Bopper Posted January 27, 2022 Share Posted January 27, 2022 Just a couple of silly builds. I wanted to leverage Storm Kick for stupidly high defense while also building up my Psionic Resistance as much as I can. Here are two builds I came up with in Mids (did not make this in the game, probably won't make it in the game). The first build manages to cap Psionic Resistance with just 1 ATO proc (91%). Build: Spoiler This Hero build was built using Mids Reborn 3.1.13.2https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Ninja Rock: Level 50 Mutation TankerPrimary Power Set: Stone ArmorSecondary Power Set: Martial ArtsPower Pool: TeleportationPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Stone Skin -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), ImpArm-ResPsi(3), GldArm-3defTpProc(5), GldArm-ResDam(5), Ksm-ToHit+(7)Level 1: Thunder Kick -- PrfZng-Dam%(A), PrfZng-Taunt(7)Level 2: Earth's Embrace -- ImpArm-ResPsi(A), Pnc-Heal/EndRedux(13), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(17)Level 4: Storm Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(17), CrsImp-Dmg/Rchg(19), CrsImp-Acc/Dmg/Rchg(19), CrsImp-Acc/Dmg/EndRdx(21), CrsImp-Dmg/EndRdx/Rchg(21)Level 6: Mud Pots -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(23), SprMghoft-Dmg/Rchg(23), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(25), SprGntFis-Rchg/+Absorb(27)Level 8: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(27), Pnc-EndRdx/Rchg(29), Pnc-Heal(29), Pnc-Heal/EndRedux/Rchg(31)Level 10: Combat Teleport -- WntGif-ResSlow(A), Wrp-+Special(31), Wrp-Range(31)Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33)Level 14: Teleport -- Wrp-Range(A), Wrp-End/Range(33)Level 16: Fold Space -- RechRdx-I(A), RechRdx-I(33)Level 18: Kick -- Mk'Bit-Dam%(A)Level 20: Dragon's Tail -- Arm-Dmg(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(36), Arm-Dam%(36)Level 22: Tough -- ImpArm-ResPsi(A)Level 24: Weave -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def(36), ShlWal-ResDam/Re TP(37), ShlWal-Def/EndRdx(50)Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(37)Level 28: Warrior's Provocation -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(39)Level 30: Rock Armor -- LucoftheG-Def/Rchg+(A)Level 32: Granite Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), ImpArm-ResPsi(40), ImpArm-ResDam(40), ImpArm-ResDam/EndRdx(40)Level 35: Gloom -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(42), Dcm-Build%(43)Level 38: Crippling Axe Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(45)Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48)Level 44: Darkest Night -- HO:Enzym(A)Level 47: Brimstone Armor -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(48), Ags-Psi/Status(50)Level 49: Minerals -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50)Level 1: Gauntlet Level 1: Brawl -- Mk'Bit-Dam%(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Run-I(A)Level 1: Hurdle -- Jump-I(A)Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9), Prv-Absorb%(9), NmnCnv-Heal(11)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve Level 50: Agility Radial Paragon ------------ Screenshot of the Build: Spoiler Highlights of the build: 62.73% Defense to S/L/E/N/F/C 90% Resistance to S/L/F/C/T and E/N/P (with 1 ATO proc) 436% Regeneration (64 HP/sec) - *Note, I chose to slot a Numina Heal into Health instead of PT Proc. The PT Proc is technically more regeneration, however I wanted the comfort of "always on" instead of hoping for a proc every 10s. 95% chance to hit +4s with all attacks. Also has Combat Teleport and BU Proc in Gloom for additional To-Hit if needed Darkest Night for an extra 18.5% To-Hit debuff (Dark Oblit and Gloom each offer 5.25% for 10s) Not so Highlights of the build: Slower than a sloth running through quicksand. Teleport and Combat Teleport are your forms of travel. Damage isn't good, but even in Granite there are enough attacks to always have an attack chain going. Hasten isn't perma (not surprising given Granite) Only 20.6% Psionic Defense Only 20% Slow Resistance The second build caps E/N/P resistance with 2 ATO procs, but comes with 32.5% Psionic defense. Build: Spoiler This Hero build was built using Mids Reborn 3.1.13.2https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Ninja Rock: Level 50 Mutation TankerPrimary Power Set: Stone ArmorSecondary Power Set: Martial ArtsPower Pool: TeleportationPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Stone Skin -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), ImpArm-ResPsi(3), StdPrt-ResDam/Def+(5), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(7)Level 1: Thunder Kick -- PrfZng-Dam%(A)Level 2: Earth's Embrace -- ImpArm-ResPsi(A), Pnc-Heal/EndRedux(11), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(15)Level 4: Storm Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(17), CrsImp-Dmg/Rchg(17), CrsImp-Acc/Dmg/Rchg(19), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx/Rchg(21)Level 6: Mud Pots -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(21), SprMghoft-Dmg/Rchg(23), SprMghoft-Acc/Dmg/Rchg(23), SprMghoft-Dmg/EndRdx/Rchg(25), SprGntFis-Rchg/+Absorb(25)Level 8: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(27), Pnc-EndRdx/Rchg(27), Pnc-Heal(29), Pnc-Heal/EndRedux/Rchg(29)Level 10: Combat Teleport -- Wrp-+Special(A)Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31)Level 14: Teleport -- WntGif-ResSlow(A)Level 16: Fold Space -- RechRdx-I(A), RechRdx-I(31)Level 18: Kick -- Mk'Bit-Dam%(A)Level 20: Dragon's Tail -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34)Level 22: Tough -- ImpArm-ResPsi(A)Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(34), ShlWal-ResDam/Re TP(34), ShlWal-Def/EndRdx(36)Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(36)Level 28: Warrior's Provocation -- PrfZng-Taunt/Rng(A)Level 30: Minerals -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36)Level 32: Granite Armor -- LucoftheG-Def/Rchg+(A), ShlWal-Def(37), ShlWal-Def/EndRdx(37), ImpArm-ResPsi(37), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx(39)Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), Apc-Dam%(42)Level 38: Crippling Axe Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43)Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46)Level 44: Summon Widow -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(46), SlbAll-Acc/Dmg/Rchg(48), SlbAll-Acc/Rchg(48), SlbAll-Dmg/EndRdx(48), SlbAll-Build%(50)Level 47: Darkest Night -- HO:Enzym(A)Level 49: Brimstone Armor -- GldArm-3defTpProc(A), ImpArm-ResPsi(50), Ags-Psi/Status(50)Level 1: Gauntlet Level 1: Brawl -- Mk'Bit-Dam%(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Run-I(A)Level 1: Hurdle -- Jump-I(A)Level 1: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), Prv-Absorb%(9), Mrc-Rcvry+(9)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve Level 50: Agility Radial Paragon ------------ Screenshot of the Build: Spoiler Highlights of the build: 62.57% Defense to S/L/E/N/F/C 32.5% Defense to Psionics 90% Resistance to S/L/F/C/T and E/N/P (with 2 ATO proc) 468% Regeneration (69 HP/sec) - *Note, I chose to slot a Numina Heal into Health instead of PT Proc. The PT Proc is technically more regeneration, however I wanted the comfort of "always on" instead of hoping for a proc every 10s. 95% chance to hit +3s with all attacks. Also has Combat Teleport for additional To-Hit if needed Added Summon Widow which could (in theory) help with some of your DPS Darkest Night for an extra 18.5% To-Hit debuff (Dark Oblit and Gloom each offer 5.25% for 10s) Not so Highlights of the build: Slower than a sloth running through quicksand. Teleport and Combat Teleport are your forms of travel. Teleport and Combat Teleport have much smaller ranges than Build 1. Hasten isn't perma (not surprising given Granite) Only 20% Slow Resistance 1 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Thrax Posted February 2, 2022 Share Posted February 2, 2022 I’ll have to compare when I’m at computer, but I have a granite build in game that has to be similar resist wise but still has good run speed while in granite. I play it from time to time. Originally made it just to do eagles claw while in granite for the pure fun of it. Link to comment Share on other sites More sharing options...
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