plainguy Posted September 29, 2021 Posted September 29, 2021 (edited) On 9/27/2021 at 10:44 AM, mcdoogss said: yeah I'm not at 50 yet on my thugs/Storm but it's definitely overall less powerful than my 50 Bots/Traps was while leveling. I think that's entirely down to Traps just being a better set overall (prior to incarnates anyways) than Storm. It's much more endurance friendly and FFG is a game changer due to the mez reisstance you just dont have in /Storm. It makes those late 30s through mid 40s levels much much smoother for /Traps. because /storm won't have powers slotted well enough to even run all the defensive toggles to try to avoid avoid mezzes (at least not without just standing around doing nothing lol) through soft capping S/L/E. Thugs is quite a bit more powerful overall than Bots. What I did is went Range defense cap and then mid way with AOE and Melee and then let Hurricane To Hit Debuff cover the rest of the defense cap. End result I am defense capped all over the place. The problem I think is the mix of pets. The arsonist just dies all the time, then followed by the Bruiser. It is hard to reign the pets in as they seem to go all over the place. EDIT - After playing him a bit more.. For me I realize that I need to push ahead of the pets to sort of get the aggro. I sort of try to split the mobs as well. basically keep the pets on a mob ( usually purple con) that is behind me while I push the mobs in front around with Gale. But basically I try to keep the pets behind me fighting mobs that sneak past me. This way they don't push that much ahead. Especially if I target a runner like a council wolf.. Thunder Strike is useless so needs to be replaced. Static Discharge is sort of big on endurance. I am probably going to replace Thunder Strike with Electrifying Fences. This is what I am currently running This Villain build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Science MastermindPrimary Power Set: ThugsSecondary Power Set: Storm SummoningPower Pool: SpeedPower Pool: LeadershipPower Pool: LeapingPower Pool: MedicineAncillary Pool: Mu Mastery Villain Profile:Level 1: Call Thugs -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7)Level 1: Gale -- FrcFdb-Rechg%(A)Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)Level 4: Hasten -- RechRdx-I(A)Level 6: Equip Thugs -- EndRdx-I(A)Level 8: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(37)Level 10: Steamy Mist -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(13), RedFrt-Def/EndRdx/Rchg(15), RedFrt-Def(46), RedFrt-EndRdx(43)Level 12: Call Enforcer -- BldMnd-Dmg(A), BldMnd-Acc/Dmg(15), BldMnd-Dmg/EndRdx(17), BldMnd-Acc/EndRdx(17), BldMnd-Acc/Dmg/EndRdx(34), BldMnd-Acc(34)Level 14: Burnout -- RechRdx-I(A)Level 16: Freezing Rain -- Bmbdmt-+FireDmg(A)Level 18: Gang War -- EdcoftheM-PetDef(A), SvrRgh-PetResDam(19), ExpRnf-+Res(Pets)(19), CaltoArm-+Def(Pets)(23), SprCmmoft-Acc/Dmg/Rchg(33), RechRdx-I(33)Level 20: Hurricane -- FrcFdb-Rechg%(A), EndRdx-I(21), ExpStr-Dmg/KB(21), ExpStr-Acc/KB(23), ExpStr-Dam%(43), EndRdx-I(42)Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36)Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(33)Level 26: Call Bruiser -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg(27), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(29), SprCmmoft-Rchg/PetAoEDef(29), SlbAll-Build%(31)Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34)Level 30: Aid Other -- Pnc-Heal/Rchg(A), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(45)Level 32: Upgrade Equipment -- EndRdx-I(A)Level 35: Tornado -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(37), CaltoArm-Acc/Rchg(37), CaltoArm-Acc/Dmg(40), CaltoArm-Dmg/EndRdx(42), CaltoArm-Acc/Dmg/Rchg(42)Level 38: Lightning Storm -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(39), Thn-Acc/Dmg(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(40), Thn-Dmg/EndRdx/Rchg(40)Level 41: Static Discharge -- Artl-Acc/Dam(A), Artl-Dam/End(50), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(45)Level 44: Charged Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(46)Level 47: Thunder Strike -- SuddAcc--KB/+KD(A), Erd-%Dam(48), Erd-Dmg(48), Erd-Acc/Rchg(48)Level 49: Aid Self -- Pnc-Heal/Rchg(A), Pnc-Heal/EndRedux/Rchg(50)Level 1: Supremacy Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Cardiac Total Core Revamp Level 50: Ageless Partial Core Invocation Level 1: Punk Level 1: Arsonist Level 26: Bruiser Level 12: Enforcer Level 8: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1551;717;1434;HEX;| |78DA65944B4F13511886CFB433144A4B5BCA1D4A5B0A140618A8BA7361221AC4D08| |4A448E28A90768049E8B4E925C0D2857FC098B8F21AAF1BFF80EEF0867FC16B7405| |0AB8D0F5F831DF4BDB649A34CF39EF39E7BBBC7366D2DB977C2FE76E5C105270767| |3B55C5E49AF962B7A296F98394F266BE86656770BFA79E8DF5D5F5BC954F3F982A9| |2D6D54D7CBD106FD62756D4DCB540AA53CB618E67A68DEDCD04BBA59D14E07DEC54| |26153CB14753D17B0870BFA6A4E2F95378CA2EF745EA4937E7B92D67346D630F5BE| |CB4523AB35244B5751EE4E0F953749FF5D45E06729E280909285EB17F89B291F824| |7CCA6636651264AF659216EBA6CED8D0289E24977B1FF1EB3F93EF880E97D083E62| |0E91676EC4734FB0F696E271899650E2AC253C6C2F6992E733E71DFEC42C534D2D1| |C4369F14AB6E66B057DCC363F73AA8DA90698EF29512B6A6F458F6DF024084F82F0| |240E4FE2F0C4D525841F75FA517B856A09400BB8287844161F0821E408ED1392B26| |8FFC7FBDBFF720F5D3F5CF6DED83BB73D8F215E95E285D15B187E77C0938E2D9A87| |E9EC3653DD618E633D448675F259A9B393FB4D0499615AEB46DCEEC71CB7E709F89| |439F80C7CCE8CBD60EE513FBDF613B794DEEBB2ADF52D81D79803CBE01EF733388B| |3E296F3F6AEA474D71D414A1B508FBE48A0CF23935CA9C8C313F52EE28FC8DA2CF2| |D4A35047F87E0D1F04FCE3FFC857D4D7E658E7F03BF33B769DB08CE8EE0EC28CE8E| |E22E8FE20E27718793B8BBAFA8A4319C1D732BB69692418539D9C49CF260DECC7C4| |D6727E0C3C419EE6DEAE481504DC73E21348EEBD650CBF411D73BBD0F1E30A3E4D9| |0CDE8B197896826769B9F69E5B03F5F1C9D4B2C4824359946BEFB1906CE5D04B8AD| |4A81C3994E3BA224971B77DBB13CBFC44FF34AEDD617713B798AA23FF8C43493994| |B30EE59C436909D237057D9F0F53328C6F378CE7D4BA37571AC657D5DADDB6E6D5D| |AB7C1DA556BDF1FEB3F9E2A070A| |-------------------------------------------------------------------| Edited September 29, 2021 by plainguy Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
mcdoogss Posted October 2, 2021 Posted October 2, 2021 (edited) On 9/29/2021 at 1:55 AM, plainguy said: What I did is went Range defense cap and then mid way with AOE and Melee and then let Hurricane To Hit Debuff cover the rest of the defense cap. End result I am defense capped all over the place. The problem I think is the mix of pets. The arsonist just dies all the time, then followed by the Bruiser. It is hard to reign the pets in as they seem to go all over the place. EDIT - After playing him a bit more.. For me I realize that I need to push ahead of the pets to sort of get the aggro. I sort of try to split the mobs as well. basically keep the pets on a mob ( usually purple con) that is behind me while I push the mobs in front around with Gale. But basically I try to keep the pets behind me fighting mobs that sneak past me. This way they don't push that much ahead. Especially if I target a runner like a council wolf.. Thunder Strike is useless so needs to be replaced. Static Discharge is sort of big on endurance. I am probably going to replace Thunder Strike with Electrifying Fences. Agreed, I definitely have to take the alpha with bodyguard mode. Usually I open with dropping freezing rain, hopefully the mezzes miss, and then tornado and then Gale to put them back on their backsides. Mystic Ward plus me taking the alpha is actually pretty helpful keeping the arsonist alive until the s$%^ really hits the fan. One thing I've noticed is tornado only proccs the lady grey when it gets initially dropped if its right on some mobs (same with the FF +recharge). The smashing proc from Explosive strike does proc throughout the duration but very very rarely, reminds me of damage procs in caltrops, rains, dmg auras so I figured I'd be better enhancing dmg/recharge/end and set bonsues. Also experimenting with Defense enhancements in the enforcers, trying to see how close I can get the henchmen to softcap before incarnates My current build Spoiler This Villain build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! thugsstorm: Level 50 Natural MastermindPrimary Power Set: ThugsSecondary Power Set: Storm SummoningPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipPower Pool: SorceryAncillary Pool: Mace Mastery Villain Profile:Level 1: Call Thugs (A) Superior Mark of Supremacy - Damage (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance (5) Superior Mark of Supremacy - Accuracy/Endurance (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (7) Explosive Strike - Chance for Smashing Damage Level 1: Gale (A) Sudden Acceleration - Knockback to Knockdown (7) Accuracy IO (9) Force Feedback - Chance for +Recharge Level 2: O2 Boost (A) Preventive Medicine - Chance for +Absorb (19) Preventive Medicine - Heal Level 4: Dual Wield (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (45) Superior Winter's Bite - Accuracy/Damage (48) Superior Winter's Bite - Accuracy/Damage/Endurance (48) Superior Winter's Bite - Accuracy/Damage/Recharge (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 6: Equip Thugs (A) Endurance Reduction IO Level 8: Hasten (A) Recharge Reduction IO (9) Recharge Reduction IO Level 10: Steamy Mist (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Luck of the Gambler - Defense/Endurance (11) Shield Wall - +Res (Teleportation), +5% Res (All) (17) Reactive Defenses - Scaling Resist Damage (19) Reactive Defenses - Defense/Endurance Level 12: Call Enforcer (A) Superior Mark of Supremacy - Accuracy/Damage (13) Superior Mark of Supremacy - Damage/Endurance (13) Touch of Lady Grey - Chance for Negative Damage (15) Shield Breaker - Chance for Lethal Damage (15) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Luck of the Gambler - Defense Level 14: Boxing (A) Empty Level 16: Freezing Rain (A) Achilles' Heel - Chance for Res Debuff Level 18: Gang War (A) Sovereign Right - Accuracy/Damage (33) Sovereign Right - Resistance Bonus (33) Superior Command of the Mastermind - Accuracy/Damage/Recharge (33) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (34) Call to Arms - Defense Bonus Aura for Pets (34) Edict of the Master - Defense Bonus Level 20: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (21) Steadfast Protection - Resistance/+Def 3% (21) Unbreakable Guard - +Max HP (25) Gladiator's Armor - Resistance (25) Gladiator's Armor - End/Resist (45) Steadfast Protection - Knockback Protection Level 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Red Fortune - Defense/Endurance (23) Red Fortune - Defense (43) Red Fortune - Endurance Level 24: Empty Clips (A) Annihilation - Chance for Res Debuff (34) Positron's Blast - Accuracy/Damage (36) Bombardment - Chance for Fire Damage (36) Force Feedback - Chance for +Recharge (37) Positron's Blast - Chance of Damage(Energy) (36) Explosive Strike - Chance for Smashing Damage Level 26: Call Bruiser (A) Superior Command of the Mastermind - Accuracy/Damage (27) Superior Command of the Mastermind - Damage/Endurance (27) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (29) Superior Command of the Mastermind - Damage/Endurance/Recharge (29) Soulbound Allegiance - Chance for Build Up (31) Explosive Strike - Chance for Smashing Damage Level 28: Maneuvers (A) Red Fortune - Endurance (31) Red Fortune - Defense/Endurance (31) Red Fortune - Defense (37) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Arcane Bolt (A) Thunderstrike - Accuracy/Damage (45) Thunderstrike - Damage/Endurance (46) Thunderstrike - Accuracy/Damage/Endurance (50) Force Feedback - Chance for +Recharge (50) Gladiator's Javelin - Chance of Damage(Toxic) Level 32: Upgrade Equipment (A) Endurance Reduction IO Level 35: Tornado (A) Expedient Reinforcement - Accuracy/Damage (37) Expedient Reinforcement - Damage/Endurance (40) Expedient Reinforcement - Accuracy/Damage/Recharge (42) Sudden Acceleration - Knockback to Knockdown (43) Force Feedback - Chance for +Recharge (43) Expedient Reinforcement - Resist Bonus Aura for Pets Level 38: Lightning Storm (A) Explosive Strike - Chance for Smashing Damage (39) Thunderstrike - Damage/Endurance (39) Thunderstrike - Damage/Endurance/Recharge (39) Apocalypse - Chance of Damage(Negative) (40) Thunderstrike - Damage/Recharge (40) Gladiator's Javelin - Chance of Damage(Toxic) Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Reactive Defenses - Defense (42) Reactive Defenses - Defense/Endurance Level 44: Power Boost (A) Recharge Reduction Level 47: Assault (A) Endurance Reduction IO Level 49: Spirit Ward (A) Preventive Medicine - Heal/Endurance Level 1: Supremacy Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Empty Level 2: Hurdle (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (46) Numina's Convalesence - +Regeneration/+Recovery (46) Miracle - +Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (48) Performance Shifter - EndMod Level 30: Arcane Power Level 1: Punk Level 1: Arsonist Level 26: Bruiser Level 12: Enforcer ------------ Storm is just an endurance heavy set. Either I go Cardiac and give up more damage, or I go ageless and give up clarion/rebirth but something has to change if i'm going to play it past 50. I don't like having to chomp blues if I want to do anything useful in a fight after dropping my best individual contributions freezing rain, tornado and lightning storm Edited October 2, 2021 by mcdoogss
plainguy Posted October 3, 2021 Posted October 3, 2021 On 10/2/2021 at 10:31 AM, mcdoogss said: Storm is just an endurance heavy set. Either I go Cardiac and give up more damage, or I go ageless and give up clarion/rebirth but something has to change if i'm going to play it past 50. I don't like having to chomp blues if I want to do anything useful in a fight after dropping my best individual contributions freezing rain, tornado and lightning storm I've made this gripe in suggestions and other threads. That is the over all issue with Masterminds.. It is difficult to go full tilt with them. Meaning some Blaster, Scrapper, Brute, ETC builds you can't click powers fast enough to have them on que sometimes. You almost wish they could recharge faster.. BUT on Masterminds you just can't do that.. You literally have to pace yourself or you hear the endurance warning with in a few seconds. It's like yes I know this power is up but I need to just wait a second more to ding some extra endurance. Or Oh this power is up but I know it will kill my endurance, so I need to use this power instead. BURNOUT on a Mastermind ? You better have Ageless ready or several Blue Inspirations.. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Fr0stbyte101 Posted October 27, 2021 Posted October 27, 2021 On 9/21/2021 at 7:49 AM, The_Warpact said: Demon/Cold deleted was my av/gm killer Slightly of topic, but do you have the build for this? Would this combo be decent for exemplaring for TFs for Mastermind Mondays? I'm trying to find a set specifically for those Monday groups that would help with the hard targets (since usually the trash dies fast anyways).
The_Warpact Posted October 27, 2021 Author Posted October 27, 2021 14 minutes ago, Fr0stbyte101 said: Slightly of topic, but do you have the build for this? Would this combo be decent for exemplaring for TFs for Mastermind Mondays? I'm trying to find a set specifically for those Monday groups that would help with the hard targets (since usually the trash dies fast anyways). Afraid not once I delete the character I get rid of everything. What level do you exemp down to? Do you attune your IO's, use purples, and PVP IO's? I typically run low lvl TF/SF and just have my stuff attuned. Yes, it is a good build for lower lvls, with the ice shields covering def and the demons ember res shield, plus, the demon heal. A good debuff at lvl 1 with Infrigidate -def/-dmg, and shields at 2 and 10 help with def. I had demon/cold/chill had medicine pool just in case for the heal, was capped on res/def, that's all I remember. 1 https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.
Fr0stbyte101 Posted October 27, 2021 Posted October 27, 2021 Yeah, I'll probably be using attuned. I've seen the Mastermind Mondays running all the way down to Posi 1, but they do WSTs also so the flexibility of attuned IOs would be a help. Not trying to min/max perse but just help take out the hardtargets. That's usually what I aim for with most of my toons considering how quickly most groups of mobs are melted anyway. I'll probably respec to take medicine pool early. I'll get on and tinker in mids when I'm not at work. Thanks for the input!
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