Neiska Posted August 27, 2021 Posted August 27, 2021 Hello Forums! Lately I have been experimenting with Brutes, and I am interested in making a high damage brute. I am wondering which power pairings would really shine? And I know "high damage" is subjective, as in game difficulty, AT/GM vs ST vs AoE that's not what I mean. I mean with the fury mechanic and Brutes lower base damage, some sets perform better on brutes than they do on Tankers or Scrappers. I know that Spines/Fire is the AoE king, but rad melee/fire or even /bio might perform as well. Either by having 2 damage auras, and I am also uncertain how well Frankenslotting Procs on damage auras are for Brutes, as it works well on tankers. I was thinking perhaps an Energy Melee/Bio Armor Brute, for decent AoE but very strong ST, with both a damage aura and different stances for different situations, with a proc slotted damage aura, if that works with the fury mechanic well. I am just uncertain just what all stacks, with maximum damage cap and fury and whatnot. I mean, if you are at maximum fury, would Build Up, Offensive Stance from Bio, a "build up" proc, musculature alpha, and so on all stack or are there diminishing returns as there are with other effects? And is the "damage cap" for Brutes still +700% as it says on the old wiki or has that changed? Basically, I would like to make a Brute that can rip a battleship apart, and far as sets go I am thinking EM/Bio might be the best performer, but I am open to suggestions! TLDR - asking for clarification on Fury, because I have read and heard conflicting things about it. Thanks bunches in advance, and happy friday!
Uun Posted August 27, 2021 Posted August 27, 2021 It all stacks. Brute damage cap is +700%. Enhancements are about 95% and full Fury is about 200%. That gives you another 400% to play with. Build Up is 80% and the proc is another 80%. Without buffs from Kinetics, you're unlikely to get close to the cap. Procs in damage auras are generally not a good idea for any AT. They only have a chance to go off every 10 seconds. Uuniverse
vibal Posted August 31, 2021 Posted August 31, 2021 If you're thinking about energy melee, I'd give stone melee a look. It's got great ST damage (seismic smash is a dude deleter) and tremor makes up for it's animation time by being one of the rare 15' melee AoE's. Fault is even a decent 1 slot power if you've got room in the build. You'll get similar ST numbers with a tick better AoE and the consistent KD in stone is more reliable than energies hit/miss disorient. But if you love the look/feel of energy it's a spiffy ST set.
Sovera Posted September 1, 2021 Posted September 1, 2021 EM is better AoE than StM though, weird as as it may be. Power Smash, Whirling Hands, Power Smash won't win prizes but it will leave a gap for Total Focus at the end. Plus it's an orgy of stuns being showered in AoE. I've been on a Ice Melee bent so I'll make a quick mention of it. Frost at level 2 + Brute's Fury makes leveling a breeze. My brute was one shotting full spawns all the way to 18-20 which is a very nice feeling. A brute's squishyness gets protected with Ice Patch too. 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
vibal Posted September 4, 2021 Posted September 4, 2021 On 9/1/2021 at 12:50 PM, Sovera said: EM is better AoE than StM though, weird as as it may be. Power Smash, Whirling Hands, Power Smash won't win prizes but it will leave a gap for Total Focus at the end. Plus it's an orgy of stuns being showered in AoE. I've been on a Ice Melee bent so I'll make a quick mention of it. Frost at level 2 + Brute's Fury makes leveling a breeze. My brute was one shotting full spawns all the way to 18-20 which is a very nice feeling. A brute's squishyness gets protected with Ice Patch too. Ah, I had forgotten about the cone - yeah. I'll stand by the flavor's being similar though & you can pick where you want that silly slo-mo jump animation. Either set is going to put the clamp on single targets. Also, actually applying damage in a 15' PBAoE is also much more reliable than whirling hands' 8'. Haven't played with the updated EM but I'm really learning to love even a 10' PB over the rinky dink 8 footers. 1
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