Toenailgun Posted November 23, 2021 Posted November 23, 2021 (edited) I'm having an odd issue with the mouse wheel interacting with the middle mouse button. How it normally works with my setup: Lbutton + Rbutton = forward Middle button (pushing down on the wheel) = target next enemy Rbutton = move the camera This allows me to move the camera and target the next enemy with the mouse at the same time. However, if I use the mouse wheel to zoom in/out, right button + middle button is now forward, as is left button + middle button. I lose the functionality of the middle button while holding down Rbutton. If I use the mouse wheel to zoom in/out once more, things go back to normal and I can once again pan the camera while targeting with the middle mouse button. I am using a new cheap mouse as my previous one wore out, so I'm sure that's the cause. I've uninstalled/reinstalled the mouse, checked for updated drivers (there are none), move keybinds around, checked a dozen different characters. Whatever function I've assigned to middle mouse button doesn't matter, rolling the wheel once changes my ability to use the middle + right mouse buttons and rolling the wheel again restores it. What the hell? Edit: I don't know offhand of any other programs I could check this specific use of middle + right mouse buttons, so I can't tell if this is only applying to city of heroes or if it's an operating system problem Edited November 23, 2021 by Fingernailgun
AboveTheChemist Posted November 23, 2021 Posted November 23, 2021 (edited) I wonder if the mouse wheel is somehow toggling click-to-move? I am not sure where that setting is offhand (might be under Options > Controls) but if you can locate it in options you might check there. Otherwise you might try exporting your binds with the /bind_save_file command (or just /bind_save if you don't want to give the file a custom name) and look to see what the binds are for these keys (if they are in there): LBUTTON RBUTTON MBUTTON BUTTON4 BUTTON5 BUTTON6 BUTTON7 BUTTON8 MOUSECHORD MOUSEWHEEL You might also check for key combos that involve these keys plus a chord key (ALT, CTRL, or SHIFT), although that's probably a long shot. You could also just rebind the mouse wheel with: /bind MOUSEWHEEL "+camdistadjust" That will set it to only zoom in and out (in case it was bound to multiple commands previously). Edited November 24, 2021 by AboveTheChemist typo 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Toenailgun Posted November 23, 2021 Author Posted November 23, 2021 (edited) Thanks for the reply. Of those binds, those that exist in the created bindfile are: RBUTTON "+mouse_look" MBUTTON "target_enemy_next" MouseChord "+forward" MOUSEWHEEL "+camdistadjust" Unbinding mbutton and mousewheel does not stop the wheel from toggling whether mbutton+rbutton activates the forward bind. Also, using the mouse wheel to scroll through a webpage activates this problem too, so it is clearly not City of Heroes itself doing something funky with the wheel. I can actually go into keymapping and click the middle + right mouse buttons on an option and the game says I've assigned left + right buttons. Time to get another mouse Edited November 23, 2021 by Fingernailgun 1
AboveTheChemist Posted November 23, 2021 Posted November 23, 2021 Yeah it sounds like it might be something with the mouse itself, but maybe there's a settings menu for the mouse that would let you see/change how the buttons are set up? I'm getting way out of my element there though. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
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