LKN-351 Posted January 19, 2022 Posted January 19, 2022 (edited) I'm working on 'updating' and fixing things that always bugged me on something that some players might recognize, I think I'm at a point now where I could use some QC lol I want to know if these seem consistent and proper at this stage. I will say I'm not happy with how To-hit debuff came out compared to To-hit buff and definitely will rework it and I'm thinking about removing the up arrow from Heal. I also just noticed there's a bit of weirdness with the recharge enh. I'll fix that too lol Edited January 19, 2022 by LKN-351 reasons lol Are you looking for Ultramode style, candy coated enhancements and powers? WELL YOU'VE COME TO THE RIGHT PLACE!! (they're also in the City Mod installer)
Mr. Apocalypse Posted January 19, 2022 Posted January 19, 2022 Both the to hit buff, and to hit de-buff both look washed out. It looks to me that they could use a black outline around the arrows. 1
LKN-351 Posted January 19, 2022 Author Posted January 19, 2022 (edited) That's not a bad idea actually and not hard to accomplish either. To-hit Debuff is still worse off than it was originally. I thought putting the white more like how the To-hit is would help it show more of the depth behind the icon but unfortunately it looks flat either way. It doesn't help that I don't have the file the original creator used to change it so I had to make due. I think I decided to further tweak the end discount inlay as well, the way its made originally makes it flatten out the candy coated pog behind it. For reference, here's what they looked like before I started messing with them. Edited January 19, 2022 by LKN-351 1 Are you looking for Ultramode style, candy coated enhancements and powers? WELL YOU'VE COME TO THE RIGHT PLACE!! (they're also in the City Mod installer)
LKN-351 Posted January 19, 2022 Author Posted January 19, 2022 Here's the things I "fixed" or further modified today. Still not having a lot of luck with To-hit Debuff... but I'll share what I attempted anyways. The first attempt has more of the bevelled effect but its not as clearly visible. The second is less bevelled but the icon is much more clearly defined. I want to take the faded lines and put them inside of the arrow next time I mess with it. I think honestly the only thing left to do here is get the To-hits finished then I'll upload all the files for the players. Granted this thread is probably going to become an echo chamber of just me posting stuff with little to no feedback. 1 Are you looking for Ultramode style, candy coated enhancements and powers? WELL YOU'VE COME TO THE RIGHT PLACE!! (they're also in the City Mod installer)
Outrider_01 Posted January 20, 2022 Posted January 20, 2022 19 hours ago, LKN-351 said: Should organize it by type Travel - Run, Jump, Flight Control - Hold, Confuse, Stun, Immobilize, Intanble (defunct), fear, Taunt (funky form of control), Knockback, Sleep Buff - Resist, Defense, Heal, Endurance Recovery, Tohit Debuff - Tohit debuff, Defense Debuff, Slow Generic - Accuracy, Recharge, Damage, Endurance Reduction, Interruption, Range Picturing a convoluted periodtic table, like -Tohit next to +tohit but DMG/Heal next to each other as well since its +/- HP. "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
Bopper Posted January 20, 2022 Posted January 20, 2022 I'm not exactly sure what your end-goal is, but whenever I see enhancement icons, I think of the work @Rylas did awhile back. You may have already seen this. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
LKN-351 Posted January 20, 2022 Author Posted January 20, 2022 1 hour ago, Outrider_01 said: Should organize it by type lol they're in alphabetical order, that is organization 24 minutes ago, Bopper said: I'm not exactly sure what your end-goal is, but whenever I see enhancement icons, I think of the work @Rylas did awhile back. You may have already seen this. I have seen that thread and it's a lot of work to get them where he did. My end goal is to revamp/update/"fix" Corvus' old enhancement packs and put them out there so new people will discover them and people that lost them can have them again. I've used these enhancement mods since he first made them back in the day, it's odd to me when I see the standard enhancements that the game uses. Are you looking for Ultramode style, candy coated enhancements and powers? WELL YOU'VE COME TO THE RIGHT PLACE!! (they're also in the City Mod installer)
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