Jump to content

Recommended Posts

Posted (edited)

Hello all! So I just unlocked all incarnates on my Elec/Shield stalker and I'm loving the toon. I've been following Kruunch and Coax's thread with their builds, and im probably going to run a mostly similar build to the one Kruunch runs with Zapp and Spring Attack.

 

Just as a general question, is this build the most optimized version I can run? I would like to eek out as much damage as i can and im looking for someone to fine tune this build and optimize it as much as possible. I would love to find a way to perma Hasten and up the damage if possible, even if I have to sacrifice some survivability to do so. Thank you all for taking the time.

 

This is his build, the most up to date i can find, all credit goes to Kruunch for this build.

 

Slightly improved version of this build I'm currently running:

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Kraash: Level 50 Technology Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Hide -- DefBuff-I(A)
Level 2: Deflection -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(9), LucoftheG-Def/EndRdx/Rchg(9)
Level 4: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11), LucoftheG-Def/EndRdx/Rchg(50)
Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(13), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(17)
Level 8: Super Jump -- Jump-I(A)
Level 10: Combat Jumping -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50), BlsoftheZ-ResKB(50)
Level 12: Kick -- Empty(A)
Level 14: Spring Attack -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27)
Level 16: Active Defense -- RechRdx-I(A), RechRdx-I(27)
Level 18: Chain Induction -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(29), SprAssMar-Acc/Dmg/Rchg(29), SprAssMar-Dmg/EndRdx/Rchg(31), SprAssMar-Acc/Dmg/EndRdx/Rchg(31), SprAssMar-Rchg/Rchg Build Up(31)
Level 20: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 26: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Obl-%Dam(37), Obl-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Tough -- StdPrt-ResDam/Def+(A)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45)
Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(46)
Level 41: True Grit -- GldArm-3defTpProc(A)
Level 44: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Rchg/SlowProc(48)
Level 47: Grant Cover -- DefBuff-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), PrfShf-EndMod/Rchg(21), PrfShf-EndMod/Acc(21)
------------

 

 

 

Edited by thebondfamily
Posted

Going for Mu Epic and skipping Ball Lightining or 3 slotting Hasten are choices that i would not make. Here is the build that i have currently posted in my Tier List Thread. It is the latest version of my Elec/Shield which i have not played for a very long time:

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Hide -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(7)
Level 2: Deflection -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(9), LucoftheG-Def(9), LucoftheG-Def/Rchg+(11), Ags-ResDam(11), Ags-Psi/Status(13)
Level 4: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(19), RedFrt-Def(19), RedFrt-EndRdx(21)
Level 6: Assassin's Shock -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg(23), SprStlGl-Dmg/Rchg(23), SprStlGl-Acc/Dmg/Rchg(25), SprStlGl-Dmg/EndRdx/Rchg(25)
Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(27), GssSynFr--ToHit(27), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31)
Level 10: True Grit -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), StdPrt-ResDam/Def+(31)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Active Defense -- RechRdx-I(A)
Level 18: Chain Induction -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(33), Hct-Dmg/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(34)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36)
Level 26: Thunder Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(37), SprAssMar-Acc/Dmg/Rchg(37), SprAssMar-Dmg/EndRdx/Rchg(37), SprAssMar-Acc/Dmg/EndRdx/Rchg(39), SprAssMar-Rchg/Rchg Build Up(39)
Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(39), Rct-Def(40), Rct-Def/EndRdx(50)
Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 35: Shield Charge -- Arm-Dmg(A), Arm-Dam%(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(45)
Level 38: One with the Shield -- GldArm-3defTpProc(A)
Level 41: Zapp -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(45), StnoftheM-Dmg/EndRdx(45), StnoftheM-Dmg/EndRdx/Rchg(46), StnoftheM-Dmg/ActRdx/Rchg(46)
Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 49: Super Speed -- Run-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(15)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Assault Core Embodiment 
Level 50: Reactive Core Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 49: Speed Phase 
Level 49: Quick Form 
------------

 

Posted

Thanks for the reply. I did drop a slot from Hasten. I didn't take bill Lightning because Spring Attack is that "other" AoE although I am very tenuous about this decision still.

 

With that build, are you at perma-hasten?

 

I've reviewed that build alot and wonder if it would be changed in the modern meta.

  • 3 months later
Posted

how are you guys finding endurance on this combo? i’ve just rolled one as my third alt in 3 years and quite excited for it

 

i see you’ve both chosen thunder strike, does it regularly feature in your attack chain or is it mainly for limited scenarios?

If you're not dying you're not living

Posted
On 1/20/2022 at 5:44 PM, thebondfamily said:

I didn't take bill Lightning because Spring Attack is that "other" AoE although I am very tenuous about this decision still.

Hopefully you made the right choice and switched to Ball Lightning.

 

Here's why.

Spring Attack does 55+ points of Smashing damage within the initial 5 foot range. It does 27+ points of Smashing damage for those outside of that radius up to the max radius of 15 feet. CoD doesn't show it as being able to crit. Max targets is 10.

https://cod.uberguy.net/html/power.html?power=redirects.pool_leaping.spring_attack&at=stalker

 

Ball Lighting does 10 points of Energy damage three times over 3 seconds and 16+ points of Energy damage to start. This translates to 46+ points of damage. There is no diminish within the 15 feet radius. It also can crit. Max targets is 16. Also note, it is far easier to fire off. You can even slot the Chance to KD proc in it to mimic what Spring Attack does.

https://cod.uberguy.net/html/power.html?power=epic.stalker_mu_mastery.ball_lightning&at=stalker

 

Spring Attack is a neat idea supported by bad numbers. There's a reason why hardly anyone takes it.

  • Like 1

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted

I'm merely posting for anyone looking later on. These forums are pretty good for people to necro topics. More so with Stalker threads as this is one of the slower sections.

  • Thumbs Up 3

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted
5 hours ago, MoonSheep said:

 

what changes to stalkers have been made since the post? i’m a bit out of the loop on melee ATs

Perhaps start a new thread as i am not really a main stalker player.

 

Just wanted to point out this is an old thread just in case you hadn't noticed...easily done :). 

Posted
54 minutes ago, Gobbledegook said:

Perhaps start a new thread as i am not really a main stalker player.

 

Just wanted to point out this is an old thread just in case you hadn't noticed...easily done :). 

 

thank you for your contribution

If you're not dying you're not living

Posted

It literally says 3 months later above MoonSheep's post. Yes, it is an old thread. I knew that. MoonSheep was even asking the people who included Thunder Strike in their builds about it. in the land of nercoing, this is mild.

  • Like 1

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

  • 1 month later
Posted

I just created one of these myself. 

"The Electric Horseman"

I also plan to take Spring Attack. I hear negative things about it, but I'm taking it for fun. 

I will also be taking Mu Mastery for more electric powers. 

Posted
On 5/26/2022 at 12:43 PM, Bojutsu said:

I just created one of these myself. 

"The Electric Horseman"

I also plan to take Spring Attack. I hear negative things about it, but I'm taking it for fun. 

I will also be taking Mu Mastery for more electric powers. 

 

what level are you up to so far? i‘ve been soloing mine and up to around 22 so far, i have a reasonable attack chain but think it’ll really come alive when i have both lightning rod and shield charge

If you're not dying you're not living

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...