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Posted

To paraphrase a famous princess... "Farming with a Sentinel?  You have more time on your hands than I thought!"

  • Haha 4

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted

Yah, it's not easy for sure, but, I just created a second account for a farmer to level up my 100+ alts and looking at all my 50's on this account, this one seems to be the most farm friendly. But I don't really know. I participate in farms from time to time, but never had a farmer. I've done about a dozen with him, but it's madness trying to keep the mobs close together with my current build. I've made a second build but would like some feedback on how it looks. But I thought I'd ask if this page was acceptable to post these kinds of questions here first before just posting.

Posted

Here is my current build that I use during regular play. He's just starting to get incarnates.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Emberchar: Level 50 Mutation Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Fire Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(17), Apc-Dam%(33)
Level 1: Fire Shield -- UnbGrd-ResDam(A), StdPrt-ResDam/Def+(7), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 2: Fire Ball -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(5), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-Acc/Dam/Rech/End(13), Bmbdmt-+FireDmg(19)
Level 4: Healing Flames -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(15), Prv-Heal(40), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42)
Level 6: Blaze -- SprOppStr-Acc/Dmg(A), SprOppStr-Rchg/+Opportunity(7), SprOppStr-Acc/Dmg/EndRdx/Rchg(9), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(11), SprOppStr-Dmg/Rchg(15)
Level 8: Hover -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(27), LucoftheG-Def/Rchg+(34)
Level 10: Molten Embrace -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Plasma Shield -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(17), UnbGrd-ResDam(33), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 18: Blazing Blast -- SprSntWar-Acc/Dmg/EndRdx(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21), SprSntWar-Acc/Dmg(23), SprSntWar-Acc/Dmg/Rchg(23), SprSntWar-Dmg/Rchg(27)
Level 20: Consume -- RechRdx-I(A)
Level 22: Fire Breath -- PstBls-Dam%(A), Bmbdmt-+FireDmg(25), JvlVll-Dam%(25)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(36)
Level 28: Burn -- Erd-%Dam(A), Arm-Dam%(40), Obl-%Dam(42), ScrDrv-Dam%(43)
Level 30: Aim -- GssSynFr--ToHit(A)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39)
Level 35: Cauterizing Blaze -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37)
Level 38: Boxing -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50), Hct-Dam%(50)
Level 41: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(45), UnbGrd-Max HP%(45)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(48)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Temperature Protection -- Ags-Psi/Status(A)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(29), NmnCnv-Regen/Rcvry+(31)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PwrTrns-+Heal(33)
Level 1: Prestige Power Surge -- Clr-Stlth(A)
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 14: Afterburner 
Level 50: Pyronic Core Judgement 
Level 50: Agility Partial Core Revamp 
Level 50: Ageless Invocation 
Level 50: Melee Radial Genome 
------------
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 15.69% Defense(Smashing)
  • 15.69% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 11% Defense(Energy)
  • 11% Defense(Negative)
  • 6% Defense(Psionic)
  • 25.38% Defense(Melee)
  • 8.5% Defense(Ranged)
  • 6% Defense(AoE)
  • 3.6% Max End
  • 98.75% Enhancement(RechargeTime)
  • 52% Enhancement(Accuracy)
  • 25% Enhancement(Range)
  • 11.25% Enhancement(Max EnduranceDiscount)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
  • 203.3 HP (16.87%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 58.75%
  • MezResist(Held) 58.75%
  • MezResist(Immobilized) 58.75%
  • MezResist(Sleep) 58.75%
  • MezResist(Stunned) 58.75%
  • MezResist(Terrorized) 58.75%
  • MezResist(Teleport) 100% (20% chance)
  • 14.5% (0.24 End/sec) Recovery
  • 26% (1.31 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 14% Resistance(Smashing)
  • 14% Resistance(Lethal)
  • 30.5% Resistance(Fire)
  • 30.5% Resistance(Cold)
  • 14.75% Resistance(Energy)
  • 14.75% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 7.5% SpeedRunning

 

And here is the wip/proposed "farm" build.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Emberchar farm: Level 50 Mutation Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Fiery Aura
Power Pool: Leadership
Power Pool: Presence
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Fire Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(17), Apc-Dam%(33)
Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(7), Ags-ResDam/EndRdx/Rchg(21), StdPrt-ResDam/Def+(39), GldArm-3defTpProc(43)
Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Rchg/ImmobProc(40)
Level 4: Healing Flames -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(15), Prv-Heal(40), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42)
Level 6: Blaze -- SprOppStr-Acc/Dmg(A), SprOppStr-Rchg/+Opportunity(7), SprOppStr-Acc/Dmg/EndRdx/Rchg(9), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(11)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), ShlWal-ResDam/Re TP(50)
Level 10: Molten Embrace -- EndRdx-I(A)
Level 12: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(31), GssSynFr--Build%(31)
Level 14: Provoke -- MckBrt-Taunt(A), MckBrt-Taunt/Rng(15), MckBrt-Taunt/Rchg(27), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(48), MckBrt-Rchg(48)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(17), Ags-ResDam/EndRdx/Rchg(29)
Level 18: Blazing Blast -- SprSntWar-Acc/Dmg/EndRdx(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21), SprSntWar-Acc/Dmg(23), SprSntWar-Acc/Dmg/Rchg(23), SprSntWar-Dmg/Rchg(27)
Level 20: Consume -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(36), Obl-%Dam(39), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-Acc/Dmg/Rchg(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(25)
Level 26: Weave -- LucoftheG-Def/Rchg+(A)
Level 28: Burn -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(40), Obl-%Dam(42), Obl-Acc/Dmg/EndRdx/Rchg(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(39)
Level 35: Cauterizing Blaze -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37)
Level 38: Electrifying Fences -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(50)
Level 41: Thunder Strike -- FrcFdb-Rechg%(A)
Level 44: Summon Adept -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(46), ExpRnf-EndRdx/Dmg/Rchg(46)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(29)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Prestige Power Surge -- Clr-Stlth(A)
Level 50: Agility Core Paragon 
Level 50: Melee Radial Embodiment 
Level 50: Pyronic Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Carnival Core Superior Ally 
------------
------------
Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 17.25% Defense(Melee)
  • 13.5% Defense(Smashing)
  • 13.5% Defense(Lethal)
  • 31% Defense(Fire)
  • 31% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Ranged)
  • 22.25% Defense(AoE)
  • 5.4% Max End
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 20% Enhancement(Range)
  • 48% Enhancement(Accuracy)
  • 102.5% Enhancement(RechargeTime)
  • 37.5% SpeedFlying
  • GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
  • 135.5 HP (11.25%) HitPoints
  • 37.5% JumpHeight
  • 37.5% SpeedJumping
  • MezResist(Confused) 52.5%
  • MezResist(Held) 52.5%
  • MezResist(Immobilized) 52.5%
  • MezResist(Sleep) 52.5%
  • MezResist(Stunned) 52.5%
  • MezResist(Terrorized) 52.5%
  • MezResist(Teleport) 100% (20% chance)
  • 14.5% (0.24 End/sec) Recovery
  • 26% (1.31 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 17% Resistance(Smashing)
  • 17% Resistance(Lethal)
  • 29% Resistance(Fire)
  • 29% Resistance(Cold)
  • 9.5% Resistance(Energy)
  • 9.5% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 8% Resistance(Psionic)
  • 37.5% SpeedRunning

Posted

There are zero rules against such. Farming is neither banned nor frowned upon.

 

Now I'm going to speak my opinion, and this being the Sentinel part of the forums it is mostly Sentinel lovers here so they might disagree out of love for their character/AT...

 

..but Sentinels are singularly badly equipped for farming.

 

- They do middling damage. This means unlike a Blaster they do not exterminate mobs at a quick pace. It's mostly whittling them down. The lack of damage is not as felt during 'real' play because the spawns are spread apart and by the time one is finished moping the Sentinel can Aim + nuke the next one and start over. But in a crowded farm map there are just more and more enemies. Farming is not about being super tough but doing lots of damage to keep things moving.

- They have no worthwhile CC. Controllers do low-ish damage but can buff themselves and, most importantly, spam mass CCs to stay safe and keep the enemies in place. This allows them to whittle stuff down. Sentinels can spam mass immobilizes at best and it's not enough as the enemies eventually crowd over and part of them are immobilized at range and part are in melee.

- They lack an agro tool. Brutes, Tankers and some Scrappers can just go ham and the enemies stay close. With a Sentinel they run off to the ends of the globe once their Hp reaches 20-30%. This means there is a constant stream of enemies running back and forth further slowing things.

 

 

Farming works with anything. Sentinels, Blasters, heck, some people farm on Defenders and Masterminds. But I'm going to say if you intend to actually farm then make a nice Fire Armor Tanker and discover how they do more damage than the Sentinel and are sturdier.

 

Or try something a little bit outside of the box. You can ouro some mission arcs that can be run pretty fast for a nice 12-20 merits. If you want you can even run them at x8 like an actual farming map and kill everything as you work towards the mission(s) goal. By the end you'll have killed enemies like in a farm and have obtained merits on top of that.

 

Simply doing TFs (solo or otherwise) also involves lots of enemies being killed and drops, then merits on top of. Soloing fast TFs like Yin gives you 20 merits for 40 minutes work if running with x8 enemies, or 15 minutes if running at x1.

 

Most of this is just slow though. Even an unoptimized Brute/Tanker can go into a farm map and make 5 million in 5 minutes just in raw inf.

 

Doing a Tinpex a day makes you 80 merits. Running a back to back Hami raid gives 120 merits. Both in total take an hour to run.

 

Check the Market side of the forums. It is chockful of tips that makes marketers laff at the pittance that farmers earn in an hour.

 

 

  • Thumbs Up 1
Posted
21 hours ago, Echo Night said:

Yah, it's not easy for sure, but, I just created a second account for a farmer to level up my 100+ alts and looking at all my 50's on this account, this one seems to be the most farm friendly. But I don't really know. I participate in farms from time to time, but never had a farmer. I've done about a dozen with him, but it's madness trying to keep the mobs close together with my current build. I've made a second build but would like some feedback on how it looks. But I thought I'd ask if this page was acceptable to post these kinds of questions here first before just posting.

 

You can certainly farm with a Sentinel (you can farm with anything, really!) but if you're looking to level up alts using a second account, a small investment in time to level a "proper" farmer will save you a LOT of time down the road. 

 

YMMV, but my preferred vehicle is a Rad/Fire Brute; short attack chain with damage toggles on both sides, damage amps on both sides, PBAoE bombs on both sides, periodic heals from both sides, and easy to soft-cap for Melee Def as well as Smashing/Lethal/Fire Damage Resistance. 

 

The heals and Def/Res points are very important, because A) being capped for Melee defense and the three most common damage types opens up a LOT of farming options, and B) having access to a steady stream of heals-on-demand means you can devote your entire inspiration tray to reds.... which brings me to why I prefer Brutes over Scrappers and Tanks...

 

Scrappers have higher base damage and higher burst damage than a Brute but in a cave surrounded by dozens of angry jerks, that extra 15% of resistance is HUGE... time spent actively trying to survive is time NOT spent actively killing stuff and all the DPS in the world is of no use when you're making green numbers instead of orange.  Besides, farming is about efficiency, and hitting a 900HP nerd for 1600 damage with a Scrapper makes that nerd just as dead as hitting it for 1200 with a Brute would... except the Brute only has to pause once - maybe - in a cave map to fire off a survival power, whereas the Scrapper will invariably be watching cooldown timers with a little anxiety in every mob.

 

Tanks have more survivability built-in than a Brute does, but the survivability is a wash in a cave where only 5% of the attacks hit you and only 10% of that damage gets through; Tank AoEs are larger and hit more targets than a Brute, but as gauche as it is to paraphrase Star Wars in the same thread twice "The ability to hit more minions with an AoE pales in comparison with the ability to live at the Damage Cap and obliterate those minions in one shot, lieutenants in two, and any bosses that follow you to the next group die in the crossfire without your ever targeting them once."

 

Too often people live in their spreadsheets and Pylon threads to accept the fact that you don't need MAX DAMAGE or parlor tricks in a cave, you need a metronomic damage engine that offers predictable performance from the first mob to the last.   That can come from anywhere, but for my money, nothing does it better than a Rad/Fire Brute.

  • Like 2

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted
2 hours ago, roleki said:

 

You can certainly farm with a Sentinel (you can farm with anything, really!) but if you're looking to level up alts using a second account, a small investment in time to level a "proper" farmer will save you a LOT of time down the road. 

 

YMMV, but my preferred vehicle is a Rad/Fire Brute; short attack chain with damage toggles on both sides, damage amps on both sides, PBAoE bombs on both sides, periodic heals from both sides, and easy to soft-cap for Melee Def as well as Smashing/Lethal/Fire Damage Resistance. 

 

The heals and Def/Res points are very important, because A) being capped for Melee defense and the three most common damage types opens up a LOT of farming options, and B) having access to a steady stream of heals-on-demand means you can devote your entire inspiration tray to reds.... which brings me to why I prefer Brutes over Scrappers and Tanks...

 

Scrappers have higher base damage and higher burst damage than a Brute but in a cave surrounded by dozens of angry jerks, that extra 15% of resistance is HUGE... time spent actively trying to survive is time NOT spent actively killing stuff and all the DPS in the world is of no use when you're making green numbers instead of orange.  Besides, farming is about efficiency, and hitting a 900HP nerd for 1600 damage with a Scrapper makes that nerd just as dead as hitting it for 1200 with a Brute would... except the Brute only has to pause once - maybe - in a cave map to fire off a survival power, whereas the Scrapper will invariably be watching cooldown timers with a little anxiety in every mob.

 

Tanks have more survivability built-in than a Brute does, but the survivability is a wash in a cave where only 5% of the attacks hit you and only 10% of that damage gets through; Tank AoEs are larger and hit more targets than a Brute, but as gauche as it is to paraphrase Star Wars in the same thread twice "The ability to hit more minions with an AoE pales in comparison with the ability to live at the Damage Cap and obliterate those minions in one shot, lieutenants in two, and any bosses that follow you to the next group die in the crossfire without your ever targeting them once."

 

Too often people live in their spreadsheets and Pylon threads to accept the fact that you don't need MAX DAMAGE or parlor tricks in a cave, you need a metronomic damage engine that offers predictable performance from the first mob to the last.   That can come from anywhere, but for my money, nothing does it better than a Rad/Fire Brute.

I have a rad/fire brute that I am farming up with my sent. Once he gets up to snuff, then he will become my farmer but until then, I'm just going with what I think is the best farmer on my roster of 50's. Once I get all the enh for the "farmer" version of this sent, then I suspect clear times will improve. I know he's not going to break any records or clear even respectable times, but, even w/o the farmer build, and at +1/6 with orange EB's, I'm very pleased with how things are going. I'm in no rush to "have this now" but I do want it soonish and I think the pace I'm at is working for me. I greatly appreciate the feedback from everyone and hope the brain picking doesn't end here. As I said at the outset, I'm new to farming and so, I'm sorta clueless with the nuances and such. Thanks again for the feedback

Posted

I have a fire/rad sentinel  lvl 50 on Excelsior that's tier 3  on all incarnates that's is my main farmer it takes less damage and deal more than my rad/fire brute and my brute is is the same build same enhancements I shock a lot of people how well my sentinel holds up it take on 3-5 groups at time . So Every time I see people on the forums say that sentinels can do damage i laugh at them and say i hope they go and try it out I've converted alot of people that play brutes that ive teamed with over these past6-9 months I've played it.  

  • Haha 1
Posted

I have a Water/Fire/Ice Sent that I've been farming with some.  Burn, Frostbite and Frozen Aura plus the AoEs from Water gets the job done.  It sure isn't as fast any Brutes I've farmed with. More time with the build in +4x8 and I should get better with it, mostly find it a bit tedious to finish off 3-4 bosses. 

I feel a lot safer fire farming on this Sent than on my Ice/Fire blaster. 

Posted

So, here's an updated version of the "non-farmer farmer" build and I gotta say, I'm very pleased. I believe when I first started the briggs tunnel map, it took me close to 25 minutes to complete with about 2-3 deaths if not more. With this new build and all incarnates up to at least tier 3, I clear the map in less then 15 minutes with zero deaths. Still need a few things though, but with the speed at which I'm vet leveling, they should come soon enough. My "farming" trips fire sent is nearing completion (just a few more recharge sets) and my rad/fire brute is up to lvl 37. Hopefully, in about 2-3 weeks, the brute will be ready.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Emberchar: Level 50 Mutation Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Fire Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(17), Apc-Dam%(33)
Level 1: Fire Shield -- UnbGrd-ResDam(A), StdPrt-ResDam/Def+(7), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(43)
Level 2: Fire Ball -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(5), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-Acc/Dam/Rech/End(13), Bmbdmt-+FireDmg(19)
Level 4: Healing Flames -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(15), Prv-Heal(40), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42)
Level 6: Blaze -- SprOppStr-Acc/Dmg(A), SprOppStr-Rchg/+Opportunity(7), SprOppStr-Acc/Dmg/EndRdx/Rchg(9), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(11), SprOppStr-Dmg/Rchg(15)
Level 8: Hover -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(27), LucoftheG-Def/Rchg+(34)
Level 10: Molten Embrace -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Plasma Shield -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(17), UnbGrd-ResDam(33), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 18: Blazing Blast -- SntWar-Acc/Dmg(A), SntWar-Dmg/Rchg(19), SntWar-Acc/Dmg/Rchg(21), SntWar-Acc/Dmg/EndRdx(23), SntWar-Acc/Dmg/EndRdx/Rchg(23), SntWar-Rchg/+Absord(27)
Level 20: Consume -- RechRdx-I(A)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(29)
Level 26: Boxing -- Empty(A)
Level 28: Burn -- Erd-%Dam(A), Obl-Dmg/Rchg(29), Obl-%Dam(36), Arm-Dam%(40), ScrDrv-Dam%(43)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-Max HP%(36)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(34), RedFrt-Def/Rchg(34), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(48)
Level 35: Cauterizing Blaze -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37)
Level 38: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39)
Level 41: Fire Cages -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(42), Bmbdmt-Acc/Dam/Rech(43), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-+FireDmg(50)
Level 44: Cremate -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(50), Hct-Dam%(50)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Temperature Protection -- Ags-Psi/Status(A)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(25), NmnCnv-Regen/Rcvry+(31)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PwrTrns-+Heal(33)
Level 1: Prestige Power Surge -- Clr-Stlth(A)
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 14: Afterburner 
Level 50: Pyronic Partial Radial Judgement 
Level 50: Agility Core Paragon 
Level 50: Ageless Partial Core Invocation 
Level 50: Diamagnetic Total Core Conversion 
Level 50: Carnival Total Core Improved Ally 
Level 50: Melee Partial Radial Graft 
------------
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 14.75% Defense(Smashing)
  • 14.75% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 11% Defense(Energy)
  • 11% Defense(Negative)
  • 6% Defense(Psionic)
  • 23.5% Defense(Melee)
  • 8.5% Defense(Ranged)
  • 6% Defense(AoE)
  • 3.6% Max End
  • 92.5% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 27.5% Enhancement(Range)
  • 11.25% Enhancement(Max EnduranceDiscount)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
  • 194.3 HP (16.12%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 56.25%
  • MezResist(Held) 56.25%
  • MezResist(Immobilized) 56.25%
  • MezResist(Sleep) 56.25%
  • MezResist(Stunned) 56.25%
  • MezResist(Terrorized) 56.25%
  • MezResist(Teleport) 100% (20% chance)
  • 10.5% (0.18 End/sec) Recovery
  • 26% (1.31 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 18.5% Resistance(Smashing)
  • 18.5% Resistance(Lethal)
  • 24.5% Resistance(Fire)
  • 24.5% Resistance(Cold)
  • 14.75% Resistance(Energy)
  • 14.75% Resistance(Negative)
  • 8% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 15% SpeedRunning

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