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Super Reflexes / Martial Arts Proccy guy with Fold Space


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I was inspired by a rant thread in general and am ready to make a new tank! I've been eyeing SR/ for a while, and /MA fits the theme.


SR/ is one of the few primaries I have not yet touched on a Tanker. It sort of builds itself, and offers a lot of flexibility, but I'd love to both share the build, and invite any criticism you may think of.


My goals here:

  • Reach incarnate softcaps for all positions (or close enough), but allow myself to lean on Storm kick for that extra push.
  • Procs procs procs! I'm certain you can go a little more all out than I have here, but I value the set bonuses ATOs bring to the table here for some baseline resist and other benefits.
  • As much +recharge as I can squeeze in while doing this.
  • Use Fold Space! I've been looking for an excuse to use it, and it seems sensible to put it on a Tanker.


Areas of my build I question:

  • Darkest Night vs Taunt? Taunt would give me a little more S/L resist from potential set bonuses, and I like Taunt as a power, but DN is thematic for this character and provides blanket aggro as well as a further layer of protection when needed.
  • Healing? Is it worth sacrificing a slot for the Power Transfer heal? I could do without Kismet. This is probably pretty marginal either way. I'm not pursuing the medicine pool - I guess I could go Rebirth if needed.
  • Scaling damage resist. Do I have a strong enough baseline to give this a window to kick in properly? It seems in line with other builds I have reviewed, but I don't have first-hand SR experience to know for sure.
  • End usage. It actually seems pretty okay to me. Do you find SR/ an especially thirsty set? 


If you have any special tricks you like to do with any of these powers, I'd welcome the input. 


Edit: I have updated the build. Current iteration switches Darkest Night back for Taunt, and uses those slots to fill out some little bonuses across the board (extra end slotting, power transfer heal proc, some little set bonuses). I could just as easily keep DN as well and use it as a one slot wonder with an HO. Still not 100% on that level 49 pick.



This Hero build was built using Mids Reborn

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Level 50 Science Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Martial Arts
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), Rct-Def(40), Rct-Def/EndRdx(43), ShlWal-ResDam/Re TP(48)
Level 1: Thunder Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(33), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(37)
Level 2: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def/Rchg(3), LucoftheG-EndRdx/Rchg(9), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(11)
Level 4: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(31), TchofDth-Dam%(33), GldStr-%Dam(33)
Level 6: Agile -- LucoftheG-Def/Rchg+(A), Rct-Def(7), Rct-Def/EndRdx(7)
Level 8: Practiced Brawler -- EndRdx-I(A)
Level 10: Dodge -- Rct-ResDam%(A), Rct-Def(11)
Level 12: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def/Rchg(13), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def(15), LucoftheG-EndRdx/Rchg(46)
Level 14: Combat Jumping -- Ksm-ToHit+(A)
Level 16: Crane Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(17), ExpStr-Dam%(17), TchofDth-Dam%(19), OvrFrc-Dam/KB(27), FrcFdb-Rechg%(27)
Level 18: Lucky -- LucoftheG-Def/Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(48)
Level 20: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(21), Arm-Dmg/EndRdx(21), Arm-Dam%(23), Erd-%Dam(25), FrcFdb-Rechg%(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Kick -- Empty(A)
Level 26: Quickness -- Run-I(A)
Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(46)
Level 30: Focus Chi -- GssSynFr--Build%(A), RechRdx-I(31)
Level 32: Combat Teleport -- AdjTrg-EndRdx/Rchg(A)
Level 35: Crippling Axe Kick -- HO:Nucle(A), Hct-Dmg/EndRdx(36), Hct-Dam%(36), TchofDth-Dam%(36), TchofLadG-%Dam(37), AchHee-ResDeb%(37)
Level 38: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(39), Dcm-Build%(39), GldJvl-Dam%(39), CldSns-%Dam(40), Apc-Dam%(40)
Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(42), JvlVll-Dam%(42), Bmbdmt-+FireDmg(42), PstBls-Dam%(43), CldSns-%Dam(43)
Level 44: Teleport -- WntGif-ResSlow(A)
Level 47: Fold Space -- RechRdx-I(A), RechRdx-I(48)
Level 49: Warrior's Provocation -- PrfZng-Dam%(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45), NmnCnv-Regen/Rcvry+(45), Prv-Absorb%(45), Prv-Heal(50)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), PwrTrns-+Heal(50), PwrTrns-EndMod(50)
Level 50: Musculature Core Paragon 


Edited by Onlyasandwich
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You may want to refer to the extensive guides that @Redlynne wrote for SR/MA




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46 minutes ago, Uun said:

extensive guides

Thank you for pointing them out!

I did research many old threads, including this one. Their choices informed the foundations of my current build.


So far this guy is 32 and surprisingly smooth! MA just has a very fluid feel to it, and SR already feels pretty much invincible on +4x8 S/L maps. End consumption is fine, but I have to pay attention. I haven't slotted all of my end support quite yet.

Edited by Onlyasandwich
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Always thought MA was a bit high on endurance usage and could really use another AOE.  I kind of hope one of the attacks gets turned into an AOE in fact.  Wasn't there talk of changing Eagle's Claw or something?

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

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8 minutes ago, JayboH said:

Wasn't there talk of changing Eagle's Claw or something?

Eagle's Claw being a cone or even a targeted AoE like Touch of Fear would do a lot for making the set far more attractive. 

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26 minutes ago, Oysterhead said:

Eagle's Claw being a cone

That would be pretty neat, and in line with some other flippy longer animations like Eviscerate. 


Best case scenario for Eagle Claw is that it doesn't really hurt your attack chain much if you use it in a perfectly optimal manner. Redlynne mathed it out in their thread a bit, and it does save some endurance overall if you play the damage buff mechanic correctly.


I like the animation, but the idea is a bit too fiddly for me to mess with.

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I made this build to add cross punch in for a little extra AoE



This Hero build was built using Mids Reborn

Click this DataLink to open the build!

SR MA 2: Level 50 Natural Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(39), ShlWal-ResDam/Re TP(39)
Level 1: Thunder Kick -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(7), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dam%(9)
Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(13)
Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(33), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def(34), ShlWal-Def/Rchg(34)
Level 6: Practiced Brawler -- RechRdx-I(A)
Level 8: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Rchg/HoldProc(27)
Level 10: Warrior's Provocation -- PrfZng-Dam%(A)
Level 12: Boxing -- Empty(A)
Level 14: Cross Punch -- Arm-Dmg(A), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(23), Arm-Dam%(23)
Level 16: Crane Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(19), Hct-Dam%(21)
Level 18: Evasion -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(39), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def(40), ShlWal-Def/Rchg(40)
Level 20: Dragon's Tail -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(29), SprGntFis-Rchg/+Absorb(29), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), FrcFdb-Rechg%(31)
Level 22: Combat Jumping -- Rct-ResDam%(A), WntGif-ResSlow(45)
Level 24: Dodge -- Ksm-ToHit+(A)
Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), ImpArm-ResPsi(42), Ags-Psi/Status(45)
Level 28: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 30: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 32: Quickness -- Run-I(A)
Level 35: Crippling Axe Kick -- HO:Nucle(A), Hct-Dmg(36), Hct-Dam%(36), TchofLadG-%Dam(36), PrfZng-Dam%(37), TchofDth-Dam%(37)
Level 38: Assault -- EndRdx-I(A), EndRdx-I(43)
Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 44: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(46), ShlWal-Def(46), ShlWal-Def/Rchg(46)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- PrfShf-End%(A), RgnTss-Regen+(50)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(5), PwrTrns-EndMod(43)
Level 50: Musculature Core Paragon
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Degenerative Radial Flawless Interface
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve


| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |


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On 6/22/2021 at 2:33 AM, JayboH said:

what you think of it once you get it up there


So I've played this fellow up to 40 now, and it's truly a pleasure!


As before, /MA is just so fluid to play. SR/ is almost boringly good, to be honest. Nothing gets in its way, and I don't have to push any buttons to make it work - I just sort of do whatever with my attacks and that's it.


Now that I have my full end support slotted, I can go about 90% ham and be fine. If I'm spamming everything against tough mobs, I have to watch it just a little bit, but it's very sustainable overall. All it takes is the smallest of outside buffs to enable full spam.


Overall, this is a great tanker to play when I want a more meditative experience. 

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