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Can i get some QC?


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I'm working on 'updating' and fixing things that always bugged me on something that some players might recognize, I think I'm at a point now where I could use some QC lol

 

I want to know if these seem consistent and proper at this stage. I will say I'm not happy with how To-hit debuff came out compared to To-hit buff and definitely will rework it and I'm thinking about removing the up arrow from Heal.

 

E_POG_ACCURACY.png.ba2210e933b5164eac59f1fe42d09fab.pngE_POG_BUFF_DEFENSE.png.03b0d74bc0df4969e12214d5afeb7322.pngE_POG_BUFF_TO_HIT.png.96ec4e8b1c02bf350f4dd26002b4cf43.pngE_POG_CONFUSION_DURATION.png.a6e164aaa05d454801d958530cd95228.pngE_POG_DAMAGE.png.d55401df06108c40e75b2311b4421f2e.pngE_POG_DAMAGE_RESIST.png.42c6cdc07306efc0886d6c51b9f243a7.pngE_POG_DEBUFF_DEFENSE.png.3a0dba3adad0a423caf0a63d1586b3c7.pngE_POG_DEBUFF_TO_HIT.png.aa46692781cfc971025fa822972623ce.pngE_POG_END_DISCOUNT.png.6f6ba35997f9d910cabdc289eaa640d1.png

E_POG_FEAR_DURATION.png.2273ba8a8be8e04e0a185db35e1eb03f.pngE_POG_FLY_SPEED.png.b2b133dce5d99851d759ac1ffcb5328a.pngE_POG_HEAL.png.5ec4c0a39f8c85a07e0a7c0fc0a5abfe.pngE_POG_HOLD_DURATION.png.c707e3cac17c20798f725d29ab414cb9.pngE_POG_IMMOBILIZATION_DURATION.png.6ca57899c2093eb55b638fd083b87934.pngE_POG_INTAGIBILITY_DURATION.png.855c4bfc2ecef8b8d381522792b1a9b2.pngE_POG_INTERRUPT.png.f4af87ee4b9ae1d383742338adeb202f.pngE_POG_JUMP_DISTANCE.png.769eea59c5d24ab23dd22340181f880a.pngE_POG_KNOCKBACK_DISTANCE.png.f5e5691289d864158f0c7e773d85bd67.png

E_POG_RANGE_INCREASE.png.5db8bc6ce55cded95d24257e03d8ba3e.pngE_POG_RECHARGE.png.50dcd65dc678e51b723c4a226e48fd1e.pngE_POG_RECOVERY.png.a1a0410ff371dfff2a15567f6ea8dd43.pngE_POG_RUN_SPEED.png.b66b5ec149966ca384269d24af99efbb.pngE_POG_SLEEP_DURATION.png.63a6e1d5e619a27efa9a7c4e9a7dd8b3.pngE_POG_SLOW_MOVEMENT.png.3cb0adfa1d02ad0bd9e8a30544dd6314.pngE_POG_STUN_DURATION.png.a6848807574b7048a9e69b1babe16f6b.pngE_POG_TAUNT_DURATION.png.ecc05055061154881e54467b91ea25ff.png

 

I also just noticed there's a bit of weirdness with the recharge enh. I'll fix that too lol

Edited by LKN-351
reasons lol
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That's not a bad idea actually and not hard to accomplish either. To-hit Debuff is still worse off than it was originally. I thought putting the white more like how the To-hit is would help it show more of the depth behind the icon but unfortunately it looks flat either way. It doesn't help that I don't have the file the original creator used to change it so I had to make due.

 

I think I decided to further tweak the end discount inlay as well, the way its made originally makes it flatten out the candy coated pog behind it.

 

For reference, here's what they looked like before I started messing with them.

 

E_POG_ACCURACY.png.ce95b9d2b72e16800f20a26f91516ea5.pngE_POG_BUFF_DEFENSE.png.6f3fb2e51736feaf4e9223d8c30f6e86.pngE_POG_BUFF_TO_HIT.png.da37136eeccf066e03b8ed010a92c79a.pngE_POG_CONFUSION_DURATION.png.07a81df92c7e102878d416d4a6a9687d.pngE_POG_DAMAGE.png.1978e3b2c9aaaa92e82772d607f9c11b.pngE_POG_DAMAGE_RESIST.png.76313f37a18b009539fd1abec8dcb47b.pngE_POG_DEBUFF_DEFENSE.png.1c63e355e047252c24cd9070bfdfa126.pngE_POG_DEBUFF_TO_HIT.png.c77cc00f6fa0c16297d8b940f9c73a97.pngE_POG_END_DISCOUNT.png.f3a6da6c4f529ec102373cf2f2fd5f34.png

E_POG_FEAR_DURATION.png.6143151fe8f6f2e48f0225e553ec65b4.pngE_POG_FLY_SPEED.png.19494b67c002f8b14ee5e1f05ec39041.pngE_POG_HEAL.png.66cf2239dc3f90a61536ca5b9262c597.pngE_POG_HOLD_DURATION.png.8e50439111c88d6d5a2477bcc0f29df3.pngE_POG_IMMOBILIZATION_DURATION.png.42c2a6d353248ae4b05c5535e6a70b68.pngE_POG_INTAGIBILITY_DURATION.png.c14bef965373d412c2de0084f97c8947.pngE_POG_INTERRUPT.png.5658949d9a5b8db704aaedb5750a7c68.pngE_POG_JUMP_DISTANCE.png.ea2f4905233b0f0b793282319e8c1bdc.pngE_POG_KNOCKBACK_DISTANCE.png.29219a351faa47fad611976370613d20.png

E_POG_RANGE_INCREASE.png.d35cdf26f6aa2dd72e297d40793d0e44.pngE_POG_RECHARGE_TIME.png.19a833148c174e29427cbf97c394c218.pngE_POG_RECOVERY.png.c4733a71f297021d3b5da7ae8846b3c9.pngE_POG_RUN_SPEED.png.3bacd098c790cc302307ab8f910b121e.pngE_POG_SLEEP_DURATION.png.4af90b262fb40f9dff47b4b8ddba4d25.pngE_POG_SLOW_MOVEMENT.png.2060086a23d952b6710297c52f0c1d5a.pngE_POG_STUN_DURATION.png.639c8894245c255eea03d83a2e13055d.pngE_POG_TAUNT_DURATION.png.280de18cf7b3b033c2db1c526946a013.png

 

Edited by LKN-351
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Here's the things I "fixed" or further modified today.

 

E_POG_END_DISCOUNT.png.32ee5112ba2f4e5fb0eabe1e5e37734f.pngE_POG_HEAL.png.1c7824f6bc2c1d85ff6b2b7b0064324f.pngE_POG_RECHARGE.png.bed1b023d51ef755c8dcd6425f5540d4.png

 

Still not having a lot of luck with To-hit Debuff...  but I'll share what I attempted anyways.

 

E_POG_DEBUFF_TO_HIT.png.f8b9e4383eef200e13316a6f195d86bf.pngE_POG_DEBUFF_TO_HIT.png.b827bd45437dc9d69dec81b48422e438.png

The first attempt has more of the bevelled effect but its not as clearly visible. The second is less bevelled but the icon is much more clearly defined.

I want to take the faded lines and put them inside of the arrow next time I mess with it.

 

I think honestly the only thing left to do here is get the To-hits finished then I'll upload all the files for the players. Granted this thread is probably going to become an echo chamber of just me posting stuff with little to no feedback.

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19 hours ago, LKN-351 said:

E_POG_ACCURACY.png.ce95b9d2b72e16800f20a26f91516ea5.pngE_POG_BUFF_DEFENSE.png.6f3fb2e51736feaf4e9223d8c30f6e86.pngE_POG_BUFF_TO_HIT.png.da37136eeccf066e03b8ed010a92c79a.pngE_POG_CONFUSION_DURATION.png.07a81df92c7e102878d416d4a6a9687d.pngE_POG_DAMAGE.png.1978e3b2c9aaaa92e82772d607f9c11b.pngE_POG_DAMAGE_RESIST.png.76313f37a18b009539fd1abec8dcb47b.pngE_POG_DEBUFF_DEFENSE.png.1c63e355e047252c24cd9070bfdfa126.pngE_POG_DEBUFF_TO_HIT.png.c77cc00f6fa0c16297d8b940f9c73a97.pngE_POG_END_DISCOUNT.png.f3a6da6c4f529ec102373cf2f2fd5f34.png

E_POG_FEAR_DURATION.png.6143151fe8f6f2e48f0225e553ec65b4.pngE_POG_FLY_SPEED.png.19494b67c002f8b14ee5e1f05ec39041.pngE_POG_HEAL.png.66cf2239dc3f90a61536ca5b9262c597.pngE_POG_HOLD_DURATION.png.8e50439111c88d6d5a2477bcc0f29df3.pngE_POG_IMMOBILIZATION_DURATION.png.42c2a6d353248ae4b05c5535e6a70b68.pngE_POG_INTAGIBILITY_DURATION.png.c14bef965373d412c2de0084f97c8947.pngE_POG_INTERRUPT.png.5658949d9a5b8db704aaedb5750a7c68.pngE_POG_JUMP_DISTANCE.png.ea2f4905233b0f0b793282319e8c1bdc.pngE_POG_KNOCKBACK_DISTANCE.png.29219a351faa47fad611976370613d20.png

E_POG_RANGE_INCREASE.png.d35cdf26f6aa2dd72e297d40793d0e44.pngE_POG_RECHARGE_TIME.png.19a833148c174e29427cbf97c394c218.pngE_POG_RECOVERY.png.c4733a71f297021d3b5da7ae8846b3c9.pngE_POG_RUN_SPEED.png.3bacd098c790cc302307ab8f910b121e.pngE_POG_SLEEP_DURATION.png.4af90b262fb40f9dff47b4b8ddba4d25.pngE_POG_SLOW_MOVEMENT.png.2060086a23d952b6710297c52f0c1d5a.pngE_POG_STUN_DURATION.png.639c8894245c255eea03d83a2e13055d.pngE_POG_TAUNT_DURATION.png.280de18cf7b3b033c2db1c526946a013.png

 

Should organize it by type

Travel - Run, Jump, Flight

Control - Hold, Confuse, Stun, Immobilize, Intanble (defunct), fear, Taunt (funky form of control), Knockback, Sleep

Buff - Resist, Defense, Heal, Endurance Recovery, Tohit

Debuff - Tohit debuff, Defense Debuff, Slow

Generic - Accuracy, Recharge, Damage, Endurance Reduction, Interruption, Range

 

Picturing a convoluted periodtic table, like -Tohit next to +tohit but DMG/Heal next to each other as well since its +/- HP.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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I'm not exactly sure what your end-goal is, but whenever I see enhancement icons, I think of the work @Rylas did awhile back. You may have already seen this.

 

 


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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1 hour ago, Outrider_01 said:

 

Should organize it by type

 

 lol they're in alphabetical order, that is organization

 

24 minutes ago, Bopper said:

I'm not exactly sure what your end-goal is, but whenever I see enhancement icons, I think of the work @Rylas did awhile back. You may have already seen this.

 

 

I have seen that thread and it's a lot of work to get them where he did.

 

My end goal is to revamp/update/"fix" Corvus' old enhancement packs and put them out there so new people will discover them and people that lost them can have them again. I've used these enhancement mods since he first made them back in the day, it's odd to me when I see the standard enhancements that the game uses.

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