getting Clarion Core Epiphany cause if you don't you will be flapping around like a fish. Try to find a way to get your Neg/Erg resist up a bit more too.
Onlyasandwich Posted May 22, 2021 Posted May 22, 2021 (edited) Welcome to the non-granite life! It's a good one. I'm a big fan of Stone out of Granite - the cosmetic options are certainly superior, and you can still build a really solid tank with layered defense and resist, as you have shown here. That being said, it can take a bit of inf investment to make the most out of it. From a power choice perspective: You have no mez protection. This is a non-starter. Was there a particular reason you didn't choose rooted? Obviously it provides your mez protection, but it is also a full 1/3rd of your DDR, and DDR is hard to come by in stone. The regen is a nice bonus as well. Note - Rooted doesn't "root" you to the ground any longer, nor does it affect your speed. No mud pots! Not only is this a beautiful power (it would look really good tinted to look like lava if you're going for that theme), but Taunt auras are a fairly essential part of any Tanker's kit, and its aoe damage adds up very well over time. Personally, I would drop tactics and physical perfection to pick these up. Super speed would be an option as well, depending on your tolerance for using Ninja Run or something instead. You especially won't have any need for Physical perfection if you are going Cardiac core. Incinerate is actually pretty good. Fire melee could use some love, but this is your best ST power. It has better DPA than Greater Fire Sword with the same slotting, and recharges faster for better rotation. If you are choosing it for the theme of big fire swords all the time, that's fine. From a slotting perspective, there is a much that I would do differently, though a lot of the foundations are really solid. Rather than getting super granular, I'll plot out a few basic principles I have in mind. I wouldn't worry about chasing any additional fire/cold defense or resistance beyond what you get through the natural course of slotting. Most of these attacks have a S/L component, so are defensively handled already, you will still have modest baseline resist, and they are also relatively rare, especially cold. Ideally you would have your Might of the Tanker ATO proc in one of your most often used ST attacks. It is only going to be up in the least useful situations, and rarely even double stacked if you have it in Fire sword circle. Fire sword would be a much better place for this. You are over capped for S/L resist. I would recommend shooting for ~80%, giving the Might ATO proc room to make up the difference. This would free you up to focus slotting priorities elsewhere like extra damage procs or other useful benefits. It looks like you dropped in a few -KB IOs, potentially in the interest of replacing part of your mez protection. Just pick up rooted instead - this is a waste. The same holds true of the overwhelming force set. You would be better served slotting BoF for maximum damage/procability, or a even a purple set for bonuses. There is certainly more to be said here, but these are some initial observations. If you'd like to examine for comparison, here is my own non-granite Stone/Ice build. There are some similar powers, though one less aoe, so a lot of the secondary slotting could go more or less 1:1. My build has slightly lower E/N defenses, and fewer hard-capped resists, but is within striking range to hard-cap with ATO procs. I use Barrier when the extra bit of defense may be needed, which so far has been never. I hope you find my input useful! Spoiler This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Mother Lode: Level 50 Technology TankerPrimary Power Set: Stone ArmorSecondary Power Set: Ice MeleePower Pool: SpeedPower Pool: FightingPower Pool: LeadershipPower Pool: TeleportationAncillary Pool: Energy Mastery Hero Profile:Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), ShlWal-Def(13), ShlWal-Def/EndRdx(15), ShlWal-Def/EndRdx/Rchg(50)Level 1: Frozen Fists -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(17), KntCmb-Dmg/EndRdx/Rchg(17)Level 2: Ice Sword -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11)Level 4: Frost -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg(5), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(9)Level 6: Mud Pots -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(48), Mlt-Acc/Dmg/EndRdx(48), Mlt-Acc/Dmg(50)Level 8: Stone Skin -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam(43)Level 10: Earth's Embrace -- Prv-Absorb%(A), Prv-Heal/Rchg(21), DctWnd-Heal/Rchg(23), NmnCnv-Heal/Rchg(50)Level 12: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(48)Level 14: Brimstone Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(23), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25)Level 16: Build Up -- GssSynFr--Build%(A)Level 18: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(43)Level 20: Ice Patch -- RechRdx-I(A)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)Level 24: Kick -- Empty(A)Level 26: Minerals -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)Level 28: Freezing Touch -- Hct-Dam%(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31), UnbCns-Dam%(31)Level 30: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam(34), RctArm-ResDam/EndRdx(34), RctArm-ResDam/EndRdx/Rchg(37), RctArm-EndRdx(40)Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), Rct-Def(33), Rct-ResDam%(33)Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(36)Level 38: Frozen Aura -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), FuroftheG-ResDeb%(40)Level 41: Laser Beam Eyes -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), Apc-Dam%(46)Level 44: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(45), MckBrt-Taunt/Rchg/Rng(45), MckBrt-Acc/Rchg(45), MckBrt-Taunt/Rng(46), MckBrt-Rchg(46)Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 49: Combat Teleport -- WntGif-ResSlow(A)Level 1: Gauntlet Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(21)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Regen/Rcvry+(36)Level 2: Stamina -- PrfShf-End%(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Musculature Radial Paragon ------------ Edited May 22, 2021 by Onlyasandwich 2
Hyperstrike Posted May 22, 2021 Posted May 22, 2021 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Rylas Posted May 24, 2021 Posted May 24, 2021 (edited) I commend your Res/Def numbers, but your methods... might cost too much for what they achieve. Not taking Rooted is a terrible decision. Especially since the last patch that removed any mobility issues from the power. Mud Pots is a pretty good tool for additional AoE output and aggro management. I'd reconsider not taking it. 6 slotting Physical Perfection doesn't provide enough return on the investment. Just move one of your Health proc enhancements in there and open up 6 slot for yourself. Tactics is a good power, but you're already going to be toggle heavy and you could probably edge out a few more accuracy bonuses if that's a concern. You don't need the Touch of Death melee bonus, since you're well past the S/L defense cap. (frees up another slot) Combat Jumping is a good place to put Reactive Defense Scaling Resist. Leave it one slotted and Weave can have 4 slotted LotG for an accuracy bonus. (2 more free slots) If you're hitting a res cap on a damage type, aiming for even moderate def for it isn't all the critical. Or vice-versa. It just becomes overkill that could benefit you even better with other bonuses (recharge, accuracy, procs, etc.). But I like your aspiration, so it will be interesting to see what changes you make. Edited May 25, 2021 by Rylas 1 Request hi-res icons here. Download the Icon Pack here!
arcane Posted May 25, 2021 Posted May 25, 2021 My Stone Tanker sans Granite is more proccy. I don’t think you need to go so hard on set bonuses and mitigation when you could have better offense.
hakurr Posted May 27, 2021 Author Posted May 27, 2021 thank you everyone and i will take all the information i really did not know anything about stone armor prior to this so i have learned alot again thank you very much for the info 1
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