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earth/dark: domtroller or "you can't hit me blapper" build choices


ashenlost

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Hi fellow Doms,

 

I recently finished getting my earth/dark to 50 and thinking about crafting a build for her. One thing I have noted on my trip to 50 is how little I take notice of when domination is up other than when I need to refill my blue bar. So having perma-dom is not a necessary goal (but I usually would get it anyway). 

But I digress......at this point I see two paths a ranged domtroller that spams Gather Shadows boosted earthquake, volcanic gases, sleet, Ice storm and night fall. Or a melee orientated dom using the soul mastery + procced out engulfing darkness lay the smack down. (and tohit debuffs)

I feel for either build intuition radial is the best choice with its damage, hold, defense debuffs, range and tohit debuffs. I suppose agility would work too.

 

 

I am curious how others have built their toons or would build their toons

 

 

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try this:

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Dark Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1:    Fossilize            SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(3), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5)
Level 1:    Dark Blast            Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(7), Dcm-Acc/Dmg/Rchg(9)
Level 2:    Stone Cages            SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(9), PstBls-Dam%(11), JvlVll-Dam%(11), Ann-ResDeb%(13), GrvAnc-Hold%(13)
Level 4:    Gloom                Apc-Dam%(A), Apc-Dmg/EndRdx(15), Apc-Dmg(15), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(17), GldJvl-Dam%(19)
Level 6:    Quicksand            RechRdx-I(A)
Level 8:    Combat Jumping            LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33)
Level 10:    Hasten                RechRdx-I(A), RechRdx-I(19)
Level 12:    Stalagmites            SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprAscoft-EndRdx/Rchg(23)
Level 14:    Kick                Empty(A)
Level 16:    Gather Shadows            RechRdx-I(A)
Level 18:    Earthquake            FrcFdb-Rechg%(A), DarWtcDsp-ToHitDeb/Rchg(25), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(27), DarWtcDsp-ToHitDeb/EndRdx(27)
Level 20:    Engulfing Darkness        Arm-Dam%(A), Arm-Dmg/EndRdx(29), Arm-Dmg(29), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), FuroftheG-ResDeb%(31)
Level 22:    Tough                TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(34), TtnCtn-ResDam/Rchg(34), TtnCtn-ResDam/EndRdx/Rchg(36)
Level 24:    Weave                LucoftheG-Def/Rchg+(A)
Level 26:    Super Jump            Empty(A)
Level 28:    Life Drain            HO:Nucle(A), HO:Nucle(36), HO:Golgi(36), HO:Golgi(37), GldJvl-Dam%(37), TchoftheN-%Dam(37)
Level 30:    Volcanic Gasses            UnbCns-Dam%(A), UnbCns-EndRdx/Hold(33), UnbCns-Hold(34), UnbCns-Hold/Rchg(40), UnbCns-Acc/Hold/Rchg(46)
Level 32:    Animate Stone            ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(43), SlbAll-Build%(43)
Level 35:    Moon Beam            StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Acc/Dmg(46), StnoftheM-Dmg/EndRdx(50), StnoftheM-Acc/ActRdx/Rng(50)
Level 38:    Midnight Grasp            Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Dmg(39), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(40)
Level 41:    Dark Embrace            TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(42), TtnCtn-ResDam/Rchg(42), TtnCtn-ResDam/EndRdx/Rchg(42)
Level 44:    Dark Obliteration        PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(46)
Level 47:    Soul Drain            Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-Dmg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50)
Level 49:    Maneuvers            LucoftheG-Def/Rchg+(A)
Level 1:    Brawl                Empty(A)
Level 1:    Domination    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Empty(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A)
Level 49:    Quick Form    
------------

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Consider Diamagnetic Core for the Interface slot. Adds another 5% -tohit to every attack.

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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Below is a build that may be tankier than it needs to be. But, it is another take on how to build an earth / dark, FWIW. Hopefully it helps. 

 

Barrier core and melee core hybrid were disabled for the purposes of showing this build, so its base stats are more easily discernible. 

 

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Stonegrave: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Dark Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Force of Will
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(25), BslGaz-EndRdx/Rchg/Hold(25), BslGaz-Acc/EndRdx/Rchg/Hold(27)
Level 1: Dark Blast -- HO:Nucle(A)
Level 2: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(19)
Level 4: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), GldJvl-Dam%(11), CldSns-%Dam(11)
Level 6: Quicksand -- EndRdx-I(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9), Rct-ResDam%(9)
Level 10: Kick -- Empty(A)
Level 12: Stalagmites -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprAscoft-EndRdx/Rchg(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(17)
Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 16: Gather Shadows -- HO:Enzym(A)
Level 18: Earthquake -- AchHee-ResDeb%(A)
Level 20: Engulfing Darkness -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(43), Arm-Dam%(43), FuroftheG-ResDeb%(23)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), ShlWal-Def/EndRdx(45), ShlWal-Def(46), ShlWal-Def/Rchg(46)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 26: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-EndRdx/Rchg/Hold(29), BslGaz-Acc/EndRdx/Rchg/Hold(29)
Level 28: Life Drain -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(39), ThfofEss-+End%(40)
Level 30: Weaken Resolve -- Acc-I(A), AchHee-ResDeb%(46)
Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35: Moon Beam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(37), GldJvl-Dam%(37)
Level 38: Dark Embrace -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-Max HP%(43)
Level 41: Dark Consumption -- PrfShf-EndMod/Acc/Rchg(A), PrfShf-Acc/Rchg(42)
Level 44: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50)
Level 47: Mighty Leap -- WntGif-ResSlow(A)
Level 49: Unleash Potential -- Prv-Absorb%(A), Prv-Heal/Rchg(50), RechRdx-I(50)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-+Heal(3)
Level 49: Quick Form 
Level 47: Takeoff 
Level 50: Cardiac Radial Paragon 
Level 50: Vorpal Radial Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Knives of Vengeance Radial Superior Ally 
------------

Edited by EnjoyTheJourney
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Thanks guys for all of your suggestions.....looks like "you can't hit me blapper" wins. Its so hard to choose between "procced up goodness" or dom-tankieness". One question though EnjoyTheJourney.....is barrier needed when your def and res are already high? Wouldn't Ageless be better since you can drop cardiac and get Intuition (or musculature) .

 

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That's a fair question and there may be no clearly "best" answer. Personal preferences about survivability vs maxing out damage are relevant.

 

Also relevant is the kind of content you intend to play. For example, if you mostly run +0 or +1 speedruns, then max out damage. If you like to solo really hard content, then max out survivability. 

 

Incidentally, one key to making this build so tanky is to rotate using gather shadows + unrelenting (pushing defense levels to well over softcap for one minute) and barrier, as well as rotating in melee hybrid from time to time. Kudos to Mezmera for pointing out how this can make a dom much more survivable. That's not to say, though, that you can't reasonably take intuition radial / ageless radial (debuff resistances) or ageless core (endless endurance). 

 

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Here's the build I used on my Earth/Dark Dominator. It could use some fine tuning.

 

I picked Leviathan as the APP for Water Spout, a Resist armor, and Hibernate.

 

Defense to Slash/Lethal/Melee and Ranged is below cap but after hitting enemies with Power Up'ed Dark Blasts + Earthquake you should be capped most of the time vs everything but an AV. If feeling pressure you can also cap by eating a single Purple inspiration.

 

This is meant to be played with Destiny Ageless as the Destiny power choice, and may eat too much endurance to be viable prior to that.

 

You could definitely swap out Grant Invisibility if you wanted. It's mildly useful to make your pet invisible and give him a touch of extra defense but hardly gamebreaking. Just be aware losing the LoTG there drops your global Recharge below permadom levels without outside boosters (a base booster or the extra Recharge in Ageless managed well).

 

 

image.thumb.png.9b0378dd5c3f62a43adc268e57a34876.png

 

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Dominator
Primary Power Set: Earth Control
Secondary Power Set: Dark Assault
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Fossilize -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/Hold(5)
Level 1: Dark Blast -- Acc-I(A)
Level 2: Smite -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Dmg/EndRdx(9)
Level 4: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Dmg/Rchg(15)
Level 6: Stone Cages -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dmg/Rchg(17), PstBls-Dmg/EndRdx(19), PstBls-Acc/Dmg(19)
Level 8: Stealth -- LucoftheG-Def/Rchg+(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 12: Stalagmites -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprAscoft-EndRdx/Rchg(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprAscoft-Rchg/+Dmg%(25)
Level 14: Super Speed -- WntGif-ResSlow(A)
Level 16: Gather Shadows -- RechRdx-I(A)
Level 18: Earthquake -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(27), DarWtcDsp-ToHitdeb/Rchg/EndRdx(27), DarWtcDsp-Rchg/EndRdx(29), FrcFdb-Rechg%(29)
Level 20: Engulfing Darkness -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx(37)
Level 26: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(37), BslGaz-Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(39)
Level 28: Life Drain -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(39), Acc-I(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(45)
Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-+Res(Pets)(42)
Level 35: Water Spout -- Rgn-Dmg/Rchg(A), Rgn-Knock%(42), Rgn-Dmg/EndRdx(43), Rgn-Acc/Rchg(43), Rgn-Acc/Dmg/Rchg(43)
Level 38: Moon Beam -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx(45), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Acc/ActRdx/Rng(46), StnoftheM-Acc/Dmg(46), GldJvl-Dam%(46)
Level 41: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 44: Shark Skin -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam(50)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Hibernate -- RechRdx-I(A)
Level 1: Domination 
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(11)
Level 49: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
Level 41: Speed Phase 
------------

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|-------------------------------------------------------------------|
Edited by oedipus_tex
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