Jump to content

Granite/Martial Arts/Soul Tanker - with capped Psi Resists


Bopper

Recommended Posts

Just a couple of silly builds. I wanted to leverage Storm Kick for stupidly high defense while also building up my Psionic Resistance as much as I can. Here are two builds I came up with in Mids (did not make this in the game, probably won't make it in the game).


The first build manages to cap Psionic Resistance with just 1 ATO proc (91%). 

 

Build:

Spoiler

This Hero build was built using Mids Reborn 3.1.13.2
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Ninja Rock: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Martial Arts
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Stone Skin -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), ImpArm-ResPsi(3), GldArm-3defTpProc(5), GldArm-ResDam(5), Ksm-ToHit+(7)
Level 1: Thunder Kick -- PrfZng-Dam%(A), PrfZng-Taunt(7)
Level 2: Earth's Embrace -- ImpArm-ResPsi(A), Pnc-Heal/EndRedux(13), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(17)
Level 4: Storm Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(17), CrsImp-Dmg/Rchg(19), CrsImp-Acc/Dmg/Rchg(19), CrsImp-Acc/Dmg/EndRdx(21), CrsImp-Dmg/EndRdx/Rchg(21)
Level 6: Mud Pots -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(23), SprMghoft-Dmg/Rchg(23), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(25), SprGntFis-Rchg/+Absorb(27)
Level 8: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(27), Pnc-EndRdx/Rchg(29), Pnc-Heal(29), Pnc-Heal/EndRedux/Rchg(31)
Level 10: Combat Teleport -- WntGif-ResSlow(A), Wrp-+Special(31), Wrp-Range(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 14: Teleport -- Wrp-Range(A), Wrp-End/Range(33)
Level 16: Fold Space -- RechRdx-I(A), RechRdx-I(33)
Level 18: Kick -- Mk'Bit-Dam%(A)
Level 20: Dragon's Tail -- Arm-Dmg(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(36), Arm-Dam%(36)
Level 22: Tough -- ImpArm-ResPsi(A)
Level 24: Weave -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def(36), ShlWal-ResDam/Re TP(37), ShlWal-Def/EndRdx(50)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(37)
Level 28: Warrior's Provocation -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(39)
Level 30: Rock Armor -- LucoftheG-Def/Rchg+(A)
Level 32: Granite Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), ImpArm-ResPsi(40), ImpArm-ResDam(40), ImpArm-ResDam/EndRdx(40)
Level 35: Gloom -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(42), Dcm-Build%(43)
Level 38: Crippling Axe Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(45)
Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48)
Level 44: Darkest Night -- HO:Enzym(A)
Level 47: Brimstone Armor -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(48), Ags-Psi/Status(50)
Level 49: Minerals -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50)
Level 1: Gauntlet 
Level 1: Brawl -- Mk'Bit-Dam%(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9), Prv-Absorb%(9), NmnCnv-Heal(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 50: Portal Jockey 
Level 50: Freedom Phalanx Reserve 
Level 50: Agility Radial Paragon 
------------

 

 

Screenshot of the Build:

Spoiler

image.thumb.png.4c3ad7a8c834777df2241251660319a8.png

 

Highlights of the build:

  • 62.73% Defense to S/L/E/N/F/C
  • 90% Resistance to S/L/F/C/T and E/N/P (with 1 ATO proc)
  • 436% Regeneration (64 HP/sec) - *Note, I chose to slot a Numina Heal into Health instead of PT Proc. The PT Proc is technically more regeneration, however I wanted the comfort of "always on" instead of hoping for a proc every 10s.
  • 95% chance to hit +4s with all attacks. Also has Combat Teleport and BU Proc in Gloom for additional To-Hit if needed
  • Darkest Night for an extra 18.5% To-Hit debuff (Dark Oblit and Gloom each offer 5.25% for 10s)

Not so Highlights of the build:

  • Slower than a sloth running through quicksand. Teleport and Combat Teleport are your forms of travel.
  • Damage isn't good, but even in Granite there are enough attacks to always have an attack chain going.
  • Hasten isn't perma (not surprising given Granite)
  • Only 20.6% Psionic Defense
  • Only 20% Slow Resistance

 


 

The second build caps E/N/P resistance with 2 ATO procs, but comes with 32.5% Psionic defense.

 

Build:

Spoiler

This Hero build was built using Mids Reborn 3.1.13.2
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Ninja Rock: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Martial Arts
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Stone Skin -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), ImpArm-ResPsi(3), StdPrt-ResDam/Def+(5), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(7)
Level 1: Thunder Kick -- PrfZng-Dam%(A)
Level 2: Earth's Embrace -- ImpArm-ResPsi(A), Pnc-Heal/EndRedux(11), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(15)
Level 4: Storm Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(17), CrsImp-Dmg/Rchg(17), CrsImp-Acc/Dmg/Rchg(19), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx/Rchg(21)
Level 6: Mud Pots -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(21), SprMghoft-Dmg/Rchg(23), SprMghoft-Acc/Dmg/Rchg(23), SprMghoft-Dmg/EndRdx/Rchg(25), SprGntFis-Rchg/+Absorb(25)
Level 8: Rooted -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(27), Pnc-EndRdx/Rchg(27), Pnc-Heal(29), Pnc-Heal/EndRedux/Rchg(29)
Level 10: Combat Teleport -- Wrp-+Special(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 14: Teleport -- WntGif-ResSlow(A)
Level 16: Fold Space -- RechRdx-I(A), RechRdx-I(31)
Level 18: Kick -- Mk'Bit-Dam%(A)
Level 20: Dragon's Tail -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34)
Level 22: Tough -- ImpArm-ResPsi(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(34), ShlWal-ResDam/Re TP(34), ShlWal-Def/EndRdx(36)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(36)
Level 28: Warrior's Provocation -- PrfZng-Taunt/Rng(A)
Level 30: Minerals -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36)
Level 32: Granite Armor -- LucoftheG-Def/Rchg+(A), ShlWal-Def(37), ShlWal-Def/EndRdx(37), ImpArm-ResPsi(37), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx(39)
Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(40), Apc-Dam%(42)
Level 38: Crippling Axe Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43)
Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46)
Level 44: Summon Widow -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(46), SlbAll-Acc/Dmg/Rchg(48), SlbAll-Acc/Rchg(48), SlbAll-Dmg/EndRdx(48), SlbAll-Build%(50)
Level 47: Darkest Night -- HO:Enzym(A)
Level 49: Brimstone Armor -- GldArm-3defTpProc(A), ImpArm-ResPsi(50), Ags-Psi/Status(50)
Level 1: Gauntlet 
Level 1: Brawl -- Mk'Bit-Dam%(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), Prv-Absorb%(9), Mrc-Rcvry+(9)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 50: Portal Jockey 
Level 50: Freedom Phalanx Reserve 
Level 50: Agility Radial Paragon 
------------

 

Screenshot of the Build:

Spoiler

image.thumb.png.e8480ab014d4a199dd89c4166891a540.png

 

Highlights of the build:

  • 62.57% Defense to S/L/E/N/F/C
  • 32.5% Defense to Psionics
  • 90% Resistance to S/L/F/C/T and E/N/P (with 2 ATO proc)
  • 468% Regeneration (69 HP/sec) - *Note, I chose to slot a Numina Heal into Health instead of PT Proc. The PT Proc is technically more regeneration, however I wanted the comfort of "always on" instead of hoping for a proc every 10s.
  • 95% chance to hit +3s with all attacks. Also has Combat Teleport for additional To-Hit if needed
  • Added Summon Widow which could (in theory) help with some of your DPS
  • Darkest Night for an extra 18.5% To-Hit debuff (Dark Oblit and Gloom each offer 5.25% for 10s)

Not so Highlights of the build:

  • Slower than a sloth running through quicksand. Teleport and Combat Teleport are your forms of travel.
  • Teleport and Combat Teleport have much smaller ranges than Build 1.
  • Hasten isn't perma (not surprising given Granite)
  • Only 20% Slow Resistance
  • Like 1
  • Thumbs Up 1

PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

Link to comment
Share on other sites

I’ll have to compare when I’m at computer, but I have a granite build in game that has to be similar resist wise but still has good run speed while in granite. I play it from time to time. Originally made it just to do eagles claw while in granite for the pure fun of it. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...