Onlyasandwich Posted June 21, 2021 Posted June 21, 2021 (edited) I was inspired by a rant thread in general and am ready to make a new tank! I've been eyeing SR/ for a while, and /MA fits the theme. SR/ is one of the few primaries I have not yet touched on a Tanker. It sort of builds itself, and offers a lot of flexibility, but I'd love to both share the build, and invite any criticism you may think of. My goals here: Reach incarnate softcaps for all positions (or close enough), but allow myself to lean on Storm kick for that extra push. Procs procs procs! I'm certain you can go a little more all out than I have here, but I value the set bonuses ATOs bring to the table here for some baseline resist and other benefits. As much +recharge as I can squeeze in while doing this. Use Fold Space! I've been looking for an excuse to use it, and it seems sensible to put it on a Tanker. Areas of my build I question: Darkest Night vs Taunt? Taunt would give me a little more S/L resist from potential set bonuses, and I like Taunt as a power, but DN is thematic for this character and provides blanket aggro as well as a further layer of protection when needed. Healing? Is it worth sacrificing a slot for the Power Transfer heal? I could do without Kismet. This is probably pretty marginal either way. I'm not pursuing the medicine pool - I guess I could go Rebirth if needed. Scaling damage resist. Do I have a strong enough baseline to give this a window to kick in properly? It seems in line with other builds I have reviewed, but I don't have first-hand SR experience to know for sure. End usage. It actually seems pretty okay to me. Do you find SR/ an especially thirsty set? If you have any special tricks you like to do with any of these powers, I'd welcome the input. Edit: I have updated the build. Current iteration switches Darkest Night back for Taunt, and uses those slots to fill out some little bonuses across the board (extra end slotting, power transfer heal proc, some little set bonuses). I could just as easily keep DN as well and use it as a one slot wonder with an HO. Still not 100% on that level 49 pick. Spoiler This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Science TankerPrimary Power Set: Super ReflexesSecondary Power Set: Martial ArtsPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: TeleportationAncillary Pool: Soul Mastery Hero Profile:Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), Rct-Def(40), Rct-Def/EndRdx(43), ShlWal-ResDam/Re TP(48)Level 1: Thunder Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(33), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(37)Level 2: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def/Rchg(3), LucoftheG-EndRdx/Rchg(9), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(11)Level 4: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(31), TchofDth-Dam%(33), GldStr-%Dam(33)Level 6: Agile -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-Def/EndRdx(7)Level 8: Practiced Brawler -- EndRdx-I(A)Level 10: Dodge -- Rct-ResDam%(A), Rct-Def(11)Level 12: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def/Rchg(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def(15), LucoftheG-EndRdx/Rchg(46)Level 14: Combat Jumping -- Ksm-ToHit+(A)Level 16: Crane Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(17), ExpStr-Dam%(17), TchofDth-Dam%(19), OvrFrc-Dam/KB(27), FrcFdb-Rechg%(27)Level 18: Lucky -- LucoftheG-Def/Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(48)Level 20: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(21), Arm-Dmg/EndRdx(21), Arm-Dam%(23), Erd-%Dam(25), FrcFdb-Rechg%(25)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)Level 24: Kick -- Empty(A)Level 26: Quickness -- Run-I(A)Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(46)Level 30: Focus Chi -- GssSynFr--Build%(A), RechRdx-I(31)Level 32: Combat Teleport -- AdjTrg-EndRdx/Rchg(A)Level 35: Crippling Axe Kick -- HO:Nucle(A), Hct-Dmg/EndRdx(36), Hct-Dam%(36), TchofDth-Dam%(36), TchofLadG-%Dam(37), AchHee-ResDeb%(37)Level 38: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(39), Dcm-Build%(39), GldJvl-Dam%(39), CldSns-%Dam(40), Apc-Dam%(40)Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(42), JvlVll-Dam%(42), Bmbdmt-+FireDmg(42), PstBls-Dam%(43), CldSns-%Dam(43)Level 44: Teleport -- WntGif-ResSlow(A)Level 47: Fold Space -- RechRdx-I(A), RechRdx-I(48)Level 49: Warrior's Provocation -- PrfZng-Dam%(A)Level 1: Gauntlet Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45), NmnCnv-Regen/Rcvry+(45), Prv-Absorb%(45), Prv-Heal(50)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), PwrTrns-+Heal(50), PwrTrns-EndMod(50)Level 50: Musculature Core Paragon ------------ Edited June 22, 2021 by Onlyasandwich
JayboH Posted June 22, 2021 Posted June 22, 2021 Would be interested in what you think of it once you get it up there Flint Eastwood
Uun Posted June 22, 2021 Posted June 22, 2021 You may want to refer to the extensive guides that @Redlynne wrote for SR/MA 1 1 Uuniverse
Onlyasandwich Posted June 22, 2021 Author Posted June 22, 2021 (edited) 46 minutes ago, Uun said: extensive guides Thank you for pointing them out! I did research many old threads, including this one. Their choices informed the foundations of my current build. So far this guy is 32 and surprisingly smooth! MA just has a very fluid feel to it, and SR already feels pretty much invincible on +4x8 S/L maps. End consumption is fine, but I have to pay attention. I haven't slotted all of my end support quite yet. Edited June 22, 2021 by Onlyasandwich 1
JayboH Posted June 22, 2021 Posted June 22, 2021 Always thought MA was a bit high on endurance usage and could really use another AOE. I kind of hope one of the attacks gets turned into an AOE in fact. Wasn't there talk of changing Eagle's Claw or something? Flint Eastwood
Oysterhead Posted June 22, 2021 Posted June 22, 2021 8 minutes ago, JayboH said: Wasn't there talk of changing Eagle's Claw or something? Eagle's Claw being a cone or even a targeted AoE like Touch of Fear would do a lot for making the set far more attractive. 1 The Alphabet Bunnies Currently Building: Dark/Fire Tanker, Merc/Time MM 50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender) 50 Non-Bunnies: Darboux (Crab Spider) Invisible Icicle (Ice/Bio Stalker) Cooling-Tower (Rad/Ice Tanker) Ferrouscious Feline (Invul/WM Tanker) Bill the Yeti (SavM/Ice Stalker) Sally Salamander (Fire/MA Tanker) Blade Azure (Kat/EnA Scrapper)
Onlyasandwich Posted June 22, 2021 Author Posted June 22, 2021 26 minutes ago, Oysterhead said: Eagle's Claw being a cone That would be pretty neat, and in line with some other flippy longer animations like Eviscerate. Best case scenario for Eagle Claw is that it doesn't really hurt your attack chain much if you use it in a perfectly optimal manner. Redlynne mathed it out in their thread a bit, and it does save some endurance overall if you play the damage buff mechanic correctly. I like the animation, but the idea is a bit too fiddly for me to mess with.
Marshal_General Posted June 23, 2021 Posted June 23, 2021 I made this build to add cross punch in for a little extra AoE Spoiler This Hero build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! SR MA 2: Level 50 Natural TankerPrimary Power Set: Super ReflexesSecondary Power Set: Martial ArtsPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(39), ShlWal-ResDam/Re TP(39)Level 1: Thunder Kick -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(7), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dam%(9)Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(13)Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(33), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def(34), ShlWal-Def/Rchg(34)Level 6: Practiced Brawler -- RechRdx-I(A)Level 8: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Rchg/HoldProc(27)Level 10: Warrior's Provocation -- PrfZng-Dam%(A)Level 12: Boxing -- Empty(A)Level 14: Cross Punch -- Arm-Dmg(A), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(23), Arm-Dam%(23)Level 16: Crane Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(19), Hct-Dam%(21)Level 18: Evasion -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(39), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def(40), ShlWal-Def/Rchg(40)Level 20: Dragon's Tail -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(29), SprGntFis-Rchg/+Absorb(29), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), FrcFdb-Rechg%(31)Level 22: Combat Jumping -- Rct-ResDam%(A), WntGif-ResSlow(45)Level 24: Dodge -- Ksm-ToHit+(A)Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), ImpArm-ResPsi(42), Ags-Psi/Status(45)Level 28: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)Level 30: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)Level 32: Quickness -- Run-I(A)Level 35: Crippling Axe Kick -- HO:Nucle(A), Hct-Dmg(36), Hct-Dam%(36), TchofLadG-%Dam(36), PrfZng-Dam%(37), TchofDth-Dam%(37)Level 38: Assault -- EndRdx-I(A), EndRdx-I(43)Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)Level 44: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(46), ShlWal-Def(46), ShlWal-Def/Rchg(46)Level 47: Conserve Power -- RechRdx-I(A)Level 49: Physical Perfection -- PrfShf-End%(A), RgnTss-Regen+(50)Level 1: GauntletLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Hurdle -- Empty(A)Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(5), PwrTrns-EndMod(43)Level 50: Musculature Core ParagonLevel 50: Barrier Core EpiphanyLevel 50: Assault Core EmbodimentLevel 50: Degenerative Radial Flawless InterfaceLevel 50: Portal JockeyLevel 50: Task Force CommanderLevel 50: The Atlas MedallionLevel 50: Freedom Phalanx Reserve------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1448;705;1410;HEX;| |78DA6593594F535110C7CF6D6F2D4B2B425905A4A540694B2B2531B22B81B611A82| |1607C23CD550F70632DCDBD97041E4DC425F1C125C627970717F4C16FE2ABEB6750| |495CDE4C9D7BE72F6D4293F677CECC9939FF3333CD6DCFF9DE65AF9F118A6FB6A09| |966FE8256BC2A0DEF79CDDA32B482A08F776539989B098E7869DDCDEEFC9C5C9345| |532657B64AB45B966B05B92DCD0E7873B2206532A71996AE15F23386650AFFD2E66| |62199D1D7372CBDB8EE73768B522BD1A6E1FFE68A34CC0DBDD4ECECD3DB9459BF26| |8B9666E99BC540BAA45F4EA68BD258DFC9E734D392C64E3B098AD0F7742BFD28B6D| |4B22A5A6891524528E376D8778E39300F2E30CFDA3102313755C7A6DE661EB905AE| |DA17A8A226CF9CA11885EFF1281F384FCD4766DD27F033D3F705FCCA1CA5583734B| |AA131088D41680C416328CB1CA7180FC7084F9C90AA152EEA821779BCF75867FB7D| |F001F3F843F0117396F2D4224FADE9726C0AE5A9E7F78BFA327DC4DD7E21FC789D7| |F944F1D1D03C799CD13CCD649708A3947373470364FC300DB8E45C0416653148C21| |579C3949B18D7851232A3380CA445099082A134165B2141380D6C00D7E65D72E788| |779E209F814DC85667A790BC72A2D3F39DF50277382F2B6A1526D7FED7957859BCE| |77E0AE0EDB49B6E0089F8FFE027F8351C59994A153FC8E31CAD789BB3AF1B658337| |38A7CDDF075C33704DF34F97AA0A327211C5B866CBDD0D13B4950DD228C5A8751CB| |F07B661FBADC87C96DA237F4E3AEFE104F520C0C906F1079075F70DCC997E02BF03| |533B507BE6136526C9CFBEE8EA36709F42C819E25D0B3678424262E89697EEB1762| |18BA861F23F734D738AA1EFCABCB5DEAC1BFD5DED2B42E1EB22CA9384E16C5B17CA| |B3BC88033DF0F597E542C2E1162A5AE8BDC05D73C7773BFFA0C54AA7F78AA62FBCC| |8500016A9FDB6B5652DEEBADACB36D9533AB7595B556B5BE54B55EAA5AFF03AB8ED| |ECD| |-------------------------------------------------------------------|
Onlyasandwich Posted June 23, 2021 Author Posted June 23, 2021 On 6/22/2021 at 2:33 AM, JayboH said: what you think of it once you get it up there So I've played this fellow up to 40 now, and it's truly a pleasure! As before, /MA is just so fluid to play. SR/ is almost boringly good, to be honest. Nothing gets in its way, and I don't have to push any buttons to make it work - I just sort of do whatever with my attacks and that's it. Now that I have my full end support slotted, I can go about 90% ham and be fine. If I'm spamming everything against tough mobs, I have to watch it just a little bit, but it's very sustainable overall. All it takes is the smallest of outside buffs to enable full spam. Overall, this is a great tanker to play when I want a more meditative experience. 1
JayboH Posted June 23, 2021 Posted June 23, 2021 Yeah, a few of us were trying to explain just how tough an SR tanker can be in that one thread, which I assumed inspired the first post Flint Eastwood
Onlyasandwich Posted June 24, 2021 Author Posted June 24, 2021 4 hours ago, JayboH said: inspired the first post Oddly enough, it was the Sentinel thread in General. The character's name is Dead Horse. 😄 1
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