Arisara Posted October 31, 2021 Share Posted October 31, 2021 Vicious Slash is described as having a secondary effect of Knockdown. The power is knocking back instead. I've planned the build for the Knockdown displayed. The character having the power now requires a full rework to fit a different enhancement set or an addition to contain something providing Knockback to Knockdown. I'm not sure if this should have been reported in the Typo section for being unsure if the description display is wrong or if the power itself is functioning improperly. 1 Link to comment Share on other sites More sharing options...
Glacier Peak Posted October 31, 2021 Share Posted October 31, 2021 Yeah if you're referring to the Brute version. Good find! https://cod.uberguy.net/html/power.html?power=brute_melee.savage_melee.vicious_slash&at=brute Check out my zone tour of Pocket D! / A chronology of "the talks" between HC and NC / Buckets of Lore! / Winter Event Badges! Link to comment Share on other sites More sharing options...
aethereal Posted October 31, 2021 Share Posted October 31, 2021 (edited) I don't understand what you think in the CoD page you linked refers to knockBACK rather than knockDOWN. It's mag 0.67, that's knockdown. @Arisara so the deal is that knockdown is just low-mag knockback. There are a variety of situations where the magnitude of your knockdown can be magnified and thus turn back into knockback (by exceeding mag 1). The two most common ones are when you attack significantly lower-level enemies (gray-conn especially, but I think anything below white-conn can do it), or against enemies like Clockwork that have a vulnerability to knockback. Edited November 1, 2021 by aethereal 1 Link to comment Share on other sites More sharing options...
Aurora_Girl Posted November 2, 2021 Share Posted November 2, 2021 Aaaaaaaand gotta mention too that right now, knockUP is its own separate thing. @Aurora Girl - Excelsior - BSOD Aurora Girl (Blaster)- Energy/Atomic, Queen of Faceplants and former Mayor of Pinnacle Server Straye (Brute)- Savage/SR, Survivor of +4 ITF Nictus Crystals and Bobcat's Bane Aurora Snow (Corruptor) - Ice/Cold, AV Humiliator Terraflux (Controller) - Earth/Rad, Bass Exploder Spynerette (Arachnos Soldier) - Night Widow, Super Spy of Sneakiness and Stabbing Snowberrie (Tank) - Ice/Spines, Disco Ball and Lady of Winter Link to comment Share on other sites More sharing options...
Glacier Peak Posted November 2, 2021 Share Posted November 2, 2021 On 10/31/2021 at 5:06 PM, aethereal said: I don't understand what you think in the CoD page you linked refers to knockBACK rather than knockDOWN. It's mag 0.67, that's knockdown. @Arisara so the deal is that knockdown is just low-mag knockback. There are a variety of situations where the magnitude of your knockdown can be magnified and thus turn back into knockback (by exceeding mag 1). The two most common ones are when you attack significantly lower-level enemies (gray-conn especially, but I think anything below white-conn can do it), or against enemies like Clockwork that have a vulnerability to knockback. The part where it says Check out my zone tour of Pocket D! / A chronology of "the talks" between HC and NC / Buckets of Lore! / Winter Event Badges! Link to comment Share on other sites More sharing options...
aethereal Posted November 2, 2021 Share Posted November 2, 2021 3 minutes ago, Glacier Peak said: The part where it says Knockback below 1.0 mag is knockdown. They aren't two separate effects. That is saying that there's a 67% chance for knockdown. Link to comment Share on other sites More sharing options...
Glacier Peak Posted November 2, 2021 Share Posted November 2, 2021 1 minute ago, aethereal said: Knockback below 1.0 mag is knockdown. They aren't two separate effects. That is saying that there's a 67% chance for knockdown. Hence the confusion Check out my zone tour of Pocket D! / A chronology of "the talks" between HC and NC / Buckets of Lore! / Winter Event Badges! Link to comment Share on other sites More sharing options...
Wavicle Posted November 2, 2021 Share Posted November 2, 2021 Pretty sure VS behaves properly with a .67 Knockback which means only Grays and Clockwork (and anything else with KB vulnerability) should be getting knocked back by it. I can check on my Savage characters, but I don't recall having a problem. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
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